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Kyoung Whan Choe

Publications and source records attributed to Kyoung Whan Choe.

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BenchShield: Formal Model-Backed Instrumentation for Reward Integrity in LLM-Agent Evaluation Infrastructure

LM-agent benchmarks increasingly function as interactive evaluation infrastructure. Agents observe state, call tools, modify workspaces, submit artifacts, and receive rewards from outcome procedures. This interactivity makes evaluations vulnerable to reward hacking: an agent improves its measured score by exploiting the reward-relevant trajectory instead of solving the intended task. Existing defenses rely largely on task-specific patches, prompt instructions, or post-hoc detectors. They do not provide reusable evidence that a concrete run remained within its intended evaluation boundary. This paper presents BenchShield, a model-backed instrumentation layer for reward integrity in LLM-agent evaluation. BenchShield grounds detection in a finite lifecycle model of an evaluation's reward-relevant events. Within the benchmark infrastructure, two complementary analyses operate over this model. A static, phase-aware taint analysis exposes reward-hacking paths before a run. Its runtime counterpart uses infrastructure-side evidence to attribute concrete agent use and emit evidence-backed claims. We construct BenchShield Trajectories, a human-labeled corpus of 456 adjudicated trajectories from more than 31,000 public agent runs across three benchmarks. Compared with an agentic hackability scanner baseline on the same tasks and model, BenchShield improves full-chain recall from 23-94% to 77-100%, same-vector coverage from 16-56% to 43-78%, and reduces per-task cost by up to 65%. Its runtime analysis achieves 96% accuracy in detecting reward hacking from infrastructure-side evidence.

cs.CR

SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks

Agent Skills are structured packages of procedural knowledge that augment large language model (LLM) agents at inference time. Despite rapid adoption, there is no standard way to measure whether they actually help. We present SkillsBench, a benchmark whose current inventory contains 87 tasks across 8 domains paired with curated Skills and deterministic verifiers. Our latest aggregate evaluation runs the 87-task benchmark under matched no-Skills and curated-Skills conditions for 18 model-harness configurations. Curated Skills raise the average pass rate from 33.9% to 50.5% (+16.6 percentage points; 25.5% normalized gain), with configuration-level gains ranging from +4.1 to +25.7 pp. Focused Skills with at most three modules outperform larger or exhaustive bundles, and smaller models with Skills can match larger models without them. SkillsBench establishes paired evaluation as the foundation for rigorous measurement of Skill efficacy on agentic, expertise-heavy work.

cs.AI

ClawsBench: Evaluating Capability and Safety of LLM Productivity Agents in Simulated Workspaces

Large language model (LLM) agents are increasingly deployed to automate productivity tasks (e.g., email, scheduling, document management), but evaluating them on live services is risky due to potentially irreversible changes. Existing benchmarks rely on simplified environments and fail to capture realistic, stateful, multi-service workflows. We introduce ClawsBench, a benchmark for evaluating and improving LLM agents in realistic productivity settings. It includes five high-fidelity mock services (Gmail, Slack, Google Calendar, Google Docs, Google Drive) with full state management and deterministic snapshot/restore, along with 44 structured tasks covering single-service, cross-service, and safety-critical scenarios. We decompose agent scaffolding into two independent levers (domain skills that inject API knowledge via progressive disclosure, and a meta prompt that coordinates behavior across services) and vary both to measure their separate and combined effects. Experiments across 6 models, 4 agent harnesses, and 33 conditions show that with full scaffolding, agents achieve task success rates of 39-64% but exhibit unsafe action rates of 7-33%. On OpenClaw, the top five models fall within a 10 percentage-point band on task success (53-63%), with unsafe action rates from 7% to 23% and no consistent ordering between the two metrics. We identify eight recurring patterns of unsafe behavior, including multi-step sandbox escalation and silent contract modification. We release the trajectories and future dataset at https://clawsbench.com.

cs.AI

Results of the NeurIPS 2023 Neural MMO Competition on Multi-task Reinforcement Learning

We present the results of the NeurIPS 2023 Neural MMO Competition, which attracted over 200 participants and submissions. Participants trained goal-conditional policies that generalize to tasks, maps, and opponents never seen during training. The top solution achieved a score 4x higher than our baseline within 8 hours of training on a single 4090 GPU. We open-source everything relating to Neural MMO and the competition under the MIT license, including the policy weights and training code for our baseline and for the top submissions.

cs.LG

Massively Multiagent Minigames for Training Generalist Agents

We present Meta MMO, a collection of many-agent minigames for use as a reinforcement learning benchmark. Meta MMO is built on top of Neural MMO, a massively multiagent environment that has been the subject of two previous NeurIPS competitions. Our work expands Neural MMO with several computationally efficient minigames. We explore generalization across Meta MMO by learning to play several minigames with a single set of weights. We release the environment, baselines, and training code under the MIT license. We hope that Meta MMO will spur additional progress on Neural MMO and, more generally, will serve as a useful benchmark for many-agent generalization.

cs.AI

Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning

Neural MMO 2.0 is a massively multi-agent environment for reinforcement learning research. The key feature of this new version is a flexible task system that allows users to define a broad range of objectives and reward signals. We challenge researchers to train agents capable of generalizing to tasks, maps, and opponents never seen during training. Neural MMO features procedurally generated maps with 128 agents in the standard setting and support for up to. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance and compatibility with CleanRL. We release the platform as free and open-source software with comprehensive documentation available at neuralmmo.github.io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023.

cs.AI