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Kwei-Herng Lai

Publications and source records attributed to Kwei-Herng Lai.

28 records · Page 2Linked to original sources

AutoVideo: An Automated Video Action Recognition System

Action recognition is an important task for video understanding with broad applications. However, developing an effective action recognition solution often requires extensive engineering efforts in building and testing different combinations of the modules and their hyperparameters. In this demo, we present AutoVideo, a Python system for automated video action recognition. AutoVideo is featured for 1) highly modular and extendable infrastructure following the standard pipeline language, 2) an exhaustive list of primitives for pipeline construction, 3) data-driven tuners to save the efforts of pipeline tuning, and 4) easy-to-use Graphical User Interface (GUI). AutoVideo is released under MIT license at https://github.com/datamllab/autovideo

cs.CV↗

Towards Similarity-Aware Time-Series Classification

We study time-series classification (TSC), a fundamental task of time-series data mining. Prior work has approached TSC from two major directions: (1) similarity-based methods that classify time-series based on the nearest neighbors, and (2) deep learning models that directly learn the representations for classification in a data-driven manner. Motivated by the different working mechanisms within these two research lines, we aim to connect them in such a way as to jointly model time-series similarities and learn the representations. This is a challenging task because it is unclear how we should efficiently leverage similarity information. To tackle the challenge, we propose Similarity-Aware Time-Series Classification (SimTSC), a conceptually simple and general framework that models similarity information with graph neural networks (GNNs). Specifically, we formulate TSC as a node classification problem in graphs, where the nodes correspond to time-series, and the links correspond to pair-wise similarities. We further design a graph construction strategy and a batch training algorithm with negative sampling to improve training efficiency. We instantiate SimTSC with ResNet as the backbone and Dynamic Time Warping (DTW) as the similarity measure. Extensive experiments on the full UCR datasets and several multivariate datasets demonstrate the effectiveness of incorporating similarity information into deep learning models in both supervised and semi-supervised settings. Our code is available at https://github.com/daochenzha/SimTSC

cs.LG↗

Simplifying Deep Reinforcement Learning via Self-Supervision

Supervised regression to demonstrations has been demonstrated to be a stable way to train deep policy networks. We are motivated to study how we can take full advantage of supervised loss functions for stably training deep reinforcement learning agents. This is a challenging task because it is unclear how the training data could be collected to enable policy improvement. In this work, we propose Self-Supervised Reinforcement Learning (SSRL), a simple algorithm that optimizes policies with purely supervised losses. We demonstrate that, without policy gradient or value estimation, an iterative procedure of ``labeling" data and supervised regression is sufficient to drive stable policy improvement. By selecting and imitating trajectories with high episodic rewards, SSRL is surprisingly competitive to contemporary algorithms with more stable performance and less running time, showing the potential of solving reinforcement learning with supervised learning techniques. The code is available at https://github.com/daochenzha/SSRL

cs.LG↗

Meta-AAD: Active Anomaly Detection with Deep Reinforcement Learning

High false-positive rate is a long-standing challenge for anomaly detection algorithms, especially in high-stake applications. To identify the true anomalies, in practice, analysts or domain experts will be employed to investigate the top instances one by one in a ranked list of anomalies identified by an anomaly detection system. This verification procedure generates informative labels that can be leveraged to re-rank the anomalies so as to help the analyst to discover more true anomalies given a time budget. Some re-ranking strategies have been proposed to approximate the above sequential decision process. Specifically, existing strategies have been focused on making the top instances more likely to be anomalous based on the feedback. Then they greedily select the top-1 instance for query. However, these greedy strategies could be sub-optimal since some low-ranked instances could be more helpful in the long-term. In this work, we propose Active Anomaly Detection with Meta-Policy (Meta-AAD), a novel framework that learns a meta-policy for query selection. Specifically, Meta-AAD leverages deep reinforcement learning to train the meta-policy to select the most proper instance to explicitly optimize the number of discovered anomalies throughout the querying process. Meta-AAD is easy to deploy since a trained meta-policy can be directly applied to any new datasets without further tuning. Extensive experiments on 24 benchmark datasets demonstrate that Meta-AAD significantly outperforms the state-of-the-art re-ranking strategies and the unsupervised baseline. The empirical analysis shows that the trained meta-policy is transferable and inherently achieves a balance between long-term and short-term rewards.

cs.LG↗

Policy-GNN: Aggregation Optimization for Graph Neural Networks

Graph data are pervasive in many real-world applications. Recently, increasing attention has been paid on graph neural networks (GNNs), which aim to model the local graph structures and capture the hierarchical patterns by aggregating the information from neighbors with stackable network modules. Motivated by the observation that different nodes often require different iterations of aggregation to fully capture the structural information, in this paper, we propose to explicitly sample diverse iterations of aggregation for different nodes to boost the performance of GNNs. It is a challenging task to develop an effective aggregation strategy for each node, given complex graphs and sparse features. Moreover, it is not straightforward to derive an efficient algorithm since we need to feed the sampled nodes into different number of network layers. To address the above challenges, we propose Policy-GNN, a meta-policy framework that models the sampling procedure and message passing of GNNs into a combined learning process. Specifically, Policy-GNN uses a meta-policy to adaptively determine the number of aggregations for each node. The meta-policy is trained with deep reinforcement learning (RL) by exploiting the feedback from the model. We further introduce parameter sharing and a buffer mechanism to boost the training efficiency. Experimental results on three real-world benchmark datasets suggest that Policy-GNN significantly outperforms the state-of-the-art alternatives, showing the promise in aggregation optimization for GNNs.

cs.LG↗

Dual Policy Distillation

Policy distillation, which transfers a teacher policy to a student policy has achieved great success in challenging tasks of deep reinforcement learning. This teacher-student framework requires a well-trained teacher model which is computationally expensive. Moreover, the performance of the student model could be limited by the teacher model if the teacher model is not optimal. In the light of collaborative learning, we study the feasibility of involving joint intellectual efforts from diverse perspectives of student models. In this work, we introduce dual policy distillation(DPD), a student-student framework in which two learners operate on the same environment to explore different perspectives of the environment and extract knowledge from each other to enhance their learning. The key challenge in developing this dual learning framework is to identify the beneficial knowledge from the peer learner for contemporary learning-based reinforcement learning algorithms, since it is unclear whether the knowledge distilled from an imperfect and noisy peer learner would be helpful. To address the challenge, we theoretically justify that distilling knowledge from a peer learner will lead to policy improvement and propose a disadvantageous distillation strategy based on the theoretical results. The conducted experiments on several continuous control tasks show that the proposed framework achieves superior performance with a learning-based agent and function approximation without the use of expensive teacher models.

cs.LG↗

RLCard: A Toolkit for Reinforcement Learning in Card Games

RLCard is an open-source toolkit for reinforcement learning research in card games. It supports various card environments with easy-to-use interfaces, including Blackjack, Leduc Hold'em, Texas Hold'em, UNO, Dou Dizhu and Mahjong. The goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse reward. In this paper, we provide an overview of the key components in RLCard, a discussion of the design principles, a brief introduction of the interfaces, and comprehensive evaluations of the environments. The codes and documents are available at https://github.com/datamllab/rlcard

cs.AI↗

Experience Replay Optimization

Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize a rule-based replay strategy, which may be sub-optimal. In this work, we consider learning a replay policy to optimize the cumulative reward. Replay learning is challenging because the replay memory is noisy and large, and the cumulative reward is unstable. To address these issues, we propose a novel experience replay optimization (ERO) framework which alternately updates two policies: the agent policy, and the replay policy. The agent is updated to maximize the cumulative reward based on the replayed data, while the replay policy is updated to provide the agent with the most useful experiences. The conducted experiments on various continuous control tasks demonstrate the effectiveness of ERO, empirically showing promise in experience replay learning to improve the performance of off-policy reinforcement learning algorithms.

cs.LG↗

Representation Learning for Image-based Music Recommendation

Image perception is one of the most direct ways to provide contextual information about a user concerning his/her surrounding environment; hence images are a suitable proxy for contextual recommendation. We propose a novel representation learning framework for image-based music recommendation that bridges the heterogeneity gap between music and image data; the proposed method is a key component for various contextual recommendation tasks. Preliminary experiments show that for an image-to-song retrieval task, the proposed method retrieves relevant or conceptually similar songs for input images.

cs.MM↗

Superhighway: Bypass Data Sparsity in Cross-Domain CF

Cross-domain collaborative filtering (CF) aims to alleviate data sparsity in single-domain CF by leveraging knowledge transferred from related domains. Many traditional methods focus on enriching compared neighborhood relations in CF directly to address the sparsity problem. In this paper, we propose superhighway construction, an alternative explicit relation-enrichment procedure, to improve recommendations by enhancing cross-domain connectivity. Specifically, assuming partially overlapped items (users), superhighway bypasses multi-hop inter-domain paths between cross-domain users (items, respectively) with direct paths to enrich the cross-domain connectivity. The experiments conducted on a real-world cross-region music dataset and a cross-platform movie dataset show that the proposed superhighway construction significantly improves recommendation performance in both target and source domains.

cs.IR↗