Searcharxiv⌕ Search

arXiv subjects

Kyrre Glette

Publications and source records attributed to Kyrre Glette.

At least 37 records · Page 2Linked to original sources

Co-optimising Robot Morphology and Controller in a Simulated Open-Ended Environment

Designing robots by hand can be costly and time consuming, especially if the robots have to be created with novel materials, or be robust to internal or external changes. In order to create robots automatically, without the need for human intervention, it is necessary to optimise both the behaviour and the body design of the robot. However, when co-optimising the morphology and controller of a locomoting agent the morphology tends to converge prematurely, reaching a local optimum. Approaches such as explicit protection of morphological innovation have been used to reduce this problem, but it might also be possible to increase exploration of morphologies using a more indirect approach. We explore how changing the environment, where the agent locomotes, affects the convergence of morphologies. The agents' morphologies and controllers are co-optimised, while the environments the agents locomote in are evolved open-endedly with the Paired Open-Ended Trailblazer (POET). We compare the diversity, fitness and robustness of agents evolving in environments generated by POET to agents evolved in handcrafted curricula of environments. Our agents each contain of a population of individuals being evolved with a genetic algorithm. This population is called the agent-population. We show that agent-populations evolving in open-endedly evolving environments exhibit larger morphological diversity than agent-populations evolving in hand crafted curricula of environments. POET proved capable of creating a curriculum of environments which encouraged both diversity and quality in the populations. This suggests that POET may be capable of reducing premature convergence in co-optimisation of morphology and controllers.

cs.NE↗

A Transferable Adaptive Domain Adversarial Neural Network for Virtual Reality Augmented EMG-Based Gesture Recognition

Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between offline and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly (p<0.05) outperforms using fine-tuning as the recalibration technique.

cs.LG↗

MAP-Elites enables Powerful Stepping Stones and Diversity for Modular Robotics

In modular robotics, modules can be reconfigured to change the morphology of the robot, making it able to adapt for specific tasks. However, optimizing both the body and control is a difficult challenge due to the intricate relationship between fine-tuning control and morphological changes that can invalidate such optimizations. To solve this challenge we compare three different Evolutionary Algorithms on their capacity to optimize morphologies in modular robotics. We compare two objective-based search algorithms, with MAP-Elites. To understand the benefit of diversity we transition the evolved populations into two difficult environments to see if diversity can have an impact on solving complex environments. In addition, we analyse the genealogical ancestry to shed light on the notion of stepping stones as key to enable high performance. The results show that MAP-Elites is capable of evolving the highest performing solutions in addition to generating the largest morphological diversity. For the transition between environments the results show that MAP-Elites is better at regaining performance by promoting morphological diversity. With the analysis of genealogical ancestry we show that MAP-Elites produces more diverse and higher performing stepping stones than the other objective-based search algorithms. Transitioning the populations to more difficult environments show the utility of morphological diversity, while the analysis of stepping stones show a strong correlation between diversity of ancestry and maximum performance on the locomotion task. The paper shows the advantage of promoting diversity for solving a locomotion task in different environments for modular robotics. By showing that the quality and diversity of stepping stones in Evolutionary Algorithms is an important factor for overall performance we have opened up a new area of analysis and results.

cs.RO↗

Environmental Adaptation of Robot Morphology and Control through Real-world Evolution

Robots operating in the real world will experience a range of different environments and tasks. It is essential for the robot to have the ability to adapt to its surroundings to work efficiently in changing conditions. Evolutionary robotics aims to solve this by optimizing both the control and body (morphology) of a robot, allowing adaptation to internal, as well as external factors. Most work in this field has been done in physics simulators, which are relatively simple and not able to replicate the richness of interactions found in the real world. Solutions that rely on the complex interplay between control, body, and environment are therefore rarely found. In this paper, we rely solely on real-world evaluations and apply evolutionary search to yield combinations of morphology and control for our mechanically self-reconfiguring quadruped robot. We evolve solutions on two distinct physical surfaces and analyze the results in terms of both control and morphology. We then transition to two previously unseen surfaces to demonstrate the generality of our method. We find that the evolutionary search finds high-performing and diverse morphology-controller configurations by adapting both control and body to the different properties of the physical environments. We additionally find that morphology and control vary with statistical significance between the environments. Moreover, we observe that our method allows for morphology and control parameters to transfer to previously-unseen terrains, demonstrating the generality of our approach.

cs.RO↗

Unsupervised Domain Adversarial Self-Calibration for Electromyographic-based Gesture Recognition

Surface electromyography (sEMG) provides an intuitive and non-invasive interface from which to control machines. However, preserving the myoelectric control system's performance over multiple days is challenging, due to the transient nature of the signals obtained with this recording technique. In practice, if the system is to remain usable, a time-consuming and periodic recalibration is necessary. In the case where the sEMG interface is employed every few days, the user might need to do this recalibration before every use. Thus, severely limiting the practicality of such a control method. Consequently, this paper proposes tackling the especially challenging task of unsupervised adaptation of sEMG signals, when multiple days have elapsed between each recording, by introducing Self-Calibrating Asynchronous Domain Adversarial Neural Network (SCADANN). SCADANN is compared with two state-of-the-art self-calibrating algorithms developed specifically for deep learning within the context of EMG-based gesture recognition and three state-of-the-art domain adversarial algorithms. The comparison is made both on an offline and a dynamic dataset (20 participants per dataset), using two different deep network architectures with two different input modalities (temporal-spatial descriptors and spectrograms). Overall, SCADANN is shown to substantially and systematically improves classification performances over no recalibration and obtains the highest average accuracy for all tested cases across all methods.

cs.HC↗

Quality and Diversity in Evolutionary Modular Robotics

In Evolutionary Robotics a population of solutions is evolved to optimize robots that solve a given task. However, in traditional Evolutionary Algorithms, the population of solutions tends to converge to local optima when the problem is complex or the search space is large, a problem known as premature convergence. Quality Diversity algorithms try to overcome premature convergence by introducing additional measures that reward solutions for being different while not necessarily performing better. In this paper we compare a single objective Evolutionary Algorithm with two diversity promoting search algorithms; a Multi-Objective Evolutionary Algorithm and MAP-Elites a Quality Diversity algorithm, for the difficult problem of evolving control and morphology in modular robotics. We compare their ability to produce high performing solutions, in addition to analyze the evolved morphological diversity. The results show that all three search algorithms are capable of evolving high performing individuals. However, the Quality Diversity algorithm is better adept at filling all niches with high-performing solutions. This confirms that Quality Diversity algorithms are well suited for evolving modular robots and can be an important means of generating repertoires of high performing solutions that can be exploited both at design- and runtime.

cs.RO↗

A Framework for Automatic Behavior Generation in Multi-Function Swarms

Multi-function swarms are swarms that solve multiple tasks at once. For example, a quadcopter swarm could be tasked with exploring an area of interest while simultaneously functioning as ad-hoc relays. With this type of multi-function comes the challenge of handling potentially conflicting requirements simultaneously. Using the Quality-Diversity algorithm MAP-elites in combination with a suitable controller structure, a framework for automatic behavior generation in multi-function swarms is proposed. The framework is tested on a scenario with three simultaneous tasks: exploration, communication network creation and geolocation of RF emitters. A repertoire is evolved, consisting of a wide range of controllers, or behavior primitives, with different characteristics and trade-offs in the different tasks. This repertoire would enable the swarm to transition between behavior trade-offs online, according to the situational requirements. Furthermore, the effect of noise on the behavior characteristics in MAP-elites is investigated. A moderate number of re-evaluations is found to increase the robustness while keeping the computational requirements relatively low. A few selected controllers are examined, and the dynamics of transitioning between these controllers are explored. Finally, the study develops a methodology for analyzing the makeup of the resulting controllers. This is done through a parameter variation study where the importance of individual inputs to the swarm controllers is assessed and analyzed.

cs.MA↗

Real World Morphological Evolution is Feasible

Evolutionary algorithms offer great promise for the automatic design of robot bodies, tailoring them to specific environments or tasks. Most research is done on simplified models or virtual robots in physics simulators, which do not capture the natural noise and richness of the real world. Very few of these virtual robots are built as physical robots, and the few that are will rarely be further improved in the actual environment they operate in, limiting the effectiveness of the automatic design process. We utilize our shape-shifting quadruped robot, which allows us to optimize the design in its real-world environment. The robot is able to change the length of its legs during operation, and is robust enough for complex experiments and tasks. We have co-evolved control and morphology in several different scenarios, and have seen that the algorithm is able to exploit the dynamic morphology solely through real-world experiments.

cs.RO↗

On Restricting Real-Valued Genotypes in Evolutionary Algorithms

Real-valued genotypes together with the variation operators, mutation and crossover, constitute some of the fundamental building blocks of Evolutionary Algorithms. Real-valued genotypes are utilized in a broad range of contexts, from weights in Artificial Neural Networks to parameters in robot control systems. Shared between most uses of real-valued genomes is the need for limiting the range of individual parameters to allowable bounds. In this paper we will illustrate the challenge of limiting the parameters of real-valued genomes and analyse the most promising method to properly limit these values. We utilize both empirical as well as benchmark examples to demonstrate the utility of the proposed method and through a literature review show how the insight of this paper could impact other research within the field. The proposed method requires minimal intervention from Evolutionary Algorithm practitioners and behaves well under repeated application of variation operators, leading to better theoretical properties as well as significant differences in well-known benchmarks.

cs.NE↗

Self-Modifying Morphology Experiments with DyRET: Dynamic Robot for Embodied Testing

If robots are to become ubiquitous, they will need to be able to adapt to complex and dynamic environments. Robots that can adapt their bodies while deployed might be flexible and robust enough to meet this challenge. Previous work on dynamic robot morphology has focused on simulation, combining simple modules, or switching between locomotion modes. Here, we present an alternative approach: a self-reconfigurable morphology that allows a single four-legged robot to actively adapt the length of its legs to different environments. We report the design of our robot, as well as the results of a study that verifies the performance impact of self-reconfiguration. This study compares three different control and morphology pairs under different levels of servo supply voltage in the lab. We also performed preliminary tests in different uncontrolled outdoor environments to see if changes to the external environment supports our findings in the lab. Our results show better performance with an adaptable body, lending evidence to the value of self-reconfiguration for quadruped robots.

cs.RO↗

Lessons Learned from Real-World Experiments with DyRET: the Dynamic Robot for Embodied Testing

Robots are used in more and more complex environments, and are expected to be able to adapt to changes and unknown situations. The easiest and quickest way to adapt is to change the control system of the robot, but for increasingly complex environments one should also change the body of the robot -- its morphology -- to better fit the task at hand. The theory of Embodied Cognition states that control is not the only source of cognition, and the body, environment, interaction between these and the mind all contribute as cognitive resources. Taking advantage of these concepts could lead to improved adaptivity, robustness, and versatility, however, executing these concepts on real-world robots puts additional requirements on the hardware and has several challenges when compared to learning just control. In contrast to the majority of work in Evolutionary Robotics, Eiben argues for real-world experiments in his `Grand Challenges for Evolutionary Robotics'. This requires robust hardware platforms that are capable of repeated experiments which should at the same time be flexible when unforeseen demands arise. In this paper, we introduce our unique robot platform with self-adaptive morphology. We discuss the challenges we have faced when designing it, and the lessons learned from real-world testing and learning.

cs.RO↗

Evolved embodied phase coordination enables robust quadruped robot locomotion

Overcoming robotics challenges in the real world requires resilient control systems capable of handling a multitude of environments and unforeseen events. Evolutionary optimization using simulations is a promising way to automatically design such control systems, however, if the disparity between simulation and the real world becomes too large, the optimization process may result in dysfunctional real-world behaviors. In this paper, we address this challenge by considering embodied phase coordination in the evolutionary optimization of a quadruped robot controller based on central pattern generators. With this method, leg phases, and indirectly also inter-leg coordination, are influenced by sensor feedback.By comparing two very similar control systems we gain insight into how the sensory feedback approach affects the evolved parameters of the control system, and how the performances differs in simulation, in transferal to the real world, and to different real-world environments. We show that evolution enables the design of a control system with embodied phase coordination which is more complex than previously seen approaches, and that this system is capable of controlling a real-world multi-jointed quadruped robot.The approach reduces the performance discrepancy between simulation and the real world, and displays robustness towards new environments.

cs.RO↗

Two-Stage Transfer Learning for Heterogeneous Robot Detection and 3D Joint Position Estimation in a 2D Camera Image using CNN

Collaborative robots are becoming more common on factory floors as well as regular environments, however, their safety still is not a fully solved issue. Collision detection does not always perform as expected and collision avoidance is still an active research area. Collision avoidance works well for fixed robot-camera setups, however, if they are shifted around, Eye-to-Hand calibration becomes invalid making it difficult to accurately run many of the existing collision avoidance algorithms. We approach the problem by presenting a stand-alone system capable of detecting the robot and estimating its position, including individual joints, by using a simple 2D colour image as an input, where no Eye-to-Hand calibration is needed. As an extension of previous work, a two-stage transfer learning approach is used to re-train a multi-objective convolutional neural network (CNN) to allow it to be used with heterogeneous robot arms. Our method is capable of detecting the robot in real-time and new robot types can be added by having significantly smaller training datasets compared to the requirements of a fully trained network. We present data collection approach, the structure of the multi-objective CNN, the two-stage transfer learning training and test results by using real robots from Universal Robots, Kuka, and Franka Emika. Eventually, we analyse possible application areas of our method together with the possible improvements.

cs.RO↗

Evolving Robots on Easy Mode: Towards a Variable Complexity Controller for Quadrupeds

The complexity of a legged robot's environment or task can inform how specialised its gait must be to ensure success. Evolving specialised robotic gaits demands many evaluations - acceptable for computer simulations, but not for physical robots. For some tasks, a more general gait, with lower optimization costs, could be satisfactory. In this paper, we introduce a new type of gait controller where complexity can be set by a single parameter, using a dynamic genotype-phenotype mapping. Low controller complexity leads to conservative gaits, while higher complexity allows more sophistication and high performance for demanding tasks, at the cost of optimization effort. We investigate the new controller on a virtual robot in simulations and do preliminary testing on a real-world robot. We show that having variable complexity allows us to adapt to different optimization budgets. With a high evaluation budget in simulation, a complex controller performs best. Moreover, real-world evolution with a limited evaluation budget indicates that a lower gait complexity is preferable for a relatively simple environment.

cs.RO↗

Deep Learning for Electromyographic Hand Gesture Signal Classification Using Transfer Learning

In recent years, deep learning algorithms have become increasingly more prominent for their unparalleled ability to automatically learn discriminant features from large amounts of data. However, within the field of electromyography-based gesture recognition, deep learning algorithms are seldom employed as they require an unreasonable amount of effort from a single person, to generate tens of thousands of examples. This work's hypothesis is that general, informative features can be learned from the large amounts of data generated by aggregating the signals of multiple users, thus reducing the recording burden while enhancing gesture recognition. Consequently, this paper proposes applying transfer learning on aggregated data from multiple users, while leveraging the capacity of deep learning algorithms to learn discriminant features from large datasets. Two datasets comprised of 19 and 17 able-bodied participants respectively (the first one is employed for pre-training) were recorded for this work, using the Myo Armband. A third Myo Armband dataset was taken from the NinaPro database and is comprised of 10 able-bodied participants. Three different deep learning networks employing three different modalities as input (raw EMG, Spectrograms and Continuous Wavelet Transform (CWT)) are tested on the second and third dataset. The proposed transfer learning scheme is shown to systematically and significantly enhance the performance for all three networks on the two datasets, achieving an offline accuracy of 98.31% for 7 gestures over 17 participants for the CWT-based ConvNet and 68.98% for 18 gestures over 10 participants for the raw EMG-based ConvNet. Finally, a use-case study employing eight able-bodied participants suggests that real-time feedback allows users to adapt their muscle activation strategy which reduces the degradation in accuracy normally experienced over time.

cs.LG↗

Transfer Learning for Unseen Robot Detection and Joint Estimation on a Multi-Objective Convolutional Neural Network

A significant problem of using deep learning techniques is the limited amount of data available for training. There are some datasets available for the popular problems like item recognition and classification or self-driving cars, however, it is very limited for the industrial robotics field. In previous work, we have trained a multi-objective Convolutional Neural Network (CNN) to identify the robot body in the image and estimate 3D positions of the joints by using just a 2D image, but it was limited to a range of robots produced by Universal Robots (UR). In this work, we extend our method to work with a new robot arm - Kuka LBR iiwa, which has a significantly different appearance and an additional joint. However, instead of collecting large datasets once again, we collect a number of smaller datasets containing a few hundred frames each and use transfer learning techniques on the CNN trained on UR robots to adapt it to a new robot having different shapes and visual features. We have proven that transfer learning is not only applicable in this field, but it requires smaller well-prepared training datasets, trains significantly faster and reaches similar accuracy compared to the original method, even improving it on some aspects.

cs.RO↗

Multi-objective Analysis of MAP-Elites Performance

In certain complex optimization tasks, it becomes necessary to use multiple measures to characterize the performance of different algorithms. This paper presents a method that combines ordinal effect sizes with Pareto dominance to analyze such cases. Since the method is ordinal, it can also generalize across different optimization tasks even when the performance measurements are differently scaled. Through a case study, we show that this method can discover and quantify relations that would be difficult to deduce using a conventional measure-by-measure analysis. This case study applies the method to the evolution of robot controller repertoires using the MAP-Elites algorithm. Here, we analyze the search performance across a large set of parametrizations; varying mutation size and operator type, as well as map resolution, across four different robot morphologies. We show that the average magnitude of mutations has a bigger effect on outcomes than their precise distributions.

cs.NE↗

Robot Localisation and 3D Position Estimation Using a Free-Moving Camera and Cascaded Convolutional Neural Networks

Many works in collaborative robotics and human-robot interaction focuses on identifying and predicting human behaviour while considering the information about the robot itself as given. This can be the case when sensors and the robot are calibrated in relation to each other and often the reconfiguration of the system is not possible, or extra manual work is required. We present a deep learning based approach to remove the constraint of having the need for the robot and the vision sensor to be fixed and calibrated in relation to each other. The system learns the visual cues of the robot body and is able to localise it, as well as estimate the position of robot joints in 3D space by just using a 2D color image. The method uses a cascaded convolutional neural network, and we present the structure of the network, describe our own collected dataset, explain the network training and achieved results. A fully trained system shows promising results in providing an accurate mask of where the robot is located and a good estimate of its joints positions in 3D. The accuracy is not good enough for visual servoing applications yet, however, it can be sufficient for general safety and some collaborative tasks not requiring very high precision. The main benefit of our method is the possibility of the vision sensor to move freely. This allows it to be mounted on moving objects, for example, a body of the person or a mobile robot working in the same environment as the robots are operating in.

cs.RO↗