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Lantao Yu

Publications and source records attributed to Lantao Yu.

33 records · Page 2Linked to original sources

Autoregressive Score Matching

Autoregressive models use chain rule to define a joint probability distribution as a product of conditionals. These conditionals need to be normalized, imposing constraints on the functional families that can be used. To increase flexibility, we propose autoregressive conditional score models (AR-CSM) where we parameterize the joint distribution in terms of the derivatives of univariate log-conditionals (scores), which need not be normalized. To train AR-CSM, we introduce a new divergence between distributions named Composite Score Matching (CSM). For AR-CSM models, this divergence between data and model distributions can be computed and optimized efficiently, requiring no expensive sampling or adversarial training. Compared to previous score matching algorithms, our method is more scalable to high dimensional data and more stable to optimize. We show with extensive experimental results that it can be applied to density estimation on synthetic data, image generation, image denoising, and training latent variable models with implicit encoders.

cs.LG

Training Deep Energy-Based Models with f-Divergence Minimization

Deep energy-based models (EBMs) are very flexible in distribution parametrization but computationally challenging because of the intractable partition function. They are typically trained via maximum likelihood, using contrastive divergence to approximate the gradient of the KL divergence between data and model distribution. While KL divergence has many desirable properties, other f-divergences have shown advantages in training implicit density generative models such as generative adversarial networks. In this paper, we propose a general variational framework termed f-EBM to train EBMs using any desired f-divergence. We introduce a corresponding optimization algorithm and prove its local convergence property with non-linear dynamical systems theory. Experimental results demonstrate the superiority of f-EBM over contrastive divergence, as well as the benefits of training EBMs using f-divergences other than KL.

cs.LG

Improving Maximum Likelihood Training for Text Generation with Density Ratio Estimation

Auto-regressive sequence generative models trained by Maximum Likelihood Estimation suffer the exposure bias problem in practical finite sample scenarios. The crux is that the number of training samples for Maximum Likelihood Estimation is usually limited and the input data distributions are different at training and inference stages. Many method shave been proposed to solve the above problem (Yu et al., 2017; Lu et al., 2018), which relies on sampling from the non-stationary model distribution and suffers from high variance or biased estimations. In this paper, we proposeψ-MLE, a new training scheme for auto-regressive sequence generative models, which is effective and stable when operating at large sample space encountered in text generation. We derive our algorithm from a new perspective of self-augmentation and introduce bias correction with density ratio estimation. Extensive experimental results on synthetic data and real-world text generation tasks demonstrate that our method stably outperforms Maximum Likelihood Estimation and other state-of-the-art sequence generative models in terms of both quality and diversity.

stat.ML

Infomax Neural Joint Source-Channel Coding via Adversarial Bit Flip

Although Shannon theory states that it is asymptotically optimal to separate the source and channel coding as two independent processes, in many practical communication scenarios this decomposition is limited by the finite bit-length and computational power for decoding. Recently, neural joint source-channel coding (NECST) is proposed to sidestep this problem. While it leverages the advancements of amortized inference and deep learning to improve the encoding and decoding process, it still cannot always achieve compelling results in terms of compression and error correction performance due to the limited robustness of its learned coding networks. In this paper, motivated by the inherent connections between neural joint source-channel coding and discrete representation learning, we propose a novel regularization method called Infomax Adversarial-Bit-Flip (IABF) to improve the stability and robustness of the neural joint source-channel coding scheme. More specifically, on the encoder side, we propose to explicitly maximize the mutual information between the codeword and data; while on the decoder side, the amortized reconstruction is regularized within an adversarial framework. Extensive experiments conducted on various real-world datasets evidence that our IABF can achieve state-of-the-art performances on both compression and error correction benchmarks and outperform the baselines by a significant margin.

cs.LG

Improving Unsupervised Domain Adaptation with Variational Information Bottleneck

Domain adaptation aims to leverage the supervision signal of source domain to obtain an accurate model for target domain, where the labels are not available. To leverage and adapt the label information from source domain, most existing methods employ a feature extracting function and match the marginal distributions of source and target domains in a shared feature space. In this paper, from the perspective of information theory, we show that representation matching is actually an insufficient constraint on the feature space for obtaining a model with good generalization performance in target domain. We then propose variational bottleneck domain adaptation (VBDA), a new domain adaptation method which improves feature transferability by explicitly enforcing the feature extractor to ignore the task-irrelevant factors and focus on the information that is essential to the task of interest for both source and target domains. Extensive experimental results demonstrate that VBDA significantly outperforms state-of-the-art methods across three domain adaptation benchmark datasets.

cs.LG

Meta-Inverse Reinforcement Learning with Probabilistic Context Variables

Providing a suitable reward function to reinforcement learning can be difficult in many real world applications. While inverse reinforcement learning (IRL) holds promise for automatically learning reward functions from demonstrations, several major challenges remain. First, existing IRL methods learn reward functions from scratch, requiring large numbers of demonstrations to correctly infer the reward for each task the agent may need to perform. Second, existing methods typically assume homogeneous demonstrations for a single behavior or task, while in practice, it might be easier to collect datasets of heterogeneous but related behaviors. To this end, we propose a deep latent variable model that is capable of learning rewards from demonstrations of distinct but related tasks in an unsupervised way. Critically, our model can infer rewards for new, structurally-similar tasks from a single demonstration. Our experiments on multiple continuous control tasks demonstrate the effectiveness of our approach compared to state-of-the-art imitation and inverse reinforcement learning methods.

cs.LG

Multi-Agent Adversarial Inverse Reinforcement Learning

Reinforcement learning agents are prone to undesired behaviors due to reward mis-specification. Finding a set of reward functions to properly guide agent behaviors is particularly challenging in multi-agent scenarios. Inverse reinforcement learning provides a framework to automatically acquire suitable reward functions from expert demonstrations. Its extension to multi-agent settings, however, is difficult due to the more complex notions of rational behaviors. In this paper, we propose MA-AIRL, a new framework for multi-agent inverse reinforcement learning, which is effective and scalable for Markov games with high-dimensional state-action space and unknown dynamics. We derive our algorithm based on a new solution concept and maximum pseudolikelihood estimation within an adversarial reward learning framework. In the experiments, we demonstrate that MA-AIRL can recover reward functions that are highly correlated with ground truth ones, and significantly outperforms prior methods in terms of policy imitation.

cs.LG

Lipschitz Generative Adversarial Nets

In this paper, we study the convergence of generative adversarial networks (GANs) from the perspective of the informativeness of the gradient of the optimal discriminative function. We show that GANs without restriction on the discriminative function space commonly suffer from the problem that the gradient produced by the discriminator is uninformative to guide the generator. By contrast, Wasserstein GAN (WGAN), where the discriminative function is restricted to 1-Lipschitz, does not suffer from such a gradient uninformativeness problem. We further show in the paper that the model with a compact dual form of Wasserstein distance, where the Lipschitz condition is relaxed, may also theoretically suffer from this issue. This implies the importance of Lipschitz condition and motivates us to study the general formulation of GANs with Lipschitz constraint, which leads to a new family of GANs that we call Lipschitz GANs (LGANs). We show that LGANs guarantee the existence and uniqueness of the optimal discriminative function as well as the existence of a unique Nash equilibrium. We prove that LGANs are generally capable of eliminating the gradient uninformativeness problem. According to our empirical analysis, LGANs are more stable and generate consistently higher quality samples compared with WGAN.

cs.LG

CoT: Cooperative Training for Generative Modeling of Discrete Data

In this paper, we study the generative models of sequential discrete data. To tackle the exposure bias problem inherent in maximum likelihood estimation (MLE), generative adversarial networks (GANs) are introduced to penalize the unrealistic generated samples. To exploit the supervision signal from the discriminator, most previous models leverage REINFORCE to address the non-differentiable problem of sequential discrete data. However, because of the unstable property of the training signal during the dynamic process of adversarial training, the effectiveness of REINFORCE, in this case, is hardly guaranteed. To deal with such a problem, we propose a novel approach called Cooperative Training (CoT) to improve the training of sequence generative models. CoT transforms the min-max game of GANs into a joint maximization framework and manages to explicitly estimate and optimize Jensen-Shannon divergence. Moreover, CoT works without the necessity of pre-training via MLE, which is crucial to the success of previous methods. In the experiments, compared to existing state-of-the-art methods, CoT shows superior or at least competitive performance on sample quality, diversity, as well as training stability.

cs.LG

Understanding the Effectiveness of Lipschitz-Continuity in Generative Adversarial Nets

In this paper, we investigate the underlying factor that leads to failure and success in the training of GANs. We study the property of the optimal discriminative function and show that in many GANs, the gradient from the optimal discriminative function is not reliable, which turns out to be the fundamental cause of failure in training of GANs. We further demonstrate that a well-defined distance metric does not necessarily guarantee the convergence of GANs. Finally, we prove in this paper that Lipschitz-continuity condition is a general solution to make the gradient of the optimal discriminative function reliable, and characterized the necessary condition where Lipschitz-continuity ensures the convergence, which leads to a broad family of valid GAN objectives under Lipschitz-continuity condition, where Wasserstein distance is one special case. We experiment with several new objectives, which are sound according to our theorems, and we found that, compared with Wasserstein distance, the outputs of the discriminator with new objectives are more stable and the final qualities of generated samples are also consistently higher than those produced by Wasserstein distance.

cs.LG

Deep Reinforcement Learning for Green Security Games with Real-Time Information

Green Security Games (GSGs) have been proposed and applied to optimize patrols conducted by law enforcement agencies in green security domains such as combating poaching, illegal logging and overfishing. However, real-time information such as footprints and agents' subsequent actions upon receiving the information, e.g., rangers following the footprints to chase the poacher, have been neglected in previous work. To fill the gap, we first propose a new game model GSG-I which augments GSGs with sequential movement and the vital element of real-time information. Second, we design a novel deep reinforcement learning-based algorithm, DeDOL, to compute a patrolling strategy that adapts to the real-time information against a best-responding attacker. DeDOL is built upon the double oracle framework and the policy-space response oracle, solving a restricted game and iteratively adding best response strategies to it through training deep Q-networks. Exploring the game structure, DeDOL uses domain-specific heuristic strategies as initial strategies and constructs several local modes for efficient and parallelized training. To our knowledge, this is the first attempt to use Deep Q-Learning for security games.

cs.MA

A Study of AI Population Dynamics with Million-agent Reinforcement Learning

We conduct an empirical study on discovering the ordered collective dynamics obtained by a population of intelligence agents, driven by million-agent reinforcement learning. Our intention is to put intelligent agents into a simulated natural context and verify if the principles developed in the real world could also be used in understanding an artificially-created intelligent population. To achieve this, we simulate a large-scale predator-prey world, where the laws of the world are designed by only the findings or logical equivalence that have been discovered in nature. We endow the agents with the intelligence based on deep reinforcement learning (DRL). In order to scale the population size up to millions agents, a large-scale DRL training platform with redesigned experience buffer is proposed. Our results show that the population dynamics of AI agents, driven only by each agent's individual self-interest, reveals an ordered pattern that is similar to the Lotka-Volterra model studied in population biology. We further discover the emergent behaviors of collective adaptations in studying how the agents' grouping behaviors will change with the environmental resources. Both of the two findings could be explained by the self-organization theory in nature.

cs.AI

Exploiting Data and Human Knowledge for Predicting Wildlife Poaching

Poaching continues to be a significant threat to the conservation of wildlife and the associated ecosystem. Estimating and predicting where the poachers have committed or would commit crimes is essential to more effective allocation of patrolling resources. The real-world data in this domain is often sparse, noisy and incomplete, consisting of a small number of positive data (poaching signs), a large number of negative data with label uncertainty, and an even larger number of unlabeled data. Fortunately, domain experts such as rangers can provide complementary information about poaching activity patterns. However, this kind of human knowledge has rarely been used in previous approaches. In this paper, we contribute new solutions to the predictive analysis of poaching patterns by exploiting both very limited data and human knowledge. We propose an approach to elicit quantitative information from domain experts through a questionnaire built upon a clustering-based division of the conservation area. In addition, we propose algorithms that exploit qualitative and quantitative information provided by the domain experts to augment the dataset and improve learning. In collaboration with World Wild Fund for Nature, we show that incorporating human knowledge leads to better predictions in a conservation area in Northeastern China where the charismatic species is Siberian Tiger. The results show the importance of exploiting human knowledge when learning from limited data.

cs.CY

IRGAN: A Minimax Game for Unifying Generative and Discriminative Information Retrieval Models

This paper provides a unified account of two schools of thinking in information retrieval modelling: the generative retrieval focusing on predicting relevant documents given a query, and the discriminative retrieval focusing on predicting relevancy given a query-document pair. We propose a game theoretical minimax game to iteratively optimise both models. On one hand, the discriminative model, aiming to mine signals from labelled and unlabelled data, provides guidance to train the generative model towards fitting the underlying relevance distribution over documents given the query. On the other hand, the generative model, acting as an attacker to the current discriminative model, generates difficult examples for the discriminative model in an adversarial way by minimising its discrimination objective. With the competition between these two models, we show that the unified framework takes advantage of both schools of thinking: (i) the generative model learns to fit the relevance distribution over documents via the signals from the discriminative model, and (ii) the discriminative model is able to exploit the unlabelled data selected by the generative model to achieve a better estimation for document ranking. Our experimental results have demonstrated significant performance gains as much as 23.96% on Precision@5 and 15.50% on MAP over strong baselines in a variety of applications including web search, item recommendation, and question answering.

cs.IR

SeqGAN: Sequence Generative Adversarial Nets with Policy Gradient

As a new way of training generative models, Generative Adversarial Nets (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has limitations when the goal is for generating sequences of discrete tokens. A major reason lies in that the discrete outputs from the generative model make it difficult to pass the gradient update from the discriminative model to the generative model. Also, the discriminative model can only assess a complete sequence, while for a partially generated sequence, it is non-trivial to balance its current score and the future one once the entire sequence has been generated. In this paper, we propose a sequence generation framework, called SeqGAN, to solve the problems. Modeling the data generator as a stochastic policy in reinforcement learning (RL), SeqGAN bypasses the generator differentiation problem by directly performing gradient policy update. The RL reward signal comes from the GAN discriminator judged on a complete sequence, and is passed back to the intermediate state-action steps using Monte Carlo search. Extensive experiments on synthetic data and real-world tasks demonstrate significant improvements over strong baselines.

cs.LG