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Kwang-Sung Jun

Publications and source records attributed to Kwang-Sung Jun.

At least 19 recordsLinked to original sources

Efficient contextual partial monitoring with general function approximation

We study finite stochastic partial monitoring (PM) games with side information, a paradigm of sequential learning with partial feedback. On each round $t \in [T]$, both player and environment observe a context and player chooses an action and environment simultaneously chooses an outcome. The player neither observes the outcome nor the loss; instead, they only observe a feedback symbol which is partially informative about the outcome. We utilize the Estimation-to-Decisions (E2D) meta-algorithm of Foster et al.(2021) to design E2D.PMSide, a computationally efficient framework for contextual partial monitoring, which uses an online regression oracle to efficiently estimate the outcome distributions based on historical (context, action, feedback symbol) tuples. Since the exploration rule given by the original E2D algorithm is intractable to compute, we propose two computationally efficient exploration rules that achieve optimal regret orders in $T$: in the globally observable setting, our exploration rule is based on $ε$-greedy, while in the locally observable setting, our exploration rule uses inverse gap weighting (Foster & Rakhlin, 2020), which was previously only known to be effective in the bandit setting. We show that a variant of E2D.PMSide named OE2D.PMSide can be combined with offline regression oracles to give an efficient algorithm with optimal regret when the contexts are drawn independently from a fixed distribution. We evaluate our algorithm on a synthetic label-efficient prediction game and an LLM routing task, in which a learner decides from prompt, uncertainty, and internal state features whether to escalate a query from a weak model to a strong one. We show that our method has superior performance to prior approaches.

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Sign Betting for Misspecified Regression: Variance Adaptivity and Optimal Approximation

We study bounded regression under model misspecification, evaluating a function $f$ by its $L_1(P_X)$ distance to the conditional mean $η(x)=\mathbb{E}[Y\mid X=x]$, rather than the standard $L_2(P_X)$. This $L_1$ metric is natural for downstream decision problems such as bandits and reinforcement learning. We analyze the min--max estimator of Baraud & Maillard (2025), which we call \emph{sign-betting regression}. Our main results show that sign-betting regression achieves high-probability $L_1$ oracle inequalities under misspecification. Under realizability, our bound adapts to the average conditional variance and recovers the variance-adaptive rate of Li et al. (2026). We further characterize the optimal universal approximation factor for proper learning by showing that sign betting achieves factor 3, while no proper learner can satisfy a distribution-free, high-probability $L_1$ oracle inequality with a universal approximation factor strictly below 3. We extend the upper-bound analysis beyond finite classes and complement the theory with experiments in synthetic and real-world model-selection tasks.

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Halve-Then-Greedy: Adaptive Sampling for Posterior Success with Near-Optimal Instance Dependence

We study fixed-budget adaptive experimentation aimed at maximizing the probability of obtaining sufficient posterior evidence that a recommended design's mean performance exceeds a target. Unlike best-arm identification, this objective does not require finding the best design. For Gaussian bandits with a Gaussian prior, we propose \emph{Halve-Then-Greedy} (HTG), which combines a large initial balanced allocation, successive halving, and posterior-greedy sampling. We prove instance-dependent, finite-budget exponential bounds on posterior-failure probability that capture both separation from unfavorable arms and the presence of multiple favorable arms. On one-positive-arm families, we establish an asymptotic sample-complexity lower bound that HTG matches up to a logarithmic factor. We further analyze uniform sampling and sequential halving, revealing regimes where they require more samples than HTG by linear and logarithmic factors, respectively. Simulations illustrate HTG's sample-efficiency advantages and their dependence on instance structure.

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Towards Optimality in Active Preference Learning

Aligning large language models (LLMs) depends on high-quality datasets of human preference labels, which are costly to collect. Although active learning has been studied to improve sample efficiency relative to passive collection, many existing approaches adopt classical experimental design criteria such as G- or D-optimality. These objectives are not tailored to the structure of preference learning, leaving open the design of problem-specific algorithms. In this work, we identify a simple intuition specific to preference learning that calls into question the suitability of these existing design objectives. Motivated by this insight, we propose two active learning algorithms. The first provides the first instance-dependent label complexity guarantee for this setting, and the second is a simple, practical greedy method. We show the optimality of our instance-dependent term up to a constant depending on the logit bound, compared with a lower-bound characteristic. We evaluate our algorithms on real-world preference datasets and synthetic data observing improved sample efficiency compared to existing methods.

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Pointwise or Pairwise: When Do Pairwise Losses Help Reward Learning, Provably?

Pairwise losses are increasingly used for reward learning even when pointwise rewards are observed, with mixed empirical results. When and why do pairwise losses outperform pointwise losses? We study this question in a grouped offline contextual-bandit setting allowing multiple actions per context, capturing many reward learning scenarios. We compare Value Regression (VR), which regresses observed rewards pointwise, with Value Difference Regression (VDR), which regresses reward differences between a pair of actions sampled under the same context. We consider a semiparametric model where the mean reward is the sum of a learnable action-dependent component and an arbitrary context-dependent yet action-independent nuisance, capturing context-specific disturbances. Using a unified localized analysis, we prove finite-sample regression guarantees for finite and linear function classes and translate them into offline-regret bounds. For finite classes, VDR eliminates the misspecification term in the VR bound and improves a reward-scale-dependent error term by averaging over actions within each context, a benefit absent from the corresponding VR term. For linear classes, neither method uniformly dominates: within-context differencing removes nuisance-induced bias but may increase estimation variance relative to using absolute rewards when the misspecification is sufficiently low. This yields a feature geometry-dependent bias-variance tradeoff, which we corroborate with numerical experiments.

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Uniform Race: Parameter-Free Approximate Rejection Sampling

We study approximate sampling: given $N$ independent samples from a proposal distribution $μ$, the goal is to select one whose distribution is close to a target $π$ specified only up to a normalizing constant. Block and Polyanskiy (2023) provide finite budget error bounds for approximate rejection sampling (RS) as a function of the acceptance threshold $M$. The threshold $M$ giving the smallest bound, however, depends on properties of $(π,μ)$ that are typically unavailable from the observed sample. This raises a natural question: Can one attain the best RS guarantee without taking $M$ as input? We answer affirmatively by proposing a parameter-free sampling algorithm called uniform race (UR), based on importance weights, which are ratios of target to proposal probabilities (or densities). It divides each observed weight by an independent uniform random variable to form a score and returns the candidate with the largest score. For every budget $N$, its total variation error satisfies the RS upper bound for every fixed threshold $M$ simultaneously, thereby achieving the best such bound in hindsight. We also characterize its output distribution conditional on the largest score, identifying when it is exactly the target $π$. Uniform race has no larger total variation error than a natural budget-calibrated RS derived from Rohatgi et al. (2025) and sampling importance resampling (SIR). In particular, we exhibit instances where UR's error is exponentially smaller in $N$ than that of either baseline. Furthermore, we establish conditions under which attaining this RS guarantee for every $(π,μ)$ uniquely determines the selection probabilities as those of UR. Finally, test-time scaling experiments on LLM math-reasoning tasks corroborate the theoretical comparisons and demonstrate that UR remains competitive in ground-truth accuracy without requiring threshold selection.

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Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences

We consider the problem of regularized best-response max-regret minimization in online RLHF under general preferences and bandit feedback. While various regularizers are utilized to robustify alignment, known polylogarithmic regret guarantees remain heavily specific to KL. To investigate whether such fast rates extend beyond KL, we adopt the Generalized Bilinear Preference Model (GBPM) -- capturing intransitive preferences over $d$-dimensional item-wise features via a rank-$2r$ skew-symmetric matrix -- to isolate the impact of generic regularization. Crucially, under GBPM, we prove that the dual gap of any greedy policy is bounded by the squared estimation error, derived using \emph{only} strong convexity and skew-symmetry. Under a feature coverage assumption, we establish a \emph{generic} polylogarithmic regret of $\tilde{\mathcal{O}}(ηd^4 C_{\min}^{-1} (\log T)^2 \wedge d^2 C_{\min}^{-1/2} \sqrt{T})$ with Greedy Sampling, and a dimension-wise improved regret (for well-conditioned arm-sets) of $\tilde{\mathcal{O}}(C_{\min}^{-2} \sqrt{ηr T} \wedge r^{1/3} C_{\min}^{-4/3} T^{2/3})$ with Explore-Then-Commit, where $η^{-1}$ is the regularization coefficient, $T$ is the time horizon, and $C_{\min}$ is an arm-set dependent quantity. This demonstrates that ``fast'' regrets are not KL-specific, but rather a fundamental consequence of generic strongly convex geometry.

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Fixed Budget is No Harder Than Fixed Confidence in Best-Arm Identification up to Logarithmic Factors

The best-arm identification (BAI) problem is one of the most fundamental problems in interactive machine learning, which has two flavors: the fixed-budget setting (FB) and the fixed-confidence setting (FC). For $K$-armed bandits with a unique best arm, the optimal sample complexities for both settings have been settled down, and they match up to logarithmic factors. This prompts an interesting research question about the generic, potentially structured BAI problems: is FB harder than FC or the other way around? In this paper, we show that FB is no harder than FC up to logarithmic factors. We do this constructively: we propose a novel algorithm called FC2FB (fixed confidence to fixed budget), which is a meta algorithm that takes in an FC algorithm $\mathcal{A}$ and turn it into an FB algorithm. We prove that FC2FB enjoys a sample complexity that matches, up to logarithmic factors, that of the sample complexity of $\mathcal{A}$. This means that the optimal FC sample complexity is an upper bound of the optimal FB sample complexity up to logarithmic factors. Our result not only reveals a fundamental relationship between FB and FC, but also has a significant implication: FC2FB combined with existing state-of-the-art FC algorithms leads to improved sample complexity for a number of FB problems.

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Beyond RLHF: A Unified Theoretical Framework of Alignment

Alignment via reinforcement learning from human feedback (RLHF) has become the dominant paradigm for controlling the quality of outputs from large language models (LLMs). However, existing theories do not provide strong justification for the RLHF objective itself and do not allow comparisons of the guarantees between various methods because different methods are often analyzed under different frameworks. Toward a unified framework for alignment, we ask under what assumptions can we derive existing or new training objectives and obtain theoretical guarantees. To this end, we reframe alignment as distribution learning from pairwise preferences, which makes a probabilistic assumption describing how preferences reveal information about the target LM. This leads us to propose three principled alignment objectives: preference maximum likelihood estimation, preference distillation, and reverse KL minimization. We prove that they all enjoy strong non-asymptotic $O(1/n)$ convergence to the target LM, naturally avoiding degeneracy. In particular, reverse KL highly resembles the RLHF objective, providing strong justification for RLHF. Furthermore, our theory explains, for the first time, the empirical finding that on-policy objectives (e.g., RLHF) typically outperform likelihood-style objectives (e.g., DPO). Finally, empirical results indicate that the proposed objectives are competitive with strong baselines across several tasks and models.

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$\varepsilon$-Good Action Identification in Fixed-Budget Monte Carlo Tree Search

We study the fixed-budget max-min action identification problem in depth-2 max-min trees, an important special case of Monte Carlo Tree Search. A learner sequentially allocates $T$ samples to leaves and then recommends a subtree whose minimum leaf value is largest. Motivated by approximate planning, we focus on $\varepsilon$-good subtree identification, where any subtree whose min value is within $\varepsilon$ of the optimal maximin value is acceptable. Our main contribution is an $\varepsilon$-agnostic algorithm: it does not require $\varepsilon$ as input, but achieves instance-dependent error bounds for every meaningful $\varepsilon$. We show that the misidentification probability decays as $\exp(-\widetildeΘ(T/H_2(\varepsilon)))$, where $H_2(\varepsilon)$ captures both cross-subtree and within-subtree gaps. When each subtree has a single leaf, the problem reduces to standard fixed-budget best-arm identification, and our analysis recovers, up to accelerating factors, known $\varepsilon$-good guarantees for halving-style methods while giving a new $\varepsilon$-good guarantee for Successive Rejects. On the lower-bound side, we provide complementary positive and negative results showing that max-min identification has a different hardness structure from standard $K$-armed bandits. To our knowledge, this is the first provable fixed-budget algorithmic guarantee for max-min action identification.

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GL-LowPopArt: A Nearly Instance-Wise Minimax-Optimal Estimator for Generalized Low-Rank Trace Regression

We present `GL-LowPopArt`, a novel Catoni-style estimator for generalized low-rank trace regression. Building on `LowPopArt` (Jang et al., 2024), it employs a two-stage approach: nuclear norm regularization followed by matrix Catoni estimation. We establish state-of-the-art estimation error bounds, surpassing existing guarantees (Fan et al., 2019; Kang et al., 2022), and reveal a novel experimental design objective, $\mathrm{GL}(π)$. The key technical challenge is controlling bias from the nonlinear inverse link function, which we address with our two-stage approach. We prove a *local minimax lower bound*, showing that our `GL-LowPopArt` enjoys instance-wise optimality up to the condition number of the ground-truth Hessian. Our method immediately achieves an improved Frobenius error guarantee for generalized linear matrix completion. We also introduce a new problem setting called **bilinear dueling bandits**, a contextualized version of dueling bandits with a general preference model. Using an explore-then-commit approach with `GL-LowPopArt', we show an improved Borda regret bound over naïve vectorization (Wu et al., 2024).

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Coverage Improvement and Fast Convergence of On-policy Preference Learning

Online on-policy preference learning algorithms for language model alignment such as online direct policy optimization (DPO) can significantly outperform their offline counterparts. We provide a theoretical explanation for this phenomenon by analyzing how the sampling policy's coverage evolves throughout on-policy training. We propose and rigorously justify the \emph{coverage improvement principle}: with sufficient batch size, each update moves into a region around the target where coverage is uniformly better, making subsequent data increasingly informative and enabling rapid convergence. In the contextual bandit setting with Bradley-Terry preferences and linear softmax policy class, we show that on-policy DPO converges exponentially in the number of iterations for batch size exceeding a generalized coverage threshold. In contrast, any learner restricted to offline samples from the initial policy suffers a slower minimax rate, leading to a sharp separation in total sample complexity. Motivated by this analysis, we further propose a simple hybrid sampler based on a novel \emph{preferential} G-optimal design, which removes dependence on coverage and guarantees convergence in just two rounds. Finally, we develop principled on-policy schemes for reward distillation in the general function class setting, and show faster noiseless rates under an alternative deviation-based notion of coverage. Experimentally, we confirm that on-policy DPO and our proposed reward distillation algorithms outperform their off-policy counterparts and enjoy stable, monotonic performance gains across iterations.

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Second-Order Bounds for [0,1]-Valued Regression via Betting Loss

We consider the $[0,1]$-valued regression problem in the i.i.d. setting. In a related problem called cost-sensitive classification, \citet{foster21efficient} have shown that the log loss minimizer achieves an improved generalization bound compared to that of the squared loss minimizer in the sense that the bound scales with the cost of the best classifier, which can be arbitrarily small depending on the problem at hand. Such a result is often called a first-order bound. For $[0,1]$-valued regression, we first show that the log loss minimizer leads to a similar first-order bound. We then ask if there exists a loss function that achieves a variance-dependent bound (also known as a second order bound), which is a strict improvement upon first-order bounds. We answer this question in the affirmative by proposing a novel loss function called the betting loss. Our result is ``variance-adaptive'' in the sense that the bound is attained \textit{without any knowledge about the variance}, which is in contrast to modeling label (or reward) variance or the label distribution itself explicitly as part of the function class such as distributional reinforcement learning.

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Improved Offline Contextual Bandits with Second-Order Bounds: Betting and Freezing

We consider off-policy selection and learning in contextual bandits, where the learner aims to select or train a reward-maximizing policy using data collected by a fixed behavior policy. Our contribution is two-fold. First, we propose a novel off-policy selection method that leverages a new betting-based confidence bound applied to an inverse propensity weight sequence. Our theoretical analysis reveals that this method achieves a significantly improved, variance-adaptive guarantee over prior work. Second, we propose a novel and generic condition on the optimization objective for off-policy learning that strikes a different balance between bias and variance. One special case, which we call freezing, tends to induce low variance, which is preferred in small-data regimes. Our analysis shows that it matches the best existing guarantees. In our empirical study, our selection method outperforms existing methods, and freezing exhibits improved performance in small-sample regimes.

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Fixing the Loose Brake: Exponential-Tailed Stopping Time in Best Arm Identification

The best arm identification problem requires identifying the best alternative (i.e., arm) in active experimentation using the smallest number of experiments (i.e., arm pulls), which is crucial for cost-efficient and timely decision-making processes. In the fixed confidence setting, an algorithm must stop data-dependently and return the estimated best arm with a correctness guarantee. Since this stopping time is random, we desire its distribution to have light tails. Unfortunately, many existing studies focus on high probability or in expectation bounds on the stopping time, which allow heavy tails and, for high probability bounds, even not stopping at all. We first prove that this never-stopping event can indeed happen for some popular algorithms. Motivated by this, we propose algorithms that provably enjoy an exponential-tailed stopping time, which improves upon the polynomial tail bound reported by Kalyanakrishnan et al. (2012). The first algorithm is based on a fixed budget algorithm called Sequential Halving along with a doubling trick. The second algorithm is a meta algorithm that takes in any fixed confidence algorithm with a high probability stopping guarantee and turns it into one that enjoys an exponential-tailed stopping time. Our results imply that there is much more to be desired for contemporary fixed confidence algorithms.

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Achieving adaptivity and optimality for multi-armed bandits using Exponential-Kullback Leibler Maillard Sampling

We study the problem of $K$-armed bandits with reward distributions belonging to a one-parameter exponential distribution family. In the literature, several criteria have been proposed to evaluate the performance of such algorithms, including Asymptotic Optimality, Minimax Optimality, Sub-UCB, and variance-adaptive worst-case regret bound. Thompson Sampling-based and Upper Confidence Bound-based algorithms have been employed to achieve some of these criteria. However, none of these algorithms simultaneously satisfy all the aforementioned criteria. In this paper, we design an algorithm, Exponential Kullback-Leibler Maillard Sampling (abbrev. Exp-KL-MS), that can achieve multiple optimality criteria simultaneously, including Asymptotic Optimality, Minimax Optimality with a $\sqrt{\ln (K)}$ factor, Sub-UCB, and variance-adaptive worst-case regret bound.

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HAVER: Instance-Dependent Error Bounds for Maximum Mean Estimation and Applications to Q-Learning and Monte Carlo Tree Search

We study the problem of estimating the \emph{value} of the largest mean among K distributions via samples from them (rather than estimating \emph{which} distribution has the largest mean), which arises from various machine learning tasks including Q-learning and Monte Carlo Tree Search (MCTS). While there have been a few proposed algorithms, their performance analyses have been limited to their biases rather than a precise error metric. In this paper, we propose a novel algorithm called HAVER (Head AVERaging) and analyze its mean squared error. Our analysis reveals that HAVER has a compelling performance in two respects. First, HAVER estimates the maximum mean as well as the oracle who knows the identity of the best distribution and reports its sample mean. Second, perhaps surprisingly, HAVER exhibits even better rates than this oracle when there are many distributions near the best one. Both of these improvements are the first of their kind in the literature, and we also prove that the naive algorithm that reports the largest empirical mean does not achieve these bounds. Finally, we confirm our theoretical findings via numerical experiments where we implement HAVER in bandit, Q-learning, and MCTS algorithms. In these experiments, HAVER consistently outperforms the baseline methods, demonstrating its effectiveness across different applications.

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Learning Explainable Dense Reward Shapes via Bayesian Optimization

Current reinforcement learning from human feedback (RLHF) pipelines for large language model (LLM) alignment typically assign scalar rewards to sequences, using the final token as a surrogate indicator for the quality of the entire sequence. However, this leads to sparse feedback and suboptimal token-level credit assignment. In this work, we frame reward shaping as an optimization problem focused on token-level credit assignment. We propose a reward-shaping function leveraging explainability methods such as SHAP and LIME to estimate per-token rewards from the reward model. To learn parameters of this shaping function, we employ a bilevel optimization framework that integrates Bayesian Optimization and policy training to handle noise from the token reward estimates. Our experiments show that achieving a better balance of token-level reward attribution leads to performance improvements over baselines on downstream tasks and finds an optimal policy faster during training. Furthermore, we show theoretically that explainability methods that are feature additive attribution functions maintain the optimal policy as the original reward.

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