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Kunxiong Zhu

Publications and source records attributed to Kunxiong Zhu.

4 recordsLinked to original sources

EAServe: Encode-Aware Disaggregated Serving for Multimodal Large Language Models

Disaggregating the two stages, Prefill and Decode, onto separate GPU pools is now a standard optimization for (text-only) LLM serving. However, multimodal LLMs (MLLMs), which add a third phase, Encode, pose new challenges for resource allocation. Encode turns images, video, or audio into embeddings that the language model can consume, yielding a three-stage Encode-Prefill-Decode (EPD) pipeline. Existing frameworks offer only partial answers: text-only PD systems lack Encode, while EPD frameworks expose it as a separate service without regulating downstream request flow. The pipeline also carries a structural resource imbalance: every request enters through Encode before downstream work can begin, yet per-request execution leaves the encode GPU severely underutilized even at high loads, starving the downstream Prefill and Decode workers. Addressing this, we reposition Encode as the control point of the EPD pipeline, exposing three tightly coupled dimensions: when work enters downstream, where prefill executes, and how the GPU is shared. We instantiate this in EAServe across two co-designed layers. Its runtime manages load-adaptive micro-batching, rate-controlled partial offload to a co-resident prefill worker, and dynamic SM partitioning for predictable co-location. The configuration layer, Hybrid Auto Selection (HAS), navigates the joint space of GPU allocation, encode batch size, and offload ratio by pruning unbalanced allocations with per-stage capacity profiling and refining the remainder through TPE-based Bayesian optimization. Evaluated on three MLLM architectures spanning image, video, and audio, EAServe delivers up to 4.3x and 1.7x higher goodput than NVIDIA Dynamo and vLLM, respectively, under identical SLO constraints, sustains more balanced and higher GPU utilization across the EPD pipeline, and reaches near-optimal configurations faster than baseline search methods.

cs.DC↗

Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training

3D Gaussian Splatting (3DGS) has revolutionized novel view synthesis with high-quality rendering through continuous aggregations of millions of 3D Gaussian primitives. However, it suffers from a substantial memory footprint, particularly during training due to uncontrolled densification, posing a critical bottleneck for deployment on memory-constrained edge devices. While existing methods prune redundant Gaussians post-training, they fail to address the peak memory spikes caused by the abrupt growth of Gaussians early in the training process. To solve the training memory consumption problem, we propose a systematic memory-bounded training framework that dynamically optimizes Gaussians through iterative growth and pruning. In other words, the proposed framework alternates between incremental pruning of low-impact Gaussians and strategic growing of new primitives with an adaptive Gaussian compensation, maintaining a near-constant low memory usage while progressively refining rendering fidelity. We comprehensively evaluate the proposed training framework on various real-world datasets under strict memory constraints, showing significant improvements over existing state-of-the-art methods. Particularly, our proposed method practically enables memory-efficient 3DGS training on NVIDIA Jetson AGX Xavier, achieving similar visual quality with up to 80% lower peak training memory consumption than the original 3DGS.

cs.CV↗

From Bits to Chips: An LLM-based Hardware-Aware Quantization Agent for Streamlined Deployment of LLMs

Deploying models, especially large language models (LLMs), is becoming increasingly attractive to a broader user base, including those without specialized expertise. However, due to the resource constraints of certain hardware, maintaining high accuracy with larger model while meeting the hardware requirements remains a significant challenge. Model quantization technique helps mitigate memory and compute bottlenecks, yet the added complexities of tuning and deploying quantized models further exacerbates these challenges, making the process unfriendly to most of the users. We introduce the Hardware-Aware Quantization Agent (HAQA), an automated framework that leverages LLMs to streamline the entire quantization and deployment process by enabling efficient hyperparameter tuning and hardware configuration, thereby simultaneously improving deployment quality and ease of use for a broad range of users. Our results demonstrate up to a 2.3x speedup in inference, along with increased throughput and improved accuracy compared to unoptimized models on Llama. Additionally, HAQA is designed to implement adaptive quantization strategies across diverse hardware platforms, as it automatically finds optimal settings even when they appear counterintuitive, thereby reducing extensive manual effort and demonstrating superior adaptability. Code will be released.

cs.LG↗

FlashMem: Supporting Modern DNN Workloads on Mobile with GPU Memory Hierarchy Optimizations

The increasing size and complexity of modern deep neural networks (DNNs) pose significant challenges for on-device inference on mobile GPUs, with limited memory and computational resources. Existing DNN acceleration frameworks primarily deploy a weight preloading strategy, where all model parameters are loaded into memory before execution on mobile GPUs. We posit that this approach is not adequate for modern DNN workloads that comprise very large model(s) and possibly execution of several distinct models in succession. In this work, we introduce FlashMem, a memory streaming framework designed to efficiently execute large-scale modern DNNs and multi-DNN workloads while minimizing memory consumption and reducing inference latency. Instead of fully preloading weights, FlashMem statically determines model loading schedules and dynamically streams them on demand, leveraging 2.5D texture memory to minimize data transformations and improve execution efficiency. Experimental results on 11 models demonstrate that FlashMem achieves 2.0x to 8.4x memory reduction and 1.7x to 75.0x speedup compared to existing frameworks, enabling efficient execution of large-scale models and multi-DNN support on resource-constrained mobile GPUs.

cs.DC↗