SearcharxivSearch

arXiv subjects

Kunato Nishina

Publications and source records attributed to Kunato Nishina.

3 recordsLinked to original sources

WebChoreArena: Evaluating Web Browsing Agents on Realistic Tedious Web Tasks

Powered by large language models (LLMs), web browsing agents operate graphical user interfaces in a human-like manner, offering a transparent and general framework for automating web-based tasks. As these agents rapidly improve and achieve strong performance on existing benchmarks such as WebArena, a key question arises: $\textit{Can current benchmarks still accurately evaluate the capabilities of increasingly powerful agents, especially for more tedious and cognitively demanding tasks?}$ In this paper, we present $\textbf{WebChoreArena}$, a substantial extension of WebArena designed to push beyond general browsing scenarios. WebChoreArena introduces 532 carefully curated tasks developed over 300+ hours, explicitly targeting more labor-intensive and complex web chores. It systematically expands the evaluation space along three critical dimensions: (i) $\textbf{Massive Memory}$, requiring agents to accurately retain and retrieve large amounts of information from observations; (ii) $\textbf{Calculation}$, demanding precise mathematical reasoning over collected information; and (iii) $\textbf{Long-Term Memory}$, necessitating consistent information tracking across multiple webpages. Built directly on top of the four reproducible WebArena environments, WebChoreArena ensures strict compatibility and enables fair, controlled comparisons with prior work. Our experimental results demonstrate that as LLMs evolve, significant performance improvements are observed on WebChoreArena. These findings suggest that WebChoreArena is well-suited to measure the advancement of state-of-the-art LLMs with greater clarity. Nevertheless, the results also indicate that even with GPT-5, there remains substantial room for improvement compared to WebArena, highlighting the increased challenges posed by WebChoreArena.

cs.CL

SVGEditBench V2: A Benchmark for Instruction-based SVG Editing

Vector format has been popular for representing icons and sketches. It has also been famous for design purposes. Regarding image editing, research on vector graphics editing rarely exists in contrast with the raster counterpart. We considered the reason to be the lack of datasets and benchmarks. Thus, we propose SVGEditBench V2, a benchmark dataset for instruction-based SVG editing. SVGEditBench V2 comprises triplets of an original image, a ground truth image, and the editing prompt. We built the dataset by first extracting image pairs from various SVG emoji datasets. Then, we had GPT-4o to create the prompt. We found that triplets gained by this simple pipeline contain varying sorts of editing tasks. Additionally, we performed the editing tasks with existing LLMs and investigated how those current methods can perform SVG editing. Although there were some successful cases, we found that there is a massive room for improvement.

cs.GR

SVGEditBench: A Benchmark Dataset for Quantitative Assessment of LLM's SVG Editing Capabilities

Text-to-image models have shown progress in recent years. Along with this progress, generating vector graphics from text has also advanced. SVG is a popular format for vector graphics, and SVG represents a scene with XML text. Therefore, Large Language Models can directly process SVG code. Taking this into account, we focused on editing SVG with LLMs. For quantitative evaluation of LLMs' ability to edit SVG, we propose SVGEditBench. SVGEditBench is a benchmark for assessing the LLMs' ability to edit SVG code. We also show the GPT-4 and GPT-3.5 results when evaluated on the proposed benchmark. In the experiments, GPT-4 showed superior performance to GPT-3.5 both quantitatively and qualitatively. The dataset is available at https://github.com/mti-lab/SVGEditBench.

cs.CV