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Kurt Keutzer

Publications and source records attributed to Kurt Keutzer.

At least 55 records · Page 3Linked to original sources

Radial Attention: $O(n\log n)$ Sparse Attention with Energy Decay for Long Video Generation

Recent advances in diffusion models have enabled high-quality video generation, but the additional temporal dimension significantly increases computational costs, making training and inference on long videos prohibitively expensive. In this paper, we identify a phenomenon we term Spatiotemporal Energy Decay in video diffusion models: post-softmax attention scores diminish as spatial and temporal distance between tokens increase, akin to the physical decay of signal or waves over space and time in nature. Motivated by this, we propose Radial Attention, a scalable sparse attention mechanism with $\mathcal{O}(n \log n)$ complexity that translates energy decay into exponentially decaying compute density, which is significantly more efficient than standard $\mathcal{O}(n^2)$ dense attention and more expressive than linear attention. Specifically, Radial Attention employs a simple, static attention mask where each token attends to spatially nearby tokens, with the attention window size shrinking with temporal distance. Moreover, it allows pre-trained video diffusion models to extend their generation length with efficient LoRA-based fine-tuning. Extensive experiments show that Radial Attention maintains video quality across Wan2.1-14B, HunyuanVideo, and Mochi 1, achieving up to a 1.9$\times$ speedup over the original dense attention. With minimal tuning, it enables video generation up to 4$\times$ longer while reducing training costs by up to 4.4$\times$ compared to direct fine-tuning and accelerating inference by up to 3.7$\times$ compared to dense attention inference. Code is released at \href{https://github.com/mit-han-lab/radial-attention}{https://github.com/mit-han-lab/radial-attention}.

cs.CV↗

ODE$_t$(ODE$_l$): Shortcutting the Time and the Length in Diffusion and Flow Models for Faster Sampling

Continuous normalizing flows (CNFs) and diffusion models (DMs) generate high-quality data from a noise distribution. However, their sampling process demands multiple iterations to solve an ordinary differential equation (ODE) with high computational complexity. State-of-the-art methods focus on reducing the number of discrete time steps during sampling to improve efficiency. In this work, we explore a complementary direction in which the quality-complexity tradeoff can also be controlled in terms of the neural network length. We achieve this by rewiring the blocks in the transformer-based architecture to solve an inner discretized ODE w.r.t. its depth. Then, we apply a length consistency term during flow matching training, and as a result, the sampling can be performed with an arbitrary number of time steps and transformer blocks. Unlike others, our ODE$_t$(ODE$_l$) approach is solver-agnostic in time dimension and reduces both latency and, importantly, memory usage. CelebA-HQ and ImageNet generation experiments show a latency reduction of up to $2\times$ in the most efficient sampling mode, and FID improvement of up to $2.8$ points for high-quality sampling when applied to prior methods. We open-source our code and checkpoints at github.com/gudovskiy/odelt.

cs.LG↗

Why Do Multi-Agent LLM Systems Fail?

Despite enthusiasm for Multi-Agent LLM Systems (MAS), their performance gains on popular benchmarks are often minimal. This gap highlights a critical need for a principled understanding of why MAS fail. Addressing this question requires systematic identification and analysis of failure patterns. We introduce MAST-Data, a comprehensive dataset of 1600+ annotated traces collected across 7 popular MAS frameworks. MAST-Data is the first multi-agent system dataset to outline the failure dynamics in MAS for guiding the development of better future systems. To enable systematic classification of failures for MAST-Data, we build the first Multi-Agent System Failure Taxonomy (MAST). We develop MAST through rigorous analysis of 150 traces, guided closely by expert human annotators and validated by high inter-annotator agreement (kappa = 0.88). This process identifies 14 unique modes, clustered into 3 categories: (i) system design issues, (ii) inter-agent misalignment, and (iii) task verification. To enable scalable annotation, we develop an LLM-as-a-Judge pipeline with high agreement with human annotations. We leverage MAST and MAST-Data to analyze failure patterns across models (GPT4, Claude 3, Qwen2.5, CodeLlama) and tasks (coding, math, general agent), demonstrating improvement headrooms from better MAS design. Our analysis provides insights revealing that identified failures require more sophisticated solutions, highlighting a clear roadmap for future research. We publicly release our comprehensive dataset (MAST-Data), the MAST, and our LLM annotator to facilitate widespread research and development in MAS.

cs.AI↗

Angles Don't Lie: Unlocking Training-Efficient RL Through the Model's Own Signals

Current Reinforcement Fine-tuning (RFT) paradigms for Large Language Models (LLMs) suffer from sample inefficiency due to the redundant exposure of identical queries under uniform data sampling. While previous work has explored curriculum learning via heuristic difficulty metrics, these strategies exhibit limitations by neglecting the intrinsic learning signals generated by the model itself, thus leading to suboptimal training regimes. In this paper, we identify a model-inherent signal termed angle concentration that effectively reflects an LLM's capacity to learn from specific data. We theoretically and empirically demonstrate a correlation between the angular distribution of token hidden state vectors and the resulting gradient, revealing a learning preference for data exhibiting higher angle concentration. Inspired by this finding, we propose GAIN-RL, a Gradient-driven Angle-Informed Navigated RL framework. By leveraging the model's intrinsic angle concentration signal, GAIN-RL dynamically selects training data in each epoch, ensuring consistently impactful gradient updates and thus significantly enhancing overall training efficiency. Empirical evaluations show that GAIN-RL (GRPO) achieves over a 2.5x acceleration in training efficiency across diverse mathematical and coding tasks and varying model scales. Furthermore, GAIN-RL (GRPO)'s efficient sampling yields data-efficient training, achieving better performance with half the original data compared to vanilla GRPO with full training data. Code is realsed at https://github.com/wangqinsi1/GAINRL/tree/main.

cs.LG↗

STORM: Token-Efficient Long Video Understanding for Multimodal LLMs

Recent advances in video-based multimodal large language models (Video-LLMs) have significantly improved video understanding by processing videos as sequences of image frames. However, many existing methods treat frames independently in the vision backbone, lacking explicit temporal modeling, which limits their ability to capture dynamic patterns and efficiently handle long videos. To address these limitations, we introduce STORM (Spatiotemporal TOken Reduction for Multimodal LLMs), a novel architecture incorporating a dedicated temporal encoder between the image encoder and the LLM. Our temporal encoder leverages the Mamba State Space Model to integrate temporal information into image tokens, generating enriched representations that preserve inter-frame dynamics across the entire video sequence. This enriched encoding not only enhances video reasoning capabilities but also enables effective token reduction strategies, including test-time sampling and training-based temporal and spatial pooling, substantially reducing computational demands on the LLM without sacrificing key temporal information. By integrating these techniques, our approach simultaneously reduces training and inference latency while improving performance, enabling efficient and robust video understanding over extended temporal contexts. Extensive evaluations show that STORM achieves state-of-the-art results across various long video understanding benchmarks (more than 5% improvement on MLVU and LongVideoBench) while reducing the computation costs by up to $8\times$ and the decoding latency by 2.4-2.9$\times$ for the fixed numbers of input frames. Project page is available at https://research.nvidia.com/labs/lpr/storm

cs.CV↗

SciML Agents: Write the Solver, Not the Solution

Recent work in scientific machine learning aims to tackle scientific tasks directly by predicting target values with neural networks (e.g., physics-informed neural networks, neural ODEs, neural operators, etc.), but attaining high accuracy and robustness has been challenging. We explore an alternative view: use LLMs to write code that leverages decades of numerical algorithms. This shifts the burden from learning a solution function to making domain-aware numerical choices. We ask whether LLMs can act as SciML agents that, given a natural-language ODE description, generate runnable code that is scientifically appropriate, selecting suitable solvers (stiff vs. non-stiff), and enforcing stability checks. There is currently no benchmark to measure this kind of capability for scientific computing tasks. As such, we first introduce two new datasets: a diagnostic dataset of adversarial "misleading" problems; and a large-scale benchmark of 1,000 diverse ODE tasks. The diagnostic set contains problems whose superficial appearance suggests stiffness, and that require algebraic simplification to demonstrate non-stiffness; and the large-scale benchmark spans stiff and non-stiff ODE regimes. We evaluate open- and closed-source LLM models along two axes: (i) unguided versus guided prompting with domain-specific knowledge; and (ii) off-the-shelf versus fine-tuned variants. Our evaluation measures both executability and numerical validity against reference solutions. We find that with sufficient context and guided prompts, newer instruction-following models achieve high accuracy on both criteria. In many cases, recent open-source systems perform strongly without fine-tuning, while older or smaller models still benefit from fine-tuning. Overall, our preliminary results indicate that careful prompting and fine-tuning can yield a specialized LLM agent capable of reliably solving simple ODE problems.

cs.LG↗

Learning Adaptive Parallel Reasoning with Language Models

Scaling inference-time computation has substantially improved the reasoning capabilities of language models. However, existing methods have significant limitations: serialized chain-of-thought approaches generate overly long outputs, leading to increased latency and exhausted context windows, while parallel methods such as self-consistency suffer from insufficient coordination, resulting in redundant computations and limited performance gains. To address these shortcomings, we propose Adaptive Parallel Reasoning (APR), a novel reasoning framework that enables language models to orchestrate both serialized and parallel computations end-to-end. APR generalizes existing reasoning methods by enabling adaptive multi-threaded inference using spawn() and join() operations. A key innovation is our end-to-end reinforcement learning strategy, optimizing both parent and child inference threads to enhance task success rate without requiring predefined reasoning structures. Experiments on the Countdown reasoning task demonstrate significant benefits of APR: (1) higher performance within the same context window (83.4% vs. 60.0% at 4k context); (2) superior scalability with increased computation (80.1% vs. 66.6% at 20k total tokens); (3) improved accuracy at equivalent latency (75.2% vs. 57.3% at approximately 5,000ms). APR represents a step towards enabling language models to autonomously optimize their reasoning processes through adaptive allocation of computation.

cs.AI↗

XQuant: Breaking the Memory Wall for LLM Inference with KV Cache Rematerialization

Although LLM inference has emerged as a critical workload for many downstream applications, efficiently inferring LLMs is challenging due to the substantial memory footprint and bandwidth requirements. In parallel, compute capabilities have steadily outpaced both memory capacity and bandwidth over the last few decades, a trend that remains evident in modern GPU hardware and exacerbates the challenge of LLM inference. As such, new algorithms are emerging that trade increased computation for reduced memory operations. To that end, we present XQuant, which takes advantage of this trend, enabling an order-of-magnitude reduction in memory consumption through low-bit quantization with substantial accuracy benefits relative to state-of-the-art KV cache quantization methods. We accomplish this by quantizing and caching the layer input activations X, instead of using standard KV caching, and then rematerializing the Keys and Values on-the-fly during inference. This results in an immediate 2$\times$ memory savings compared to KV caching. By applying XQuant, we achieve up to $\sim 7.7\times$ memory savings with $<0.1$ perplexity degradation compared to the FP16 baseline. Furthermore, our approach leverages the fact that X values are similar across layers. Building on this observation, we introduce XQuant-CL, which exploits the cross-layer similarity in the X embeddings for extreme compression. Across different models, XQuant-CL attains up to 10$\times$ memory savings relative to the FP16 baseline with only 0.01 perplexity degradation, and 12.5$\times$ memory savings with only $0.1$ perplexity degradation. XQuant exploits the rapidly increasing compute capabilities of hardware platforms to eliminate the memory bottleneck, while surpassing state-of-the-art KV cache quantization methods and achieving near-FP16 accuracy across a wide range of models.

cs.LG↗

DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes

We present DeSiRe-GS, a self-supervised gaussian splatting representation, enabling effective static-dynamic decomposition and high-fidelity surface reconstruction in complex driving scenarios. Our approach employs a two-stage optimization pipeline of dynamic street Gaussians. In the first stage, we extract 2D motion masks based on the observation that 3D Gaussian Splatting inherently can reconstruct only the static regions in dynamic environments. These extracted 2D motion priors are then mapped into the Gaussian space in a differentiable manner, leveraging an efficient formulation of dynamic Gaussians in the second stage. Combined with the introduced geometric regularizations, our method are able to address the over-fitting issues caused by data sparsity in autonomous driving, reconstructing physically plausible Gaussians that align with object surfaces rather than floating in air. Furthermore, we introduce temporal cross-view consistency to ensure coherence across time and viewpoints, resulting in high-quality surface reconstruction. Comprehensive experiments demonstrate the efficiency and effectiveness of DeSiRe-GS, surpassing prior self-supervised arts and achieving accuracy comparable to methods relying on external 3D bounding box annotations. Code is available at https://github.com/chengweialan/DeSiRe-GS

cs.CV↗

A Lesson in Splats: Teacher-Guided Diffusion for 3D Gaussian Splats Generation with 2D Supervision

We present a novel framework for training 3D image-conditioned diffusion models using only 2D supervision. Recovering 3D structure from 2D images is inherently ill-posed due to the ambiguity of possible reconstructions, making generative models a natural choice. However, most existing 3D generative models rely on full 3D supervision, which is impractical due to the scarcity of large-scale 3D datasets. To address this, we propose leveraging sparse-view supervision as a scalable alternative. While recent reconstruction models use sparse-view supervision with differentiable rendering to lift 2D images to 3D, they are predominantly deterministic, failing to capture the diverse set of plausible solutions and producing blurry predictions in uncertain regions. A key challenge in training 3D diffusion models with 2D supervision is that the standard training paradigm requires both the denoising process and supervision to be in the same modality. We address this by decoupling the noisy samples being denoised from the supervision signal, allowing the former to remain in 3D while the latter is provided in 2D. Our approach leverages suboptimal predictions from a deterministic image-to-3D model-acting as a "teacher"-to generate noisy 3D inputs, enabling effective 3D diffusion training without requiring full 3D ground truth. We validate our framework on both object-level and scene-level datasets, using two different 3D Gaussian Splat (3DGS) teachers. Our results show that our approach consistently improves upon these deterministic teachers, demonstrating its effectiveness in scalable and high-fidelity 3D generative modeling. See our project page at https://lesson-in-splats.github.io/

cs.CV↗

StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generation

We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction. This limitation becomes particularly evident in scenarios involving continuous input, such as Metaverse, live video streaming, and broadcasting, where high throughput is imperative. To address this, we present a novel approach that transforms the original sequential denoising into the batching denoising process. Stream Batch eliminates the conventional wait-and-interact approach and enables fluid and high throughput streams. To handle the frequency disparity between data input and model throughput, we design a novel input-output queue for parallelizing the streaming process. Moreover, the existing diffusion pipeline uses classifier-free guidance(CFG), which requires additional U-Net computation. To mitigate the redundant computations, we propose a novel residual classifier-free guidance (RCFG) algorithm that reduces the number of negative conditional denoising steps to only one or even zero. Besides, we introduce a stochastic similarity filter(SSF) to optimize power consumption. Our Stream Batch achieves around 1.5x speedup compared to the sequential denoising method at different denoising levels. The proposed RCFG leads to speeds up to 2.05x higher than the conventional CFG. Combining the proposed strategies and existing mature acceleration tools makes the image-to-image generation achieve up-to 91.07fps on one RTX4090, improving the throughputs of AutoPipline developed by Diffusers over 59.56x. Furthermore, our proposed StreamDiffusion also significantly reduces the energy consumption by 2.39x on one RTX3060 and 1.99x on one RTX4090, respectively.

cs.CV↗

UniDrive: Towards Universal Driving Perception Across Camera Configurations

Vision-centric autonomous driving has demonstrated excellent performance with economical sensors. As the fundamental step, 3D perception aims to infer 3D information from 2D images based on 3D-2D projection. This makes driving perception models susceptible to sensor configuration (e.g., camera intrinsics and extrinsics) variations. However, generalizing across camera configurations is important for deploying autonomous driving models on different car models. In this paper, we present UniDrive, a novel framework for vision-centric autonomous driving to achieve universal perception across camera configurations. We deploy a set of unified virtual cameras and propose a ground-aware projection method to effectively transform the original images into these unified virtual views. We further propose a virtual configuration optimization method by minimizing the expected projection error between original and virtual cameras. The proposed virtual camera projection can be applied to existing 3D perception methods as a plug-and-play module to mitigate the challenges posed by camera parameter variability, resulting in more adaptable and reliable driving perception models. To evaluate the effectiveness of our framework, we collect a dataset on CARLA by driving the same routes while only modifying the camera configurations. Experimental results demonstrate that our method trained on one specific camera configuration can generalize to varying configurations with minor performance degradation.

cs.CV↗

SparseLoRA: Accelerating LLM Fine-Tuning with Contextual Sparsity

Fine-tuning LLMs is both computationally and memory-intensive. While parameter-efficient fine-tuning methods, such as QLoRA and DoRA, reduce the number of trainable parameters and lower memory usage, they do not decrease computational cost. In some cases, they may even slow down fine-tuning. In this paper, we introduce SparseLoRA, a method that accelerates LLM fine-tuning through contextual sparsity. We propose a lightweight, training-free SVD sparsity estimator that dynamically selects a sparse subset of weights for loss and gradient computation. Also, we systematically analyze and address sensitivity across layers, tokens, and training steps. Our experimental results show that SparseLoRA reduces computational cost by up to 2.2 times and a measured speedup of up to 1.6 times while maintaining accuracy across various downstream tasks, including commonsense and arithmetic reasoning, code generation, and instruction following.

cs.LG↗

Squeezed Attention: Accelerating Long Context Length LLM Inference

Emerging Large Language Model (LLM) applications require long input context in order to perform complex tasks like document analysis and code generation. For these long context length applications, the length of the input prompt poses a significant challenge in terms of inference efficiency since the inference costs increase linearly with sequence length. However, for many of these applications, much of the context in the prompt is fixed across different user inputs, thereby providing the opportunity to perform offline optimizations in order to process user inputs quickly, as they are received. We propose Squeezed Attention to accelerate LLM applications where a large portion of the input context is fixed. We first leverage K-means clustering offline to group the keys for the fixed context based on semantic similarity and represent each cluster with a single centroid value. During inference, we compare query tokens from the user input with the centroids to predict which keys from the fixed context are semantically relevant, and then compute exact attention using only the important keys, thereby reducing bandwidth and computational costs. We also present a hierarchical version of our algorithm which can reduce the complexity of attention from linear to logarithmic with respect to the fixed context length. We evaluate our method on long-context benchmarks including LongBench, where it achieves a 3.1$\times$ reduction in KV budget with no noticeable accuracy loss and up to an 8$\times$ reduction with only a 0.5 point accuracy gap for the LLaMA-2-7B-32K, LWM-Text-Chat-1M, and Longchat-7B-v1.5-32K models. Futhermore, we implement kernels for centroid comparison and sparse FlashAttention with important keys, achieving more than 4$\times$ speedups during both the prefill and generation phases for long-context inference. Our code is available at https://github.com/SqueezeAILab/SqueezedAttention.

cs.CL↗

ETS: Efficient Tree Search for Inference-Time Scaling

Test-time compute scaling has emerged as a new axis along which to improve model accuracy, where additional computation is used at inference time to allow the model to think longer for more challenging problems. One promising approach for test-time compute scaling is search against a process reward model, where a model generates multiple potential candidates at each step of the search, and these partial trajectories are then scored by a separate reward model in order to guide the search process. The diversity of trajectories in the tree search process affects the accuracy of the search, since increasing diversity promotes more exploration. However, this diversity comes at a cost, as divergent trajectories have less KV sharing, which means they consume more memory and slow down the search process. Previous search methods either do not perform sufficient exploration, or else explore diverse trajectories but have high latency. We address this challenge by proposing Efficient Tree Search (ETS), which promotes KV sharing by pruning redundant trajectories while maintaining necessary diverse trajectories. ETS incorporates a linear programming cost model to promote KV cache sharing by penalizing the number of nodes retained, while incorporating a semantic coverage term into the cost model to ensure that we retain trajectories which are semantically different. We demonstrate how ETS can achieve 1.8$\times$ reduction in average KV cache size during the search process, leading to 1.4$\times$ increased throughput relative to prior state-of-the-art methods, with minimal accuracy degradation and without requiring any custom kernel implementation. Code is available at: https://github.com/SqueezeAILab/ETS.

cs.LG↗

SparseVLM: Visual Token Sparsification for Efficient Vision-Language Model Inference

In vision-language models (VLMs), visual tokens usually bear a significant amount of computational overhead despite sparsity of information in them when compared to text tokens. To address this, most existing methods learn a network to prune redundant visual tokens using certain training data. Differently, we propose a text-guided training-free token optimization mechanism dubbed SparseVLM that eliminates the need of extra parameters or fine-tuning costs. Given that visual tokens complement text tokens in VLM's linguistic reasoning, we select relevant text tokens to rate the significance of visual tokens using self-attention matrices and, then, prune visual tokens using the proposed strategy to maximize sparsity while retaining information. In particular, we introduce a rank-based strategy to adaptively determine the sparsification ratio for each layer, alongside a token recycling method that compresses pruned tokens into more compact representations. Experimental results show that SparseVLM increases the efficiency of various VLMs in a number of image and video understanding tasks. For example, LLaVA when equipped with SparseVLM achieves 54% reduction in FLOPs, 37% decrease in CUDA latency while maintaining 97% of its original accuracy. Our code is available at https://github.com/Gumpest/SparseVLMs.

cs.CV↗

GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control

Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anticipate the behavior of other road users, perform risk-aware planning, accelerate training in simulation, and adapt to novel scenarios, thereby enhancing safety and reliability. Current approaches exhibit deficiencies in maintaining robust 3D geometric consistency or accumulating artifacts during occlusion handling, both critical for reliable safety assessment in autonomous navigation tasks. To address this, we introduce GeoDrive, which explicitly integrates robust 3D geometry conditions into driving world models to enhance spatial understanding and action controllability. Specifically, we first extract a 3D representation from the input frame and then obtain its 2D rendering based on the user-specified ego-car trajectory. To enable dynamic modeling, we propose a dynamic editing module during training to enhance the renderings by editing the positions of the vehicles. Extensive experiments demonstrate that our method significantly outperforms existing models in both action accuracy and 3D spatial awareness, leading to more realistic, adaptable, and reliable scene modeling for safer autonomous driving. Additionally, our model can generalize to novel trajectories and offers interactive scene editing capabilities, such as object editing and object trajectory control.

cs.CV↗

KVQuant: Towards 10 Million Context Length LLM Inference with KV Cache Quantization

LLMs are seeing growing use for applications which require large context windows, and with these large context windows KV cache activations surface as the dominant contributor to memory consumption during inference. Quantization is a promising approach for compressing KV cache activations; however, existing solutions fail to represent activations accurately in sub-4-bit precision. Our work, KVQuant, facilitates low precision KV cache quantization by incorporating several novel methods: (i) Per-Channel Key Quantization, where we adjust the dimension along which we quantize the Key activations to better match the distribution; (ii) Pre-RoPE Key Quantization, where we quantize Key activations before the rotary positional embedding to mitigate its impact on quantization; (iii) Non-Uniform KV Cache Quantization, where we derive per-layer sensitivity-weighted non-uniform datatypes that better represent the distributions; and (iv) Per-Vector Dense-and-Sparse Quantization, where we isolate outliers separately for each vector to minimize skews in quantization ranges. By applying our method to the LLaMA, Llama-2, Llama-3, and Mistral models, we achieve < 0.1 perplexity degradation with 3-bit quantization on both Wikitext-2 and C4, outperforming existing approaches. Our method enables serving LLaMA-7B with a context length of up to 1 million on a single A100-80GB GPU and up to 10 million on an 8-GPU system. We develop custom CUDA kernels for KVQuant, showing that we can achieve up to ~1.7x speedups, compared to baseline fp16 matrix-vector multiplications, for the LLaMA-7B model.

cs.LG↗