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Kurt Keutzer

Publications and source records attributed to Kurt Keutzer.

At least 19 recordsLinked to original sources

SpecPilot: Autonomous Algorithm Discovery and Systems Optimization for Speculative Decoding

Speculative decoding accelerates memory-bound LLM decoding with a lightweight drafter, and parallel drafters extend this speedup by drafting a whole block in one forward pass. However, it remains unclear whether their released systems (stock) attain the full speedup that parallel drafting permits. We identify three challenges. First, with one request, each step accepts few tokens but reads every target weight. Second, with batching, per-request verification work roughly halves the speedup over autoregressive (AR) decoding. Third, speculative decoding is deployment-specific, and no universal optimization fits every serving regime, drafter, target model and GPU. To address these challenges, we present SpecPilot, an autonomous agentic loop that discovers algorithms and systems optimizations for each deployment. In each round, a cost model locates the largest gaps between the current system and its ceiling. Parallel agents explore directions and integrate the successful ones. Token forcing checks every output token against stock to detect reward hacking. A structured memory carries validated mechanisms to new rounds and deployments. SpecPilot discovered a general lossless 12-bit weight format, tree verification for hybrid recurrent targets, two-level verification and three batching mechanisms. We evaluate it across four target models, three drafters, two GPU platforms and five benchmarks. Without training or quality loss, it raises the speedup over AR from stock's 4.46$\times$ to 10.87$\times$ with one request, and from 1.94$\times$ to 3.93$\times$ with batching.

cs.LG↗

GEPA-Curator: Curated Learning for Self Improving Agents

Large Language Models (LLMs) are increasingly used in multi-turn agentic workloads that require sustained interaction with complex environments. Existing reflective prompt optimizers such as GEPA learn from failed rollouts, but agentic failures can also come from prompt weaknesses, harness limitations, stochastic execution, or noisy judges. We argue that such failures may not provide useful learning signal, and may even be harmful; and thus it is essential to curate which tasks are provided to the prompt optimizer for better performance. We introduce GEPA-Curator, a framework that augments the prompt optimizer to select which agent experiences should shape prompt optimization. In particular, GEPA-Curator consists of two components: task curation, which filters out tasks that are likely to provide noisy or unreliable learning signals, and prior success retrieval, which selectively retrieves past successful trajectories for a task and provides them as additional context to the prompt optimizer. We evaluate GEPA-Curator on GoBrowse, ALFWorld, AppWorld, and $τ$-bench, using both Gemini 3.1 Pro and Claude Opus 5 as optimizer models. GEPA-Curator matches or exceeds the mean performance of both baselines, with gains of up to 20.7% over GEPA and 21.2% over ACE.

cs.CL↗

Towards Continual Learning: Mitigating Forgetting With Subspace Tuning

Large language models (LLMs) acquire new skills through fine-tuning, but it can destroy capabilities they already have: catastrophic forgetting remains a central obstacle to continual learning in LLMs. Recent works connect forgetting to how far, and along which directions, fine-tuning moves the weights. On-policy methods such as reinforcement learning and on-policy distillation avoid updating the principal singular directions of weight matrices and thus forget less. In contrast, SFT concentrates updates along these directions and is susceptible to catastrophic forgetting. In this work, we introduce Subspace Tuning (SST), which restricts each weight update to the bottom singular subspace, eliminating changes along the principal directions. SST is optimizer-agnostic and composes well with fine-tuning recipes including SFT and self-distillation. SST combines tight subspace protection, dense gradient estimation, and a simple refresh mechanism, enabling stronger learning than prior orthogonal fine-tuning methods. With these mechanisms, protecting as much as 99\% of the weight subspace substantially improves retention while preserving strong target-task performance. This behavior strengthens with model and data size and nearly eliminates forgetting in the large-model regime. SST also keeps the model close to its base distribution, inducing $2$--$4\times$ less KL drift than the baseline recipes. Overall, SST advances the learning--forgetting Pareto frontier, making it a practical default for fine-tuning pre-trained language models.

cs.LG↗

Learning, Fast and Slow: Towards LLMs That Adapt Continually

Large language models (LLMs) are trained for downstream tasks by updating their parameters (e.g., via RL). However, updating model parameters forces them to absorb task-specific information, which can result in catastrophic forgetting and loss of plasticity. In contrast, in-context learning with fixed LLM parameters can cheaply and rapidly adapt to task-specific requirements (e.g., prompt optimization), but cannot by itself typically match the performance gains available through updating LLM parameters. Inspired by how human learning works at multiple time scales (e.g., System 1 vs 2), we propose a fast-slow learning framework for LLMs, instantiated with model parameters as "slow" weights and optimized context as "fast" weights. These fast "weights" can learn from textual feedback to absorb the task-specific information, while allowing slow weights to stay closer to the base model and persist general reasoning behaviors. Fast-Slow Training (FST) is up to 3x more sample-efficient than only slow learning (RL) across reasoning tasks, while consistently reaching a higher performance asymptote. Moreover, FST-trained models remain closer to the base LLM (up to 70% less KL divergence), resulting in less catastrophic forgetting than RL-training. This reduced drift also preserves plasticity: after training on one task, FST trained models adapt more effectively to a subsequent task. In continual learning scenarios, where task domains change on the fly, FST continues to acquire each new task while RL stalls.

cs.LG↗

SketchSSM: Write to the Full State, Read from a Compact Sketch

Hybrid-attention models replace most softmax attention layers with linear attention, reducing KV-cache growth and enabling larger decode batches where recurrent-state access becomes a major bottleneck. ReplaySSM amortizes state updates by buffering keys and values, but each new query still requires a full-state read even though the state remains unchanged between state updates. We observe that low-rank state-weighted query approximation accurately preserves state-read outputs. Although future queries are unknown, the basis vectors used to approximate them can be fixed offline. Based on this observation, we introduce SketchSSM, which preserves full-state updates while approximating reads. At each state update, SketchSSM reads the full state once to precompute outputs for these basis vectors, storing them in a compact sketch. Each subsequent decode step combines the sketch vectors with query-dependent coefficients to reconstruct the output without a full-state read. Across four Mamba-2-, GDN-, and KDA-based models, SketchSSM at a mean sketch rank of 8 reduces state-access traffic by approximately 10$\times$ while matching the average accuracy of the FP32 full-state baseline across four decode benchmarks, and preserves recall on four RULER retrieval tasks. At this rank on one NVIDIA B300, linear-attention kernel speedups over the Standard vLLM baseline reach 7.30$\times$, 5.02$\times$, and 5.24$\times$ for Mamba-2, GDN, and KDA, respectively, with up to 2.77$\times$ higher decode throughput on Nemotron 3 Super.

cs.LG↗

Agent Plasticity: Measuring Self-Improvement Through Experience

AI agents increasingly operate in environments where they can diagnose failures and improve through experience, yet existing evaluations largely measure what an agent can do at a fixed point in time rather than how effectively it learns. Evaluating self-improvement requires answering three questions: does future performance improve and generalize beyond the interactions that enabled learning; how efficiently are new capabilities acquired; and where does the self-improvement process break down? To answer these questions, we study self-improvement in a controlled setting where agents amortize past experience into reusable artifacts that are inherited by future instances. At each checkpoint, we measure performance on training and held-out environment interactions while accounting for learning cost. We introduce agent plasticity, the efficiency with which an agent converts experience into gains in future held-out performance. Across multiple environments, frontier models exhibit sharply different improvement trajectories despite comparable opportunities to learn. Some achieve substantial and persistent gains, while others remain near or below their initial performance, and gains within the training regime often transfer only partially to out-of-distribution conditions. Endpoint capability and acquisition efficiency also diverge: the agent that ultimately performs best need not be the one that improves most efficiently. Tracing failures through the improvement loop further reveals different candidate bottlenecks. Agents with low plasticity often fail to reuse relevant artifacts, whereas more plastic agents may still fail despite reusing relevant artifacts, pointing to limitations in artifact quality, generalization, or application. Evaluating self-improving agents requires measuring not only what they can do, but how effectively they become better through experience.

cs.AI↗

Characterizing High Bandwidth Flash for LLM Serving

Large language model (LLM) serving requires substantial memory to store model weights and KV caches. As models grow larger and contexts become longer, memory capacity and bandwidth increasingly become bottlenecks for serving performance. Agentic workloads compound this pressure through repeated interactions over growing contexts, making it increasingly important to retain KV state for reuse. High-bandwidth flash (HBF) offers a way to expand accelerator memory capacity for large language model (LLM) serving, but its access costs and limited write endurance complicate its use. We evaluate HBF for high-throughput agentic serving across system design and scheduling choices to understand when additional capacity improves serving performance and energy efficiency. We introduce an HBM-HBF-host hierarchical storage system and buffered cache-aware scheduling, and use trace-driven simulations to analyze their effects on performance, energy consumption, and HBF write lifetime. Across the evaluated workloads, the fastest HBF-augmented systems reduce completion time by 36.1-87.7% relative to HBM-only systems. Modeled energy savings reach 59.1%, with benefits depending on the workload and weight placement. Buffered cache-aware scheduling extends estimated HBF write lifetime from 1.21 to 14.82 years in the evaluated configuration. These results demonstrate the importance of coordinating data placement and scheduling to improve serving efficiency while sustaining a practical HBF write lifetime.

cs.LG↗

Video DeltaNet: A Video-Native Hybrid Attention for Livestream Video Generation

Video diffusion models repeatedly process long spatiotemporal token sequences during denoising, making attention a major computational bottleneck. Linear attention offers an appealing alternative and has been widely adopted in recent large language models, but directly applying it to video models often fails to preserve the fine-grained interactions required for high-quality generation. We present Video DeltaNet (VDN), which combines local Softmax attention with bidirectional linear memory for long-range video context. Its linear branch introduces Video Delta Attention (VDA), which updates memory once per frame by jointly incorporating its spatial tokens. Separate output projections and learnable gates calibrate the two branches, while a staged teacher-alignment recipe progressively introduces the new pathway into pretrained models. We instantiate VDN on MiniMax H3, applying the hybrid to video-to-video interactions while retaining Softmax for interactions involving text or audio. With eight-step distillation and an optimized SGLang serving stack, VDN-H3 completes DiT denoising for a 14.3-second, 768p video in 6.70 seconds on eight NVIDIA B200 GPUs, corresponding to a 14.5x speedup over the 50-step dense H3 baseline on the same GPU count. GitHub code available at: https://github.com/OpenVDN/vdn-minimax-h3. Weights available at: https://huggingface.co/OpenVDN/vdn-minimax-h3

cs.LG↗

LeapQuant: Efficient Linear Attention with Accurate Recurrent State Quantization

Recent LLMs increasingly adopt hybrid designs that replace standard attention with linear attention, such as Gated DeltaNet (GDN) and Kimi Delta Attention (KDA). Although they compress the context into a fixed-size recurrent state and substantially reduce the cost of long-context processing, repeatedly reading and updating that state remains a major inference bottleneck. Quantization offers a natural way to reduce this cost, but can significantly degrade model quality, due to the accumulation of rounding errors and the presence of outlier rows and columns in the state. To address these challenges, we propose LeapQuant, a training-free method that achieves near-lossless performance under 8-bit recurrent-state quantization. First, to mitigate error accumulation, we propose per-window quantization, which leaps over a window of tokens and quantizes the state only once at its end. Within a window, outputs are computed from the fixed low-bit state together with high-precision buffered updates. Second, to reduce the error introduced by each quantization, LeapQuant retains the state's largest outliers as a few high-precision Compensator Tokens, which share the update path of real tokens. We then smooth the remaining residual before quantization to further reduce the error. Comprehensive experiments across the Qwen, Kimi, and GLM model families show that LeapQuant substantially reduces memory and compute costs during inference. With accuracy comparable to the FP32 baseline, it achieves average speedups of 2.05--3.70$\times$ at the kernel level and 1.47$\times$ for end-to-end inference on NVIDIA B200, RTX PRO 6000, and RTX 5090 GPUs.

cs.LG↗

LLM Inference in a Flash!

Large Language Models (LLMs) have shown impressive capabilities across a range of natural language processing tasks, and LLM inference has emerged as a critical workload for enabling downstream applications. The demands of serving LLM inference are becoming increasingly challenging as requests shift toward longer sequences and heavier inference, driven by retrieval-augmented generation, inference-time compute scaling, and long-context applications. Additionally, these challenges are compounded by hardware trends, as memory capacity and communication bandwidth are not scaling as fast as increases in workload complexity. Compute-in-Flash is a promising solution to address memory bandwidth limitations by moving computation close to memory, and to exploit the large capacity of SSD technologies. However, it is challenging to deploy LLMs on these systems as they lack support for high-precision floating point operations and have limited write endurance. In our work, we aim to address these challenges by designing inference algorithms to enable LLM inference on Flash compute-in-memory devices. We present an end-to-end integer-only quantization approach to eliminate expensive floating-point computations. To address the limited write endurance, we design a dictionary-based KV cache compression strategy based on sparse dictionary coding that represents each KV vector as a linear combination of static dictionary vectors. These algorithmic improvements enable us to exploit the benefits of Compute-in-Flash for both model weights and KV cache, and to minimize expensive data transfer operations. Across Llama-3.1-8B and Qwen-2.5-7B, our combined method exhibits limited accuracy degradation while reducing dynamic KV cache traffic by 15$\times$.

cs.LG↗

FreeToken: Efficient Edge-Native MoE Serving with Bandwidth-Adaptive Execution

Frontier open-weight models are increasingly available, but serving them still largely assumes datacenter infrastructure. We present FreeToken, an edge-native MoE serving system that treats a personal machine not as a small GPU, but as a unified, elastic inference platform. FreeToken co-designs the full serving stack, including model layout and loading, expert residency, CPU--GPU execution, agentic state reuse, and runtime memory management, around two realities of local AI: agent workloads continuously change their execution pattern, and edge hardware exposes heterogeneous resources whose balance differs from machine to machine. Rather than committing to a fixed offloading strategy, FreeToken continuously maps computation and model state onto the resources actually available. FreeToken supports more than 20 MoE models and real coding and tool-using agents across hardware ranging from an 8GB laptop GPU to a single workstation GPU. More importantly, it changes what these machines can practically serve, from a 35B model on a laptop to a 284B model on a gaming desktop and the 753B GLM-5.2 on a single workstation GPU. FreeToken turns open weights into deployable local software, making the machines users already own a practical platform for frontier-scale intelligence. We release the system at flashml.ai.

cs.DC↗

Agentic Test-Time Scaling for WebAgents

Test-time scaling has become a standard way to improve performance and boost reliability of neural network models. However, its behavior on agentic, multi-step tasks remains less well-understood: small per-step errors can compound over long horizons; and we find that naive policies that uniformly increase sampling show diminishing returns. In this work, we present CATTS, a simple technique for dynamically allocating compute for multi-step agents. We first conduct an empirical study of inference-time scaling for web agents. We find that uniformly increasing per-step compute quickly saturates in long-horizon environments. We then investigate stronger aggregation strategies, including an LLM-based Arbiter that can outperform naive voting, but that can overrule high-consensus decisions. We show that uncertainty statistics derived from the agent's own vote distribution (entropy and top-1/top-2 margin) correlate with downstream success and provide a practical signal for dynamic compute allocation. Based on these findings, we introduce Confidence-Aware Test-Time Scaling (CATTS), which uses vote-derived uncertainty to allocate compute only when decisions are genuinely contentious. CATTS improves performance on WebArena-Lite, Online-Mind2Web, and GoBrowse by up to 11.8% over majority voting while using fewer tokens than uniform scaling, providing both efficiency gains and an interpretable decision rule.

cs.AI↗

SVG-EAR: Parameter-Free Linear Compensation for Sparse Video Generation via Error-aware Routing

Diffusion Transformers (DiTs) have become a leading backbone for video generation, yet their quadratic attention cost remains a major bottleneck. Sparse attention reduces this cost by computing only a subset of attention blocks. However, prior methods often either drop the remaining blocks, which incurs information loss, or rely on learned predictors to approximate them, introducing training overhead and potential output distribution shifting. In this paper, we show that the missing contributions can be recovered without training: after semantic clustering, keys and values within each block exhibit strong similarity and can be well summarized by a small set of cluster centroids. Based on this observation, we introduce SVG-EAR, a parameter-free linear compensation branch that uses the centroid to approximate skipped blocks and recover their contributions. While centroid compensation is accurate for most blocks, it can fail on a small subset. Standard sparsification typically selects blocks by attention scores, which indicate where the model places its attention mass, but not where the approximation error would be largest. SVG-EAR therefore performs error-aware routing: a lightweight probe estimates the compensation error for each block, and we compute exactly the blocks with the highest error-to-cost ratio while compensating for skipped blocks. We provide theoretical guarantees that relate attention reconstruction error to clustering quality, and empirically show that SVG-EAR improves the quality-efficiency trade-off and increases throughput at the same generation fidelity on video diffusion tasks. Overall, SVG-EAR establishes a clear Pareto frontier over prior approaches, achieving up to 1.77$\times$ and 1.93$\times$ speedups while maintaining PSNRs of up to 29.759 and 31.043 on Wan2.2 and HunyuanVideo, respectively.

cs.CV↗

Improved Immiscible Diffusion: Accelerate Diffusion Training by Reducing Its Miscibility

The substantial training cost of diffusion models hinders their deployment. Immiscible Diffusion recently showed that reducing diffusion trajectory mixing in the noise space via linear assignment accelerates training by simplifying denoising. To extend immiscible diffusion beyond the inefficient linear assignment under high batch sizes and high dimensions, we refine this concept to a broader miscibility reduction at any layer and by any implementation. Specifically, we empirically demonstrate the bijective nature of the denoising process with respect to immiscible diffusion, ensuring its preservation of generative diversity. Moreover, we provide thorough analysis and show step-by-step how immiscibility eases denoising and improves efficiency. Extending beyond linear assignment, we propose a family of implementations including K-nearest neighbor (KNN) noise selection and image scaling to reduce miscibility, achieving up to >4x faster training across diverse models and tasks including unconditional/conditional generation, image editing, and robotics planning. Furthermore, our analysis of immiscibility offers a novel perspective on how optimal transport (OT) enhances diffusion training. By identifying trajectory miscibility as a fundamental bottleneck, we believe this work establishes a potentially new direction for future research into high-efficiency diffusion training. The code is available at https://github.com/yhli123/Immiscible-Diffusion.

cs.CV↗

Residual Context Diffusion Language Models

Diffusion Large Language Models (dLLMs) have emerged as a promising alternative to purely autoregressive language models because they can decode multiple tokens in parallel. However, state-of-the-art block-wise dLLMs rely on a "remasking" mechanism that decodes only the most confident tokens and discards the rest, effectively wasting computation. We demonstrate that recycling computation from the discarded tokens is beneficial, as these tokens retain contextual information useful for subsequent decoding iterations. In light of this, we propose Residual Context Diffusion (RCD), a module that converts these discarded token representations into contextual residuals and injects them back for the next denoising step. RCD uses a decoupled two-stage training pipeline to bypass the memory bottlenecks associated with backpropagation. We validate our method on both long CoT reasoning (SDAR) and short CoT instruction following (LLaDA) models. We demonstrate that a standard dLLM can be efficiently converted to the RCD paradigm with merely ~300 million tokens. RCD consistently improves frontier dLLMs by 4-11 percentage points in accuracy with minimal extra computation overhead across a wide range of benchmarks. Notably, on the most challenging AIME tasks, RCD nearly doubles baseline accuracy and attains up to 4-5x fewer denoising steps at baseline's peak accuracy.

cs.CL↗

SEED: Targeted Data Selection by Weighted Independent Set

Data selection seeks to identify a compact yet informative subset from large-scale training corpora, balancing sample quality against collection diversity. We formulate this problem as a Weighted Independent Set (WIS) on a similarity graph, where nodes represent data samples weighted by influence, and edges connect semantically redundant pairs. This formulation naturally yields subsets that are simultaneously high-quality and diverse. However, two challenges arise in practice: naive node weights fail to distinguish informative signals from gradient noise, and edge construction under heterogeneous domain distributions produces structurally imbalanced graphs that bias selection toward sparse regions. To address these issues, we introduce two principled refinements from a unified graph perspective: (1) \textit{node value calibration} that restricts influence estimation to the bilateral salient subspace to ground node importance in task-relevant signals rather than surface-level statistics; (2) \textit{local scale normalization} that adapts edge thresholds to local neighborhood density, mitigating graph imbalance induced by cross-domain distribution shifts. Together, these components yield a robust and scalable data selection pipeline dubbed SEED. We further construct \texttt{Honeybee-Remake-SEED-200K}, a compact multimodal dataset curated by SEED. Extensive experiments show that SEED consistently outperforms state-of-the-art methods on instruction tuning, visual instruction tuning, and semantic segmentation across diverse model families.

cs.LG↗

Speculative Interaction Agents: Building Real-Time Agents with Asynchronous I/O and Speculative Tool Calling

There is a growing demand for agentic AI technologies for a range of downstream applications like customer service and personal assistants. For applications where the agent needs to interact with a person, real-time low-latency responsiveness is required; for example, with voice-controlled applications, under 1 second of latency is typically required for the interaction to feel seamless. However, if we want the LLM to reason and execute an agentic workflow with tool calling, this can add several seconds or more of latency, which is prohibitive for real-time latency-sensitive applications. In our work, we propose Speculative Interaction Agents to enable real-time interaction even for agents with complex multi-turn tool calling. We propose Asynchronous I/O, which decouples the core agent reason-and-act thread from waiting for additional information from either the user or environment, thereby allowing for overlapping agentic processing while waiting on external delays. We also propose Speculative Tool Calling as a method to manage task execution when the agent is still unsure if it has received the full information or if additional user information may later be provided. For strong cloud models, our method can be applied out-of-the-box to existing real-time cloud APIs, providing 1.3-1.7$\times$ speedups with minor accuracy loss. To enable real-time interaction with small edge-scale models, we also present a clock-based training methodology that adapts the model to handle streaming inputs and asynchronous responses, and demonstrate a synthetic data generation strategy for SFT. Altogether, this approach provides 1.6-2.2$\times$ speedups with the Qwen2.5-3B-Instruct and Llama-3.2-3B-Instruct models across multiple tool calling benchmarks.

cs.LG↗

Proxy3D: Efficient 3D Representations for Vision-Language Models via Semantic Clustering and Alignment

Spatial intelligence in vision-language models (VLMs) attracts research interest with the practical demand to reason in the 3D world.Despite promising results, most existing methods follow the conventional 2D pipeline in VLMs and use pixel-aligned representations for the vision modality. However, correspondence-based models with implicit 3D scene understanding often fail to achieve spatial consistency, and representation-based models with 3D geometric priors lack efficiency in vision sequence serialization. To address this, we propose a Proxy3D method with compact yet comprehensive 3D proxy representations for the vision modality. Given only video frames as input, we employ semantic and geometric encoders to extract scene features and then perform their semantic-aware clustering to obtain a set of proxies in the 3D space. For representation alignment, we further curate the SpaceSpan dataset and apply multi-stage training to adopt the proposed 3D proxy representations with the VLM. When using shorter sequences for vision information, our method achieves competitive or state-of-the-art performance in 3D visual question answering, visual grounding and general spatial intelligence benchmarks.

cs.CV↗