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Kyeong Seon Kim

Publications and source records attributed to Kyeong Seon Kim.

3 recordsLinked to original sources

SVHalluc: Benchmarking Speech-Vision Hallucination in Audio-Visual Large Language Models

Despite the success of audio-visual large-language models (LLMs), they can produce plausible but ungrounded outputs, termed hallucination. Existing benchmarks focus on environmental sounds (e.g., dog barking) to indicate event occurrence. In contrast, human speech carries fundamentally different, rich semantics and temporal structures, yet it remains unexplored whether current models can accurately align speech content with corresponding visual signals. In this work, we show that speech content can induce hallucinations in audio-visual LLMs. To systematically study this, we introduce SVHalluc, the first comprehensive benchmark for evaluating speech-vision hallucination in audio-visual LLMs. Our benchmark diagnoses speech-vision hallucinations from two critical and complementary aspects: semantic and temporal. Experimental results demonstrate that state-of-the-art open-source audio-visual LLMs struggle with aligning speech content with corresponding visual signals, with a near-random accuracy on multiple tasks. In contrast, Gemini 2.5 Pro significantly outperforms the open-source models. Our analysis suggests that their failures stem from limited ability in cross-modality understanding, despite strong performance in single-modality perception. Our work uncovers a new and fundamental limitation of current audio-visual LLMs and highlights the need for speech-grounded video comprehension. Project page: https://chenshuang-zhang.github.io/projects/svhalluc/.

eess.AS↗

mEOL: Training-Free Instruction-Guided Multimodal Embedder for Vector Graphics and Image Retrieval

Scalable Vector Graphics (SVGs) function both as visual images and as structured code that encode rich geometric and layout information, yet most methods rasterize them and discard this symbolic organization. At the same time, recent sentence embedding methods produce strong text representations but do not naturally extend to visual or structured modalities. We propose a training-free, instruction-guided multimodal embedding framework that uses a Multimodal Large Language Model (MLLM) to map text, raster images, and SVG code into an aligned embedding space. We control the direction of embeddings through modality-specific instructions and structural SVG cues, eliminating the need for learned projection heads or contrastive training. Our method has two key components: (1) Multimodal Explicit One-word Limitation (mEOL), which instructs the MLLM to summarize any multimodal input into a single token whose hidden state serves as a compact semantic embedding. (2) A semantic SVG rewriting module that assigns meaningful identifiers and simplifies nested SVG elements through visual reasoning over the rendered image, exposing geometric and relational cues hidden in raw code. Using a repurposed VGBench, we build the first text-to-SVG retrieval benchmark and show that our training-free embeddings outperform encoder-based and training-based multimodal baselines. These results highlight prompt-level control as an effective alternative to parameter-level training for structure-aware multimodal retrieval. Project page: https://scene-the-ella.github.io/meol/

cs.CV↗

Zero-shot Depth Completion via Test-time Alignment with Affine-invariant Depth Prior

Depth completion, predicting dense depth maps from sparse depth measurements, is an ill-posed problem requiring prior knowledge. Recent methods adopt learning-based approaches to implicitly capture priors, but the priors primarily fit in-domain data and do not generalize well to out-of-domain scenarios. To address this, we propose a zero-shot depth completion method composed of an affine-invariant depth diffusion model and test-time alignment. We use pre-trained depth diffusion models as depth prior knowledge, which implicitly understand how to fill in depth for scenes. Our approach aligns the affine-invariant depth prior with metric-scale sparse measurements, enforcing them as hard constraints via an optimization loop at test-time. Our zero-shot depth completion method demonstrates generalization across various domain datasets, achieving up to a 21\% average performance improvement over the previous state-of-the-art methods while enhancing spatial understanding by sharpening scene details. We demonstrate that aligning a monocular affine-invariant depth prior with sparse metric measurements is a proven strategy to achieve domain-generalizable depth completion without relying on extensive training data. Project page: https://hyoseok1223.github.io/zero-shot-depth-completion/.

cs.CV↗