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Kunal Pratap Singh

Publications and source records attributed to Kunal Pratap Singh.

7 recordsLinked to original sources

Multimodality as Supervision: Self-Supervised Specialization to the Test Environment via Multimodality

Cross-modal learning, i.e., learning to predict one modality from another, is a fundamental mechanism for self-supervision via leveraging multimodality. Many practical applications, e.g., deploying a household robot, involve devices that are equipped with a rich set of sensors that enable multimodal sensing in their test environment. This presents an opportunity to apply cross-modal learning to the multimodal data sensed by these devices to learn representations. Findings in developmental psychology also suggest that biological agents leverage it to build an effective representation of their surroundings. To study this, we propose a controlled setup, where we restrict a user device to just a given test environment. It results in a specialization setup where we attempt to develop a performant model for this specific test environment. Under this setup, we develop Test-Space Training (TST), which performs multimodal data collection in the test environment and performs self-supervised pre-training on it. We evaluate these models on various downstream tasks in the same environment. Under this setup, we find various interesting insights, such as collecting rich multimodal data only from the test environment and leveraging cross-modal learning, we can achieve competitive results with generalist models (e.g., DINOv2 and CLIP) pre-trained on large-scale internet datasets. This enables an alternative scenario where the need for external Internet-scale datasets for pre-training models is reduced. We also present a set of analyses and ablations that raise intriguing points on substituting data with (multi)modality, and how varying pre-training data enables a tradeoff between a model's abilities to specialise to a test environment, and generalize to held-out spaces.

cs.CV↗

SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World

Reinforcement learning (RL) with dense rewards and imitation learning (IL) with human-generated trajectories are the most widely used approaches for training modern embodied agents. RL requires extensive reward shaping and auxiliary losses and is often too slow and ineffective for long-horizon tasks. While IL with human supervision is effective, collecting human trajectories at scale is extremely expensive. In this work, we show that imitating shortest-path planners in simulation produces agents that, given a language instruction, can proficiently navigate, explore, and manipulate objects in both simulation and in the real world using only RGB sensors (no depth map or GPS coordinates). This surprising result is enabled by our end-to-end, transformer-based, SPOC architecture, powerful visual encoders paired with extensive image augmentation, and the dramatic scale and diversity of our training data: millions of frames of shortest-path-expert trajectories collected inside approximately 200,000 procedurally generated houses containing 40,000 unique 3D assets. Our models, data, training code, and newly proposed 10-task benchmarking suite CHORES are available in https://spoc-robot.github.io.

cs.RO↗

A General Purpose Supervisory Signal for Embodied Agents

Training effective embodied AI agents often involves manual reward engineering, expert imitation, specialized components such as maps, or leveraging additional sensors for depth and localization. Another approach is to use neural architectures alongside self-supervised objectives which encourage better representation learning. In practice, there are few guarantees that these self-supervised objectives encode task-relevant information. We propose the Scene Graph Contrastive (SGC) loss, which uses scene graphs as general-purpose, training-only, supervisory signals. The SGC loss does away with explicit graph decoding and instead uses contrastive learning to align an agent's representation with a rich graphical encoding of its environment. The SGC loss is generally applicable, simple to implement, and encourages representations that encode objects' semantics, relationships, and history. Using the SGC loss, we attain significant gains on three embodied tasks: Object Navigation, Multi-Object Navigation, and Arm Point Navigation. Finally, we present studies and analyses which demonstrate the ability of our trained representation to encode semantic cues about the environment.

cs.CV↗

Ask4Help: Learning to Leverage an Expert for Embodied Tasks

Embodied AI agents continue to become more capable every year with the advent of new models, environments, and benchmarks, but are still far away from being performant and reliable enough to be deployed in real, user-facing, applications. In this paper, we ask: can we bridge this gap by enabling agents to ask for assistance from an expert such as a human being? To this end, we propose the Ask4Help policy that augments agents with the ability to request, and then use expert assistance. Ask4Help policies can be efficiently trained without modifying the original agent's parameters and learn a desirable trade-off between task performance and the amount of requested help, thereby reducing the cost of querying the expert. We evaluate Ask4Help on two different tasks -- object goal navigation and room rearrangement and see substantial improvements in performance using minimal help. On object navigation, an agent that achieves a $52\%$ success rate is raised to $86\%$ with $13\%$ help and for rearrangement, the state-of-the-art model with a $7\%$ success rate is dramatically improved to $90.4\%$ using $39\%$ help. Human trials with Ask4Help demonstrate the efficacy of our approach in practical scenarios. We release the code for Ask4Help here: https://github.com/allenai/ask4help.

cs.CV↗

BNAS v2: Learning Architectures for Binary Networks with Empirical Improvements

Backbone architectures of most binary networks are well-known floating point (FP) architectures such as the ResNet family. Questioning that the architectures designed for FP networks might not be the best for binary networks, we propose to search architectures for binary networks (BNAS) by defining a new search space for binary architectures and a novel search objective. Specifically, based on the cell based search method, we define the new search space of binary layer types, design a new cell template, and rediscover the utility of and propose to use the Zeroise layer instead of using it as a placeholder. The novel search objective diversifies early search to learn better performing binary architectures. We show that our method searches architectures with stable training curves despite the quantization error inherent in binary networks. Quantitative analyses demonstrate that our searched architectures outperform the architectures used in state-of-the-art binary networks and outperform or perform on par with state-of-the-art binary networks that employ various techniques other than architectural changes. In addition, we further propose improvements to the training scheme of our searched architectures. With the new training scheme for our searched architectures, we achieve the state-of-the-art performance by binary networks by outperforming all previous methods by non-trivial margins.

cs.CV↗

Factorizing Perception and Policy for Interactive Instruction Following

Performing simple household tasks based on language directives is very natural to humans, yet it remains an open challenge for AI agents. The 'interactive instruction following' task attempts to make progress towards building agents that jointly navigate, interact, and reason in the environment at every step. To address the multifaceted problem, we propose a model that factorizes the task into interactive perception and action policy streams with enhanced components and name it as MOCA, a Modular Object-Centric Approach. We empirically validate that MOCA outperforms prior arts by significant margins on the ALFRED benchmark with improved generalization.

cs.AI↗

Learning Architectures for Binary Networks

Backbone architectures of most binary networks are well-known floating point architectures such as the ResNet family. Questioning that the architectures designed for floating point networks would not be the best for binary networks, we propose to search architectures for binary networks (BNAS) by defining a new search space for binary architectures and a novel search objective. Specifically, based on the cell based search method, we define the new search space of binary layer types, design a new cell template, and rediscover the utility of and propose to use the Zeroise layer instead of using it as a placeholder. The novel search objective diversifies early search to learn better performing binary architectures. We show that our proposed method searches architectures with stable training curves despite the quantization error inherent in binary networks. Quantitative analyses demonstrate that our searched architectures outperform the architectures used in state-of-the-art binary networks and outperform or perform on par with state-of-the-art binary networks that employ various techniques other than architectural changes.

cs.CV↗