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Kushagra Garg

Publications and source records attributed to Kushagra Garg.

3 recordsLinked to original sources

Simulating quantum collision models with Hamiltonian simulations using early fault-tolerant quantum computers

We develop randomized quantum algorithms to simulate quantum collision models, also known as repeated interaction schemes, which provide a rich framework to model various open-system dynamics. The underlying technique involves composing time evolutions of the total (system, bath, and interaction) Hamiltonian and intermittent tracing out of the environment degrees of freedom. This results in a unified framework where any near-term Hamiltonian simulation algorithm can be incorporated to implement an arbitrary number of such collisions on early fault-tolerant quantum computers: we do not assume access to specialized oracles such as block encodings and minimize the number of ancilla qubits needed. In particular, using the correspondence between Lindbladian evolution and completely positive trace-preserving maps arising out of memoryless collisions, we provide an end-to-end quantum algorithm for simulating Lindbladian dynamics. For a system of $n$-qubits, we exhaustively compare the circuit depth needed to estimate the expectation value of an observable with respect to the reduced state of the system after time $t$ while employing different near-term Hamiltonian simulation techniques, requiring at most $n+2$ qubits in all. We compare the CNOT gate counts of the various approaches for estimating the Transverse Field Magnetization of a $10$-qubit XX-Heisenberg spin chain under amplitude damping. Finally, we also develop a framework to efficiently simulate an arbitrary number of memory-retaining collisions, i.e., where environments interact, leading to non-Markovian dynamics. Overall, our methods can leverage quantum collision models for both Markovian and non-Markovian dynamics on early fault-tolerant quantum computers, shedding light on the advantages and limitations of simulating open systems dynamics using this framework.

quant-ph

Qubit frugal entanglement determination with the deep multi-scale entanglement renormalization ansatz

We study the deep multi-scale entanglement renormalization ansatz (DMERA) on quantum hardware and the causal cone of a subset of the qubits which make up the ansatz. This causal cone spans $O(M+\log{N})$ physical qubits on a quantum device, where $M$ and $N$ are the subset size and the total number qubits in the ansatz respectively. This allows for the determination of the von Neumann entanglement entropy of the $N$ qubit wave-function using $O(M+\log{N})$ qubits by diagonalization of the reduced density matrix (RDM). We show this by randomly initializing a 16-qubit DMERA and diagonalizing the resulting RDM of the $M$-qubit subsystem using density matrix simulation. As an example of practical interest, we also encode the variational ground state of the quantum critical long-range transverse field Ising model (LRTIM) on 8 spins using DMERA. We perform density matrix simulation with and without noise to obtain entanglement entropies in separate experiments using only 4 qubits. Finally we repeat the experiment on the IBM Kyoto backend reproducing simulation results.

quant-ph

Classifying CELESTE as NP Complete

We analyze the computational complexity of the video game "CELESTE" and prove that solving a generalized level in it is NP-Complete. Further, we also show how, upon introducing a small change in the game mechanics (adding a new game entity), we can make it PSPACE-complete.

cs.CC