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Lan Xu

Publications and source records attributed to Lan Xu.

At least 19 recordsLinked to original sources

LACE-CRAFT: Robot Co-Design with Actor Inheritance and Blackboard Collaboration

Robot co-design couples morphology search with policy learning, yet training every new design from scratch discards acquired control experience. We present LACE-CRAFT, which compares continued learning on the current robot with policy adaptation to new morphology-reward pairs. LACE resumes the incumbent's full learning state and initializes compatible challengers with its actor parameters and observation statistics. A fixed task metric selects among both branches and the frozen incumbent. CRAFT coordinates Feedback, Morphology, Reward, and Integration roles through shared experimental records and behavioral replays to generate and cross-review paired proposals. A generative extension converts generated meshes into editable articulated models with configured joints, actuator interfaces, and consistently updated simulation assets. Across five locomotion benchmarks, mean scores over three evaluation seeds are 6.4-91.9% higher than D2C. Both methods train 30 new morphology-reward pairs over five rounds; LACE additionally uses four continuation training units. Five-task ablations examine policy inheritance and replay-derived feedback. A fabricated prototype demonstrates indoor walking and illustrates the geometry-to-hardware workflow.

cs.RO↗

NavProbe: Evidence-Grounded Reasoning with Active Memory Retrieval for Zero-Shot Navigation

Long-horizon navigation requires an agent to revise its intermediate objectives as evidence accumulates. Full visual histories are costly to process, while compact summaries may omit details needed to reconsider earlier decisions. We introduce NavProbe, a hierarchical zero-shot navigation agent that couples a dynamic subgoal agenda with active evidence retrieval. A compact index links summaries of visited places, transitions, and landmarks to their visual and geometric records. When the current context is insufficient, a task executive retrieves targeted evidence to generate, revise, or resolve subgoals. Reusable conclusions are used to update the index, and a skill policy converts the revised task state into parameterized navigation actions. NavProbe achieves 71.7% SR and 55.8% SPL on R2R-CE and 55.3% SR and 38.6% SPL on RxR-CE, outperforming strong zero-shot baselines. It also achieves 79.3% SR on HM3D-v2 ObjectNav, with qualitative real-robot demonstrations illustrating physical deployment. Code is available at https://github.com/liujy25/NavProbe.

cs.RO↗

ReSCUE: Re-translation with Sentence Commitment for Unsegmented Long-Form Simultaneous Sign Language Translation

Simultaneous Sign Language Translation (SLT) is critical for real-time communication, yet existing methods remain largely confined to sentence-level, offline settings that assume pre-segmented inputs. These assumptions hinder deployment in realistic scenarios involving continuous, unsegmented video streams. We present ReSCUE, a unified framework for simultaneous SLT on unsegmented long-form sign language videos that aligns training and inference with realistic streaming conditions. ReSCUE combines inference-aware training to handle partial inputs, non-signing pauses, and multi-sentence contexts, stabilized re-translation to enable low-latency yet revisable predictions with reduced output flicker, and a sentence commitment mechanism for online segmentation and memory management. Experiments on standard sentence-level benchmarks show that ReSCUE achieves lower latency and the best translation quality under low-latency settings. On long-form unsegmented datasets, ReSCUE approaches the translation quality of oracle offline systems that use ground-truth sentence boundaries, while operating at substantially lower latency, demonstrating its practicality for real-world streaming scenarios.

cs.CV↗

Teaching a Moving Student: Rethinking the Curriculum of On-Policy Distillation

In on-policy distillation (OPD), the student determines which states receive teacher supervision. As its policy evolves, earlier response prefixes become less likely even though teacher-student disagreement on them persists. Under matched trajectory and optimization budgets, neither more queries nor more frequent rollout resampling is uniformly beneficial. Current-policy rollouts outperform initial-policy rollouts at shorter response budgets, but this ranking reverses at longer budgets. Replaying initial-policy rollouts after current-policy training improves accuracy, whereas replaying fixed recent rollouts does not reproduce the gain. We propose R-OPD, a gradient-triggered curriculum that adaptively selects when to revisit initial-student trajectories. When changes in mean gradients fall within minibatch-level variation for two consecutive comparisons, training switches from the next iteration onward to initial-policy replay. Across eight mathematics benchmarks and three training-data orders, R-OPD improves average accuracy over continued current-policy sampling by 2.25/4.44 percentage points at 16K/32K for a 0.6B student and 2.81/6.15 points for a 1.7B student. With a 30B-A3B teacher, it improves 8B accuracy by 4.05 points at 32K. At 32K, R-OPD exceeds a fixed schedule of 40 current-policy updates followed by 20 replay updates by 1.39/1.66/1.85 points for 0.6B/1.7B/8B. At the same generation cap, R-OPD also produces longer responses, suggesting that well-timed revisits help students use more of their reasoning capacity.

cs.CL↗

When Self-Evolution Backfires: Pre-Commit Gating against Skill Contamination in LLM Agents

Self-evolving agents accumulate capability by distilling reusable skills from their execution trajectories, but we find this process is not monotonic: past a critical pool size, newly added skills degrade performance instead of improving it. We formalize this capability-contamination phase transition and trace it to a structural cause: once a defective skill enters the decision context, it becomes reference material for distilling later skills, forming cross-round contamination chains. We further show the contamination is structurally irreversible: removing a source skill after the fact cannot erase the flawed reasoning its descendants have already inherited, so post-hoc rollback recovers only a small fraction of the lost performance. This makes skill admission a pre-commit necessity rather than a post-hoc fix, and motivates Verifier-as-Gatekeeper (VaG): a progressive trust hierarchy whose three heterogeneous critics - structural validity, behavioral harmlessness, and semantic consistency - filter each skill individually, coupled with a marginal-gain subset selection that removes combinatorial contamination at the top tier before skills reach the runtime context. On Terminal-Bench 2, unconditional accumulation rises to a peak and then degrades, giving back most of its gains as the pool keeps growing, and post-hoc removal of the culprit skills recovers only a small part of the drop - the empirical signature of irreversibility. In contrast, VaG improves every round, reaching 72% pass@1 with a pool roughly 5x smaller, and its frozen skill pool transfers positively to four other backbones and a second benchmark without re-evolution. Ablations confirm the three critics are complementary and mutually non-substitutable, each intercepting a largely disjoint class of harmful skills.

cs.AI↗

Distillation as Probability Transport: Routed On-Policy Distillation

On-policy distillation (OPD) transfers teacher knowledge on student-generated trajectories, but efficient sampled objectives reduce the teacher distribution to scalar credit on individual tokens. Such credit indicates whether a token should gain or lose probability, yet leaves the corresponding redistribution unspecified. We recast OPD as teacher-guided probability transport and propose RouteOPD (Routed On-Policy Distillation), which decomposes local teacher--student disagreement into student-excess sources and teacher-deficit destinations and couples them into explicit transport pairs. RouteOPD optimizes pairwise log-odds toward jointly realizable targets obtained from a bounded teacher potential, while adapting the transport budget to the concentration of teacher demand. This formulation directs updates toward teacher-preferred destinations and controls their magnitude within a single transport operator. Experiments across four teacher--student settings and four mathematical-reasoning benchmarks demonstrate that RouteOPD consistently outperforms sampled reverse-KL OPD, with improvements accompanied by higher routing fidelity and lower background leakage. These results demonstrate the effectiveness of explicitly modeling probability transport in on-policy distillation.

cs.LG↗

SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control

Controlling physics-based humanoids from natural-language instructions is a critical step toward general-purpose embodied agents. However, existing methods remain constrained by a tension between semantic expressiveness and physical feasibility, often failing to jointly achieve faithful instruction following, high-quality motion, and stable long-horizon control. We propose SCRIPT, a scalable diffusion policy with a multi-stage training framework for language-driven physics-based humanoid control. The core of SCRIPT is a Joint Action-State-Text Diffusion Transformer (JAST-DiT), which represents actions, physical states, and text as dedicated token streams and couples them through joint attention, enabling direct interaction between language semantics and control dynamics. To stabilize autoregressive control, we introduce a nonlinear history conditioning mechanism, which preserves the dense recent context and samples increasingly sparse cues from long-term history. Beyond supervised imitation pre-training, we propose a post-training stage, further improving the performance using Reinforcement Learning with Hybrid Rewards (RLHR). By injecting learnable noise into the flow-sampling process, RLHR effectively improves motion quality and instruction following within closed-loop simulations using hybrid physical feedback and text rewards. Quantitative evaluations demonstrate that SCRIPT outperforms prior state-of-the-art methods, with gains across text alignment, motion quality, and physical realism metrics. Furthermore, scaling studies on the 1200-hour MotionMillion dataset demonstrate consistent performance gains with model scaling, highlighting SCRIPT's robust scalability for large-scale pre-training. Our code will be publicly available for future research.

cs.GR↗

CADSpotting: Robust Panoptic Symbol Spotting on Large-Scale CAD Drawings

We introduce CADSpotting, an effective method for panoptic symbol spotting in large-scale architectural CAD drawings. Existing approaches often struggle with symbol diversity, scale variations, and overlapping elements in CAD designs, and typically rely on additional features (e.g., primitive types or graphical layers) to improve performance. CADSpotting overcomes these challenges by representing primitives through densely sampled points with only coordinate attributes, using a unified 3D point cloud model for robust feature learning. To enable accurate segmentation in large drawings, we further propose a novel Sliding Window Aggregation (SWA) technique that combines weighted voting and Non-Maximum Suppression (NMS). Moreover, we introduce LS-CAD, a new large-scale dataset comprising 45 finely annotated floorplans, each covering approximately 1,000 $m^2$, significantly larger than prior benchmarks. LS-CAD will be publicly released to support future research. Experiments on FloorPlanCAD and LS-CAD demonstrate that CADSpotting significantly outperforms existing methods. We also showcase its practical value by enabling automated parametric 3D interior reconstruction directly from raw CAD inputs.

cs.CV↗

MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations

Human motion follows a temporal hierarchical structure, transitioning from low-frequency global trajectories to high-frequency details. Inspired by the success of multi-level autoregressive models in computer vision, we propose MotionMAR, a coarse-to-fine framework for motion reconstruction from sparse observations. It first estimates the global trajectory of human motion and then gradually refines the temporal details. This architecture consists of four integrated components. The Temporal Multi-scale Tokenization (TMT) VQ-VAE encodes the data at multiple temporal resolutions, separating semantic motion from minor jitters. The Motion Autoregressive Network (MAN) operates in this latent space, predicting motion across scales. It first establishes the global structure through coarse indices and then generates finer indices to recover specific details. Meanwhile, the Scale-Aware Control (SAC) module integrates sparse tracking data to ensure the generated output aligns with actual observations. The Motion Refinement Network (MRN) subsequently smooths consecutive poses and eliminates quantization artifacts. Experiments show that MotionMAR achieves state-of-the-art accuracy on the AMASS dataset, providing a reliable and structure-aware approach for motion reconstruction. The source code is publicly available at http://www.lidarhumanmotion.net/motionmar/.

cs.CV↗

Autoregressive B-Rep Shape Generation with Parametric Surfaces

Generative CAD modeling has broad design and application potential. Despite significant advances in Boundary Representation (B-Rep) generation, the dominant representation in CAD, existing methods largely depend on uniformly sampled point- or grid-based geometry representations, sacrificing native surface types and parameters and thereby limiting geometric fidelity and downstream usability. We present ParaCAD, an autoregressive framework for point-cloud-conditioned B-Rep generation that directly operates on native parametric surfaces. ParaCAD introduces a surface-centric tokenization that explicitly encodes each face by its exact surface type and continuous parameters, preserving the intrinsic semantics of CAD geometry. Our model first generates parametric surfaces with constrained UV domains, and then constructs a valid B-Rep by globally intersecting these surfaces to recover edges and vertices. ParaCAD places point-cloud-conditioned generation at the core of B-Rep synthesis, making it practical for user-guided reconstruction and seamless integration into existing 3D generation pipelines. Extensive experiments demonstrate that ParaCAD produces accurate B-Reps with faithful point-cloud alignment, outperforming point-based baselines in geometric precision, robustness, watertightness and downstream usability.

cs.CV↗

AD-Bench: A Real-World, Trajectory-Aware Advertising Analytics Benchmark for LLM Agents

While Large Language Model (LLM) agents have made remarkable progress on complex reasoning, evaluating them in real-world environments remains an open problem. Existing benchmarks are largely confined to idealized simulations and fail to capture specialized domains such as advertising and marketing analytics, where tasks require multi-round interaction with professional tools and where ground-truth answers quickly become obsolete as data and platform rules evolve. To address this, we propose AD-Bench, a benchmark built from real user marketing-analysis requests on a production advertising platform. AD-Bench introduces two key designs: (i) a dynamic ground-truth pipeline that replays expert tool-call trajectories to regenerate answers consistent with the current environment, mitigating answer obsolescence; and (ii) a trajectory-aware evaluation that jointly measures end-to-end answer correctness (Pass@k) and trajectory coverage. Requests are stratified into three difficulty levels (L1-L3) to probe multi-round, multi-tool collaboration. Experiments show that the best model, Claude-Opus-4.7, attains Pass@1 = 76.9% and Pass@3 = 80.4% with 82.7% trajectory coverage overall, yet drops sharply on L3 to Pass@1 = 61.4% and Pass@3 = 65.1%, revealing that even state-of-the-art agents have substantial gaps in complex advertising analytics.

cs.CL↗

HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis

Hair is a rich medium of visual and cultural expression, yet its digital modeling remains challenging due to the duality of fluidity and structure. Many existing generative approaches rely primarily on continuous diffusion fields, which entangle global topology with local texture and obscure the semantic and structural organization of hairstyles. To address this, we propose HairGPT, a strand-centric framework that treats strands as generative primitives and formulates realistic 3D hairstyle synthesis as a dual-decoupled autoregressive sequence modeling problem. Our method applies spatial decoupling across semantic scalp regions and structural decoupling along a hierarchical strand representation, progressing from global layout to fine-grained style. We further introduce a geometric tokenizer and region-aware semantic annotations to guide strand-level generation, enabling compositional editing, synthesis of rare and complex hairstyles, and adaptation to stylized domains. By aligning generative modeling with the workflow of digital grooming, HairGPT turns hair generation from opaque texture synthesis into a structured and semantically controllable authoring process, supporting robust semantic conditioning and high-fidelity results across realistic and stylized domains. Project Page: https://haiminluo.github.io/hairgpt/

cs.GR↗

Learning a Delighting Prior for Facial Appearance Capture in the Wild

High-quality facial appearance capture has traditionally required costly studio recording. Recent works consider an in-the-wild smartphone-based setup; however, their model-based inverse rendering paradigm struggles with the complex disentanglement of reflectance from unknown illumination. To bridge this gap, we propose to shift the paradigm into training a powerful delighting network as a prior to constrain the optimization. We leverage the OLAT dataset and the rendered Light Stage scans for training, and propose Dataset Latent Modulation (DLM) to seamlessly integrate these heterogeneous data sources. Specifically, by conditioning the core network on learnable source-aware tokens, we decouple dataset-specific styles from physical delighting principles, enabling the emergence of a delighting prior that outperforms existing proprietary models. This powerful delighting prior enables a simple and automatic appearance capture pipeline that achieves high-quality reflectance estimation from casual video inputs, outperforming prior arts by a large margin. Furthermore, we leverage our appearance capture method to transform the multi-view NeRSemble dataset into NeRSemble-Scan, a large-scale collection of 4K-resolution relightable scans. By open-sourcing our model and the NeRSemble-Scan dataset, we democratize high-end facial capture and provide a new foundation for the research community to build photorealistic digital humans.

cs.CV↗

Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens (SATO), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation. Project page: https://ruixu.me/html/SATO/index.html

cs.CV↗

GraSP: Graph-Structured Skill Compositions for LLM Agents

Skill ecosystems for LLM agents have matured rapidly, yet recent benchmarks show that providing agents with more skills does not monotonically improve performance -- focused sets of 2-3 skills outperform comprehensive documentation, and excessive skills actually hurt. The bottleneck has shifted from skill availability to skill orchestration: agents need not more skills, but a structural mechanism to select, compose, and execute them with explicit causal dependencies. We propose GraSP, the first executable skill graph architecture that introduces a compilation layer between skill retrieval and execution. GraSP transforms flat skill sets into typed directed acyclic graphs (DAGs) with precondition-effect edges, executes them with node-level verification, and performs locality-bounded repair through five typed operators -- reducing replanning from O(N) to O(d^h). Across ALFWorld, ScienceWorld, WebShop, and InterCode with eight LLM backbones, GraSP outperforms ReAct, Reflexion, ExpeL, and flat skill baselines in every configuration, improving reward by up to +19 points over the strongest baseline while cutting environment steps by up to 41%. GraSP's advantage grows with task complexity and is robust to both skill over-retrieval and quality degradation, confirming that structured orchestration -- not larger skill libraries -- is the key to reliable agent execution.

cs.CL↗

Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding

Volumetric video seeks to model dynamic scenes as temporally coherent 4D representations. While recent Gaussian-based approaches achieve impressive rendering fidelity, they primarily emphasize appearance but are largely agnostic to instance-level structure, limiting stable tracking and semantic reasoning in highly dynamic scenarios. In this paper, we present Director, a unified spatio-temporal Gaussian representation that jointly models human performance, high-fidelity rendering, and instance-level semantics. Our key insight is that embedding instance-consistent semantics naturally complements 4D modeling, enabling more accurate scene decomposition while supporting robust dynamic scene understanding. To this end, we leverage temporally aligned instance masks and sentence embeddings derived from Multimodal Large Language Models to supervise the learnable semantic features of each Gaussian via two MLP decoders, enabling language-aligned 4D representations and enforcing identity consistency over time. To enhance temporal stability, we bridge 2D optical flow with 4D Gaussians and finetune their motions, yielding reliable initialization and reducing drift. For the training, we further introduce a geometry-aware SDF constraints, along with regularization terms that enforces surface continuity, enhancing temporal coherence in dynamic foreground modeling. Experiments demonstrate that Director achieves temporally coherent 4D reconstructions while simultaneously enabling instance segmentation and open-vocabulary querying.

cs.CV↗

PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding

Understanding objects at the level of their constituent parts is fundamental to advancing computer vision, graphics, and robotics. While datasets like PartNet have driven progress in 3D part understanding, their reliance on untextured geometries and expert-dependent annotation limits scalability and usability. We introduce PartNeXt, a next-generation dataset addressing these gaps with over 23,000 high-quality, textured 3D models annotated with fine-grained, hierarchical part labels across 50 categories. We benchmark PartNeXt on two tasks: (1) class-agnostic part segmentation, where state-of-the-art methods (e.g., PartField, SAMPart3D) struggle with fine-grained and leaf-level parts, and (2) 3D part-centric question answering, a new benchmark for 3D-LLMs that reveals significant gaps in open-vocabulary part grounding. Additionally, training Point-SAM on PartNeXt yields substantial gains over PartNet, underscoring the dataset's superior quality and diversity. By combining scalable annotation, texture-aware labels, and multi-task evaluation, PartNeXt opens new avenues for research in structured 3D understanding.

cs.CV↗

FlashCap: Millisecond-Accurate Human Motion Capture via Flashing LEDs and Event-Based Vision

Precise motion timing (PMT) is crucial for swift motion analysis. A millisecond difference may determine victory or defeat in sports competitions. Despite substantial progress in human pose estimation (HPE), PMT remains largely overlooked by the HPE community due to the limited availability of high-temporal-resolution labeled datasets. Today, PMT is achieved using high-speed RGB cameras in specialized scenarios such as the Olympic Games; however, their high costs, light sensitivity, bandwidth, and computational complexity limit their feasibility for daily use. We developed FlashCap, the first flashing LED-based MoCap system for PMT. With FlashCap, we collect a millisecond-resolution human motion dataset, FlashMotion, comprising the event, RGB, LiDAR, and IMU modalities, and demonstrate its high quality through rigorous validation. To evaluate the merits of FlashMotion, we perform two tasks: precise motion timing and high-temporal-resolution HPE. For these tasks, we propose ResPose, a simple yet effective baseline that learns residual poses based on events and RGBs. Experimental results show that ResPose reduces pose estimation errors by ~40% and achieves millisecond-level timing accuracy, enabling new research opportunities. The dataset and code will be shared with the community.

cs.CV↗