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Kunle Olukotun

Publications and source records attributed to Kunle Olukotun.

48 records · Page 3Linked to original sources

LevelHeaded: Making Worst-Case Optimal Joins Work in the Common Case

Pipelines combining SQL-style business intelligence (BI) queries and linear algebra (LA) are becoming increasingly common in industry. As a result, there is a growing need to unify these workloads in a single framework. Unfortunately, existing solutions either sacrifice the inherent benefits of exclusively using a relational database (e.g. logical and physical independence) or incur orders of magnitude performance gaps compared to specialized engines (or both). In this work we study applying a new type of query processing architecture to standard BI and LA benchmarks. To do this we present a new in-memory query processing engine called LevelHeaded. LevelHeaded uses worst-case optimal joins as its core execution mechanism for both BI and LA queries. With LevelHeaded, we show how crucial optimizations for BI and LA queries can be captured in a worst-case optimal query architecture. Using these optimizations, LevelHeaded outperforms other relational database engines (LogicBlox, MonetDB, and HyPer) by orders of magnitude on standard LA benchmarks, while performing on average within 31% of the best-of-breed BI (HyPer) and LA (Intel MKL) solutions on their own benchmarks. Our results show that such a single query processing architecture is capable of delivering competitive performance on both BI and LA queries.

cs.DB↗

Infrastructure for Usable Machine Learning: The Stanford DAWN Project

Despite incredible recent advances in machine learning, building machine learning applications remains prohibitively time-consuming and expensive for all but the best-trained, best-funded engineering organizations. This expense comes not from a need for new and improved statistical models but instead from a lack of systems and tools for supporting end-to-end machine learning application development, from data preparation and labeling to productionization and monitoring. In this document, we outline opportunities for infrastructure supporting usable, end-to-end machine learning applications in the context of the nascent DAWN (Data Analytics for What's Next) project at Stanford.

cs.LG↗

Flare: Native Compilation for Heterogeneous Workloads in Apache Spark

The need for modern data analytics to combine relational, procedural, and map-reduce-style functional processing is widely recognized. State-of-the-art systems like Spark have added SQL front-ends and relational query optimization, which promise an increase in expressiveness and performance. But how good are these extensions at extracting high performance from modern hardware platforms? While Spark has made impressive progress, we show that for relational workloads, there is still a significant gap compared with best-of-breed query engines. And when stepping outside of the relational world, query optimization techniques are ineffective if large parts of a computation have to be treated as user-defined functions (UDFs). We present Flare: a new back-end for Spark that brings performance closer to the best SQL engines, without giving up the added expressiveness of Spark. We demonstrate order of magnitude speedups both for relational workloads such as TPC-H, as well as for a range of machine learning kernels that combine relational and iterative functional processing. Flare achieves these results through (1) compilation to native code, (2) replacing parts of the Spark runtime system, and (3) extending the scope of optimization and code generation to large classes of UDFs.

cs.DB↗

EmptyHeaded: A Relational Engine for Graph Processing

There are two types of high-performance graph processing engines: low- and high-level engines. Low-level engines (Galois, PowerGraph, Snap) provide optimized data structures and computation models but require users to write low-level imperative code, hence ensuring that efficiency is the burden of the user. In high-level engines, users write in query languages like datalog (SociaLite) or SQL (Grail). High-level engines are easier to use but are orders of magnitude slower than the low-level graph engines. We present EmptyHeaded, a high-level engine that supports a rich datalog-like query language and achieves performance comparable to that of low-level engines. At the core of EmptyHeaded's design is a new class of join algorithms that satisfy strong theoretical guarantees but have thus far not achieved performance comparable to that of specialized graph processing engines. To achieve high performance, EmptyHeaded introduces a new join engine architecture, including a novel query optimizer and data layouts that leverage single-instruction multiple data (SIMD) parallelism. With this architecture, EmptyHeaded outperforms high-level approaches by up to three orders of magnitude on graph pattern queries, PageRank, and Single-Source Shortest Paths (SSSP) and is an order of magnitude faster than many low-level baselines. We validate that EmptyHeaded competes with the best-of-breed low-level engine (Galois), achieving comparable performance on PageRank and at most 3x worse performance on SSSP.

cs.DB↗

Ensuring Rapid Mixing and Low Bias for Asynchronous Gibbs Sampling

Gibbs sampling is a Markov chain Monte Carlo technique commonly used for estimating marginal distributions. To speed up Gibbs sampling, there has recently been interest in parallelizing it by executing asynchronously. While empirical results suggest that many models can be efficiently sampled asynchronously, traditional Markov chain analysis does not apply to the asynchronous case, and thus asynchronous Gibbs sampling is poorly understood. In this paper, we derive a better understanding of the two main challenges of asynchronous Gibbs: bias and mixing time. We show experimentally that our theoretical results match practical outcomes.

cs.LG↗

Old Techniques for New Join Algorithms: A Case Study in RDF Processing

Recently there has been significant interest around designing specialized RDF engines, as traditional query processing mechanisms incur orders of magnitude performance gaps on many RDF workloads. At the same time researchers have released new worst-case optimal join algorithms which can be asymptotically better than the join algorithms in traditional engines. In this paper we apply worst-case optimal join algorithms to a standard RDF workload, the LUBM benchmark, for the first time. We do so using two worst-case optimal engines: (1) LogicBlox, a commercial database engine, and (2) EmptyHeaded, our prototype research engine with enhanced worst-case optimal join algorithms. We show that without any added optimizations both LogicBlox and EmptyHeaded outperform two state-of-the-art specialized RDF engines, RDF-3X and TripleBit, by up to 6x on cyclic join queries-the queries where traditional optimizers are suboptimal. On the remaining, less complex queries in the LUBM benchmark, we show that three classic query optimization techniques enable EmptyHeaded to compete with RDF engines, even when there is no asymptotic advantage to the worst-case optimal approach. We validate that our design has merit as EmptyHeaded outperforms MonetDB by three orders of magnitude and LogicBlox by two orders of magnitude, while remaining within an order of magnitude of RDF-3X and TripleBit.

cs.DB↗

Generating Configurable Hardware from Parallel Patterns

In recent years the computing landscape has seen an in- creasing shift towards specialized accelerators. Field pro- grammable gate arrays (FPGAs) are particularly promising as they offer significant performance and energy improvements compared to CPUs for a wide class of applications and are far more flexible than fixed-function ASICs. However, FPGAs are difficult to program. Traditional programming models for reconfigurable logic use low-level hardware description languages like Verilog and VHDL, which have none of the pro- ductivity features of modern software development languages but produce very efficient designs, and low-level software lan- guages like C and OpenCL coupled with high-level synthesis (HLS) tools that typically produce designs that are far less efficient. Functional languages with parallel patterns are a better fit for hardware generation because they both provide high-level abstractions to programmers with little experience in hard- ware design and avoid many of the problems faced when gen- erating hardware from imperative languages. In this paper, we identify two optimizations that are important when using par- allel patterns to generate hardware: tiling and metapipelining. We present a general representation of tiled parallel patterns, and provide rules for automatically tiling patterns and gen- erating metapipelines. We demonstrate experimentally that these optimizations result in speedups up to 40x on a set of benchmarks from the data analytics domain.

cs.DC↗

Taming the Wild: A Unified Analysis of Hogwild!-Style Algorithms

Stochastic gradient descent (SGD) is a ubiquitous algorithm for a variety of machine learning problems. Researchers and industry have developed several techniques to optimize SGD's runtime performance, including asynchronous execution and reduced precision. Our main result is a martingale-based analysis that enables us to capture the rich noise models that may arise from such techniques. Specifically, we use our new analysis in three ways: (1) we derive convergence rates for the convex case (Hogwild!) with relaxed assumptions on the sparsity of the problem; (2) we analyze asynchronous SGD algorithms for non-convex matrix problems including matrix completion; and (3) we design and analyze an asynchronous SGD algorithm, called Buckwild!, that uses lower-precision arithmetic. We show experimentally that our algorithms run efficiently for a variety of problems on modern hardware.

cs.LG↗

Rapidly Mixing Gibbs Sampling for a Class of Factor Graphs Using Hierarchy Width

Gibbs sampling on factor graphs is a widely used inference technique, which often produces good empirical results. Theoretical guarantees for its performance are weak: even for tree structured graphs, the mixing time of Gibbs may be exponential in the number of variables. To help understand the behavior of Gibbs sampling, we introduce a new (hyper)graph property, called hierarchy width. We show that under suitable conditions on the weights, bounded hierarchy width ensures polynomial mixing time. Our study of hierarchy width is in part motivated by a class of factor graph templates, hierarchical templates, which have bounded hierarchy width---regardless of the data used to instantiate them. We demonstrate a rich application from natural language processing in which Gibbs sampling provably mixes rapidly and achieves accuracy that exceeds human volunteers.

cs.LG↗

Global Convergence of Stochastic Gradient Descent for Some Non-convex Matrix Problems

Stochastic gradient descent (SGD) on a low-rank factorization is commonly employed to speed up matrix problems including matrix completion, subspace tracking, and SDP relaxation. In this paper, we exhibit a step size scheme for SGD on a low-rank least-squares problem, and we prove that, under broad sampling conditions, our method converges globally from a random starting point within $O(ε^{-1} n \log n)$ steps with constant probability for constant-rank problems. Our modification of SGD relates it to stochastic power iteration. We also show experiments to illustrate the runtime and convergence of the algorithm.

cs.LG↗

Utilizing Static Analysis and Code Generation to Accelerate Neural Networks

As datasets continue to grow, neural network (NN) applications are becoming increasingly limited by both the amount of available computational power and the ease of developing high-performance applications. Researchers often must have expert systems knowledge to make their algorithms run efficiently. Although available computing power increases rapidly each year, algorithm efficiency is not able to keep pace due to the use of general purpose compilers, which are not able to fully optimize specialized application domains. Within the domain of NNs, we have the added knowledge that network architecture remains constant during training, meaning the architecture's data structure can be statically optimized by a compiler. In this paper, we present SONNC, a compiler for NNs that utilizes static analysis to generate optimized parallel code. We show that SONNC's use of static optimizations make it able to outperform hand-optimized C++ code by up to 7.8X, and MATLAB code by up to 24X. Additionally, we show that use of SONNC significantly reduces code complexity when using structurally sparse networks.

cs.NE↗

Building-Blocks for Performance Oriented DSLs

Domain-specific languages raise the level of abstraction in software development. While it is evident that programmers can more easily reason about very high-level programs, the same holds for compilers only if the compiler has an accurate model of the application domain and the underlying target platform. Since mapping high-level, general-purpose languages to modern, heterogeneous hardware is becoming increasingly difficult, DSLs are an attractive way to capitalize on improved hardware performance, precisely by making the compiler reason on a higher level. Implementing efficient DSL compilers is a daunting task however, and support for building performance-oriented DSLs is urgently needed. To this end, we present the Delite Framework, an extensible toolkit that drastically simplifies building embedded DSLs and compiling DSL programs for execution on heterogeneous hardware. We discuss several building blocks in some detail and present experimental results for the OptiML machine-learning DSL implemented on top of Delite.

cs.PL↗