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Ladislau Bölöni

Publications and source records attributed to Ladislau Bölöni.

At least 19 recordsLinked to original sources

Behavior Cloning for Active Perception with Low-Resolution Egocentric Vision

We investigate whether behavior cloning is sufficient to produce active perception in a structured object-finding task. A low-cost robot arm equipped with a wrist-mounted egocentric RGB camera must reposition to center a partially visible plant before triggering a grasp signal, requiring actions that improve future observations. The model predicts joint commands directly from low-resolution RGB images under closed-loop control. We show that low-resolution egocentric vision is sufficient for reliable task completion and that predicting relative joint deltas substantially outperforms absolute joint position prediction in our setting. These results demonstrate that visually grounded active perception can emerge from behavior cloning in a reproducible setting.

cs.RO↗

Latent Representations for Visual Proprioception in Inexpensive Robots

Robotic manipulation requires explicit or implicit knowledge of the robot's joint positions. Precise proprioception is standard in high-quality industrial robots but is often unavailable in inexpensive robots operating in unstructured environments. In this paper, we ask: to what extent can a fast, single-pass regression architecture perform visual proprioception from a single external camera image, available even in the simplest manipulation settings? We explore several latent representations, including CNNs, VAEs, ViTs, and bags of uncalibrated fiducial markers, using fine-tuning techniques adapted to the limited data available. We evaluate the achievable accuracy through experiments on an inexpensive 6-DoF robot.

cs.RO↗

Bounomodes: the grazing ox algorithm for exploration of clustered anomalies

A common class of algorithms for informative path planning (IPP) follows boustrophedon ("as the ox turns") patterns, which aim to achieve uniform area coverage. However, IPP is often applied in scenarios where anomalies, such as plant diseases, pollution, or hurricane damage, appear in clusters. In such cases, prioritizing the exploration of anomalous regions over uniform coverage is beneficial. This work introduces a class of algorithms referred to as bounomōdes ("as the ox grazes"), which alternates between uniform boustrophedon sampling and targeted exploration of detected anomaly clusters. While uniform sampling can be designed using geometric principles, close exploration of clusters depends on the spatial distribution of anomalies and must be learned. In our implementation, the close exploration behavior is learned using deep reinforcement learning algorithms. Experimental evaluations demonstrate that the proposed approach outperforms several established baselines.

cs.RO↗

Towards Generalizable Generic Harmful Speech Datasets for Implicit Hate Speech Detection

Implicit hate speech has recently emerged as a critical challenge for social media platforms. While much of the research has traditionally focused on harmful speech in general, the need for generalizable techniques to detect veiled and subtle forms of hate has become increasingly pressing. Based on lexicon analysis, we hypothesize that implicit hate speech is already present in publicly available harmful speech datasets but may not have been explicitly recognized or labeled by annotators. Additionally, crowdsourced datasets are prone to mislabeling due to the complexity of the task and often influenced by annotators' subjective interpretations. In this paper, we propose an approach to address the detection of implicit hate speech and enhance generalizability across diverse datasets by leveraging existing harmful speech datasets. Our method comprises three key components: influential sample identification, reannotation, and augmentation using Llama-3 70B and GPT-4o. Experimental results demonstrate the effectiveness of our approach in improving implicit hate detection, achieving a +12.9-point F1 score improvement compared to the baseline.

cs.CL↗

THOS: A Benchmark Dataset for Targeted Hate and Offensive Speech

Detecting harmful content on social media, such as Twitter, is made difficult by the fact that the seemingly simple yes/no classification conceals a significant amount of complexity. Unfortunately, while several datasets have been collected for training classifiers in hate and offensive speech, there is a scarcity of datasets labeled with a finer granularity of target classes and specific targets. In this paper, we introduce THOS, a dataset of 8.3k tweets manually labeled with fine-grained annotations about the target of the message. We demonstrate that this dataset makes it feasible to train classifiers, based on Large Language Models, to perform classification at this level of granularity.

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Waterberry Farms: A Novel Benchmark For Informative Path Planning

Recent developments in robotic and sensor hardware make data collection with mobile robots (ground or aerial) feasible and affordable to a wide population of users. The newly emergent applications, such as precision agriculture, weather damage assessment, or personal home security often do not satisfy the simplifying assumptions made by previous research: the explored areas have complex shapes and obstacles, multiple phenomena need to be sensed and estimated simultaneously and the measured quantities might change during observations. The future progress of path planning and estimation algorithms requires a new generation of benchmarks that provide representative environments and scoring methods that capture the demands of these applications. This paper describes the Waterberry Farms benchmark (WBF) that models a precision agriculture application at a Florida farm growing multiple crop types. The benchmark captures the dynamic nature of the spread of plant diseases and variations of soil humidity while the scoring system measures the performance of a given combination of a movement policy and an information model estimator. By benchmarking several examples of representative path planning and estimator algorithms, we demonstrate WBF's ability to provide insight into their properties and quantify future progress.

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Preventing Value Function Collapse in Ensemble {Q}-Learning by Maximizing Representation Diversity

The classic DQN algorithm is limited by the overestimation bias of the learned Q-function. Subsequent algorithms have proposed techniques to reduce this problem, without fully eliminating it. Recently, the Maxmin and Ensemble Q-learning algorithms have used different estimates provided by the ensembles of learners to reduce the overestimation bias. Unfortunately, these learners can converge to the same point in the parametric or representation space, falling back to the classic single neural network DQN. In this paper, we describe a regularization technique to maximize ensemble diversity in these algorithms. We propose and compare five regularization functions inspired from economics theory and consensus optimization. We show that the regularized approach significantly outperforms the Maxmin and Ensemble Q-learning algorithms as well as non-ensemble baselines.

cs.LG↗

Predicting infections in the Covid-19 pandemic -- lessons learned

Throughout the Covid-19 pandemic, a significant amount of effort had been put into developing techniques that predict the number of infections under various assumptions about the public policy and non-pharmaceutical interventions. While both the available data and the sophistication of the AI models and available computing power exceed what was available in previous years, the overall success of prediction approaches was very limited. In this paper, we start from prediction algorithms proposed for XPrize Pandemic Response Challenge and consider several directions that might allow their improvement. Then, we investigate their performance over medium-term predictions extending over several months. We find that augmenting the algorithms with additional information about the culture of the modeled region, incorporating traditional compartmental models and up-to-date deep learning architectures can improve the performance for short term predictions, the accuracy of medium-term predictions is still very low and a significant amount of future research is needed to make such models a reliable component of a public policy toolbox.

cs.CY↗

Privacy-Preserving Learning of Human Activity Predictors in Smart Environments

The daily activities performed by a disabled or elderly person can be monitored by a smart environment, and the acquired data can be used to learn a predictive model of user behavior. To speed up the learning, several researchers designed collaborative learning systems that use data from multiple users. However, disclosing the daily activities of an elderly or disabled user raises privacy concerns. In this paper, we use state-of-the-art deep neural network-based techniques to learn predictive human activity models in the local, centralized, and federated learning settings. A novel aspect of our work is that we carefully track the temporal evolution of the data available to the learner and the data shared by the user. In contrast to previous work where users shared all their data with the centralized learner, we consider users that aim to preserve their privacy. Thus, they choose between approaches in order to achieve their goals of predictive accuracy while minimizing the shared data. To help users make decisions before disclosing any data, we use machine learning to predict the degree to which a user would benefit from collaborative learning. We validate our approaches on real-world data.

cs.LG↗

Unsupervised Meta-Learning through Latent-Space Interpolation in Generative Models

Unsupervised meta-learning approaches rely on synthetic meta-tasks that are created using techniques such as random selection, clustering and/or augmentation. Unfortunately, clustering and augmentation are domain-dependent, and thus they require either manual tweaking or expensive learning. In this work, we describe an approach that generates meta-tasks using generative models. A critical component is a novel approach of sampling from the latent space that generates objects grouped into synthetic classes forming the training and validation data of a meta-task. We find that the proposed approach, LAtent Space Interpolation Unsupervised Meta-learning (LASIUM), outperforms or is competitive with current unsupervised learning baselines on few-shot classification tasks on the most widely used benchmark datasets. In addition, the approach promises to be applicable without manual tweaking over a wider range of domains than previous approaches.

cs.LG↗

Multi-Agent Reinforcement Learning for Problems with Combined Individual and Team Reward

Many cooperative multi-agent problems require agents to learn individual tasks while contributing to the collective success of the group. This is a challenging task for current state-of-the-art multi-agent reinforcement algorithms that are designed to either maximize the global reward of the team or the individual local rewards. The problem is exacerbated when either of the rewards is sparse leading to unstable learning. To address this problem, we present Decomposed Multi-Agent Deep Deterministic Policy Gradient (DE-MADDPG): a novel cooperative multi-agent reinforcement learning framework that simultaneously learns to maximize the global and local rewards. We evaluate our solution on the challenging defensive escort team problem and show that our solution achieves a significantly better and more stable performance than the direct adaptation of the MADDPG algorithm.

cs.MA↗

Accept Synthetic Objects as Real: End-to-End Training of Attentive Deep Visuomotor Policies for Manipulation in Clutter

Recent research demonstrated that it is feasible to end-to-end train multi-task deep visuomotor policies for robotic manipulation using variations of learning from demonstration (LfD) and reinforcement learning (RL). In this paper, we extend the capabilities of end-to-end LfD architectures to object manipulation in clutter. We start by introducing a data augmentation procedure called Accept Synthetic Objects as Real (ASOR). Using ASOR we develop two network architectures: implicit attention ASOR-IA and explicit attention ASOR-EA. Both architectures use the same training data (demonstrations in uncluttered environments) as previous approaches. Experimental results show that ASOR-IA and ASOR-EA succeed ina significant fraction of trials in cluttered environments where previous approaches never succeed. In addition, we find that both ASOR-IA and ASOR-EA outperform previous approaches even in uncluttered environments, with ASOR-EA performing better even in clutter compared to the previous best baseline in an uncluttered environment.

cs.RO↗

Unsupervised Meta-Learning For Few-Shot Image Classification

Few-shot or one-shot learning of classifiers requires a significant inductive bias towards the type of task to be learned. One way to acquire this is by meta-learning on tasks similar to the target task. In this paper, we propose UMTRA, an algorithm that performs unsupervised, model-agnostic meta-learning for classification tasks. The meta-learning step of UMTRA is performed on a flat collection of unlabeled images. While we assume that these images can be grouped into a diverse set of classes and are relevant to the target task, no explicit information about the classes or any labels are needed. UMTRA uses random sampling and augmentation to create synthetic training tasks for meta-learning phase. Labels are only needed at the final target task learning step, and they can be as little as one sample per class. On the Omniglot and Mini-Imagenet few-shot learning benchmarks, UMTRA outperforms every tested approach based on unsupervised learning of representations, while alternating for the best performance with the recent CACTUs algorithm. Compared to supervised model-agnostic meta-learning approaches, UMTRA trades off some classification accuracy for a reduction in the required labels of several orders of magnitude.

cs.CV↗

Universal Policies to Learn Them All

We explore a collaborative and cooperative multi-agent reinforcement learning setting where a team of reinforcement learning agents attempt to solve a single cooperative task in a multi-scenario setting. We propose a novel multi-agent reinforcement learning algorithm inspired by universal value function approximators that not only generalizes over state space but also over a set of different scenarios. Additionally, to prove our claim, we are introducing a challenging 2D multi-agent urban security environment where the learning agents are trying to protect a person from nearby bystanders in a variety of scenarios. Our study shows that state-of-the-art multi-agent reinforcement learning algorithms fail to generalize a single task over multiple scenarios while our proposed solution works equally well as scenario-dependent policies.

cs.MA↗

The Emergence of Complex Bodyguard Behavior Through Multi-Agent Reinforcement Learning

In this paper we are considering a scenario where a team of robot bodyguards are providing physical protection to a VIP in a crowded public space. We show that the problem involves a complex mesh of interactions between the VIP and the robots, between the robots themselves and the robots and the bystanders respectively. We show how recently proposed multi-agent policy gradient reinforcement learning algorithms such as MADDPG can be successfully adapted to learn collaborative robot behaviors that provide protection to the VIP.

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Designing a Multi-Objective Reward Function for Creating Teams of Robotic Bodyguards Using Deep Reinforcement Learning

We are considering a scenario where a team of bodyguard robots provides physical protection to a VIP in a crowded public space. We use deep reinforcement learning to learn the policy to be followed by the robots. As the robot bodyguards need to follow several difficult-to-reconcile goals, we study several primitive and composite reward functions and their impact on the overall behavior of the robotic bodyguards.

cs.MA↗

Pay attention! - Robustifying a Deep Visuomotor Policy through Task-Focused Attention

Several recent studies have demonstrated the promise of deep visuomotor policies for robot manipulator control. Despite impressive progress, these systems are known to be vulnerable to physical disturbances, such as accidental or adversarial bumps that make them drop the manipulated object. They also tend to be distracted by visual disturbances such as objects moving in the robot's field of view, even if the disturbance does not physically prevent the execution of the task. In this paper, we propose an approach for augmenting a deep visuomotor policy trained through demonstrations with Task Focused visual Attention (TFA). The manipulation task is specified with a natural language text such as `move the red bowl to the left'. This allows the visual attention component to concentrate on the current object that the robot needs to manipulate. We show that even in benign environments, the TFA allows the policy to consistently outperform a variant with no attention mechanism. More importantly, the new policy is significantly more robust: it regularly recovers from severe physical disturbances (such as bumps causing it to drop the object) from which the baseline policy, i.e. with no visual attention, almost never recovers. In addition, we show that the proposed policy performs correctly in the presence of a wide class of visual disturbances, exhibiting a behavior reminiscent of human selective visual attention experiments. Our proposed approach consists of a VAE-GAN network which encodes the visual input and feeds it to a Motor network that moves the robot joints. Also, our approach benefits from a teacher network for the TFA that leverages textual input command to robustify the visual encoder against various types of disturbances.

cs.RO↗

Vision-Based Multi-Task Manipulation for Inexpensive Robots Using End-To-End Learning from Demonstration

We propose a technique for multi-task learning from demonstration that trains the controller of a low-cost robotic arm to accomplish several complex picking and placing tasks, as well as non-prehensile manipulation. The controller is a recurrent neural network using raw images as input and generating robot arm trajectories, with the parameters shared across the tasks. The controller also combines VAE-GAN-based reconstruction with autoregressive multimodal action prediction. Our results demonstrate that it is possible to learn complex manipulation tasks, such as picking up a towel, wiping an object, and depositing the towel to its previous position, entirely from raw images with direct behavior cloning. We show that weight sharing and reconstruction-based regularization substantially improve generalization and robustness, and training on multiple tasks simultaneously increases the success rate on all tasks.

cs.LG↗