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Kwang-Sung Jun

Publications and source records attributed to Kwang-Sung Jun.

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$\varepsilon$-Good Action Identification in Fixed-Budget Monte Carlo Tree Search

We study the fixed-budget max-min action identification problem in depth-2 max-min trees, an important special case of Monte Carlo Tree Search. A learner sequentially allocates $T$ samples to leaves and then recommends a subtree whose minimum leaf value is largest. Motivated by approximate planning, we focus on $\varepsilon$-good subtree identification, where any subtree whose min value is within $\varepsilon$ of the optimal maximin value is acceptable. Our main contribution is an $\varepsilon$-agnostic algorithm: it does not require $\varepsilon$ as input, but achieves instance-dependent error bounds for every meaningful $\varepsilon$. We show that the misidentification probability decays as $\exp(-\widetilde{\Theta}(T/H_2(\varepsilon)))$, where $H_2(\varepsilon)$ captures both cross-subtree and within-subtree gaps. When each subtree has a single leaf, the problem reduces to standard fixed-budget best-arm identification, and our analysis recovers, up to accelerating factors, known $\varepsilon$-good guarantees for halving-style methods while giving a new $\varepsilon$-good guarantee for Successive Rejects. On the lower-bound side, we provide complementary positive and negative results showing that max-min identification has a different hardness structure from standard $K$-armed bandits. To our knowledge, this is the first provable fixed-budget algorithmic guarantee for max-min action identification.

cs.LG

Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences

We consider the problem of regularized best-response max-regret minimization in online RLHF under general preferences and bandit feedback. While various regularizers are utilized to robustify alignment, known polylogarithmic regret guarantees remain heavily specific to KL. To investigate whether such fast rates extend beyond KL, we adopt the Generalized Bilinear Preference Model (GBPM) -- capturing intransitive preferences over $d$-dimensional item-wise features via a rank-$2r$ skew-symmetric matrix -- to isolate the impact of generic regularization. Crucially, under GBPM, we prove that the dual gap of any greedy policy is bounded by the squared estimation error, derived using \emph{only} strong convexity and skew-symmetry. Under a feature coverage assumption, we establish a \emph{generic} polylogarithmic regret of $\tilde{\mathcal{O}}(\eta d^4 C_{\min}^{-1} (\log T)^2 \wedge d^2 C_{\min}^{-1/2} \sqrt{T})$ with Greedy Sampling, and a dimension-wise improved regret (for well-conditioned arm-sets) of $\tilde{\mathcal{O}}(C_{\min}^{-2} \sqrt{\eta r T} \wedge r^{1/3} C_{\min}^{-4/3} T^{2/3})$ with Explore-Then-Commit, where $\eta^{-1}$ is the regularization coefficient, $T$ is the time horizon, and $C_{\min}$ is an arm-set dependent quantity. This demonstrates that ``fast'' regrets are not KL-specific, but rather a fundamental consequence of generic strongly convex geometry.

cs.LG

Fixed Budget is No Harder Than Fixed Confidence in Best-Arm Identification up to Logarithmic Factors

The best-arm identification (BAI) problem is one of the most fundamental problems in interactive machine learning, which has two flavors: the fixed-budget setting (FB) and the fixed-confidence setting (FC). For $K$-armed bandits with a unique best arm, the optimal sample complexities for both settings have been settled down, and they match up to logarithmic factors. This prompts an interesting research question about the generic, potentially structured BAI problems: is FB harder than FC or the other way around? In this paper, we show that FB is no harder than FC up to logarithmic factors. We do this constructively: we propose a novel algorithm called FC2FB (fixed confidence to fixed budget), which is a meta algorithm that takes in an FC algorithm $\mathcal{A}$ and turn it into an FB algorithm. We prove that FC2FB enjoys a sample complexity that matches, up to logarithmic factors, that of the sample complexity of $\mathcal{A}$. This means that the optimal FC sample complexity is an upper bound of the optimal FB sample complexity up to logarithmic factors. Our result not only reveals a fundamental relationship between FB and FC, but also has a significant implication: FC2FB combined with existing state-of-the-art FC algorithms leads to improved sample complexity for a number of FB problems.

stat.ML

Nearly Optimal Active Preference Learning and Its Application to LLM Alignment

Aligning large language models (LLMs) depends on high-quality datasets of human preference labels, which are costly to collect. Although active learning has been studied to improve sample efficiency relative to passive collection, many existing approaches adopt classical experimental design criteria such as G- or D-optimality. These objectives are not tailored to the structure of preference learning, leaving open the design of problem-specific algorithms. In this work, we identify a simple intuition specific to preference learning that calls into question the suitability of these existing design objectives. Motivated by this insight, we propose two active learning algorithms. The first provides the first instance-dependent label complexity guarantee for this setting, and the second is a simple, practical greedy method. We evaluate our algorithm on real-world preference datasets and observe improved sample efficiency compared to existing methods.

cs.LG

Coverage Improvement and Fast Convergence of On-policy Preference Learning

Online on-policy preference learning algorithms for language model alignment such as online direct policy optimization (DPO) can significantly outperform their offline counterparts. We provide a theoretical explanation for this phenomenon by analyzing how the sampling policy's coverage evolves throughout on-policy training. We propose and rigorously justify the \emph{coverage improvement principle}: with sufficient batch size, each update moves into a region around the target where coverage is uniformly better, making subsequent data increasingly informative and enabling rapid convergence. In the contextual bandit setting with Bradley-Terry preferences and linear softmax policy class, we show that on-policy DPO converges exponentially in the number of iterations for batch size exceeding a generalized coverage threshold. In contrast, any learner restricted to offline samples from the initial policy suffers a slower minimax rate, leading to a sharp separation in total sample complexity. Motivated by this analysis, we further propose a simple hybrid sampler based on a novel \emph{preferential} G-optimal design, which removes dependence on coverage and guarantees convergence in just two rounds. Finally, we develop principled on-policy schemes for reward distillation in the general function class setting, and show faster noiseless rates under an alternative deviation-based notion of coverage. Experimentally, we confirm that on-policy DPO and our proposed reward distillation algorithms outperform their off-policy counterparts and enjoy stable, monotonic performance gains across iterations.

cs.LG

Second-Order Bounds for [0,1]-Valued Regression via Betting Loss

We consider the $[0,1]$-valued regression problem in the i.i.d. setting. In a related problem called cost-sensitive classification, \citet{foster21efficient} have shown that the log loss minimizer achieves an improved generalization bound compared to that of the squared loss minimizer in the sense that the bound scales with the cost of the best classifier, which can be arbitrarily small depending on the problem at hand. Such a result is often called a first-order bound. For $[0,1]$-valued regression, we first show that the log loss minimizer leads to a similar first-order bound. We then ask if there exists a loss function that achieves a variance-dependent bound (also known as a second order bound), which is a strict improvement upon first-order bounds. We answer this question in the affirmative by proposing a novel loss function called the betting loss. Our result is ``variance-adaptive'' in the sense that the bound is attained \textit{without any knowledge about the variance}, which is in contrast to modeling label (or reward) variance or the label distribution itself explicitly as part of the function class such as distributional reinforcement learning.

cs.LG

GL-LowPopArt: A Nearly Instance-Wise Minimax-Optimal Estimator for Generalized Low-Rank Trace Regression

We present `GL-LowPopArt`, a novel Catoni-style estimator for generalized low-rank trace regression. Building on `LowPopArt` (Jang et al., 2024), it employs a two-stage approach: nuclear norm regularization followed by matrix Catoni estimation. We establish state-of-the-art estimation error bounds, surpassing existing guarantees (Fan et al., 2019; Kang et al., 2022), and reveal a novel experimental design objective, $\mathrm{GL}(\pi)$. The key technical challenge is controlling bias from the nonlinear inverse link function, which we address with our two-stage approach. We prove a *local minimax lower bound*, showing that our `GL-LowPopArt` enjoys instance-wise optimality up to the condition number of the ground-truth Hessian. Our method immediately achieves an improved Frobenius error guarantee for generalized linear matrix completion. We also introduce a new problem setting called **bilinear dueling bandits**, a contextualized version of dueling bandits with a general preference model. Using an explore-then-commit approach with `GL-LowPopArt', we show an improved Borda regret bound over na\"ive vectorization (Wu et al., 2024).

stat.ML

Beyond RLHF: A Unified Theoretical Framework of Alignment

Alignment via reinforcement learning from human feedback (RLHF) has become the dominant paradigm for controlling the quality of outputs from large language models (LLMs). However, existing theories do not provide strong justification for the RLHF objective itself and do not allow comparisons of the guarantees between various methods because different methods are often analyzed under different frameworks. Toward a unified framework for alignment, we ask under what assumptions can we derive existing or new training objectives and obtain theoretical guarantees. To this end, we reframe alignment as distribution learning from pairwise preferences, which makes a probabilistic assumption describing how preferences reveal information about the target LM. This leads us to propose three principled alignment objectives: preference maximum likelihood estimation, preference distillation, and reverse KL minimization. We prove that they all enjoy strong non-asymptotic $O(1/n)$ convergence to the target LM, naturally avoiding degeneracy. In particular, reverse KL highly resembles the RLHF objective, providing strong justification for RLHF. Furthermore, our theory explains, for the first time, the empirical finding that on-policy objectives (e.g., RLHF) typically outperform likelihood-style objectives (e.g., DPO). Finally, empirical results indicate that the proposed objectives are competitive with strong baselines across several tasks and models.

cs.LG

Learning Explainable Dense Reward Shapes via Bayesian Optimization

Current reinforcement learning from human feedback (RLHF) pipelines for large language model (LLM) alignment typically assign scalar rewards to sequences, using the final token as a surrogate indicator for the quality of the entire sequence. However, this leads to sparse feedback and suboptimal token-level credit assignment. In this work, we frame reward shaping as an optimization problem focused on token-level credit assignment. We propose a reward-shaping function leveraging explainability methods such as SHAP and LIME to estimate per-token rewards from the reward model. To learn parameters of this shaping function, we employ a bilevel optimization framework that integrates Bayesian Optimization and policy training to handle noise from the token reward estimates. Our experiments show that achieving a better balance of token-level reward attribution leads to performance improvements over baselines on downstream tasks and finds an optimal policy faster during training. Furthermore, we show theoretically that explainability methods that are feature additive attribution functions maintain the optimal policy as the original reward.

cs.LG

Achieving adaptivity and optimality for multi-armed bandits using Exponential-Kullback Leibler Maillard Sampling

We study the problem of $K$-armed bandits with reward distributions belonging to a one-parameter exponential distribution family. In the literature, several criteria have been proposed to evaluate the performance of such algorithms, including Asymptotic Optimality, Minimax Optimality, Sub-UCB, and variance-adaptive worst-case regret bound. Thompson Sampling-based and Upper Confidence Bound-based algorithms have been employed to achieve some of these criteria. However, none of these algorithms simultaneously satisfy all the aforementioned criteria. In this paper, we design an algorithm, Exponential Kullback-Leibler Maillard Sampling (abbrev. Exp-KL-MS), that can achieve multiple optimality criteria simultaneously, including Asymptotic Optimality, Minimax Optimality with a $\sqrt{\ln (K)}$ factor, Sub-UCB, and variance-adaptive worst-case regret bound.

cs.LG

Improved Offline Contextual Bandits with Second-Order Bounds: Betting and Freezing

We consider off-policy selection and learning in contextual bandits, where the learner aims to select or train a reward-maximizing policy using data collected by a fixed behavior policy. Our contribution is two-fold. First, we propose a novel off-policy selection method that leverages a new betting-based confidence bound applied to an inverse propensity weight sequence. Our theoretical analysis reveals that this method achieves a significantly improved, variance-adaptive guarantee over prior work. Second, we propose a novel and generic condition on the optimization objective for off-policy learning that strikes a different balance between bias and variance. One special case, which we call freezing, tends to induce low variance, which is preferred in small-data regimes. Our analysis shows that it matches the best existing guarantees. In our empirical study, our selection method outperforms existing methods, and freezing exhibits improved performance in small-sample regimes.

cs.LG

Fixing the Loose Brake: Exponential-Tailed Stopping Time in Best Arm Identification

The best arm identification problem requires identifying the best alternative (i.e., arm) in active experimentation using the smallest number of experiments (i.e., arm pulls), which is crucial for cost-efficient and timely decision-making processes. In the fixed confidence setting, an algorithm must stop data-dependently and return the estimated best arm with a correctness guarantee. Since this stopping time is random, we desire its distribution to have light tails. Unfortunately, many existing studies focus on high probability or in expectation bounds on the stopping time, which allow heavy tails and, for high probability bounds, even not stopping at all. We first prove that this never-stopping event can indeed happen for some popular algorithms. Motivated by this, we propose algorithms that provably enjoy an exponential-tailed stopping time, which improves upon the polynomial tail bound reported by Kalyanakrishnan et al. (2012). The first algorithm is based on a fixed budget algorithm called Sequential Halving along with a doubling trick. The second algorithm is a meta algorithm that takes in any fixed confidence algorithm with a high probability stopping guarantee and turns it into one that enjoys an exponential-tailed stopping time. Our results imply that there is much more to be desired for contemporary fixed confidence algorithms.

cs.LG

HAVER: Instance-Dependent Error Bounds for Maximum Mean Estimation and Applications to Q-Learning and Monte Carlo Tree Search

We study the problem of estimating the \emph{value} of the largest mean among K distributions via samples from them (rather than estimating \emph{which} distribution has the largest mean), which arises from various machine learning tasks including Q-learning and Monte Carlo Tree Search (MCTS). While there have been a few proposed algorithms, their performance analyses have been limited to their biases rather than a precise error metric. In this paper, we propose a novel algorithm called HAVER (Head AVERaging) and analyze its mean squared error. Our analysis reveals that HAVER has a compelling performance in two respects. First, HAVER estimates the maximum mean as well as the oracle who knows the identity of the best distribution and reports its sample mean. Second, perhaps surprisingly, HAVER exhibits even better rates than this oracle when there are many distributions near the best one. Both of these improvements are the first of their kind in the literature, and we also prove that the naive algorithm that reports the largest empirical mean does not achieve these bounds. Finally, we confirm our theoretical findings via numerical experiments where we implement HAVER in bandit, Q-learning, and MCTS algorithms. In these experiments, HAVER consistently outperforms the baseline methods, demonstrating its effectiveness across different applications.

stat.ML

Minimum Empirical Divergence for Sub-Gaussian Linear Bandits

We propose a novel linear bandit algorithm called LinMED (Linear Minimum Empirical Divergence), which is a linear extension of the MED algorithm that was originally designed for multi-armed bandits. LinMED is a randomized algorithm that admits a closed-form computation of the arm sampling probabilities, unlike the popular randomized algorithm called linear Thompson sampling. Such a feature proves useful for off-policy evaluation where the unbiased evaluation requires accurately computing the sampling probability. We prove that LinMED enjoys a near-optimal regret bound of $d\sqrt{n}$ up to logarithmic factors where $d$ is the dimension and $n$ is the time horizon. We further show that LinMED enjoys a $\frac{d^2}{\Delta}\left(\log^2(n)\right)\log\left(\log(n)\right)$ problem-dependent regret where $\Delta$ is the smallest sub-optimality gap. Our empirical study shows that LinMED has a competitive performance with the state-of-the-art algorithms.

stat.ML

A Unified Confidence Sequence for Generalized Linear Models, with Applications to Bandits

We present a unified likelihood ratio-based confidence sequence (CS) for any (self-concordant) generalized linear model (GLM) that is guaranteed to be convex and numerically tight. We show that this is on par or improves upon known CSs for various GLMs, including Gaussian, Bernoulli, and Poisson. In particular, for the first time, our CS for Bernoulli has a $\mathrm{poly}(S)$-free radius where $S$ is the norm of the unknown parameter. Our first technical novelty is its derivation, which utilizes a time-uniform PAC-Bayesian bound with a uniform prior/posterior, despite the latter being a rather unpopular choice for deriving CSs. As a direct application of our new CS, we propose a simple and natural optimistic algorithm called OFUGLB, applicable to any generalized linear bandits (GLB; Filippi et al. (2010)). Our analysis shows that the celebrated optimistic approach simultaneously attains state-of-the-art regrets for various self-concordant (not necessarily bounded) GLBs, and even $\mathrm{poly}(S)$-free for bounded GLBs, including logistic bandits. The regret analysis, our second technical novelty, follows from combining our new CS with a new proof technique that completely avoids the previously widely used self-concordant control lemma (Faury et al., 2020, Lemma 9). Numerically, OFUGLB outperforms or is at par with prior algorithms for logistic bandits.

stat.ML

Adaptive Experimentation When You Can't Experiment

This paper introduces the \emph{confounded pure exploration transductive linear bandit} (\texttt{CPET-LB}) problem. As a motivating example, often online services cannot directly assign users to specific control or treatment experiences either for business or practical reasons. In these settings, naively comparing treatment and control groups that may result from self-selection can lead to biased estimates of underlying treatment effects. Instead, online services can employ a properly randomized encouragement that incentivizes users toward a specific treatment. Our methodology provides online services with an adaptive experimental design approach for learning the best-performing treatment for such \textit{encouragement designs}. We consider a more general underlying model captured by a linear structural equation and formulate pure exploration linear bandits in this setting. Though pure exploration has been extensively studied in standard adaptive experimental design settings, we believe this is the first work considering a setting where noise is confounded. Elimination-style algorithms using experimental design methods in combination with a novel finite-time confidence interval on an instrumental variable style estimator are presented with sample complexity upper bounds nearly matching a minimax lower bound. Finally, experiments are conducted that demonstrate the efficacy of our approach.

cs.LG

Noise-Adaptive Confidence Sets for Linear Bandits and Application to Bayesian Optimization

Adapting to a priori unknown noise level is a very important but challenging problem in sequential decision-making as efficient exploration typically requires knowledge of the noise level, which is often loosely specified. We report significant progress in addressing this issue for linear bandits in two respects. First, we propose a novel confidence set that is `semi-adaptive' to the unknown sub-Gaussian parameter $σ_*^2$ in the sense that the (normalized) confidence width scales with $\sqrt{dσ_*^2 + σ_0^2}$ where $d$ is the dimension and $σ_0^2$ is the specified sub-Gaussian parameter (known) that can be much larger than $σ_*^2$. This is a significant improvement over $\sqrt{dσ_0^2}$ of the standard confidence set of Abbasi-Yadkori et al. (2011), especially when $d$ is large or $σ_*^2=0$. We show that this leads to an improved regret bound in linear bandits. Second, for bounded rewards, we propose a novel variance-adaptive confidence set that has much improved numerical performance upon prior art. We then apply this confidence set to develop, as we claim, the first practical variance-adaptive linear bandit algorithm via an optimistic approach, which is enabled by our novel regret analysis technique. Both of our confidence sets rely critically on `regret equality' from online learning. Our empirical evaluation in diverse Bayesian optimization tasks shows that our proposed algorithms demonstrate better or comparable performance compared to existing methods.

stat.ML

Efficient Low-Rank Matrix Estimation, Experimental Design, and Arm-Set-Dependent Low-Rank Bandits

We study low-rank matrix trace regression and the related problem of low-rank matrix bandits. Assuming access to the distribution of the covariates, we propose a novel low-rank matrix estimation method called LowPopArt and provide its recovery guarantee that depends on a novel quantity denoted by B(Q) that characterizes the hardness of the problem, where Q is the covariance matrix of the measurement distribution. We show that our method can provide tighter recovery guarantees than classical nuclear norm penalized least squares (Koltchinskii et al., 2011) in several problems. To perform efficient estimation with a limited number of measurements from an arbitrarily given measurement set A, we also propose a novel experimental design criterion that minimizes B(Q) with computational efficiency. We leverage our novel estimator and design of experiments to derive two low-rank linear bandit algorithms for general arm sets that enjoy improved regret upper bounds. This improves over previous works on low-rank bandits, which make somewhat restrictive assumptions that the arm set is the unit ball or that an efficient exploration distribution is given. To our knowledge, our experimental design criterion is the first one tailored to low-rank matrix estimation beyond the naive reduction to linear regression, which can be of independent interest.

stat.ML