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Kwonjoon Lee

Publications and source records attributed to Kwonjoon Lee.

35 records · Page 2Linked to original sources

Language Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication

Multi-Agent Reinforcement Learning (MARL) methods have shown promise in enabling agents to learn a shared communication protocol from scratch and accomplish challenging team tasks. However, the learned language is usually not interpretable to humans or other agents not co-trained together, limiting its applicability in ad-hoc teamwork scenarios. In this work, we propose a novel computational pipeline that aligns the communication space between MARL agents with an embedding space of human natural language by grounding agent communications on synthetic data generated by embodied Large Language Models (LLMs) in interactive teamwork scenarios. Our results demonstrate that introducing language grounding not only maintains task performance but also accelerates the emergence of communication. Furthermore, the learned communication protocols exhibit zero-shot generalization capabilities in ad-hoc teamwork scenarios with unseen teammates and novel task states. This work presents a significant step toward enabling effective communication and collaboration between artificial agents and humans in real-world teamwork settings.

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Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data

We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts like the head and hands. However, we propose that even temporally sparse observations, such as hand poses captured intermittently from egocentric videos during natural or periodic hand movements, can effectively constrain overall body motion. Naively applying diffusion models to generate full-body pose from head pose and sparse hand pose leads to suboptimal results. To overcome this, we develop a two-stage approach that decomposes the problem into temporal completion and spatial completion. First, our method employs masked autoencoders to impute hand trajectories by leveraging the spatiotemporal correlations between the head pose sequence and intermittent hand poses, providing uncertainty estimates. Subsequently, we employ conditional diffusion models to generate plausible full-body motions based on these temporally dense trajectories of the head and hands, guided by the uncertainty estimates from the imputation. The effectiveness of our method was rigorously tested and validated through comprehensive experiments conducted on various HMD setup with AMASS and Ego-Exo4D datasets.

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Symbolic Graph Inference for Compound Scene Understanding

Scene understanding is a fundamental capability needed in many domains, ranging from question-answering to robotics. Unlike recent end-to-end approaches that must explicitly learn varying compositions of the same scene, our method reasons over their constituent objects and analyzes their arrangement to infer a scene's meaning. We propose a novel approach that reasons over a scene's scene- and knowledge-graph, capturing spatial information while being able to utilize general domain knowledge in a joint graph search. Empirically, we demonstrate the feasibility of our method on the ADE20K dataset and compare it to current scene understanding approaches.

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Follow the Rules: Reasoning for Video Anomaly Detection with Large Language Models

Video Anomaly Detection (VAD) is crucial for applications such as security surveillance and autonomous driving. However, existing VAD methods provide little rationale behind detection, hindering public trust in real-world deployments. In this paper, we approach VAD with a reasoning framework. Although Large Language Models (LLMs) have shown revolutionary reasoning ability, we find that their direct use falls short of VAD. Specifically, the implicit knowledge pre-trained in LLMs focuses on general context and thus may not apply to every specific real-world VAD scenario, leading to inflexibility and inaccuracy. To address this, we propose AnomalyRuler, a novel rule-based reasoning framework for VAD with LLMs. AnomalyRuler comprises two main stages: induction and deduction. In the induction stage, the LLM is fed with few-shot normal reference samples and then summarizes these normal patterns to induce a set of rules for detecting anomalies. The deduction stage follows the induced rules to spot anomalous frames in test videos. Additionally, we design rule aggregation, perception smoothing, and robust reasoning strategies to further enhance AnomalyRuler's robustness. AnomalyRuler is the first reasoning approach for the one-class VAD task, which requires only few-normal-shot prompting without the need for full-shot training, thereby enabling fast adaption to various VAD scenarios. Comprehensive experiments across four VAD benchmarks demonstrate AnomalyRuler's state-of-the-art detection performance and reasoning ability. AnomalyRuler is open-source and available at: https://github.com/Yuchen413/AnomalyRuler

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M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models

We introduce the Multi-Motion Discrete Diffusion Models (M2D2M), a novel approach for human motion generation from textual descriptions of multiple actions, utilizing the strengths of discrete diffusion models. This approach adeptly addresses the challenge of generating multi-motion sequences, ensuring seamless transitions of motions and coherence across a series of actions. The strength of M2D2M lies in its dynamic transition probability within the discrete diffusion model, which adapts transition probabilities based on the proximity between motion tokens, encouraging mixing between different modes. Complemented by a two-phase sampling strategy that includes independent and joint denoising steps, M2D2M effectively generates long-term, smooth, and contextually coherent human motion sequences, utilizing a model trained for single-motion generation. Extensive experiments demonstrate that M2D2M surpasses current state-of-the-art benchmarks for motion generation from text descriptions, showcasing its efficacy in interpreting language semantics and generating dynamic, realistic motions.

cs.CV↗

Vamos: Versatile Action Models for Video Understanding

What makes good representations for video understanding, such as anticipating future activities, or answering video-conditioned questions? While earlier approaches focus on end-to-end learning directly from video pixels, we propose to revisit text-based representations, such as general-purpose video captions, which are interpretable and can be directly consumed by large language models (LLMs). Intuitively, different video understanding tasks may require representations that are complementary and at different granularity. To this end, we propose versatile action models (Vamos), a learning framework powered by a large language model as the ``reasoner'', and can flexibly leverage visual embedding and free-form text descriptions as its input. To interpret the important text evidence for question answering, we generalize the concept bottleneck model to work with tokens and nonlinear models, which uses hard attention to select a small subset of tokens from the free-form text as inputs to the LLM reasoner. We evaluate Vamos on five complementary benchmarks, Ego4D, NeXT-QA, IntentQA, Spacewalk-18, and EgoSchema, on its capability to model temporal dynamics, encode visual history, and perform reasoning. Surprisingly, we observe that text-based representations consistently achieve competitive performance on all benchmarks, and that visual embeddings provide marginal or no performance improvement, demonstrating the effectiveness of text-based video representation in the LLM era. We also demonstrate that our token bottleneck model is able to select relevant evidence from free-form text, support test-time intervention, and achieves nearly 5 times inference speedup while keeping a competitive question answering performance. Code and models are publicly released at https://brown-palm.github.io/Vamos/

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Can't make an Omelette without Breaking some Eggs: Plausible Action Anticipation using Large Video-Language Models

We introduce PlausiVL, a large video-language model for anticipating action sequences that are plausible in the real-world. While significant efforts have been made towards anticipating future actions, prior approaches do not take into account the aspect of plausibility in an action sequence. To address this limitation, we explore the generative capability of a large video-language model in our work and further, develop the understanding of plausibility in an action sequence by introducing two objective functions, a counterfactual-based plausible action sequence learning loss and a long-horizon action repetition loss. We utilize temporal logical constraints as well as verb-noun action pair logical constraints to create implausible/counterfactual action sequences and use them to train the model with plausible action sequence learning loss. This loss helps the model to differentiate between plausible and not plausible action sequences and also helps the model to learn implicit temporal cues crucial for the task of action anticipation. The long-horizon action repetition loss puts a higher penalty on the actions that are more prone to repetition over a longer temporal window. With this penalization, the model is able to generate diverse, plausible action sequences. We evaluate our approach on two large-scale datasets, Ego4D and EPIC-Kitchens-100, and show improvements on the task of action anticipation.

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ViTGAN: Training GANs with Vision Transformers

Recently, Vision Transformers (ViTs) have shown competitive performance on image recognition while requiring less vision-specific inductive biases. In this paper, we investigate if such performance can be extended to image generation. To this end, we integrate the ViT architecture into generative adversarial networks (GANs). For ViT discriminators, we observe that existing regularization methods for GANs interact poorly with self-attention, causing serious instability during training. To resolve this issue, we introduce several novel regularization techniques for training GANs with ViTs. For ViT generators, we examine architectural choices for latent and pixel mapping layers to facilitate convergence. Empirically, our approach, named ViTGAN, achieves comparable performance to the leading CNN-based GAN models on three datasets: CIFAR-10, CelebA, and LSUN bedroom.

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ViCor: Bridging Visual Understanding and Commonsense Reasoning with Large Language Models

In our work, we explore the synergistic capabilities of pre-trained vision-and-language models (VLMs) and large language models (LLMs) on visual commonsense reasoning (VCR) problems. We find that VLMs and LLMs-based decision pipelines are good at different kinds of VCR problems. Pre-trained VLMs exhibit strong performance for problems involving understanding the literal visual content, which we noted as visual commonsense understanding (VCU). For problems where the goal is to infer conclusions beyond image content, which we noted as visual commonsense inference (VCI), VLMs face difficulties, while LLMs, given sufficient visual evidence, can use commonsense to infer the answer well. We empirically validate this by letting LLMs classify VCR problems into these two categories and show the significant difference between VLM and LLM with image caption decision pipelines on two subproblems. Moreover, we identify a challenge with VLMs' passive perception, which may miss crucial context information, leading to incorrect reasoning by LLMs. Based on these, we suggest a collaborative approach, named ViCor, where pre-trained LLMs serve as problem classifiers to analyze the problem category, then either use VLMs to answer the question directly or actively instruct VLMs to concentrate on and gather relevant visual elements to support potential commonsense inferences. We evaluate our framework on two VCR benchmark datasets and outperform all other methods that do not require in-domain fine-tuning.

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AntGPT: Can Large Language Models Help Long-term Action Anticipation from Videos?

Can we better anticipate an actor's future actions (e.g. mix eggs) by knowing what commonly happens after his/her current action (e.g. crack eggs)? What if we also know the longer-term goal of the actor (e.g. making egg fried rice)? The long-term action anticipation (LTA) task aims to predict an actor's future behavior from video observations in the form of verb and noun sequences, and it is crucial for human-machine interaction. We propose to formulate the LTA task from two perspectives: a bottom-up approach that predicts the next actions autoregressively by modeling temporal dynamics; and a top-down approach that infers the goal of the actor and plans the needed procedure to accomplish the goal. We hypothesize that large language models (LLMs), which have been pretrained on procedure text data (e.g. recipes, how-tos), have the potential to help LTA from both perspectives. It can help provide the prior knowledge on the possible next actions, and infer the goal given the observed part of a procedure, respectively. To leverage the LLMs, we propose a two-stage framework, AntGPT. It first recognizes the actions already performed in the observed videos and then asks an LLM to predict the future actions via conditioned generation, or to infer the goal and plan the whole procedure by chain-of-thought prompting. Empirical results on the Ego4D LTA v1 and v2 benchmarks, EPIC-Kitchens-55, as well as EGTEA GAZE+ demonstrate the effectiveness of our proposed approach. AntGPT achieves state-of-the-art performance on all above benchmarks, and can successfully infer the goal and thus perform goal-conditioned "counterfactual" prediction via qualitative analysis. Code and model will be released at https://brown-palm.github.io/AntGPT

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Object-centric Video Representation for Long-term Action Anticipation

This paper focuses on building object-centric representations for long-term action anticipation in videos. Our key motivation is that objects provide important cues to recognize and predict human-object interactions, especially when the predictions are longer term, as an observed "background" object could be used by the human actor in the future. We observe that existing object-based video recognition frameworks either assume the existence of in-domain supervised object detectors or follow a fully weakly-supervised pipeline to infer object locations from action labels. We propose to build object-centric video representations by leveraging visual-language pretrained models. This is achieved by "object prompts", an approach to extract task-specific object-centric representations from general-purpose pretrained models without finetuning. To recognize and predict human-object interactions, we use a Transformer-based neural architecture which allows the "retrieval" of relevant objects for action anticipation at various time scales. We conduct extensive evaluations on the Ego4D, 50Salads, and EGTEA Gaze+ benchmarks. Both quantitative and qualitative results confirm the effectiveness of our proposed method.

cs.CV↗

Dual Contradistinctive Generative Autoencoder

We present a new generative autoencoder model with dual contradistinctive losses to improve generative autoencoder that performs simultaneous inference (reconstruction) and synthesis (sampling). Our model, named dual contradistinctive generative autoencoder (DC-VAE), integrates an instance-level discriminative loss (maintaining the instance-level fidelity for the reconstruction/synthesis) with a set-level adversarial loss (encouraging the set-level fidelity for there construction/synthesis), both being contradistinctive. Extensive experimental results by DC-VAE across different resolutions including 32x32, 64x64, 128x128, and 512x512 are reported. The two contradistinctive losses in VAE work harmoniously in DC-VAE leading to a significant qualitative and quantitative performance enhancement over the baseline VAEs without architectural changes. State-of-the-art or competitive results among generative autoencoders for image reconstruction, image synthesis, image interpolation, and representation learning are observed. DC-VAE is a general-purpose VAE model, applicable to a wide variety of downstream tasks in computer vision and machine learning.

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Learning Instance Occlusion for Panoptic Segmentation

Panoptic segmentation requires segments of both "things" (countable object instances) and "stuff" (uncountable and amorphous regions) within a single output. A common approach involves the fusion of instance segmentation (for "things") and semantic segmentation (for "stuff") into a non-overlapping placement of segments, and resolves overlaps. However, instance ordering with detection confidence do not correlate well with natural occlusion relationship. To resolve this issue, we propose a branch that is tasked with modeling how two instance masks should overlap one another as a binary relation. Our method, named OCFusion, is lightweight but particularly effective in the instance fusion process. OCFusion is trained with the ground truth relation derived automatically from the existing dataset annotations. We obtain state-of-the-art results on COCO and show competitive results on the Cityscapes panoptic segmentation benchmark.

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Unaligned Image-to-Sequence Transformation with Loop Consistency

We tackle the problem of modeling sequential visual phenomena. Given examples of a phenomena that can be divided into discrete time steps, we aim to take an input from any such time and realize this input at all other time steps in the sequence. Furthermore, we aim to do this without ground-truth aligned sequences -- avoiding the difficulties needed for gathering aligned data. This generalizes the unpaired image-to-image problem from generating pairs to generating sequences. We extend cycle consistency to loop consistency and alleviate difficulties associated with learning in the resulting long chains of computation. We show competitive results compared to existing image-to-image techniques when modeling several different data sets including the Earth's seasons and aging of human faces.

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Meta-Learning with Differentiable Convex Optimization

Many meta-learning approaches for few-shot learning rely on simple base learners such as nearest-neighbor classifiers. However, even in the few-shot regime, discriminatively trained linear predictors can offer better generalization. We propose to use these predictors as base learners to learn representations for few-shot learning and show they offer better tradeoffs between feature size and performance across a range of few-shot recognition benchmarks. Our objective is to learn feature embeddings that generalize well under a linear classification rule for novel categories. To efficiently solve the objective, we exploit two properties of linear classifiers: implicit differentiation of the optimality conditions of the convex problem and the dual formulation of the optimization problem. This allows us to use high-dimensional embeddings with improved generalization at a modest increase in computational overhead. Our approach, named MetaOptNet, achieves state-of-the-art performance on miniImageNet, tieredImageNet, CIFAR-FS, and FC100 few-shot learning benchmarks. Our code is available at https://github.com/kjunelee/MetaOptNet.

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Controllable Top-down Feature Transformer

We study the intrinsic transformation of feature maps across convolutional network layers with explicit top-down control. To this end, we develop top-down feature transformer (TFT), under controllable parameters, that are able to account for the hidden layer transformation while maintaining the overall consistency across layers. The learned generators capture the underlying feature transformation processes that are independent of particular training images. Our proposed TFT framework brings insights to and helps the understanding of, an important problem of studying the CNN internal feature representation and transformation under the top-down processes. In the case of spatial transformations, we demonstrate the significant advantage of TFT over existing data-driven approaches in building data-independent transformations. We also show that it can be adopted in other applications such as data augmentation and image style transfer.

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Wasserstein Introspective Neural Networks

We present Wasserstein introspective neural networks (WINN) that are both a generator and a discriminator within a single model. WINN provides a significant improvement over the recent introspective neural networks (INN) method by enhancing INN's generative modeling capability. WINN has three interesting properties: (1) A mathematical connection between the formulation of the INN algorithm and that of Wasserstein generative adversarial networks (WGAN) is made. (2) The explicit adoption of the Wasserstein distance into INN results in a large enhancement to INN, achieving compelling results even with a single classifier --- e.g., providing nearly a 20 times reduction in model size over INN for unsupervised generative modeling. (3) When applied to supervised classification, WINN also gives rise to improved robustness against adversarial examples in terms of the error reduction. In the experiments, we report encouraging results on unsupervised learning problems including texture, face, and object modeling, as well as a supervised classification task against adversarial attacks.

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