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Landon Dyken

Publications and source records attributed to Landon Dyken.

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Terascale Query Processing in the Browser: Rethinking GPU Acceleration

Recursive query computation, central to graph algorithms and relational databases, demands GPU acceleration due to its inherent computational intensity. While substantial prior work addresses GPU implementations of recursive queries that require fixed-point evaluation, existing systems are restricted to native execution environments. We introduce WGLog, the first web-browser-native GPU engine for compute-bound recursive database queries. WGLog is built entirely on WebGPU compute shaders, a cross-platform API that enables GPU acceleration in web browsers. WGLog leverages two key technical innovations. First, we replace hash-table-based joins with atomic-free sorted-array joins, eliminating the serialization bottleneck that hash tables suffer on skewed graphs. Second, we develop an asynchronous execution pipeline using WebGPU's indirect dispatch capability, which eliminates GPU-host synchronizations that would otherwise dominate per-iteration overhead. On representative workloads, WGLog delivers a 1.48--4.68x speedup over native GPU systems and orders-of-magnitude improvement over CPU and WebAssembly implementations.

cs.DB

Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation

Recent work has shown that implicit neural representations (INRs) can be trained to effectively compress structured and unstructured volume data, allowing for direct data querying with a reduced memory footprint. However, as existing INRs for unstructured volumes do not encode geometry, they require partial mesh storage for later sampling, limiting achievable compression. At the same time, novel view synthesis methods have shown that explicit collections of 3D Gaussians can be used to accurately visualize volume data. In this work, we introduce an explicit model for volume data compression based on 3D Gaussian primitives. We reinterpret collections of 3D Gaussians as an explicit representation of a scalar field and use a sampling strategy that reconstructs scalar values at spatial locations through weighted aggregation of intersecting Gaussians. We develop optimized CUDA-accelerated pipelines for structured and unstructured model sampling, loss functions that encourage accurate domain encoding by our models, and a novel sampling-error based densification strategy. Our explicit formulation naturally encodes domain geometry, eliminating the need for mesh storage in unstructured volumes and introducing significantly higher compression opportunities. Compared to existing INRs, we demonstrate that our explicit model achieves competitive reconstruction quality with significant training speedups on structured volumes, while markedly outperforming in all metrics on unstructured volumes.

cs.LG

Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Rendering

Visualizing the large-scale datasets output by HPC resources presents a difficult challenge, as the memory and compute power required become prohibitively expensive for end user systems. Novel view synthesis techniques can address this by producing a small, interactive model of the data, requiring only a set of training images to learn from. While these models allow accessible visualization of large data and complex scenes, they do not provide the interactions needed for scientific volumes, as they do not support interactive selection of transfer functions and lighting parameters. To address this, we introduce Volume Encoding Gaussians (VEG), a 3D Gaussian-based representation for volume visualization that supports arbitrary color and opacity mappings. Unlike prior 3D Gaussian Splatting (3DGS) methods that store color and opacity for each Gaussian, VEG decouple the visual appearance from the data representation by encoding only scalar values, enabling transfer function-agnostic rendering of 3DGS models. To ensure complete scalar field coverage, we introduce an opacity-guided training strategy, using differentiable rendering with multiple transfer functions to optimize our data representation. This allows VEG to preserve fine features across the full scalar range of a dataset while remaining independent of any specific transfer function. Across a diverse set of volume datasets, we demonstrate that our method outperforms the state-of-the-art on transfer functions unseen during training, while requiring a fraction of the memory and training time.

cs.GR

Enabling Fast and Accurate Crowdsourced Annotation for Elevation-Aware Flood Extent Mapping

Mapping the extent of flood events is a necessary and important aspect of disaster management. In recent years, deep learning methods have evolved as an effective tool to quickly label high resolution imagery and provide necessary flood extent mappings. These methods, though, require large amounts of annotated training data to create models that are accurate and robust to new flooded imagery. In this work, we present FloodTrace, a web-based application that enables effective crowdsourcing of flooded region annotation for machine learning applications. To create this application, we conducted extensive interviews with domain experts to produce a set of formal requirements. Our work brings topological segmentation tools to the web and greatly improves annotation efficiency compared to the state-of-the-art. The user-friendliness of our solution allows researchers to outsource annotations to non-experts and utilize them to produce training data with equal quality to fully expert-labeled data. We conducted a user study to confirm the effectiveness of our application in which 266 graduate students annotated high-resolution aerial imagery from Hurricane Matthew in North Carolina. Experimental results show the efficiency benefits of our application for untrained users, with median annotation time less than half the state-of-the-art annotation method. In addition, using our aggregation and correction framework, flood detection models trained on crowdsourced annotations were able to achieve performance equal to models trained on fully expert-labeled annotations, while requiring a fraction of the time on the part of the expert.

cs.CV

Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes

New web technologies have enabled the deployment of powerful GPU-based computational pipelines that run entirely in the web browser, opening a new frontier for accessible scientific visualization applications. However, these new capabilities do not address the memory constraints of lightweight end-user devices encountered when attempting to visualize the massive data sets produced by today's simulations and data acquisition systems. In this paper, we propose a novel implicit isosurface rendering algorithm for interactive visualization of massive volumes within a small memory footprint. We achieve this by progressively traversing a wavefront of rays through the volume and decompressing blocks of the data on-demand to perform implicit ray-isosurface intersections. The progressively rendered surface is displayed after each pass to improve interactivity. Furthermore, to accelerate rendering and increase GPU utilization, we introduce speculative ray-block intersection into our algorithm, where additional blocks are traversed and intersected speculatively along rays as other rays terminate to exploit additional parallelism in the workload. Our entire pipeline is run in parallel on the GPU to leverage the parallel computing power that is available even on lightweight end-user devices. We compare our algorithm to the state of the art in low-overhead isosurface extraction and demonstrate that it achieves 1.7x-5.7x reductions in memory overhead and up to 8.4x reductions in data decompressed.

cs.GR