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Kunhe Yang

Publications and source records attributed to Kunhe Yang.

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Pluralistic Leaderboards

Recent leaderboard-based evaluations of large language models aggregate user feedback by fitting a Bradley--Terry model to pairwise comparisons, producing a single global ranking based on a latent quality score. While appealing for its simplicity, this approach is incompatible with heterogeneous preferences: when LLMs are used across diverse tasks and use cases, users who favor fundamentally different model behaviors can be systematically misrepresented when collapsed into a single quality score. To address this issue, we study \emph{pluralistic leaderboards} that aim to remain \emph{stable} with respect to heterogeneous user populations. Drawing on ideas from social choice theory, we adapt the notion of \emph{local stability}, which requires that no model outside the top-$k$ positions is collectively preferred to the top-$k$ set by more than $O(1/k)$ fraction of users. Building on techniques from the social choice literature, we design an alternative leaderboard mechanism that satisfies local stability while eliciting only $\widetilde{O}(k)$ pairwise comparisons per user, where $k$ is the size of the prefix for which stability is guaranteed. Using data from LMArena, we show that standard Bradley--Terry aggregation can violate local stability in practice, whereas our method provides substantially stronger stability guarantees.

cs.GT

Learning Local Stackelberg Equilibria from Repeated Interactions with a Learning Agent

Motivated by the question of how a principal can maximize its utility in repeated interactions with a learning agent, we study repeated games between an principal and an agent employing a mean-based learning algorithm. Prior work has shown that computing or even approximating the global Stackelberg value in similar settings can require an exponential number of rounds in the size of the agent's action space, making it computationally intractable. In contrast, we shift focus to the computation of local Stackelberg equilibria and introduce an algorithm that, within the smoothed analysis framework, constitutes a Polynomial Time Approximation Scheme (PTAS) for finding an epsilon-approximate local Stackelberg equilibrium. Notably, the algorithm's runtime is polynomial in the size of the agent's action space yet exponential in (1/epsilon) - a dependency we prove to be unavoidable.

cs.GT

Should Decision-Makers Reveal Classifiers in Online Strategic Classification?

Strategic classification addresses a learning problem where a decision-maker implements a classifier over agents who may manipulate their features in order to receive favorable predictions. In the standard model of online strategic classification, in each round, the decision-maker implements and publicly reveals a classifier, after which agents perfectly best respond based on this knowledge. However, in practice, whether to disclose the classifier is often debated -- some decision-makers believe that hiding the classifier can prevent misclassification errors caused by manipulation. In this paper, we formally examine how limiting the agents' access to the current classifier affects the decision-maker's performance. Specifically, we consider an extended online strategic classification setting where agents lack direct knowledge about the current classifier and instead manipulate based on a weighted average of historically implemented classifiers. Our main result shows that in this setting, the decision-maker incurs $(1-\gamma)^{-1}$ or $k_{\text{in}}$ times more mistakes compared to the full-knowledge setting, where $k_{\text{in}}$ is the maximum in-degree of the manipulation graph (representing how many distinct feature vectors can be manipulated to appear as a single one), and $\gamma$ is the discount factor indicating agents' memory of past classifiers. Our results demonstrate how withholding access to the classifier can backfire and degrade the decision-maker's performance in online strategic classification.

cs.GT

Distortion of AI Alignment: Does Preference Optimization Optimize for Preferences?

After pre-training, large language models are aligned with human preferences based on pairwise comparisons. State-of-the-art alignment methods (such as PPO-based RLHF and DPO) are built on the assumption of aligning with a single preference model, despite being deployed in settings where users have diverse preferences. As a result, it is not even clear that these alignment methods produce models that satisfy users on average -- a minimal requirement for pluralistic alignment. Drawing on social choice theory and modeling users' comparisons through individual Bradley-Terry (BT) models, we introduce an alignment method's distortion: the worst-case ratio between the optimal achievable average utility, and the average utility of the learned policy. The notion of distortion helps draw sharp distinctions between alignment methods: Nash Learning from Human Feedback achieves the minimax optimal distortion of $(\frac{1}{2} + o(1)) \cdot \beta$ (for the BT temperature $\beta$), robustly across utility distributions, distributions of comparison pairs, and permissible KL divergences from the reference policy. RLHF and DPO, by contrast, suffer $\geq (1 - o(1)) \cdot \beta$ distortion already without a KL constraint, and $e^{\Omega(\beta)}$ or even unbounded distortion in the full setting, depending on how comparison pairs are sampled.

cs.LG

Leakage-Robust Bayesian Persuasion

This paper introduces leakage-robust Bayesian persuasion. Situated between public Bayesian persuasion [KG11] (and its multi-receiver variants [CCG23, Xu20]) and private Bayesian persuasion [AB19], it considers settings where one or more signals sent privately by a sender to receivers may be leaked. We design leakage-robust Bayesian persuasion schemes and quantify the price of robustness using two formalisms: - The first notion, $k$-worst-case persuasiveness, requires a signaling scheme to remain persuasive whenever each receiver observes at most $k$ leaked signals from other receivers. Relative to optimal private persuasion, the Price of Robust Persuasiveness ($\mathsf{PoRP}_k$) is $\Theta(\min{2^k,n})$ for supermodular sender utilities and $\Theta(k)$ for submodular or XOS sender utilities, where $n$ is the number of receivers. In some instances, $\Theta(\log k)$ leakages are sufficient for the utility of the optimal leakage-robust persuasion to degenerate to that of public persuasion. - The second notion, expected downstream utility robustness, relaxes the persuasiveness requirement and instead analyzes sender's utility when receivers best respond to their observations. We quantify the Price of Robust Downstream Utility ($\mathsf{PoRU}$) as the gap between the expected sender utility over the randomness in the leakage pattern as compared to private persuasion. For several natural and structured distributions of leakage patterns, we show that $\mathsf{PoRU}$ improves on $\mathsf{PoRP}$, becoming $\Theta(k)$ or even $\Theta(1)$, where $k$ is the maximum number of leaked signals observable to each receiver across leakage patterns in the distribution. En route to these results, we show that subsampling and masking serve as general-purpose algorithmic paradigms for transforming private persuasion schemes into leakage-robust schemes, with minmax-optimal loss in sender utility.

cs.GT

Is Knowledge Power? On the (Im)possibility of Learning from Strategic Interactions

When learning in strategic environments, a key question is whether agents can overcome uncertainty about their preferences to achieve outcomes they could have achieved absent any uncertainty. Can they do this solely through interactions with each other? We focus this question on the ability of agents to attain the value of their Stackelberg optimal strategy and study the impact of information asymmetry. We study repeated interactions in fully strategic environments where players' actions are decided based on learning algorithms that take into account their observed histories and knowledge of the game. We study the pure Nash equilibria (PNE) of a meta-game where players choose these algorithms as their actions. We demonstrate that if one player has perfect knowledge about the game, then any initial informational gap persists. That is, while there is always a PNE in which the informed agent achieves her Stackelberg value, there is a game where no PNE of the meta-game allows the partially informed player to achieve her Stackelberg value. On the other hand, if both players start with some uncertainty about the game, the quality of information alone does not determine which agent can achieve her Stackelberg value. In this case, the concept of information asymmetry becomes nuanced and depends on the game's structure. Overall, our findings suggest that repeated strategic interactions alone cannot facilitate learning effectively enough to earn an uninformed player her Stackelberg value.

cs.GT

Truthfulness of Calibration Measures

We initiate the study of the truthfulness of calibration measures in sequential prediction. A calibration measure is said to be truthful if the forecaster (approximately) minimizes the expected penalty by predicting the conditional expectation of the next outcome, given the prior distribution of outcomes. Truthfulness is an important property of calibration measures, ensuring that the forecaster is not incentivized to exploit the system with deliberate poor forecasts. This makes it an essential desideratum for calibration measures, alongside typical requirements, such as soundness and completeness. We conduct a taxonomy of existing calibration measures and their truthfulness. Perhaps surprisingly, we find that all of them are far from being truthful. That is, under existing calibration measures, there are simple distributions on which a polylogarithmic (or even zero) penalty is achievable, while truthful prediction leads to a polynomial penalty. Our main contribution is the introduction of a new calibration measure termed the Subsampled Smooth Calibration Error (SSCE) under which truthful prediction is optimal up to a constant multiplicative factor.

cs.LG

Strategic Littlestone Dimension: Improved Bounds on Online Strategic Classification

We study the problem of online binary classification in settings where strategic agents can modify their observable features to receive a positive classification. We model the set of feasible manipulations by a directed graph over the feature space, and assume the learner only observes the manipulated features instead of the original ones. We introduce the Strategic Littlestone Dimension, a new combinatorial measure that captures the joint complexity of the hypothesis class and the manipulation graph. We demonstrate that it characterizes the instance-optimal mistake bounds for deterministic learning algorithms in the realizable setting. We also achieve improved regret in the agnostic setting by a refined agnostic-to-realizable reduction that accounts for the additional challenge of not observing agents' original features. Finally, we relax the assumption that the learner knows the manipulation graph, instead assuming their knowledge is captured by a family of graphs. We derive regret bounds in both the realizable setting where all agents manipulate according to the same graph within the graph family, and the agnostic setting where the manipulation graphs are chosen adversarially and not consistently modeled by a single graph in the family.

cs.LG

Platforms for Efficient and Incentive-Aware Collaboration

Collaboration is crucial for reaching collective goals. However, its effectiveness is often undermined by the strategic behavior of individual agents -- a fact that is captured by a high Price of Stability (PoS) in recent literature [Blum et al., 2021]. Implicit in the traditional PoS analysis is the assumption that agents have full knowledge of how their tasks relate to one another. We offer a new perspective on bringing about efficient collaboration among strategic agents using information design. Inspired by the growing importance of collaboration in machine learning (such as platforms for collaborative federated learning and data cooperatives), we propose a framework where the platform has more information about how the agents' tasks relate to each other than the agents themselves. We characterize how and to what degree such platforms can leverage their information advantage to steer strategic agents toward efficient collaboration. Concretely, we consider collaboration networks where each node is a task type held by one agent, and each task benefits from contributions made in their inclusive neighborhood of tasks. This network structure is known to the agents and the platform, but only the platform knows each agent's real location -- from the agents' perspective, their location is determined by a random permutation. We employ private Bayesian persuasion and design two families of persuasive signaling schemes that the platform can use to ensure a small total workload when agents follow the signal. The first family aims to achieve the minmax optimal approximation ratio compared to the optimal collaboration, which is shown to be $\Theta(\sqrt{n})$ for unit-weight graphs, $\Theta(n^{2/3})$ for graphs with constant minimum edge weights, and $O(n^{3/4})$ for general weighted graphs. The second family ensures per-instance strict improvement compared to full information disclosure.

cs.GT

Computational Aspects of Bayesian Persuasion under Approximate Best Response

We study Bayesian persuasion under approximate best response, where the receiver may choose any action that is not too much suboptimal given their posterior belief upon receiving the signal. We focus on the computational aspects of the problem, aiming to design algorithms that efficiently compute (almost) optimal strategies for the sender. Despite the absence of the revelation principle -- which has been one of the most powerful tools in Bayesian persuasion -- we design polynomial-time exact algorithms for the problem when either the state space or the action space is small, as well as a quasi-polynomial-time approximation scheme (QPTAS) for the general problem. On the negative side, we show there is no polynomial-time exact algorithm for the general problem unless $\mathsf{P} = \mathsf{NP}$. Our results build on several new algorithmic ideas, which might be useful in other principal-agent problems where robustness is desired.

cs.GT

Calibrated Stackelberg Games: Learning Optimal Commitments Against Calibrated Agents

We introduce \emph{Calibrated Stackelberg Games (CSGs)}, a generalization of the standard Stackelberg Games (SGs) framework. In CSGs, a principal repeatedly interacts with an agent who (contrary to standard SGs) does not have direct access to the principal's action but instead best-responds to calibrated forecasts about it. This framework provides a powerful and realistic modeling tool that goes beyond assuming that agents use ad hoc and highly specified algorithms for interacting in strategic settings and instead builds on statistical foundations of forecasts and calibration. We show that in CSGs, despite both the principal and the agent having less information than in standard SGs, the principal's optimal utility remains upper and lower bounded by the Stackelberg value of the one-shot game, in both finite and continuous settings. Alongside CSGs, we develop stronger notions of calibration and corresponding algorithms that address two central challenges for calibration in game-theoretic environments. First, achieving point-wise calibration typically incurs an error that scales exponentially with the dimension of the strategy space. Second, the principal's convergence rate in CSGs depends critically on the adaptivity of the agent's calibration algorithm. To address these challenges, we establish a meaningful, efficiently achievable relaxation of calibration based on conditioning on best-response regions. This yields the first notion of calibration in games with a statistical rate that only depends on the number of agents' actions rather than the dimension of the principal's strategy space and that leads to no-swap regret for the agent. We further develop adaptive calibration algorithms for the agents that provide fine-grained, any-time calibration guarantees against adversarial sequences, enabling the principal to achieve faster convergence in CSGs.

cs.GT

Fundamental Bounds on Online Strategic Classification

We study the problem of online binary classification where strategic agents can manipulate their observable features in predefined ways, modeled by a manipulation graph, in order to receive a positive classification. We show this setting differs in fundamental ways from non-strategic online classification. For instance, whereas in the non-strategic case, a mistake bound of $\ln|H|$ is achievable via the halving algorithm when the target function belongs to a known class $H$, we show that no deterministic algorithm can achieve a mistake bound $o(\Delta)$ in the strategic setting, where $\Delta$ is the maximum degree of the manipulation graph (even when $|H|=O(\Delta)$). We obtain an algorithm achieving mistake bound $O(\Delta\ln|H|)$. We also extend this to the agnostic setting and obtain an algorithm with a $\Delta$ multiplicative regret, and we show no deterministic algorithm can achieve $o(\Delta)$ multiplicative regret. Next, we study two randomized models based on whether the random choices are made before or after agents respond, and show they exhibit fundamental differences. In the first model, at each round the learner deterministically chooses a probability distribution over classifiers inducing expected values on each vertex (probabilities of being classified as positive), which the strategic agents respond to. We show that any learner in this model has to suffer linear regret. On the other hand, in the second model, while the adversary who selects the next agent must respond to the learner's probability distribution over classifiers, the agent then responds to the actual hypothesis classifier drawn from this distribution. Surprisingly, we show this model is more advantageous to the learner, and we design randomized algorithms that achieve sublinear regret bounds against both oblivious and adaptive adversaries.

cs.LG

Oracle-Efficient Online Learning for Beyond Worst-Case Adversaries

In this paper, we study oracle-efficient algorithms for beyond worst-case analysis of online learning. We focus on two settings. First, the smoothed analysis setting of [RST11,HRS22] where an adversary is constrained to generating samples from distributions whose density is upper bounded by $1/σ$ times the uniform density. Second, the setting of $K$-hint transductive learning, where the learner is given access to $K$ hints per time step that are guaranteed to include the true instance. We give the first known oracle-efficient algorithms for both settings that depend only on the pseudo (or VC) dimension of the class and parameters $σ$ and $K$ that capture the power of the adversary. In particular, we achieve oracle-efficient regret bounds of $ \widetilde{O} ( \sqrt{T dσ^{-1}} ) $ and $ \widetilde{O} ( \sqrt{T dK} ) $ for learning real-valued functions and $ O ( \sqrt{T dσ^{-\frac{1}{2}} } )$ for learning binary-valued functions. For the smoothed analysis setting, our results give the first oracle-efficient algorithm for online learning with smoothed adversaries [HRS22]. This contrasts the computational separation between online learning with worst-case adversaries and offline learning established by [HK16]. Our algorithms also achieve improved bounds for worst-case setting with small domains. In particular, we give an oracle-efficient algorithm with regret of $O ( \sqrt{T(d |\mathcal{X}|)^{1/2} })$, which is a refinement of the earlier $O ( \sqrt{T|\mathcal{X}|})$ bound by [DS16].

cs.LG

Optimal Conservative Offline RL with General Function Approximation via Augmented Lagrangian

Offline reinforcement learning (RL), which refers to decision-making from a previously-collected dataset of interactions, has received significant attention over the past years. Much effort has focused on improving offline RL practicality by addressing the prevalent issue of partial data coverage through various forms of conservative policy learning. While the majority of algorithms do not have finite-sample guarantees, several provable conservative offline RL algorithms are designed and analyzed within the single-policy concentrability framework that handles partial coverage. Yet, in the nonlinear function approximation setting where confidence intervals are difficult to obtain, existing provable algorithms suffer from computational intractability, prohibitively strong assumptions, and suboptimal statistical rates. In this paper, we leverage the marginalized importance sampling (MIS) formulation of RL and present the first set of offline RL algorithms that are statistically optimal and practical under general function approximation and single-policy concentrability, bypassing the need for uncertainty quantification. We identify that the key to successfully solving the sample-based approximation of the MIS problem is ensuring that certain occupancy validity constraints are nearly satisfied. We enforce these constraints by a novel application of the augmented Lagrangian method and prove the following result: with the MIS formulation, augmented Lagrangian is enough for statistically optimal offline RL. In stark contrast to prior algorithms that induce additional conservatism through methods such as behavior regularization, our approach provably eliminates this need and reinterprets regularizers as "enforcers of occupancy validity" than "promoters of conservatism."

cs.LG

Nudge: Stochastically Improving upon FCFS

The First-Come First-Served (FCFS) scheduling policy is the most popular scheduling algorithm used in practice. Furthermore, its usage is theoretically validated: for light-tailed job size distributions, FCFS has weakly optimal asymptotic tail of response time. But what if we don't just care about the asymptotic tail? What if we also care about the 99th percentile of response time, or the fraction of jobs that complete in under one second? Is FCFS still best? Outside of the asymptotic regime, only loose bounds on the tail of FCFS are known, and optimality is completely open. In this paper, we introduce a new policy, Nudge, which is the first policy to provably stochastically improve upon FCFS. We prove that Nudge simultaneously improves upon FCFS at every point along the tail, for light-tailed job size distributions. As a result, Nudge outperforms FCFS for every moment and every percentile of response time. Moreover, Nudge provides a multiplicative improvement over FCFS in the asymptotic tail. This resolves a long-standing open problem by showing that, counter to previous conjecture, FCFS is not strongly asymptotically optimal.

cs.PF

$Q$-learning with Logarithmic Regret

This paper presents the first non-asymptotic result showing that a model-free algorithm can achieve a logarithmic cumulative regret for episodic tabular reinforcement learning if there exists a strictly positive sub-optimality gap in the optimal $Q$-function. We prove that the optimistic $Q$-learning studied in [Jin et al. 2018] enjoys a ${\mathcal{O}}\left(\frac{SA\cdot \mathrm{poly}\left(H\right)}{Δ_{\min}}\log\left(SAT\right)\right)$ cumulative regret bound, where $S$ is the number of states, $A$ is the number of actions, $H$ is the planning horizon, $T$ is the total number of steps, and $Δ_{\min}$ is the minimum sub-optimality gap. This bound matches the information theoretical lower bound in terms of $S,A,T$ up to a $\log\left(SA\right)$ factor. We further extend our analysis to the discounted setting and obtain a similar logarithmic cumulative regret bound.

cs.LG