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Lan Wu

Publications and source records attributed to Lan Wu.

At least 19 recordsLinked to original sources

Ultralow Frequency Magnetic Comb Using Pulse Modulated Spin Maser

Frequency combs are widely used in fundamental physics and practical applications at various areas. Here we report the realization of an ultralow frequency magnetic comb using a pulse modulated spin maser in the Rb-Xe hybrid gaseous spin system. The magnetic frequency comb has a spectral distribution depending mainly on the pulse duration, the strength and phase shift of the feedback field. A simple theoretical model is given in terms of the spin echo chain and agrees well with the experimental results. The magnetic frequency comb works in an ultralow frequency range and reaches a frequency resolution down to tens of nanohertz.

physics.atom-ph

Nonlinear dynamics in an artificial feedback spin maser II: dependence on feedback configurations and time crystal effects

Artificial feedback spin masers exhibit rich nonlinear dynamics, yet a systematic framework for understanding and controlling their behaviors remains elusive. In this paper, we consider the polarity and geometric configuration of the feedback field as important control parameters for studying the nonlinear dynamics of spin masers. By cooperatively tuning the strength and phase delay of feedback field, we investigate the spin dynamics at various configurations of the feedback field. Periodic, quasiperiodic and chaotic spin oscillations are uncovered. Specifically, a unique spin oscillation mode akin to the time crystal effects emerges within a certain parameter regime. This work presents a different viewpoint understanding the nonlinear dynamics of spin masers including the time crystal.

physics.atom-ph

SplatlessDF: Continuous Distance Field Mapping with Non-Splatting Gaussians

Recent Gaussian splatting (GS) methods have shown that scenes can be represented efficiently with optimisable Gaussians for high-quality reconstruction and rendering. In this paper, building on this principle, we introduce SplatlessDF, a continuous distance field (DF) mapping framework that uses anisotropic Gaussian elements from a spatial rather than photometric perspective. SplatlessDF directly parameterises the Gaussians and optimises to recover a differentiable DF, enabling distances and gradients to be queried in the spatial domain for downstream robotic tasks such as navigation. Furthermore, SplatlessDF can be coupled with 2D Gaussian splatting (2DGS), providing a unified framework based solely on Gaussian primitives that can learn continuous DF and surface models and supports photometric rendering. We consider two settings: a standalone DF-only formulation and a joint DF-rendering formulation coupled with 2DGS. Experiments show that the standalone formulation provides efficient and accurate distance and gradient queries, while the joint formulation improves rendering geometry and simultaneously models a continuous DF. These results highlight the potential of GS-style representations not only for surface modelling and rendering but also for mapping representations suited to robotic navigation.

cs.RO

A Controlled Audit of Pretraining Contamination in Public Medical Vision-Language Benchmarks

Medical vision-language models (VLMs) are evaluated on public benchmarks whose images and question-answer pairs have been freely downloadable for years, yet reported accuracy assumes these examples were absent from pretraining. We audit open VLMs on SLAKE-En, PathVQA, VQA-RAD, and an auxiliary public OmniMedVQA mirror using four detector families: image-side near-neighbour overlap against PMC-OA-beta, canonical-order exchangeability, cohort-relative Min-K%++ tail enrichment, and cross-model top-K overlap. We find measurable image-side source overlap on SLAKE-En: 19.8% of images are flagged under SigLIP-B-16 and 4.2% under SigLIP-SO400M, while out-of-domain controls produce 0/2000 flags. Manual adjudication shows same-modality, same-projection matches to different patients rather than verified pixel-level duplicates, so we interpret this as source or distributional overlap rather than confirmed per-image memorization. On the text side, Qwen2.5-VL on SLAKE-En shows a canonical-order exchangeability signal that survives ordering ablation and external non-medical baselines. On the OmniMedVQA mirror, exchangeability fires for five medical and general VLMs while BLIP-2 remains clean. In contrast, cohort-relative Min-K%++ tail enrichment and cross-model top-K overlap collapse under an external pre-domain baseline: BLIP-2 reproduces the apparent positive signals despite lacking plausible medical-VQA exposure. We conclude that these cohort-relative detectors are unreliable as standalone membership-inference signals on small medical-VLM cohorts.

cs.CV

DisFlow: Scene Flow from Distance Field for Object Pose, Velocity Tracking, and Dynamic Object Reconstruction

We present \emph{DisFlow}, a novel framework for online scene flow estimation from distance field that enables \emph{6DoF dynamic object pose estimation}, \emph{motion tracking}, and \emph{surface reconstruction}. The scene is represented by Gaussian Process Implicit Surfaces (GPIS), with surface normals serving as derivative constraints, enabling accurate signed distance computations near the surface and gradient queries with uncertainty. With this representation as a foundation, we compute a scene flow from the distance field that describes how surface points are transported over time in consecutive frames. Through our flow, we can estimate an object's pose and motion by incrementally registering a new observed point cloud via an elegant closed-form optimisation. Unlike prior methods that operate in the camera or world frame, our approach performs probabilistic fusion directly in the \emph{object frame}, where the object remains geometrically consistent over time. The tight coupling of the DisFlow method in space and time yields dense geometry, surface normals, object pose trajectories, velocities, and uncertainty, all at real-time rates. We evaluate DisFlow on dynamic object sequences and demonstrate that it achieves accurate pose and motion tracking while simultaneously reconstructing high-quality object surfaces. Code publicly available at \href{https://github.com/LanWu076/disflow_ros2}{https://github.com/LanWu076/disflow\_ros2}

cs.RO

Training-Inference Kernel Contracts: Bounding Divergence in Post-Training and Deployment

A modern post-training pipeline often writes one symbol for its policy, pi_theta, while evaluating it through two different programs: a training kernel optimized for autograd and an inference kernel optimized for low-precision, fused, dynamically batched serving. In finite precision, these kernels can induce different distributions at identical weights, with the gap concentrated on slices that aggregate benchmarks under-represent. This paper proposes kernel contracts: a contract-first framework for specifying acceptable divergence between K_train and K_inf. A contract C = (N, S, R, O, Pi) combines numerical, statistical, runtime, and observability clauses with an escalation policy from violations to routing actions. We derive a chain of bounds from logit drift to total-variation distance to bounded reward drift, and specialize it to RL post-training, where per-token importance-ratio drift yields a bound on policy-gradient bias under explicit support and norm assumptions. We also describe a four-stage promotion pipeline, online routing loop, and minimal YAML DSL for contract artifacts. This is a framework and vocabulary paper; we do not report production-scale empirical validation.

cs.LG

DanQing: An Up-to-Date Large-Scale Chinese Vision-Language Pre-training Dataset

Vision-Language Pre-training (VLP) models have achieved remarkable success by leveraging large-scale image-text pairs. While English-centric models like CLIP and SigLIP benefit from massive datasets (e.g., LAION-400M), the development of Chinese VLP remains bottlenecked by the lack of high-quality, large-scale open-source data. In this paper, we present DanQing, a large-scale Chinese cross-modal dataset containing 100 million high-quality image-text pairs curated from Common Crawl. To ensure superior data quality, we develop an effective systematic pipeline comprising data source selection, text refinement, visual diversification, and cross-modal cross-batch filtering, thereby effectively mitigating the intrinsic noise prevalent in web data. Notably, DanQing incorporates data from 2024-2025, enabling models to capture contemporary semantic trends and emerging concepts. Extensive experiments via continued pretraining of SigLIP2 models demonstrate that DanQing consistently outperforms existing Chinese datasets across diverse downstream tasks, including zero-shot classification, cross-modal retrieval, and Chinese-centric large multimodal model tasks. Furthermore, in-depth analysis of DanQing reveals that it exhibits a more balanced semantic distribution and superior scaling capability compared to existing datasets. To facilitate further research in Chinese vision-language pre-training, we will open-source the DanQing dataset under the Creative Common CC-BY-NC 4.0 license.

cs.CV

Listen to Your Map: An Online Representation for Spatial Sonification

Robotic perception is becoming a key technology for navigation aids, especially helping individuals with visual impairments through spatial sonification. This paper introduces a mapping representation that accurately captures scene geometry for sonification, turning physical spaces into auditory experiences. Using depth sensors, we encode an incrementally built 3D scene into a compact 360-degree representation with angular and distance information, aligning this way with human auditory spatial perception. The proposed framework performs localisation and mapping via VDB-Gaussian Process Distance Fields for efficient online scene reconstruction. The key aspect is a sensor-centric structure that maintains either a 2D-circular or 3D-cylindrical raster-based projection. This spatial representation is then converted into binaural auditory signals using simple pre-recorded responses from a representative room. Quantitative and qualitative evaluations show improvements in accuracy, coverage, timing and suitability for sonification compared to other approaches, with effective handling of dynamic objects as well. An accompanying video demonstrates spatial sonification in room-like environments. https://tinyurl.com/ListenToYourMap

cs.RO

Nonlinear dynamics in an artificial feedback spin maser

Spin masers with optical detection and artificial feedback are widely used in fundamental and practical applications. However, a full picture of the maser dynamics is still absent. By solving the feedback driven Bloch equations, we simulated the dynamics of an ideal spin maser in a broad parameter space. Rich nonlinear dynamics including high order harmonics generation, nonperiodic spin oscillations and frequency comb were revealed when the artificial feedback interaction exceeds the normal spin-field interaction. We also propose a pulse feedback spin maser protocol, which constructs an ultralow field magnetic frequency comb and could be useful in precision atomic magnetometers in searching for spin-dependent exotic interactions.

physics.atom-ph

Gaussian Process Distance Fields Obstacle and Ground Constraints for Safe Navigation

Navigating cluttered environments is a challenging task for any mobile system. Existing approaches for ground-based mobile systems primarily focus on small wheeled robots, which face minimal constraints with overhanging obstacles and cannot manage steps or stairs, making the problem effectively 2D. However, navigation for legged robots (or even humans) has to consider an extra dimension. This paper proposes a tailored scene representation coupled with an advanced trajectory optimisation algorithm to enable safe navigation. Our 3D navigation approach is suitable for any ground-based mobile robot, whether wheeled or legged, as well as for human assistance. Given a 3D point cloud of the scene and the segmentation of the ground and non-ground points, we formulate two Gaussian Process distance fields to ensure a collision-free path and maintain distance to the ground constraints. Our method adeptly handles uneven terrain, steps, and overhanging objects through an innovative use of a quadtree structure, constructing a multi-resolution map of the free space and its connectivity graph based on a 2D projection of the relevant scene. Evaluations with both synthetic and real-world datasets demonstrate that this approach provides safe and smooth paths, accommodating a wide range of ground-based mobile systems.

cs.RO

DynORecon: Dynamic Object Reconstruction for Navigation

This paper presents DynORecon, a Dynamic Object Reconstruction system that leverages the information provided by Dynamic SLAM to simultaneously generate a volumetric map of observed moving entities while estimating free space to support navigation. By capitalising on the motion estimations provided by Dynamic SLAM, DynORecon continuously refines the representation of dynamic objects to eliminate residual artefacts from past observations and incrementally reconstructs each object, seamlessly integrating new observations to capture previously unseen structures. Our system is highly efficient (~20 FPS) and produces accurate (~10 cm) reconstructions of dynamic objects using simulated and real-world outdoor datasets.

cs.RO

Safe Bubble Cover for Motion Planning on Distance Fields

We consider the problem of planning collision-free trajectories on distance fields. Our key observation is that querying a distance field at one configuration reveals a region of safe space whose radius is given by the distance value, obviating the need for additional collision checking within the safe region. We refer to such regions as safe bubbles, and show that safe bubbles can be obtained from any Lipschitz-continuous safety constraint. Inspired by sampling-based planning algorithms, we present three algorithms for constructing a safe bubble cover of free space, named bubble roadmap (BRM), rapidly exploring bubble graph (RBG), and expansive bubble graph (EBG). The bubble sampling algorithms are combined with a hierarchical planning method that first computes a discrete path of bubbles, followed by a continuous path within the bubbles computed via convex optimization. Experimental results show that the bubble-based methods yield up to 5- 10 times cost reduction relative to conventional baselines while simultaneously reducing computational efforts by orders of magnitude.

cs.RO

Periodic Trading Activities in Financial Markets: Mean-field Liquidation Game with Major-Minor Players

Motivated by recent empirical findings on the periodic phenomenon of aggregated market volumes in equity markets, we aim to understand the causes and consequences of periodic trading activities through a game-theoretic perspective, examining market interactions among different types of participants. Specifically, we introduce a new mean-field liquidation game involving major and minor traders, where the major trader evaluates her strategy against a periodic targeting strategy while a continuum of minor players trade against her. We establish the existence and uniqueness of an open-loop Nash equilibrium. In addition, we prove an O(1/sqrt N) approximation rate of the mean-field solution to the Nash equilibrium in a major-minor game with N minor players. In equilibrium, minor traders exhibit front-running behaviors in both the periodic and trend components of their strategies, reducing the major trader's profit. Such strategic interactions diminish the strength of periodicity in both overall trading volume and asset prices. Our model rationalizes observed periodic trading activities in the market and offers new insights into market dynamics.

q-fin.MF

VDB-GPDF: Online Gaussian Process Distance Field with VDB Structure

Robots reason about the environment through dedicated representations. Popular choices for dense representations exploit Truncated Signed Distance Functions (TSDF) and Octree data structures. However, TSDF provides a projective or non-projective signed distance obtained directly from depth measurements that overestimate the Euclidean distance. Octrees, despite being memory efficient, require tree traversal and can lead to increased runtime in large scenarios. Other representations based on the Gaussian Process (GP) distance fields are appealing due to their probabilistic and continuous nature, but the computational complexity is a concern. In this paper, we present an online efficient mapping framework that seamlessly couples GP distance fields and the fast-access OpenVDB data structure. The key aspect is a latent Local GP Signed Distance Field (L-GPDF) contained in a local VDB structure that allows fast queries of the Euclidean distance, surface properties and their uncertainties for arbitrary points in the field of view. Probabilistic fusion is then performed by merging the inferred values of these points into a global VDB structure that is efficiently maintained over time. After fusion, the surface mesh is recovered, and a global GP Signed Distance Field (G-GPDF) is generated and made available for downstream applications to query accurate distance and gradients. A comparison with the state-of-the-art frameworks shows superior efficiency and accuracy of the inferred distance field and comparable reconstruction performance. https://github.com/UTS-RI/VDB_GPDF

cs.RO

Exploring Probabilistic Distance Fields in Robotics

The success of intelligent robotic missions relies on integrating various research tasks, each demanding distinct representations. Designing task-specific representations for each task is costly and impractical. Unified representations suitable for multiple tasks remain unexplored. My outline introduces a series of research outcomes of GP-based probabilistic distance field (GPDF) representation that mathematically models the fundamental property of Euclidean distance field (EDF) along with gradients, surface normals and dense reconstruction. The progress to date and ongoing future works show that GPDF has the potential to offer a unified solution of representation for multiple tasks such as localisation, mapping, motion planning, obstacle avoidance, grasping, human-robot collaboration, and dense visualisation. I believe that GPDF serves as the cornerstone for robots to accomplish more complex and challenging tasks. By leveraging GPDF, robots can navigate through intricate environments, understand spatial relationships, and interact with objects and humans seamlessly.

cs.RO

FlightPatchNet: Multi-Scale Patch Network with Differential Coding for Flight Trajectory Prediction

Accurate multi-step flight trajectory prediction plays an important role in Air Traffic Control, which can ensure the safety of air transportation. Two main issues limit the flight trajectory prediction performance of existing works. The first issue is the negative impact on prediction accuracy caused by the significant differences in data range. The second issue is that real-world flight trajectories involve underlying temporal dependencies, and most existing methods fail to reveal the hidden complex temporal variations and extract features from one single time scale. To address the above issues, we propose FlightPatchNet, a multi-scale patch network with differential coding for flight trajectory prediction. Specifically, FlightPatchNet first utilizes differential coding to encode the original values of longitude and latitude into first-order differences and generates embeddings for all variables at each time step. Then, global temporal attention is introduced to explore the dependencies between different time steps. To fully explore the diverse temporal patterns in flight trajectories, a multi-scale patch network is delicately designed to serve as the backbone. The multi-scale patch network exploits stacked patch mixer blocks to capture inter- and intra-patch dependencies under different time scales, and further integrates multi-scale temporal features across different scales and variables. Finally, FlightPatchNet ensembles multiple predictors to make direct multi-step prediction. Extensive experiments on ADS-B datasets demonstrate that our model outperforms the competitive baselines.

cs.CV

Interactive Distance Field Mapping and Planning to Enable Human-Robot Collaboration

Human-robot collaborative applications require scene representations that are kept up-to-date and facilitate safe motions in dynamic scenes. In this letter, we present an interactive distance field mapping and planning (IDMP) framework that handles dynamic objects and collision avoidance through an efficient representation. We define interactive mapping and planning as the process of creating and updating the representation of the scene online while simultaneously planning and adapting the robot's actions based on that representation. The key aspect of this work is an efficient Gaussian Process field that performs incremental updates and handles dynamic objects reliably by identifying moving points via a simple and elegant formulation based on queries from a temporary latent model. In terms of mapping, IDMP is able to fuse point cloud data from single and multiple sensors, query the free space at any spatial resolution, and deal with moving objects without semantics. In terms of planning, IDMP allows seamless integration with gradient-based reactive planners facilitating dynamic obstacle avoidance for safe human-robot interactions. Our mapping performance is evaluated on both real and synthetic datasets. A comparison with similar state-of-the-art frameworks shows superior performance when handling dynamic objects and comparable or better performance in the accuracy of the computed distance and gradient field. Finally, we show how the framework can be used for fast motion planning in the presence of moving objects both in simulated and real-world scenes. An accompanying video, code, and datasets are made publicly available https://uts-ri.github.io/IDMP.

cs.RO

Accurate Gaussian-Process-based Distance Fields with applications to Echolocation and Mapping

This paper introduces a novel method to estimate distance fields from noisy point clouds using Gaussian Process (GP) regression. Distance fields, or distance functions, gained popularity for applications like point cloud registration, odometry, SLAM, path planning, shape reconstruction, etc. A distance field provides a continuous representation of the scene defined as the shortest distance from any query point and the closest surface. The key concept of the proposed method is the transformation of a GP-inferred latent scalar field into an accurate distance field by using a reverting function related to the kernel inverse. The latent field can be interpreted as a smooth occupancy map. This paper provides the theoretical derivation of the proposed method as well as a novel uncertainty proxy for the distance estimates. The improved performance compared with existing distance fields is demonstrated with simulated experiments. The level of accuracy of the proposed approach enables novel applications that rely on precise distance estimation: this work presents echolocation and mapping frameworks for ultrasonic-guided wave sensing in metallic structures. These methods leverage the proposed distance field with a physics-based measurement model accounting for the propagation of the ultrasonic waves in the material. Real-world experiments are conducted to demonstrate the soundness of these frameworks.

cs.RO