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Lantao Liu

Publications and source records attributed to Lantao Liu.

70 records · Page 4Linked to original sources

NSS-VAEs: Generative Scene Decomposition for Visual Navigable Space Construction

Detecting navigable space is the first and also a critical step for successful robot navigation. In this work, we treat the visual navigable space segmentation as a scene decomposition problem and propose a new network, NSS-VAEs (Navigable Space Segmentation Variational AutoEncoders), a representation-learning-based framework to enable robots to learn the navigable space segmentation in an unsupervised manner. Different from prevalent segmentation techniques which heavily rely on supervised learning strategies and typically demand immense pixel-level annotated images, the proposed framework leverages a generative model - Variational Auto-Encoder (VAE) - to learn a probabilistic polyline representation that compactly outlines the desired navigable space boundary. Uniquely, our method also assesses the prediction uncertainty related to the unstructuredness of the scenes, which is important for robot navigation in unstructured environments. Through extensive experiments, we have validated that our proposed method can achieve remarkably high accuracy (>90%) even without a single label. We also show that the prediction of NSS-VAEs can be further improved using few labels with results significantly outperforming the SOTA fully supervised-learning-based method.

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Swarming of Aerial Robots with Markov Random Field Optimization

Swarms are highly robust systems that offer unique benefits compared to their alternatives. In this work, we propose a bio-inspired and artificial potential field-driven robot swarm control method, where the swarm formation dynamics are modeled on the basis of Markov Random Field (MRF) optimization. We integrate the internal agent-wise local interactions and external environmental influences into the MRF. The optimized formation configurations at different stages of the trajectory can be viewed as formation "shapes" which further allows us to integrate dynamics-constrained motion control of the robots. We show that this approach can be used to generate dynamically feasible trajectories to navigate teams of aerial robots in complex environments.

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Online Planning in Uncertain and Dynamic Environment in the Presence of Multiple Mobile Vehicles

We investigate the autonomous navigation of a mobile robot in the presence of other moving vehicles under time-varying uncertain environmental disturbances. We first predict the future state distributions of other vehicles to account for their uncertain behaviors affected by the time-varying disturbances. We then construct a dynamic-obstacle-aware reachable space that contains states with high probabilities to be reached by the robot, within which the optimal policy is searched. Since, in general, the dynamics of both the vehicle and the environmental disturbances are nonlinear, we utilize a nonlinear Gaussian filter -- the unscented transform -- to approximate the future state distributions. Finally, the forward reachable space computation and backward policy search are iterated until convergence. Extensive simulation evaluations have revealed significant advantages of this proposed method in terms of computation time, decision accuracy, and planning reliability.

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State-Continuity Approximation of Markov Decision Processes via Finite Element Methods for Autonomous System Planning

Motion planning under uncertainty for an autonomous system can be formulated as a Markov Decision Process with a continuous state space. In this paper, we propose a novel solution to this decision-theoretic planning problem that directly obtains the continuous value function with only the first and second moments of the transition probabilities, alleviating the requirement for an explicit transition model in the literature. We achieve this by expressing the value function as a linear combination of basis functions and approximating the Bellman equation by a partial differential equation, where the value function can be naturally constructed using a finite element method. We have validated our approach via extensive simulations, and the evaluations reveal that to baseline methods, our solution leads to in terms of path smoothness, travel distance, and time costs.

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Kernel Taylor-Based Value Function Approximation for Continuous-State Markov Decision Processes

We propose a principled kernel-based policy iteration algorithm to solve the continuous-state Markov Decision Processes (MDPs). In contrast to most decision-theoretic planning frameworks, which assume fully known state transition models, we design a method that eliminates such a strong assumption, which is oftentimes extremely difficult to engineer in reality. To achieve this, we first apply the second-order Taylor expansion of the value function. The Bellman optimality equation is then approximated by a partial differential equation, which only relies on the first and second moments of the transition model. By combining the kernel representation of value function, we then design an efficient policy iteration algorithm whose policy evaluation step can be represented as a linear system of equations characterized by a finite set of supporting states. We have validated the proposed method through extensive simulations in both simplified and realistic planning scenarios, and the experiments show that our proposed approach leads to a much superior performance over several baseline methods.

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AutoQ: Automated Kernel-Wise Neural Network Quantization

Network quantization is one of the most hardware friendly techniques to enable the deployment of convolutional neural networks (CNNs) on low-power mobile devices. Recent network quantization techniques quantize each weight kernel in a convolutional layer independently for higher inference accuracy, since the weight kernels in a layer exhibit different variances and hence have different amounts of redundancy. The quantization bitwidth or bit number (QBN) directly decides the inference accuracy, latency, energy and hardware overhead. To effectively reduce the redundancy and accelerate CNN inferences, various weight kernels should be quantized with different QBNs. However, prior works use only one QBN to quantize each convolutional layer or the entire CNN, because the design space of searching a QBN for each weight kernel is too large. The hand-crafted heuristic of the kernel-wise QBN search is so sophisticated that domain experts can obtain only sub-optimal results. It is difficult for even deep reinforcement learning (DRL) Deep Deterministic Policy Gradient (DDPG)-based agents to find a kernel-wise QBN configuration that can achieve reasonable inference accuracy. In this paper, we propose a hierarchical-DRL-based kernel-wise network quantization technique, AutoQ, to automatically search a QBN for each weight kernel, and choose another QBN for each activation layer. Compared to the models quantized by the state-of-the-art DRL-based schemes, on average, the same models quantized by AutoQ reduce the inference latency by 54.06\%, and decrease the inference energy consumption by 50.69\%, while achieving the same inference accuracy.

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Creating Navigable Space from Sparse Noisy Map Points

We present a framework for creating navigable space from sparse and noisy map points generated by sparse visual SLAM methods. Our method incrementally seeds and creates local convex regions free of obstacle points along a robot's trajectory. Then a dense version of point cloud is reconstructed through a map point regulation process where the original noisy map points are first projected onto a series of local convex hull surfaces, after which those points falling inside the convex hulls are culled. The regulated and refined map points allow human users to quickly recognize and abstract the environmental information. We have validated our proposed framework using both a public dataset and a real environmental structure, and our results reveal that the reconstructed navigable free space has small volume loss (error) comparing with the ground truth, and the method is highly efficient, allowing real-time computation and online planning.

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Reachable Space Characterization of Markov Decision Processes with Time Variability

We propose a solution to a time-varying variant of Markov Decision Processes which can be used to address decision-theoretic planning problems for autonomous systems operating in unstructured outdoor environments. We explore the time variability property of the planning stochasticity and investigate the state reachability, based on which we then develop an efficient iterative method that offers a good trade-off between solution optimality and time complexity. The reachability space is constructed by analyzing the means and variances of states' reaching time in the future. We validate our algorithm through extensive simulations using ocean data, and the results show that our method achieves a great performance in terms of both solution quality and computing time.

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Solving Markov Decision Processes with Reachability Characterization from Mean First Passage Times

A new mechanism for efficiently solving the Markov decision processes (MDPs) is proposed in this paper. We introduce the notion of reachability landscape where we use the Mean First Passage Time (MFPT) as a means to characterize the reachability of every state in the state space. We show that such reachability characterization very well assesses the importance of states and thus provides a natural basis for effectively prioritizing states and approximating policies. Built on such a novel observation, we design two new algorithms -- Mean First Passage Time based Value Iteration (MFPT-VI) and Mean First Passage Time based Policy Iteration (MFPT-PI) -- that have been modified from the state-of-the-art solution methods. To validate our design, we have performed numerical evaluations in robotic decision-making scenarios, by comparing the proposed new methods with corresponding classic baseline mechanisms. The evaluation results showed that MFPT-VI and MFPT-PI have outperformed the state-of-the-art solutions in terms of both practical runtime and number of iterations. Aside from the advantage of fast convergence, this new solution method is intuitively easy to understand and practically simple to implement.

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Accelerating Goal-Directed Reinforcement Learning by Model Characterization

We propose a hybrid approach aimed at improving the sample efficiency in goal-directed reinforcement learning. We do this via a two-step mechanism where firstly, we approximate a model from Model-Free reinforcement learning. Then, we leverage this approximate model along with a notion of reachability using Mean First Passage Times to perform Model-Based reinforcement learning. Built on such a novel observation, we design two new algorithms - Mean First Passage Time based Q-Learning (MFPT-Q) and Mean First Passage Time based DYNA (MFPT-DYNA), that have been fundamentally modified from the state-of-the-art reinforcement learning techniques. Preliminary results have shown that our hybrid approaches converge with much fewer iterations than their corresponding state-of-the-art counterparts and therefore requiring much fewer samples and much fewer training trials to converge.

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Reachability and Differential based Heuristics for Solving Markov Decision Processes

The solution convergence of Markov Decision Processes (MDPs) can be accelerated by prioritized sweeping of states ranked by their potential impacts to other states. In this paper, we present new heuristics to speed up the solution convergence of MDPs. First, we quantify the level of reachability of every state using the Mean First Passage Time (MFPT) and show that such reachability characterization very well assesses the importance of states which is used for effective state prioritization. Then, we introduce the notion of backup differentials as an extension to the prioritized sweeping mechanism, in order to evaluate the impacts of states at an even finer scale. Finally, we extend the state prioritization to the temporal process, where only partial sweeping can be performed during certain intermediate value iteration stages. To validate our design, we have performed numerical evaluations by comparing the proposed new heuristics with corresponding classic baseline mechanisms. The evaluation results showed that our reachability based framework and its differential variants have outperformed the state-of-the-art solutions in terms of both practical runtime and number of iterations.

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Data-Driven Learning and Planning for Environmental Sampling

Robots such as autonomous underwater vehicles (AUVs) and autonomous surface vehicles (ASVs) have been used for sensing and monitoring aquatic environments such as oceans and lakes. Environmental sampling is a challenging task because the environmental attributes to be observed can vary both spatially and temporally, and the target environment is usually a large and continuous domain whereas the sampling data is typically sparse and limited. The challenges require that the sampling method must be informative and efficient enough to catch up with the environmental dynamics. In this paper we present a planning and learning method that enables a sampling robot to perform persistent monitoring tasks by learning and refining a dynamic "data map" that models a spatiotemporal environment attribute such as ocean salinity content. Our environmental sampling framework consists of two components: to maximize the information collected, we propose an informative planning component that efficiently generates sampling waypoints that contain the maximal information; To alleviate the computational bottleneck caused by large-scale data accumulated, we develop a component based on a sparse Gaussian Process whose hyperparameters are learned online by taking advantage of only a subset of data that provides the greatest contribution. We validate our method with both simulations running on real ocean data and field trials with an ASV in a lake environment. Our experiments show that the proposed framework is both accurate in learning the environmental data map and efficient in catching up with the dynamic environmental changes.

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Learning Partially Structured Environmental Dynamics for Marine Robotic Navigation

We investigate the scenario that a robot needs to reach a designated goal after taking a sequence of appropriate actions in a non-static environment that is partially structured. One application example is to control a marine vehicle to move in the ocean. The ocean environment is dynamic and oftentimes the ocean waves result in strong disturbances that can disturb the vehicle's motion. Modeling such dynamic environment is non-trivial, and integrating such model in the robotic motion control is particularly difficult. Fortunately, the ocean currents usually form some local patterns (e.g. vortex) and thus the environment is partially structured. The historically observed data can be used to train the robot to learn to interact with the ocean tidal disturbances. In this paper we propose a method that applies the deep reinforcement learning framework to learn such partially structured complex disturbances. Our results show that, by training the robot under artificial and real ocean disturbances, the robot is able to successfully act in complex and spatiotemporal environments.

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A Solution to Time-Varying Markov Decision Processes

We consider a decision-making problem where the environment varies both in space and time. Such problems arise naturally when considering e.g., the navigation of an underwater robot amidst ocean currents or the navigation of an aerial vehicle in wind. To model such spatiotemporal variation, we extend the standard Markov Decision Process (MDP) to a new framework called the Time-Varying Markov Decision Process (TVMDP). The TVMDP has a time-varying state transition model and transforms the standard MDP that considers only immediate and static uncertainty descriptions of state transitions, to a framework that is able to adapt to future time-varying transition dynamics over some horizon. We show how to solve a TVMDP via a redesign of the MDP value propagation mechanisms by incorporating the introduced dynamics along the temporal dimension. We validate our framework in a marine robotics navigation setting using spatiotemporal ocean data and show that it outperforms prior efforts.

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A Spatio-Temporal Representation for the Orienteering Problem with Time-Varying Profits

We consider an orienteering problem (OP) where an agent needs to visit a series (possibly a subset) of depots, from which the maximal accumulated profits are desired within given limited time budget. Different from most existing works where the profits are assumed to be static, in this work we investigate a variant that has arbitrary time-dependent profits. Specifically, the profits to be collected change over time and they follow different (e.g., independent) time-varying functions. The problem is of inherent nonlinearity and difficult to solve by existing methods. To tackle the challenge, we present a simple and effective framework that incorporates time-variations into the fundamental planning process. Specifically, we propose a deterministic spatio-temporal representation where both spatial description and temporal logic are unified into one routing topology. By employing existing basic sorting and searching algorithms, the routing solutions can be computed in an extremely efficient way. The proposed method is easy to implement and extensive numerical results show that our approach is time efficient and generates near-optimal solutions.

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Informative Planning and Online Learning with Sparse Gaussian Processes

A big challenge in environmental monitoring is the spatiotemporal variation of the phenomena to be observed. To enable persistent sensing and estimation in such a setting, it is beneficial to have a time-varying underlying environmental model. Here we present a planning and learning method that enables an autonomous marine vehicle to perform persistent ocean monitoring tasks by learning and refining an environmental model. To alleviate the computational bottleneck caused by large-scale data accumulated, we propose a framework that iterates between a planning component aimed at collecting the most information-rich data, and a sparse Gaussian Process learning component where the environmental model and hyperparameters are learned online by taking advantage of only a subset of data that provides the greatest contribution. Our simulations with ground-truth ocean data shows that the proposed method is both accurate and efficient.

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