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Lane Harrison

Publications and source records attributed to Lane Harrison.

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Read, Critique, or Sketch? Investigating Alternative Visualization Literacy Assessment Modalities

Visualization literacy is a multifaceted construct encompassing skills and competencies, such as decoding data, constructing charts, and identifying design flaws. Yet, assessments of these competencies has been primarily constrained to multiple choice assessments that target lower-order skills, such as chart comprehension. As a result, they often exhibit ceiling effects (i.e., even modestly skilled individuals commonly score near the top of the scale), and do not provide enough information about an individual's higher-order skills (e.g., applying external knowledge, formulating critiques, and designing visualizations). To close these gaps, we develop and investigate two web-based qualitative assessments for testing the critique and design aspects of visualization literacy through online think-aloud critique and sketching of visualization designs based on data and a prompt. We compare performance on our assessments to two established visualization literacy assessments, CALVI and Mini-VLAT, by administering them to three groups that represent three experience levels: crowdworkers, students who have taken a relevant course, and researchers. We find that our critique and sketching assessments capture skills distinct from existing measures and that they differentiate between experienced individuals better than multiple choice-based alternatives. Although administering and grading qualitative assessments can be challenging, our findings suggest qualitative, multimodal assessments are a promising complement to existing visualization literacy assessments, in particular when high visualization skills need to be distinguished.

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Designing Within the Lines: Practitioners' Perspectives and Visualisation Tool Evaluation in the Arabic Context

Design guidelines and best practices serve as references that support designers throughout the visualisation design process. While considerable effort has identified the elements that contribute to effective data visualisations, little attention has been paid to how language (scripts and reading direction), tool support, and cultural context also shape design decisions. As a result, assumptions of homogeneity persist, with visualisation practices predominantly benefiting users of English and left-to-right (LTR) scripts while overlooking the needs of over two billion Arabic script users. We investigate how Arabic-speaking visualisation practitioners design for right-to-left (RTL) scripts. We report on an analytical evaluation of seven popular GUI-based visualisation authoring tools using an Arabic dataset complemented by interviews with 11 Arabic-speaking practitioners across journalism, design, and data analysis. Our findings reveal that visualisation practitioners constantly negotiate tensions between Arabic reading conventions, "universal" LTR visual norms, and limited tool support for Arabic text, Eastern numerals, and maps. They engage in substantial labour, such as manually mirroring charts, fixing alignment issues, and stitching together multi-tool workflows, while making strategic compromises in language choice, interactivity, and chart type. Our tool analysis further reveals fragmented, inconsistent support for RTL mirroring, poor numeral rendering, and map defaults that encode geopolitical assumptions. In light of these findings, we discuss how RTL visualisation work is carried out under many constraints that affect agency and creativity. We argue that visualisation tools and defaults operationalise linguistic and geopolitical power in RTL contexts, and offer research directions and design implications that more robustly support RTL practitioners.

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A Priest, a Rabbi, and an Atheist Walk Into an Error Bar: Religious Meditations on Uncertainty Visualization

In this provocation, we suggest that much (although not all) current uncertainty visualization simplifies the myriad forms of uncertainty into error bars around an estimate. This apparent simplification into error bars comes only as a result of a vast metaphysics around uncertainty and probability underlying modern statistics. We use examples from religion to present alternative views of uncertainty (metaphysical or otherwise) with the goal of enriching our conception of what kind of uncertainties we ought to visualize, and what kinds of people we might be visualizing those uncertainties for.

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The State of the Art in Visualization Literacy

Research in visualization literacy explores the skills required to engage with visualizations. This state-of-the-art report surveys the current literature in visualization literacy to provide a comprehensive overview of the field. We propose a taxonomy of visualization literacy that organizes the field into competency themes and research categories. To address ambiguity surrounding the term ``visualization literacy'', we provide a framework for operationalizing visualization literacy based on application contexts (including domain, scenario, and audience) and relevant competencies, which are categorized under consumption, construction, critique, and connection. Research contributions are organized into five categories: ontology, assessment, mechanisms, populiteracy, and intervention. For each category, we identify key trends, discuss which competencies are addressed, highlight open challenges, and examine how advancements within these areas inform and reinforce each other, driving progress in the field.

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"They Aren't Built For Me": An Exploratory Study of Strategies for Measurement of Graphical Primitives in Tactile Graphics

Advancements in accessibility technologies such as low-cost swell form printers or refreshable tactile displays promise to allow blind or low-vision (BLV) people to analyze data by transforming visual representations directly to tactile representations. However, it is possible that design guidelines derived from experiments on the visual perception system may not be suited for the tactile perception system. We investigate the potential mismatch between familiar visual encodings and tactile perception in an exploratory study into the strategies employed by BLV people to measure common graphical primitives converted to tactile representations. First, we replicate the Cleveland and McGill study on graphical perception using swell form printing with eleven BLV subjects. Then, we present results from a group interview in which we describe the strategies used by our subjects to read four common chart types. While our results suggest that familiar encodings based on visual perception studies can be useful in tactile graphics, our subjects also expressed a desire to use encodings designed explicitly for BLV people. Based on this study, we identify gaps between the perceptual expectations of common charts and the perceptual tools available in tactile perception. Then, we present a set of guidelines for the design of tactile graphics that accounts for these gaps. Supplemental material is available at https://osf.io/3nsfp/?view_only=7b7b8dcbae1d4c9a8bb4325053d13d9f.

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ReVISit 2: A Full Experiment Life Cycle User Study Framework

Online user studies of visualizations, visual encodings, and interaction techniques are ubiquitous in visualization research. Yet, designing, conducting, and analyzing studies effectively is still a major burden. Although various packages support such user studies, most solutions address only facets of the experiment life cycle, make reproducibility difficult, or do not cater to nuanced study designs or interactions. We introduce reVISit 2, a software framework that supports visualization researchers at all stages of designing and conducting browser-based user studies. ReVISit supports researchers in the design, debug & pilot, data collection, analysis, and dissemination experiment phases by providing both technical affordances (such as replay of participant interactions) and sociotechnical aids (such as a mindfully maintained community of support). It is a proven system that can be (and has been) used in publication-quality studies -- which we demonstrate through a series of experimental replications. We reflect on the design of the system via interviews and an analysis of its technical dimensions. Through this work, we seek to elevate the ease with which studies are conducted, improve the reproducibility of studies within our community, and support the construction of advanced interactive studies.

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"They Aren't Built For Me": A Replication Study of Visual Graphical Perception with Tactile Representations of Data for Visually Impaired Users

New tactile interfaces such as swell form printing or refreshable tactile displays promise to allow visually impaired people to analyze data. However, it is possible that design guidelines and familiar encodings derived from experiments on the visual perception system may not be optimal for the tactile perception system. We replicate the Cleveland and McGill study on graphical perception using swell form printing with eleven visually impaired subjects. We find that the visually impaired subjects read charts quicker and with similar and sometimes superior accuracy than in those replications. Based on a group interview with a subset of participants, we describe the strategies used by our subjects to read four chart types. While our results suggest that familiar encodings based on visual perception studies can be useful in tactile graphics, our subjects also expressed a desire to use encodings designed explicitly for visually impaired people.

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Adaptive Assessment of Visualization Literacy

Visualization literacy is an essential skill for accurately interpreting data to inform critical decisions. Consequently, it is vital to understand the evolution of this ability and devise targeted interventions to enhance it, requiring concise and repeatable assessments of visualization literacy for individuals. However, current assessments, such as the Visualization Literacy Assessment Test (VLAT), are time-consuming due to their fixed, lengthy format. To address this limitation, we develop two streamlined computerized adaptive tests (CATs) for visualization literacy, A-VLAT and A-CALVI, which measure the same set of skills as their original versions in half the number of questions. Specifically, we (1) employ item response theory (IRT) and non-psychometric constraints to construct adaptive versions of the assessments, (2) finalize the configurations of adaptation through simulation, (3) refine the composition of test items of A-CALVI via a qualitative study, and (4) demonstrate the test-retest reliability (ICC: 0.98 and 0.98) and convergent validity (correlation: 0.81 and 0.66) of both CATs via four online studies. We discuss practical recommendations for using our CATs and opportunities for further customization to leverage the full potential of adaptive assessments. All supplemental materials are available at https://osf.io/a6258/.

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Help or Hinder? Evaluating the Impact of Fairness Metrics and Algorithms in Visualizations for Consensus Ranking

For applications where multiple stakeholders provide recommendations, a fair consensus ranking must not only ensure that the preferences of rankers are well represented, but must also mitigate disadvantages among socio-demographic groups in the final result. However, there is little empirical guidance on the value or challenges of visualizing and integrating fairness metrics and algorithms into human-in-the-loop systems to aid decision-makers. In this work, we design a study to analyze the effectiveness of integrating such fairness metrics-based visualization and algorithms. We explore this through a task-based crowdsourced experiment comparing an interactive visualization system for constructing consensus rankings, ConsensusFuse, with a similar system that includes visual encodings of fairness metrics and fair-rank generation algorithms, FairFuse. We analyze the measure of fairness, agreement of rankers' decisions, and user interactions in constructing the fair consensus ranking across these two systems. In our study with 200 participants, results suggest that providing these fairness-oriented support features nudges users to align their decision with the fairness metrics while minimizing the tedious process of manually having to amend the consensus ranking. We discuss the implications of these results for the design of next-generation fairness oriented-systems and along with emerging directions for future research.

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The Risks of Ranking: Revisiting Graphical Perception to Model Individual Differences in Visualization Performance

Graphical perception studies typically measure visualization encoding effectiveness using the error of an "average observer", leading to canonical rankings of encodings for numerical attributes: e.g., position > area > angle > volume. Yet different people may vary in their ability to read different visualization types, leading to variance in this ranking across individuals not captured by population-level metrics using "average observer" models. One way we can bridge this gap is by recasting classic visual perception tasks as tools for assessing individual performance, in addition to overall visualization performance. In this paper we replicate and extend Cleveland and McGill's graphical comparison experiment using Bayesian multilevel regression, using these models to explore individual differences in visualization skill from multiple perspectives. The results from experiments and modeling indicate that some people show patterns of accuracy that credibly deviate from the canonical rankings of visualization effectiveness. We discuss implications of these findings, such as a need for new ways to communicate visualization effectiveness to designers, how patterns in individuals' responses may show systematic biases and strategies in visualization judgment, and how recasting classic visual perception tasks as tools for assessing individual performance may offer new ways to quantify aspects of visualization literacy. Experiment data, source code, and analysis scripts are available at the following repository: https://osf.io/8ub7t/?view\_only=9be4798797404a4397be3c6fc2a68cc0.

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MANI-Rank: Multiple Attribute and Intersectional Group Fairness for Consensus Ranking

Combining the preferences of many rankers into one single consensus ranking is critical for consequential applications from hiring and admissions to lending. While group fairness has been extensively studied for classification, group fairness in rankings and in particular rank aggregation remains in its infancy. Recent work introduced the concept of fair rank aggregation for combining rankings but restricted to the case when candidates have a single binary protected attribute, i.e., they fall into two groups only. Yet it remains an open problem how to create a consensus ranking that represents the preferences of all rankers while ensuring fair treatment for candidates with multiple protected attributes such as gender, race, and nationality. In this work, we are the first to define and solve this open Multi-attribute Fair Consensus Ranking (MFCR) problem. As a foundation, we design novel group fairness criteria for rankings, called MANI-RANK, ensuring fair treatment of groups defined by individual protected attributes and their intersection. Leveraging the MANI-RANK criteria, we develop a series of algorithms that for the first time tackle the MFCR problem. Our experimental study with a rich variety of consensus scenarios demonstrates our MFCR methodology is the only approach to achieve both intersectional and protected attribute fairness while also representing the preferences expressed through many base rankings. Our real-world case study on merit scholarships illustrates the effectiveness of our MFCR methods to mitigate bias across multiple protected attributes and their intersections. This is an extended version of "MANI-Rank: Multiple Attribute and Intersectional Group Fairness for Consensus Ranking", to appear in ICDE 2022.

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Probablement, Wahrscheinlich, Likely ? A Cross-Language Study of How People Verbalize Probabilities in Icon Array Visualizations

Visualizations today are used across a wide range of languages and cultures. Yet the extent to which language impacts how we reason about data and visualizations remains unclear. In this paper, we explore the intersection of visualization and language through a cross-language study on estimative probability tasks with icon-array visualizations. Across Arabic, English, French, German, and Mandarin, n = 50 participants per language both chose probability expressions - e.g. likely, probable - to describe icon-array visualizations (Vis-to-Expression), and drew icon-array visualizations to match a given expression (Expression-to-Vis). Results suggest that there is no clear one-to-one mapping of probability expressions and associated visual ranges between languages. Several translated expressions fell significantly above or below the range of the corresponding English expressions. Compared to other languages, French and German respondents appear to exhibit high levels of consistency between the visualizations they drew and the words they chose. Participants across languages used similar words when describing scenarios above 80% chance, with more variance in expressions targeting mid-range and lower values. We discuss how these results suggest potential differences in the expressiveness of language as it relates to visualization interpretation and design goals, as well as practical implications for translation efforts and future studies at the intersection of languages, culture, and visualization. Experiment data, source code, and analysis scripts are available at the following repository: https://osf.io/g5d4r/.

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VisQuiz: Exploring Feedback Mechanisms to Improve Graphical Perception

Graphical perception studies are a key element of visualization research, forming the basis of design recommendations and contributing to our understanding of how people make sense of visualizations. However, graphical perception studies typically include only brief training sessions, and the impact of longer and more in-depth feedback remains unclear. In this paper, we explore the design and evaluation of feedback for graphical perception tasks, called VisQuiz. Using a quiz-like metaphor, we design feedback for a typical visualization comparison experiment, showing participants their answer alongside the correct answer in an animated sequence in each trial. We extend this quiz metaphor to include summary feedback after each stage of the experiment, providing additional moments for participants to reflect on their performance. To evaluate VisQuiz, we conduct a between-subjects experiment, including three stages of 40 trials each with a control condition that included only summary feedback. Results from n = 80 participants show that once participants started receiving trial feedback (Stage 2) they performed significantly better with bubble charts than those in the control condition. This effect carried over when feedback was removed (Stage 3). Results also suggest an overall trend of improved performance due to feedback. We discuss these findings in the context of other visualization literacy efforts, and possible future work at the intersection of visualization, feedback, and learning. Experiment data and analysis scripts are available at the following repository https://osf.io/jys5d/

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FairFuse: Interactive Visual Support for Fair Consensus Ranking

Fair consensus building combines the preferences of multiple rankers into a single consensus ranking, while ensuring any group defined by a protected attribute (such as race or gender) is not disadvantaged compared to other groups. Manually generating a fair consensus ranking is time-consuming and impractical -- even for a fairly small number of candidates. While algorithmic approaches for auditing and generating fair consensus rankings have been developed, these have not been operationalized in interactive systems. To bridge this gap, we introduce FairFuse, a visualization system for generating, analyzing, and auditing fair consensus rankings. We construct a data model which includes base rankings entered by rankers, augmented with measures of group fairness, and algorithms for generating consensus rankings with varying degrees of fairness. We design novel visualizations that encode these measures in a parallel-coordinates style rank visualization, with interactions for generating and exploring fair consensus rankings. We describe use cases in which FairFuse supports a decision-maker in ranking scenarios in which fairness is important, and discuss emerging challenges for future efforts supporting fairness-oriented rank analysis. Code and demo videos available at https://osf.io/hd639/.

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