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Kurt Leimer

Publications and source records attributed to Kurt Leimer.

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LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data

We address the problem of indoor layout synthesis, which is a topic of continuing research interest in computer graphics. The newest works made significant progress using data-driven generative methods; however, these approaches rely on suitable datasets. In practice, desirable layout properties may not exist in a dataset, for instance, specific expert knowledge can be missing in the data. We propose a method that combines expert knowledge, for example, knowledge about ergonomics, with a data-driven generator based on the popular Transformer architecture. The knowledge is given as differentiable scalar functions, which can be used both as weights or as additional terms in the loss function. Using this knowledge, the synthesized layouts can be biased to exhibit desirable properties, even if these properties are not present in the dataset. Our approach can also alleviate problems of lack of data and imperfections in the data. Our work aims to improve generative machine learning for modeling and provide novel tools for designers and amateurs for the problem of interior layout creation.

cs.GR

Analysis of a Reduced-Order Model for the Simulation of Elastic Geometric Zigzag-Spring Meta-Materials

We analyze the performance of a reduced-order simulation of geometric meta-materials based on zigzag patterns using a simplified representation. As geometric meta-materials we denote planar cellular structures which can be fabricated in 2d and bent elastically such that they approximate doubly-curved 2-manifold surfaces in 3d space. They obtain their elasticity attributes mainly from the geometry of their cellular elements and their connections. In this paper we focus on cells build from so-called zigzag springs. The physical properties of the base material (i.e., the physical substance) influence the behavior as well, but we essentially factor them out by keeping them constant. The simulation of such complex geometric structures comes with a high computational cost, thus we propose an approach to reduce it by abstracting the zigzag cells by a simpler model and by learning the properties of their elastic deformation behavior. In particular, we analyze the influence of the sampling of the full parameter space and the expressiveness of the reduced model compared to the full model. Based on these observations, we draw conclusions on how to simulate such complex meso-structures with simpler models.

cs.GR

On Elastic Geodesic Grids and Their Planar to Spatial Deployment

We propose a novel type of planar-to-spatial deployable structures that we call elastic geodesic grids. Our approach aims at the approximation of freeform surfaces with spatial grids of bent lamellas which can be deployed from a planar configuration using a simple kinematic mechanism. Such elastic structures are easy-to-fabricate and easy-to-deploy and approximate shapes which combine physics and aesthetics. We propose a solution based on networks of geodesic curves on target surfaces and we introduce a set of conditions and assumptions which can be closely met in practice. Our formulation allows for a purely geometric approach which avoids the necessity of numerical shape optimization by building on top of theoretical insights from differential geometry. We propose a solution for the design, computation, and physical simulation of elastic geodesic grids, and present several fabricated small-scale examples with varying complexity. Moreover, we provide an empirical proof of our method by comparing the results to laser-scans of the fabricated models. Our method is intended as a form-finding tool for elastic gridshells in architecture and other creative disciplines and should give the designer an easy-to-handle way for the exploration of such structures.

cs.GR

Pose to Seat: Automated Design of Body-Supporting Surfaces

The design of functional seating furniture is a complicated process which often requires extensive manual design effort and empirical evaluation. We propose a computational design framework for pose-driven automated generation of body-supports which are optimized for comfort of sitting. Given a human body in a specified pose as input, our method computes an approximate pressure distribution that also takes frictional forces and body torques into consideration which serves as an objective measure of comfort. Utilizing this information to find out where the body needs to be supported in order to maintain comfort of sitting, our algorithm can create a supporting mesh suited for a person in that specific pose. This is done in an automated fitting process, using a template model capable of supporting a large variety of sitting poses. The results can be used directly or can be considered as a starting point for further interactive design.

cs.GR