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Langshi Chen

Publications and source records attributed to Langshi Chen.

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Libra: Taming Attention Workload Skew in Long-Context LLM Training with Bounded Sequence Pool

Long-context LLM training suffers from a load-balancing problem that sequence packing does not solve. Packing samples into fixed-token sequences balances memory and linear-cost operators, but the dominant attention cost scales with the sum of squared sequence lengths. Thus, equally sized packed sequences drawn from a long-tailed corpus can carry substantially different attention workloads, creating data-parallel stragglers and pipeline bubbles. Existing approaches either balance at the granularity of sequences or microbatches, where an outlier can dominate an assignment, or disaggregate attention over a global worker pool whose communication domain grows with the data-parallel (DP) degree. We present Libra, which operationalizes the law of large numbers (LLN) as a scaling principle for load balancing: the attention-balancing pool need not grow with the DP degree. Libra groups packed sequences and their CP groups into fixed-size sequence pools. As DP scales out, Libra adds pools rather than enlarging each one, bounding every attention exchange. Variance-Reduced Sequence Placement makes this effective for finite, long-tailed workloads by co-locating sequences with complementary attention workloads to reduce residual inter-pool skew. Within each pool, Tiled Attention Pooling dispatches sequence-head SH-Tiles across GPUs, while a pipelined runtime overlaps tile exchange with attention. Libra exposes a drop-in context-parallel attention operator and a pluggable data sampler, requiring no changes to model layers, optimizers, or pipeline schedules. On three production Qwen3 models (8B, 30B, 235B) and 256K- and 1M-token production workloads, Libra improves end-to-end training throughput over the strongest evaluated baseline (WLB-LLM) by 44% on average and up to 68% at 256 GPUs. Libra has run for hundreds of thousands of GPU-hours in production on jobs spanning 32K to 1M tokens.

cs.DC

On the Design of Qwen3.8-Next Architecture: Evaluation, Efficiency, and Training Stability

We describe the architecture and ablations of Qwen3.8-Flash-Next, a sparse mixture-of-experts model with 125B parameters, 6B activated per token, and additional 51B parameters of n-gram embedding tables held off the accelerator. On fourteen pre-training benchmarks the model leads the 397B-A17B predecessor on eight and trails it on the rest by at most 2.6 points, at 1/3 the activated parameters, 1/3 the training tokens, and roughly 1/9 the training FLOPs. Token mixing uses a layer-wise hybrid of Gated DeltaNet (GDN) and global attention, with one full-attention layer in every four; at continued-pretraining time those full-attention layers are replaced by Qwen Sparse Attention (QSA), which scores context at micro-block granularity with a compressed lightweight indexer. The residual stream is widened to four branches and read through an elementwise gate, a design we call the Gated Residual (GR). Capacity is added outside the backbone by a single n-gram embedding layer whose tables are prefetched from host memory. We evaluate every candidate change along three axes: loss together with downstream benchmarks; the cost of the change in training, prefill and decode; and its effect on the optimal hyperparameters and training stability. Loss and downstream accuracy do not always move together: enlarging the n-gram vocabulary lowers loss monotonically while downstream accuracy saturates. The architecture and the Muon optimizer together shift the optimal learning rate and batch size upwards, render batch-size warmup unnecessary, and substantially improve stability under stress tests. Loss, benchmarks, efficiency and stability form one design problem. Solved jointly, they yield a recipe that is simultaneously more efficient, more capable and more stable.

cs.CL

Erase-then-Delta Attention: Decoupling Erase and Write Addresses in Delta-Rule Linear Attention

Delta-rule linear attention improves recurrent memory updates by correcting what is already stored at the current write address before writing new content. However, the active correction is still anchored to that same write address. As a result, stale information stored at a different address cannot be actively removed before new content is written elsewhere. We propose Erase-then-Delta Attention (EDA), a memory update rule that decouples where to erase from where to write. The key insight is that recurrent memory models should not only correct the current write, but also selectively suppress outdated memory at an independently chosen address. Concretely, our method first applies a targeted erase step along a learned erase direction, and then performs the standard delta-style corrective write along the current write direction. This preserves the corrective behavior of delta-rule updates while expanding their memory-management capacity. Language-model pretraining experiments across dense 2.5B and MoE 25B-A2.8B model families show that EDA performs best in both settings. The gain persists after 80B-token long-context midtraining of the MoE models, where EDA also performs best in long-context evaluations from 4k to 128k contexts. A compact update analysis and memory-state probes suggest why: EDA keeps the delta-rule corrective write intact while allocating an additional cleanup path most strongly when passive decay is weak. These results suggest that recurrent memory models should decide not only what to write, but also what stale information to erase and where.

cs.CL

Accelerating Compound LLM Training Workloads with Maestro

Compound LLM training workloads-such as knowledge distillation and multimodal LLM (MLLM) training-are gaining prominence. These typically comprise heterogeneous components differing in parameter scale, execution mode (forward-only or full forward-backward), and sequence length. Besides, component activation can be data-dependent: in MLLM training, modality-specific parts activate only when inputs contain corresponding modalities, causing dynamic computational paths and irregular runtime workloads. Conventional frameworks, designed for monolithic models, cannot handle the dual heterogeneity-static (across components) and dynamic (runtime). By enforcing one-size-fits-all training configurations across components and ignoring input-induced variations, they suffer suboptimal throughput and poor GPU utilization. In this paper, we introduce Maestro, a section-centric training framework that addresses both challenges. Maestro first restructures the workload into a coarse-grained section graph. Each section independently configures its parallelism strategy, micro-batch size, and data-parallel degree-enabling fine-grained, component-aware resource allocation to tackle static heterogeneity. To tackle runtime irregularity, Maestro introduces a wavefront scheduling algorithm that dynamically reorders input samples to orchestrate concurrent section execution while preserving cross-section data dependencies. This maximizes inter-section parallelism and minimizes stalls, boosting hardware utilization. Deployed in production for millions of GPU hours, Maestro reduces GPU consumption by ~40% on key workloads-including knowledge distillation and MLLM training-validating its real-world impact.

cs.DC

Whale: Efficient Giant Model Training over Heterogeneous GPUs

The scaling up of deep neural networks has been demonstrated to be effective in improving model quality, but also encompasses several training challenges in terms of training efficiency, programmability, and resource adaptability. We present Whale, a general and efficient distributed training framework for giant models. To support various parallel strategies and their hybrids, Whale generalizes the programming interface by defining two new primitives in the form of model annotations, allowing for incorporating user hints. The Whale runtime utilizes those annotations and performs graph optimizations to transform a local deep learning DAG graph for distributed multi-GPU execution. Whale further introduces a novel hardware-aware parallel strategy, which improves the performance of model training on heterogeneous GPUs in a balanced manner. Deployed in a production cluster with 512 GPUs, Whale successfully trains an industry-scale multimodal model with over ten trillion model parameters, named M6, demonstrating great scalability and efficiency.

cs.DC

PICASSO: Unleashing the Potential of GPU-centric Training for Wide-and-deep Recommender Systems

The development of personalized recommendation has significantly improved the accuracy of information matching and the revenue of e-commerce platforms. Recently, it has 2 trends: 1) recommender systems must be trained timely to cope with ever-growing new products and ever-changing user interests from online marketing and social network; 2) SOTA recommendation models introduce DNN modules to improve prediction accuracy. Traditional CPU-based recommender systems cannot meet these two trends, and GPU- centric training has become a trending approach. However, we observe that GPU devices in training recommender systems are underutilized, and they cannot attain an expected throughput improvement as what it has achieved in CV and NLP areas. This issue can be explained by two characteristics of these recommendation models: First, they contain up to a thousand input feature fields, introducing fragmentary and memory-intensive operations; Second, the multiple constituent feature interaction submodules introduce substantial small-sized compute kernels. To remove this roadblock to the development of recommender systems, we propose a novel framework named PICASSO to accelerate the training of recommendation models on commodity hardware. Specifically, we conduct a systematic analysis to reveal the bottlenecks encountered in training recommendation models. We leverage the model structure and data distribution to unleash the potential of hardware through our packing, interleaving, and caching optimization. Experiments show that PICASSO increases the hardware utilization by an order of magnitude on the basis of SOTA baselines and brings up to 6x throughput improvement for a variety of industrial recommendation models. Using the same hardware budget in production, PICASSO on average shortens the walltime of daily training tasks by 7 hours, significantly reducing the delay of continuous delivery.

cs.DC

SubGraph2Vec: Highly-Vectorized Tree-likeSubgraph Counting

Subgraph counting aims to count occurrences of a template T in a given network G(V, E). It is a powerful graph analysis tool and has found real-world applications in diverse domains. Scaling subgraph counting problems is known to be memory bounded and computationally challenging with exponential complexity. Although scalable parallel algorithms are known for several graph problems such as Triangle Counting and PageRank, this is not common for counting complex subgraphs. Here we address this challenge and study connected acyclic graphs or trees. We propose a novel vectorized subgraph counting algorithm, named Subgraph2Vec, as well as both shared memory and distributed implementations: 1) reducing algorithmic complexity by minimizing neighbor traversal; 2) achieving a highly-vectorized implementation upon linear algebra kernels to significantly improve performance and hardware utilization. 3) Subgraph2Vec improves the overall performance over the state-of-the-art work by orders of magnitude and up to 660x on a single node. 4) Subgraph2Vec in distributed mode can scale up the template size to 20 and maintain good strong scalability. 5) enabling portability to both CPU and GPU.

cs.DC

A GraphBLAS Approach for Subgraph Counting

Subgraph counting aims to count the occurrences of a subgraph template T in a given network G. The basic problem of computing structural properties such as counting triangles and other subgraphs has found applications in diverse domains. Recent biological, social, cybersecurity and sensor network applications have motivated solving such problems on massive networks with billions of vertices. The larger subgraph problem is known to be memory bounded and computationally challenging to scale; the complexity grows both as a function of T and G. In this paper, we study the non-induced tree subgraph counting problem, propose a novel layered softwarehardware co-design approach, and implement a shared-memory multi-threaded algorithm: 1) reducing the complexity of the parallel color-coding algorithm by identifying and pruning redundant graph traversal; 2) achieving a fully-vectorized implementation upon linear algebra kernels inspired by GraphBLAS, which significantly improves cache usage and maximizes memory bandwidth utilization. Experiments show that our implementation improves the overall performance over the state-of-the-art work by orders of magnitude and up to 660x for subgraph templates with size over 12 on a dual-socket Intel(R) Xeon(R) Platinum 8160 server. We believe our approach using GraphBLAS with optimized sparse linear algebra can be applied to other massive subgraph counting problems and emerging high-memory bandwidth hardware architectures.

cs.DC

Performance Characterization of Multi-threaded Graph Processing Applications on Intel Many-Integrated-Core Architecture

Intel Xeon Phi many-integrated-core (MIC) architectures usher in a new era of terascale integration. Among emerging killer applications, parallel graph processing has been a critical technique to analyze connected data. In this paper, we empirically evaluate various computing platforms including an Intel Xeon E5 CPU, a Nvidia Geforce GTX1070 GPU and an Xeon Phi 7210 processor codenamed Knights Landing (KNL) in the domain of parallel graph processing. We show that the KNL gains encouraging performance when processing graphs, so that it can become a promising solution to accelerating multi-threaded graph applications. We further characterize the impact of KNL architectural enhancements on the performance of a state-of-the art graph framework.We have four key observations: 1 Different graph applications require distinctive numbers of threads to reach the peak performance. For the same application, various datasets need even different numbers of threads to achieve the best performance. 2 Only a few graph applications benefit from the high bandwidth MCDRAM, while others favor the low latency DDR4 DRAM. 3 Vector processing units executing AVX512 SIMD instructions on KNLs are underutilized when running the state-of-the-art graph framework. 4 The sub-NUMA cache clustering mode offering the lowest local memory access latency hurts the performance of graph benchmarks that are lack of NUMA awareness. At last, We suggest future works including system auto-tuning tools and graph framework optimizations to fully exploit the potential of KNL for parallel graph processing.

cs.DC

High-Performance Massive Subgraph Counting using Pipelined Adaptive-Group Communication

Subgraph counting aims to count the number of occurrences of a subgraph T (aka as a template) in a given graph G. The basic problem has found applications in diverse domains. The problem is known to be computationally challenging - the complexity grows both as a function of T and G. Recent applications have motivated solving such problems on massive networks with billions of vertices. In this chapter, we study the subgraph counting problem from a parallel computing perspective. We discuss efficient parallel algorithms for approximately resolving subgraph counting problems by using the color-coding technique. We then present several system-level strategies to substantially improve the overall performance of the algorithm in massive subgraph counting problems. We propose: 1) a novel pipelined Adaptive-Group communication pattern to improve inter-node scalability, 2) a fine-grained pipeline design to effectively reduce the memory space of intermediate results, 3) partitioning neighbor lists of subgraph vertices to achieve better thread concurrency and workload balance. Experimentation on an Intel Xeon E5 cluster shows that our implementation achieves 5x speedup of performance compared to the state-of-the-art work while reduces the peak memory utilization by a factor of 2 on large templates of 12 to 15 vertices and input graphs of 2 to 5 billions of edges.

cs.DC