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Kwan-Liu Ma

Publications and source records attributed to Kwan-Liu Ma.

100 records · Page 6Linked to original sources

A User-centered Design Study in Scientific Visualization Targeting Domain Experts

The development and design of visualization solutions that are truly usable is essential for ensuring both their adoption and effectiveness. User-centered design principles, which focus on involving users throughout the entire development process, are well suited for visualization and have been shown to be effective in numerous information visualization endeavors. In this paper, we report a two year long collaboration with combustion scientists that, by applying these design principles, generated multiple results including an in situ visualization technique and a post hoc probability distribution function (PDF) exploration tool. Furthermore, we examine the importance of user-centered design principles and describe lessons learned over the design process in an effort to aid others who also seek to work with scientists for developing effective and usable scientific visualization solutions.

cs.HC↗

Multifaceted 4D Feature Segmentation and Extraction in Point and Field-based Datasets

The use of large-scale multifaceted data is common in a wide variety of scientific applications. In many cases, this multifaceted data takes the form of a field-based (Eulerian) and point/trajectory-based (Lagrangian) representation as each has a unique set of advantages in characterizing a system of study. Furthermore, studying the increasing scale and complexity of these multifaceted datasets is limited by perceptual ability and available computational resources, necessitating sophisticated data reduction and feature extraction techniques. In this work, we present a new 4D feature segmentation/extraction scheme that can operate on both the field and point/trajectory data types simultaneously. The resulting features are time-varying data subsets that have both a field and point-based component, and were extracted based on underlying patterns from both data types. This enables researchers to better explore both the spatial and temporal interplay between the two data representations and study underlying phenomena from new perspectives. We parallelize our approach using GPU acceleration and apply it to real world multifaceted datasets to illustrate the types of features that can be extracted and explored.

cs.CV↗

Visual Reasoning of Feature Attribution with Deep Recurrent Neural Networks

Deep Recurrent Neural Network (RNN) has gained popularity in many sequence classification tasks. Beyond predicting a correct class for each data instance, data scientists also want to understand what differentiating factors in the data have contributed to the classification during the learning process. We present a visual analytics approach to facilitate this task by revealing the RNN attention for all data instances, their temporal positions in the sequences, and the attribution of variables at each value level. We demonstrate with real-world datasets that our approach can help data scientists to understand such dynamics in deep RNNs from the training results, hence guiding their modeling process.

cs.LG↗

What Would a Graph Look Like in This Layout? A Machine Learning Approach to Large Graph Visualization

Using different methods for laying out a graph can lead to very different visual appearances, with which the viewer perceives different information. Selecting a "good" layout method is thus important for visualizing a graph. The selection can be highly subjective and dependent on the given task. A common approach to selecting a good layout is to use aesthetic criteria and visual inspection. However, fully calculating various layouts and their associated aesthetic metrics is computationally expensive. In this paper, we present a machine learning approach to large graph visualization based on computing the topological similarity of graphs using graph kernels. For a given graph, our approach can show what the graph would look like in different layouts and estimate their corresponding aesthetic metrics. An important contribution of our work is the development of a new framework to design graph kernels. Our experimental study shows that our estimation calculation is considerably faster than computing the actual layouts and their aesthetic metrics. Also, our graph kernels outperform the state-of-the-art ones in both time and accuracy. In addition, we conducted a user study to demonstrate that the topological similarity computed with our graph kernel matches perceptual similarity assessed by human users.

cs.SI↗

Learning to Compose with Professional Photographs on the Web

Photo composition is an important factor affecting the aesthetics in photography. However, it is a highly challenging task to model the aesthetic properties of good compositions due to the lack of globally applicable rules to the wide variety of photographic styles. Inspired by the thinking process of photo taking, we formulate the photo composition problem as a view finding process which successively examines pairs of views and determines their aesthetic preferences. We further exploit the rich professional photographs on the web to mine unlimited high-quality ranking samples and demonstrate that an aesthetics-aware deep ranking network can be trained without explicitly modeling any photographic rules. The resulting model is simple and effective in terms of its architectural design and data sampling method. It is also generic since it naturally learns any photographic rules implicitly encoded in professional photographs. The experiments show that the proposed view finding network achieves state-of-the-art performance with sliding window search strategy on two image cropping datasets.

cs.CV↗

Navigable videos for presenting scientific data on head-mounted displays

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes. Creating a presentation tool that captures this environment poses unique challenges, namely related to poor viewing accessibility. Immersive scientific renderings often require high-end equipment, which can be impractical to obtain. We address these challenges with our authoring tool and navigational interface, which is designed for affordable head-mounted displays. With the authoring tool, scientists can show salient data features as connected 360° video paths, resulting in a "choose-your-own-adventure" experience. Our navigational interface features bidirectional video playback for added viewing control when users traverse the tailor-made content. We evaluate our system's benefits by authoring case studies on several data sets and conducting a usability study on the navigational interface's design. In summary, our approach provides scientists an immersive medium to visually present their research to the intended audience--spanning from students to colleagues--on affordable virtual reality headsets.

cs.GR↗

ContactTrees: A Technique for Studying Personal Network Data

Network visualization allows a quick glance at how nodes (or actors) are connected by edges (or ties). A conventional network diagram of "contact tree" maps out a root and branches that represent the structure of nodes and edges, often without further specifying leaves or fruits that would have grown from small branches. By furnishing such a network structure with leaves and fruits, we reveal details about "contacts" in our ContactTrees that underline ties and relationships. Our elegant design employs a bottom-up approach that resembles a recent attempt to understand subjective well-being by means of a series of emotions. Such a bottom-up approach to social-network studies decomposes each tie into a series of interactions or contacts, which help deepen our understanding of the complexity embedded in a network structure. Unlike previous network visualizations, ContactTrees can highlight how relationships form and change based upon interactions among actors, and how relationships and networks vary by contact attributes. Based on a botanical tree metaphor, the design is easy to construct and the resulting tree-like visualization can display many properties at both tie and contact levels, a key ingredient missing from conventional techniques of network visualization. We first demonstrate ContactTrees using a dataset consisting of three waves of 3-month contact diaries over the 2004-2012 period, then compare ContactTrees with alternative tools and discuss how this tool can be applied to other types of datasets.

cs.SI↗

A Moving Least Squares Based Approach for Contour Visualization of Multi-Dimensional Data

Analysis of high dimensional data is a common task. Often, small multiples are used to visualize 1 or 2 dimensions at a time, such as in a scatterplot matrix. Associating data points between different views can be difficult though, as the points are not fixed. Other times, dimensional reduction techniques are employed to summarize the whole dataset in one image, but individual dimensions are lost in this view. In this paper, we present a means of augmenting a dimensional reduction plot with isocontours to reintroduce the original dimensions. By applying this to each dimension in the original data, we create multiple views where the points are consistent, which facilitates their comparison. Our approach employs a combination of a novel, graph-based projection technique with a GPU accelerated implementation of moving least squares to interpolate space between the points. We also present evaluations of this approach both with a case study and with a user study.

cs.GR↗

Multiple Uncertainties in Time-Variant Cosmological Particle Data

Though the mediums for visualization are limited, the potential dimensions of a dataset are not. In many areas of scientific study, understanding the correlations between those dimensions and their uncertainties is pivotal to mining useful information from a dataset. Obtaining this insight can necessitate visualizing the many relationships among temporal, spatial, and other dimensionalities of data and its uncertainties. We utilize multiple views for interactive dataset exploration and selection of important features, and we apply those techniques to the unique challenges of cosmological particle datasets. We show how interactivity and incorporation of multiple visualization techniques help overcome the problem of limited visualization dimensions and allow many types of uncertainty to be seen in correlation with other variables.

astro-ph↗