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Lalit Jain

Publications and source records attributed to Lalit Jain.

At least 37 records · Page 2Linked to original sources

Adaptive Experimental Design and Counterfactual Inference

Adaptive experimental design methods are increasingly being used in industry as a tool to boost testing throughput or reduce experimentation cost relative to traditional A/B/N testing methods. This paper shares lessons learned regarding the challenges and pitfalls of naively using adaptive experimentation systems in industrial settings where non-stationarity is prevalent, while also providing perspectives on the proper objectives and system specifications in these settings. We developed an adaptive experimental design framework for counterfactual inference based on these experiences, and tested it in a commercial environment.

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Instance-optimal PAC Algorithms for Contextual Bandits

In the stochastic contextual bandit setting, regret-minimizing algorithms have been extensively researched, but their instance-minimizing best-arm identification counterparts remain seldom studied. In this work, we focus on the stochastic bandit problem in the $(ε,δ)$-$\textit{PAC}$ setting: given a policy class $Π$ the goal of the learner is to return a policy $π\in Π$ whose expected reward is within $ε$ of the optimal policy with probability greater than $1-δ$. We characterize the first $\textit{instance-dependent}$ PAC sample complexity of contextual bandits through a quantity $ρ_Π$, and provide matching upper and lower bounds in terms of $ρ_Π$ for the agnostic and linear contextual best-arm identification settings. We show that no algorithm can be simultaneously minimax-optimal for regret minimization and instance-dependent PAC for best-arm identification. Our main result is a new instance-optimal and computationally efficient algorithm that relies on a polynomial number of calls to an argmax oracle.

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Active Learning with Safety Constraints

Active learning methods have shown great promise in reducing the number of samples necessary for learning. As automated learning systems are adopted into real-time, real-world decision-making pipelines, it is increasingly important that such algorithms are designed with safety in mind. In this work we investigate the complexity of learning the best safe decision in interactive environments. We reduce this problem to a constrained linear bandits problem, where our goal is to find the best arm satisfying certain (unknown) safety constraints. We propose an adaptive experimental design-based algorithm, which we show efficiently trades off between the difficulty of showing an arm is unsafe vs suboptimal. To our knowledge, our results are the first on best-arm identification in linear bandits with safety constraints. In practice, we demonstrate that this approach performs well on synthetic and real world datasets.

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An Experimental Design Approach for Regret Minimization in Logistic Bandits

In this work we consider the problem of regret minimization for logistic bandits. The main challenge of logistic bandits is reducing the dependence on a potentially large problem dependent constant $κ$ that can at worst scale exponentially with the norm of the unknown parameter $θ_{\ast}$. Abeille et al. (2021) have applied self-concordance of the logistic function to remove this worst-case dependence providing regret guarantees like $O(d\log^2(κ)\sqrt{\dotμT}\log(|\mathcal{X}|))$ where $d$ is the dimensionality, $T$ is the time horizon, and $\dotμ$ is the variance of the best-arm. This work improves upon this bound in the fixed arm setting by employing an experimental design procedure that achieves a minimax regret of $O(\sqrt{d \dotμT\log(|\mathcal{X}|)})$. Our regret bound in fact takes a tighter instance (i.e., gap) dependent regret bound for the first time in logistic bandits. We also propose a new warmup sampling algorithm that can dramatically reduce the lower order term in the regret in general and prove that it can replace the lower order term dependency on $κ$ to $\log^2(κ)$ for some instances. Finally, we discuss the impact of the bias of the MLE on the logistic bandit problem, providing an example where $d^2$ lower order regret (cf., it is $d$ for linear bandits) may not be improved as long as the MLE is used and how bias-corrected estimators may be used to make it closer to $d$.

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Selective Sampling for Online Best-arm Identification

This work considers the problem of selective-sampling for best-arm identification. Given a set of potential options $\mathcal{Z}\subset\mathbb{R}^d$, a learner aims to compute with probability greater than $1-δ$, $\arg\max_{z\in \mathcal{Z}} z^{\top}θ_{\ast}$ where $θ_{\ast}$ is unknown. At each time step, a potential measurement $x_t\in \mathcal{X}\subset\mathbb{R}^d$ is drawn IID and the learner can either choose to take the measurement, in which case they observe a noisy measurement of $x^{\top}θ_{\ast}$, or to abstain from taking the measurement and wait for a potentially more informative point to arrive in the stream. Hence the learner faces a fundamental trade-off between the number of labeled samples they take and when they have collected enough evidence to declare the best arm and stop sampling. The main results of this work precisely characterize this trade-off between labeled samples and stopping time and provide an algorithm that nearly-optimally achieves the minimal label complexity given a desired stopping time. In addition, we show that the optimal decision rule has a simple geometric form based on deciding whether a point is in an ellipse or not. Finally, our framework is general enough to capture binary classification improving upon previous works.

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Nearly Optimal Algorithms for Level Set Estimation

The level set estimation problem seeks to find all points in a domain ${\cal X}$ where the value of an unknown function $f:{\cal X}\rightarrow \mathbb{R}$ exceeds a threshold $α$. The estimation is based on noisy function evaluations that may be acquired at sequentially and adaptively chosen locations in ${\cal X}$. The threshold value $α$ can either be \emph{explicit} and provided a priori, or \emph{implicit} and defined relative to the optimal function value, i.e. $α= (1-ε)f(x_\ast)$ for a given $ε> 0$ where $f(x_\ast)$ is the maximal function value and is unknown. In this work we provide a new approach to the level set estimation problem by relating it to recent adaptive experimental design methods for linear bandits in the Reproducing Kernel Hilbert Space (RKHS) setting. We assume that $f$ can be approximated by a function in the RKHS up to an unknown misspecification and provide novel algorithms for both the implicit and explicit cases in this setting with strong theoretical guarantees. Moreover, in the linear (kernel) setting, we show that our bounds are nearly optimal, namely, our upper bounds match existing lower bounds for threshold linear bandits. To our knowledge this work provides the first instance-dependent, non-asymptotic upper bounds on sample complexity of level-set estimation that match information theoretic lower bounds.

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Improved Algorithms for Agnostic Pool-based Active Classification

We consider active learning for binary classification in the agnostic pool-based setting. The vast majority of works in active learning in the agnostic setting are inspired by the CAL algorithm where each query is uniformly sampled from the disagreement region of the current version space. The sample complexity of such algorithms is described by a quantity known as the disagreement coefficient which captures both the geometry of the hypothesis space as well as the underlying probability space. To date, the disagreement coefficient has been justified by minimax lower bounds only, leaving the door open for superior instance dependent sample complexities. In this work we propose an algorithm that, in contrast to uniform sampling over the disagreement region, solves an experimental design problem to determine a distribution over examples from which to request labels. We show that the new approach achieves sample complexity bounds that are never worse than the best disagreement coefficient-based bounds, but in specific cases can be dramatically smaller. From a practical perspective, the proposed algorithm requires no hyperparameters to tune (e.g., to control the aggressiveness of sampling), and is computationally efficient by means of assuming access to an empirical risk minimization oracle (without any constraints). Empirically, we demonstrate that our algorithm is superior to state of the art agnostic active learning algorithms on image classification datasets.

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Improved Confidence Bounds for the Linear Logistic Model and Applications to Linear Bandits

We propose improved fixed-design confidence bounds for the linear logistic model. Our bounds significantly improve upon the state-of-the-art bound by Li et al. (2017) via recent developments of the self-concordant analysis of the logistic loss (Faury et al., 2020). Specifically, our confidence bound avoids a direct dependence on $1/κ$, where $κ$ is the minimal variance over all arms' reward distributions. In general, $1/κ$ scales exponentially with the norm of the unknown linear parameter $θ^*$. Instead of relying on this worst-case quantity, our confidence bound for the reward of any given arm depends directly on the variance of that arm's reward distribution. We present two applications of our novel bounds to pure exploration and regret minimization logistic bandits improving upon state-of-the-art performance guarantees. For pure exploration, we also provide a lower bound highlighting a dependence on $1/κ$ for a family of instances.

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Finding All ε-Good Arms in Stochastic Bandits

The pure-exploration problem in stochastic multi-armed bandits aims to find one or more arms with the largest (or near largest) means. Examples include finding an ε-good arm, best-arm identification, top-k arm identification, and finding all arms with means above a specified threshold. However, the problem of finding all ε-good arms has been overlooked in past work, although arguably this may be the most natural objective in many applications. For example, a virologist may conduct preliminary laboratory experiments on a large candidate set of treatments and move all ε-good treatments into more expensive clinical trials. Since the ultimate clinical efficacy is uncertain, it is important to identify all ε-good candidates. Mathematically, the all-ε-good arm identification problem presents significant new challenges and surprises that do not arise in the pure-exploration objectives studied in the past. We introduce two algorithms to overcome these and demonstrate their great empirical performance on a large-scale crowd-sourced dataset of 2.2M ratings collected by the New Yorker Caption Contest as well as a dataset testing hundreds of possible cancer drugs.

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A New Perspective on Pool-Based Active Classification and False-Discovery Control

In many scientific settings there is a need for adaptive experimental design to guide the process of identifying regions of the search space that contain as many true positives as possible subject to a low rate of false discoveries (i.e. false alarms). Such regions of the search space could differ drastically from a predicted set that minimizes 0/1 error and accurate identification could require very different sampling strategies. Like active learning for binary classification, this experimental design cannot be optimally chosen a priori, but rather the data must be taken sequentially and adaptively. However, unlike classification with 0/1 error, collecting data adaptively to find a set with high true positive rate and low false discovery rate (FDR) is not as well understood. In this paper we provide the first provably sample efficient adaptive algorithm for this problem. Along the way we highlight connections between classification, combinatorial bandits, and FDR control making contributions to each.

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Spectral Methods for Ranking with Scarce Data

Given a number of pairwise preferences of items, a common task is to rank all the items. Examples include pairwise movie ratings, New Yorker cartoon caption contests, and many other consumer preferences tasks. What these settings have in common is two-fold: a scarcity of data (it may be costly to get comparisons for all the pairs of items) and additional feature information about the items (e.g., movie genre, director, and cast). In this paper we modify a popular and well studied method, RankCentrality for rank aggregation to account for few comparisons and that incorporates additional feature information. This method returns meaningful rankings even under scarce comparisons. Using diffusion based methods, we incorporate feature information that outperforms state-of-the-art methods in practice. We also provide improved sample complexity for RankCentrality in a variety of sampling schemes.

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An Empirical Process Approach to the Union Bound: Practical Algorithms for Combinatorial and Linear Bandits

This paper proposes near-optimal algorithms for the pure-exploration linear bandit problem in the fixed confidence and fixed budget settings. Leveraging ideas from the theory of suprema of empirical processes, we provide an algorithm whose sample complexity scales with the geometry of the instance and avoids an explicit union bound over the number of arms. Unlike previous approaches which sample based on minimizing a worst-case variance (e.g. G-optimal design), we define an experimental design objective based on the Gaussian-width of the underlying arm set. We provide a novel lower bound in terms of this objective that highlights its fundamental role in the sample complexity. The sample complexity of our fixed confidence algorithm matches this lower bound, and in addition is computationally efficient for combinatorial classes, e.g. shortest-path, matchings and matroids, where the arm sets can be exponentially large in the dimension. Finally, we propose the first algorithm for linear bandits in the the fixed budget setting. Its guarantee matches our lower bound up to logarithmic factors.

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A Bandit Approach to Multiple Testing with False Discovery Control

We propose an adaptive sampling approach for multiple testing which aims to maximize statistical power while ensuring anytime false discovery control. We consider $n$ distributions whose means are partitioned by whether they are below or equal to a baseline (nulls), versus above the baseline (actual positives). In addition, each distribution can be sequentially and repeatedly sampled. Inspired by the multi-armed bandit literature, we provide an algorithm that takes as few samples as possible to exceed a target true positive proportion (i.e. proportion of actual positives discovered) while giving anytime control of the false discovery proportion (nulls predicted as actual positives). Our sample complexity results match known information theoretic lower bounds and through simulations we show a substantial performance improvement over uniform sampling and an adaptive elimination style algorithm. Given the simplicity of the approach, and its sample efficiency, the method has promise for wide adoption in the biological sciences, clinical testing for drug discovery, and online A/B/n testing problems.

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Sequential Experimental Design for Transductive Linear Bandits

In this paper we introduce the transductive linear bandit problem: given a set of measurement vectors $\mathcal{X}\subset \mathbb{R}^d$, a set of items $\mathcal{Z}\subset \mathbb{R}^d$, a fixed confidence $δ$, and an unknown vector $θ^{\ast}\in \mathbb{R}^d$, the goal is to infer $\text{argmax}_{z\in \mathcal{Z}} z^\topθ^\ast$ with probability $1-δ$ by making as few sequentially chosen noisy measurements of the form $x^\topθ^{\ast}$ as possible. When $\mathcal{X}=\mathcal{Z}$, this setting generalizes linear bandits, and when $\mathcal{X}$ is the standard basis vectors and $\mathcal{Z}\subset \{0,1\}^d$, combinatorial bandits. Such a transductive setting naturally arises when the set of measurement vectors is limited due to factors such as availability or cost. As an example, in drug discovery the compounds and dosages $\mathcal{X}$ a practitioner may be willing to evaluate in the lab in vitro due to cost or safety reasons may differ vastly from those compounds and dosages $\mathcal{Z}$ that can be safely administered to patients in vivo. Alternatively, in recommender systems for books, the set of books $\mathcal{X}$ a user is queried about may be restricted to well known best-sellers even though the goal might be to recommend more esoteric titles $\mathcal{Z}$. In this paper, we provide instance-dependent lower bounds for the transductive setting, an algorithm that matches these up to logarithmic factors, and an evaluation. In particular, we provide the first non-asymptotic algorithm for linear bandits that nearly achieves the information theoretic lower bound.

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Convergence rates for ordinal embedding

We prove optimal bounds for the convergence rate of ordinal embedding (also known as non-metric multidimensional scaling) in the 1-dimensional case. The examples witnessing optimality of our bounds arise from a result in additive number theory on sets of integers with no three-term arithmetic progressions. We also carry out some computational experiments aimed at developing a sense of what the convergence rate for ordinal embedding might look like in higher dimensions.

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Adaptive Sampling for Coarse Ranking

We consider the problem of active coarse ranking, where the goal is to sort items according to their means into clusters of pre-specified sizes, by adaptively sampling from their reward distributions. This setting is useful in many social science applications involving human raters and the approximate rank of every item is desired. Approximate or coarse ranking can significantly reduce the number of ratings required in comparison to the number needed to find an exact ranking. We propose a computationally efficient PAC algorithm LUCBRank for coarse ranking, and derive an upper bound on its sample complexity. We also derive a nearly matching distribution-dependent lower bound. Experiments on synthetic as well as real-world data show that LUCBRank performs better than state-of-the-art baseline methods, even when these methods have the advantage of knowing the underlying parametric model.

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Learning Low-Dimensional Metrics

This paper investigates the theoretical foundations of metric learning, focused on three key questions that are not fully addressed in prior work: 1) we consider learning general low-dimensional (low-rank) metrics as well as sparse metrics; 2) we develop upper and lower (minimax)bounds on the generalization error; 3) we quantify the sample complexity of metric learning in terms of the dimension of the feature space and the dimension/rank of the underlying metric;4) we also bound the accuracy of the learned metric relative to the underlying true generative metric. All the results involve novel mathematical approaches to the metric learning problem, and lso shed new light on the special case of ordinal embedding (aka non-metric multidimensional scaling).

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If it ain't broke, don't fix it: Sparse metric repair

Many modern data-intensive computational problems either require, or benefit from distance or similarity data that adhere to a metric. The algorithms run faster or have better performance guarantees. Unfortunately, in real applications, the data are messy and values are noisy. The distances between the data points are far from satisfying a metric. Indeed, there are a number of different algorithms for finding the closest set of distances to the given ones that also satisfy a metric (sometimes with the extra condition of being Euclidean). These algorithms can have unintended consequences, they can change a large number of the original data points, and alter many other features of the data. The goal of sparse metric repair is to make as few changes as possible to the original data set or underlying distances so as to ensure the resulting distances satisfy the properties of a metric. In other words, we seek to minimize the sparsity (or the $\ell_0$ "norm") of the changes we make to the distances subject to the new distances satisfying a metric. We give three different combinatorial algorithms to repair a metric sparsely. In one setting the algorithm is guaranteed to return the sparsest solution and in the other settings, the algorithms repair the metric. Without prior information, the algorithms run in time proportional to the cube of the number of input data points and, with prior information we can reduce the running time considerably.

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