SearcharxivSearch

arXiv subjects

Lang Xiong

Publications and source records attributed to Lang Xiong.

6 recordsLinked to original sources

TacGen: Touch Is a Necessary Dimension of Physical-World Representation -- Addressing Tactile Data Scarcity with Scalable Vision-to-Touch Alignment and Generation

Touch resolves the physical-property ambiguity left by vision: exploratory contact recovers shape, texture, compliance, and material, and visuo-haptic object representations converge in ventral visual cortex. We ask whether representation learning can reproduce this grounding. TacGen mitigates the tactile-data scarcity bottleneck by combining pre-specified V+T contrastive alignment with a latent-space residual-MLP V->T generator that synthesizes tactile latents from RGB for tactile-data scaling. With matched DINOv2 backbones, splits, and probes, V+T improves matched V-only on mass (Delta R^2=+0.570), density (Delta acc=+0.067), hardness (+0.117), and uncertainty-banded force labels (Delta R^2=+0.281); all CIs exclude zero. The same representation lifts matched-capacity TACTO manipulation 0.246->0.979 while V-only capacity scaling accounts for only 4.5% of the gap, preserving 95.5%. The generator reaches cross-seed +0.589, with real tactile +0.585 inside the seed interval; the architecture comparison shows a 13pp downstream gap between reconstruction quality and representation utility. Across five-seed SSVTP/TVL reproductions, YCB-Sight transfer, three-backbone checks, permutation/random-feature controls, hash-verified manifests, and measured-force validation checks, the evidence supports the claim that touch supplies a necessary physical evidence channel for representations of contact-dependent properties.

cs.RO

Cognibit: From Digital Exhaustion to Real-World Connection Through Gamified Territory Control and LLM-Powered Twin Networking

We present an LLM-powered social discovery platform that uses digital twins to autonomously evaluate interpersonal compatibility through behavioral simulation. The platform unifies three key pillars: (1) digital twins that engage in autonomous multi-turn conversations on behalf of users to estimate compatibility, (2) gamified territory conquest mechanics that incentivize real-world exploration and create organic settings for in-person encounters, and (3) AI companions that preserve persistent shared memory across devices. Built upon CogniPair's cognitive architecture (Ye et al., 2026), validated on the Columbia Speed Dating dataset (551 participants), our system extends prior simulation-only matching into a fully deployed social discovery environment. Through deployment, we derive empirical cost-quality baselines and identify fundamental scaling bottlenecks that remain hidden in component-level testing alone.

cs.HC

$D^2Prune$: Sparsifying Large Language Models via Dual Taylor Expansion and Attention Distribution Awareness

Large language models (LLMs) face significant deployment challenges due to their massive computational demands. % While pruning offers a promising compression solution, existing methods suffer from two critical limitations: (1) They neglect activation distribution shifts between calibration data and test data, resulting in inaccurate error estimations; (2) They overlook the long-tail distribution characteristics of activations in the attention module. To address these limitations, this paper proposes a novel pruning method, $D^2Prune$. First, we propose a dual Taylor expansion-based method that jointly models weight and activation perturbations for precise error estimation, leading to precise pruning mask selection and weight updating and facilitating error minimization during pruning. % Second, we propose an attention-aware dynamic update strategy that preserves the long-tail attention pattern by jointly minimizing the KL divergence of attention distributions and the reconstruction error. Extensive experiments show that $D^2Prune$ consistently outperforms SOTA methods across various LLMs (e.g., OPT-125M, LLaMA2/3, and Qwen3). Moreover, the dynamic attention update mechanism also generalizes well to ViT-based vision models like DeiT, achieving superior accuracy on ImageNet-1K.

cs.LG

Probe-Rewrite-Evaluate: A Workflow for Reliable Benchmarks and Quantifying Evaluation Awareness

Large Language Models (LLMs) often exhibit significant behavioral shifts when they perceive a change from a real-world deployment context to a controlled evaluation setting, a phenomenon known as "evaluation awareness." This discrepancy poses a critical challenge for AI alignment, as benchmark performance may not accurately reflect a model's true safety and honesty. In this work, we systematically quantify these behavioral changes by manipulating the perceived context of prompts. We introduce a methodology that uses a linear probe to score prompts on a continuous scale from "test-like" to "deploy-like" and leverage an LLM rewriting strategy to shift these prompts towards a more natural, deployment-style context while preserving the original task. Using this method, we achieved a 30% increase in the average probe score across a strategic role-playing dataset after rewriting. Evaluating a suite of state-of-the-art models on these original and rewritten prompts, we find that rewritten "deploy-like" prompts induce a significant and consistent shift in behavior. Across all models, we observed an average increase in honest responses of 5.26% and a corresponding average decrease in deceptive responses of 12.40%. Furthermore, refusal rates increased by an average of 6.38%, indicating heightened safety compliance. Our findings demonstrate that evaluation awareness is a quantifiable and manipulable factor that directly influences LLM behavior, revealing that models are more prone to unsafe or deceptive outputs in perceived test environments. This underscores the urgent need for more realistic evaluation frameworks to accurately gauge true model alignment before deployment.

cs.CL

CogniPair: From LLM Chatbots to Conscious AI Agents -- GNWT-Based Multi-Agent Digital Twins for Social Pairing -- Dating & Hiring Applications

Current large language model (LLM) agents lack authentic human psychological processes necessary for genuine digital twins and social AI applications. To address this limitation, we present a computational implementation of Global Workspace Theory (GNWT) that integrates human cognitive architecture principles into LLM agents, creating specialized sub-agents for emotion, memory, social norms, planning, and goal-tracking coordinated through a global workspace mechanism. However, authentic digital twins require accurate personality initialization. We therefore develop a novel adventure-based personality test that evaluates true personality through behavioral choices within interactive scenarios, bypassing self-presentation bias found in traditional assessments. Building on these innovations, our CogniPair platform enables digital twins to engage in realistic simulated dating interactions and job interviews before real encounters, providing bidirectional cultural fit assessment for both romantic compatibility and workplace matching. Validation using 551 GNWT-Agents and Columbia University Speed Dating dataset demonstrates 72% correlation with human attraction patterns, 77.8% match prediction accuracy, and 74% agreement in human validation studies. This work advances psychological authenticity in LLM agents and establishes a foundation for intelligent dating platforms and HR technology solutions.

cs.AI

Sarc7: Evaluating Sarcasm Detection and Generation with Seven Types and Emotion-Informed Techniques

Sarcasm is a form of humor where expressions convey meanings opposite to their literal interpretations. Classifying and generating sarcasm using large language models is vital for interpreting human communication. Sarcasm poses challenges for computational models, due to its nuanced nature. We introduce Sarc7, a benchmark that classifies 7 types of sarcasm: self-deprecating, brooding, deadpan, polite, obnoxious, raging, and manic by annotating entries of the MUStARD dataset. Classification was evaluated using zero-shot, few-shot, chain-of-thought (CoT), and a novel emotion-based prompting technique. We propose an emotion-based generation method developed by identifying key components of sarcasm-incongruity, shock value, and context dependency. Our classification experiments show that Gemini 2.5, using emotion-based prompting, outperforms other setups with an F1 score of 0.3664. Human evaluators preferred our emotion-based prompting, with 38.46% more successful generations than zero-shot prompting.

cs.CL