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Kyle Min

Publications and source records attributed to Kyle Min.

30 records · Page 2Linked to original sources

WOUAF: Weight Modulation for User Attribution and Fingerprinting in Text-to-Image Diffusion Models

The rapid advancement of generative models, facilitating the creation of hyper-realistic images from textual descriptions, has concurrently escalated critical societal concerns such as misinformation. Although providing some mitigation, traditional fingerprinting mechanisms fall short in attributing responsibility for the malicious use of synthetic images. This paper introduces a novel approach to model fingerprinting that assigns responsibility for the generated images, thereby serving as a potential countermeasure to model misuse. Our method modifies generative models based on each user's unique digital fingerprint, imprinting a unique identifier onto the resultant content that can be traced back to the user. This approach, incorporating fine-tuning into Text-to-Image (T2I) tasks using the Stable Diffusion Model, demonstrates near-perfect attribution accuracy with a minimal impact on output quality. Through extensive evaluation, we show that our method outperforms baseline methods with an average improvement of 11\% in handling image post-processes. Our method presents a promising and novel avenue for accountable model distribution and responsible use. Our code is available in \url{https://github.com/kylemin/WOUAF}.

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Action Scene Graphs for Long-Form Understanding of Egocentric Videos

We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by providing a temporally evolving graph-based description of the actions performed by the camera wearer, including interacted objects, their relationships, and how actions unfold in time. Through a novel annotation procedure, we extend the Ego4D dataset by adding manually labeled Egocentric Action Scene Graphs offering a rich set of annotations designed for long-from egocentric video understanding. We hence define the EASG generation task and provide a baseline approach, establishing preliminary benchmarks. Experiments on two downstream tasks, egocentric action anticipation and egocentric activity summarization, highlight the effectiveness of EASGs for long-form egocentric video understanding. We will release the dataset and the code to replicate experiments and annotations.

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STHG: Spatial-Temporal Heterogeneous Graph Learning for Advanced Audio-Visual Diarization

This report introduces our novel method named STHG for the Audio-Visual Diarization task of the Ego4D Challenge 2023. Our key innovation is that we model all the speakers in a video using a single, unified heterogeneous graph learning framework. Unlike previous approaches that require a separate component solely for the camera wearer, STHG can jointly detect the speech activities of all people including the camera wearer. Our final method obtains 61.1% DER on the test set of Ego4D, which significantly outperforms all the baselines as well as last year's winner. Our submission achieved 1st place in the Ego4D Challenge 2023. We additionally demonstrate that applying the off-the-shelf speech recognition system to the diarized speech segments by STHG produces a competitive performance on the Speech Transcription task of this challenge.

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Intel Labs at Ego4D Challenge 2022: A Better Baseline for Audio-Visual Diarization

This report describes our approach for the Audio-Visual Diarization (AVD) task of the Ego4D Challenge 2022. Specifically, we present multiple technical improvements over the official baselines. First, we improve the detection performance of the camera wearer's voice activity by modifying the training scheme of its model. Second, we discover that an off-the-shelf voice activity detection model can effectively remove false positives when it is applied solely to the camera wearer's voice activities. Lastly, we show that better active speaker detection leads to a better AVD outcome. Our final method obtains 65.9% DER on the test set of Ego4D, which significantly outperforms all the baselines. Our submission achieved 1st place in the Ego4D Challenge 2022.

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Unbiased Scene Graph Generation in Videos

The task of dynamic scene graph generation (SGG) from videos is complicated and challenging due to the inherent dynamics of a scene, temporal fluctuation of model predictions, and the long-tailed distribution of the visual relationships in addition to the already existing challenges in image-based SGG. Existing methods for dynamic SGG have primarily focused on capturing spatio-temporal context using complex architectures without addressing the challenges mentioned above, especially the long-tailed distribution of relationships. This often leads to the generation of biased scene graphs. To address these challenges, we introduce a new framework called TEMPURA: TEmporal consistency and Memory Prototype guided UnceRtainty Attenuation for unbiased dynamic SGG. TEMPURA employs object-level temporal consistencies via transformer-based sequence modeling, learns to synthesize unbiased relationship representations using memory-guided training, and attenuates the predictive uncertainty of visual relations using a Gaussian Mixture Model (GMM). Extensive experiments demonstrate that our method achieves significant (up to 10% in some cases) performance gain over existing methods highlighting its superiority in generating more unbiased scene graphs.

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SViTT: Temporal Learning of Sparse Video-Text Transformers

Do video-text transformers learn to model temporal relationships across frames? Despite their immense capacity and the abundance of multimodal training data, recent work has revealed the strong tendency of video-text models towards frame-based spatial representations, while temporal reasoning remains largely unsolved. In this work, we identify several key challenges in temporal learning of video-text transformers: the spatiotemporal trade-off from limited network size; the curse of dimensionality for multi-frame modeling; and the diminishing returns of semantic information by extending clip length. Guided by these findings, we propose SViTT, a sparse video-text architecture that performs multi-frame reasoning with significantly lower cost than naive transformers with dense attention. Analogous to graph-based networks, SViTT employs two forms of sparsity: edge sparsity that limits the query-key communications between tokens in self-attention, and node sparsity that discards uninformative visual tokens. Trained with a curriculum which increases model sparsity with the clip length, SViTT outperforms dense transformer baselines on multiple video-text retrieval and question answering benchmarks, with a fraction of computational cost. Project page: http://svcl.ucsd.edu/projects/svitt.

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Learning Long-Term Spatial-Temporal Graphs for Active Speaker Detection

Active speaker detection (ASD) in videos with multiple speakers is a challenging task as it requires learning effective audiovisual features and spatial-temporal correlations over long temporal windows. In this paper, we present SPELL, a novel spatial-temporal graph learning framework that can solve complex tasks such as ASD. To this end, each person in a video frame is first encoded in a unique node for that frame. Nodes corresponding to a single person across frames are connected to encode their temporal dynamics. Nodes within a frame are also connected to encode inter-person relationships. Thus, SPELL reduces ASD to a node classification task. Importantly, SPELL is able to reason over long temporal contexts for all nodes without relying on computationally expensive fully connected graph neural networks. Through extensive experiments on the AVA-ActiveSpeaker dataset, we demonstrate that learning graph-based representations can significantly improve the active speaker detection performance owing to its explicit spatial and temporal structure. SPELL outperforms all previous state-of-the-art approaches while requiring significantly lower memory and computational resources. Our code is publicly available at https://github.com/SRA2/SPELL

cs.CV↗

Learning Spatial-Temporal Graphs for Active Speaker Detection

We address the problem of active speaker detection through a new framework, called SPELL, that learns long-range multimodal graphs to encode the inter-modal relationship between audio and visual data. We cast active speaker detection as a node classification task that is aware of longer-term dependencies. We first construct a graph from a video so that each node corresponds to one person. Nodes representing the same identity share edges between them within a defined temporal window. Nodes within the same video frame are also connected to encode inter-person interactions. Through extensive experiments on the Ava-ActiveSpeaker dataset, we demonstrate that learning graph-based representation, owing to its explicit spatial and temporal structure, significantly improves the overall performance. SPELL outperforms several relevant baselines and performs at par with state of the art models while requiring an order of magnitude lower computation cost.

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Integrating Human Gaze into Attention for Egocentric Activity Recognition

It is well known that human gaze carries significant information about visual attention. However, there are three main difficulties in incorporating the gaze data in an attention mechanism of deep neural networks: 1) the gaze fixation points are likely to have measurement errors due to blinking and rapid eye movements; 2) it is unclear when and how much the gaze data is correlated with visual attention; and 3) gaze data is not always available in many real-world situations. In this work, we introduce an effective probabilistic approach to integrate human gaze into spatiotemporal attention for egocentric activity recognition. Specifically, we represent the locations of gaze fixation points as structured discrete latent variables to model their uncertainties. In addition, we model the distribution of gaze fixations using a variational method. The gaze distribution is learned during the training process so that the ground-truth annotations of gaze locations are no longer needed in testing situations since they are predicted from the learned gaze distribution. The predicted gaze locations are used to provide informative attentional cues to improve the recognition performance. Our method outperforms all the previous state-of-the-art approaches on EGTEA, which is a large-scale dataset for egocentric activity recognition provided with gaze measurements. We also perform an ablation study and qualitative analysis to demonstrate that our attention mechanism is effective.

cs.CV↗

Adversarial Background-Aware Loss for Weakly-supervised Temporal Activity Localization

Temporally localizing activities within untrimmed videos has been extensively studied in recent years. Despite recent advances, existing methods for weakly-supervised temporal activity localization struggle to recognize when an activity is not occurring. To address this issue, we propose a novel method named A2CL-PT. Two triplets of the feature space are considered in our approach: one triplet is used to learn discriminative features for each activity class, and the other one is used to distinguish the features where no activity occurs (i.e. background features) from activity-related features for each video. To further improve the performance, we build our network using two parallel branches which operate in an adversarial way: the first branch localizes the most salient activities of a video and the second one finds other supplementary activities from non-localized parts of the video. Extensive experiments performed on THUMOS14 and ActivityNet datasets demonstrate that our proposed method is effective. Specifically, the average mAP of IoU thresholds from 0.1 to 0.9 on the THUMOS14 dataset is significantly improved from 27.9% to 30.0%.

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TASED-Net: Temporally-Aggregating Spatial Encoder-Decoder Network for Video Saliency Detection

TASED-Net is a 3D fully-convolutional network architecture for video saliency detection. It consists of two building blocks: first, the encoder network extracts low-resolution spatiotemporal features from an input clip of several consecutive frames, and then the following prediction network decodes the encoded features spatially while aggregating all the temporal information. As a result, a single prediction map is produced from an input clip of multiple frames. Frame-wise saliency maps can be predicted by applying TASED-Net in a sliding-window fashion to a video. The proposed approach assumes that the saliency map of any frame can be predicted by considering a limited number of past frames. The results of our extensive experiments on video saliency detection validate this assumption and demonstrate that our fully-convolutional model with temporal aggregation method is effective. TASED-Net significantly outperforms previous state-of-the-art approaches on all three major large-scale datasets of video saliency detection: DHF1K, Hollywood2, and UCFSports. After analyzing the results qualitatively, we observe that our model is especially better at attending to salient moving objects.

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Hierarchical Novelty Detection for Visual Object Recognition

Deep neural networks have achieved impressive success in large-scale visual object recognition tasks with a predefined set of classes. However, recognizing objects of novel classes unseen during training still remains challenging. The problem of detecting such novel classes has been addressed in the literature, but most prior works have focused on providing simple binary or regressive decisions, e.g., the output would be "known," "novel," or corresponding confidence intervals. In this paper, we study more informative novelty detection schemes based on a hierarchical classification framework. For an object of a novel class, we aim for finding its closest super class in the hierarchical taxonomy of known classes. To this end, we propose two different approaches termed top-down and flatten methods, and their combination as well. The essential ingredients of our methods are confidence-calibrated classifiers, data relabeling, and the leave-one-out strategy for modeling novel classes under the hierarchical taxonomy. Furthermore, our method can generate a hierarchical embedding that leads to improved generalized zero-shot learning performance in combination with other commonly-used semantic embeddings.

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