SearcharxivSearch

arXiv subjects

Lap-Pui Chau

Publications and source records attributed to Lap-Pui Chau.

At least 19 recordsLinked to original sources

SeqAlign3DVG: A Sequence-Aligned Benchmark and Voxel Reasoning Framework for 3D Visual Grounding

Image-based 3D visual grounding is critical for embodied agents, yet existing benchmarks suffer from loose text-observation alignment and neglect temporal ordering. We introduce SeqAlign3DVG, a novel benchmark dedicated to temporally ordered and strictly observation-aligned image-based 3D visual grounding. Unlike prior works using order-agnostic views or global point clouds, SeqAlign3DVG ensures all expressions are human-verified and strictly grounded in the provided RGB observations (single frames or ordered observation sequences). It comprises 9,622 single-view and 14,493 sequence samples featuring rich descriptions, complex relations, and multi-instance ambiguities. To tackle this benchmark, we propose a unified voxel-based pipeline featuring Relevance-Ordered Voxel Memory (ROVM) and Progressive Language-Voxel Fusion (PLVF). ROVM dynamically ranks and aggregates multi-view evidence via a conservative memory to mitigate noisy observations, while PLVF performs coarse-to-fine spatial-linguistic reasoning for precise disambiguation. Our approach achieves state-of-the-art performance under the depth-free protocol, significantly improving localization for targets defined by complex relations and appearance cues.

cs.CV

EgoErrorVQA: Assess Egocentric Comprehension Capabilities through Procedural Errors for Ego-Agentic AI

The majority of our everyday activities are procedural and consist of sequences of interdependent steps. However, existing benchmarks for Visual Agents and Visual Language Models (VLMs) overlook the evaluation of their procedural comprehension ability from an egocentric visual perspective, particularly for detecting procedural errors, a critical capability for everyday assistance. To bridge this gap, the EgoErrorVQA task is firstly proposed for egocentric procedural comprehension with explicit procedural errors modeling. Besides, we develop a user-friendly evaluator agent based on the Agent2Agent (A2A) protocol, enabling rigorous and standardized evaluation of visual agents through VQA-based interaction. A range of models are evaluated using both open-ended and multiple-choice questions, revealing persistent weaknesses in handling procedural errors and error types. Moreover, we introduce Ego-ADR, an Adaptive Decoupled Reasoning framework that decouples complex procedural reasoning to enhance models' understanding of procedural errors. It achieves consistent performance gains over the selected baselines and attains state-of-the-art results on several metrics under comparable settings. Code: https://github.com/z1oong/EgoErrorVQA

cs.CV

EgoProceVQA: A Novel Egocentric Procedural Understanding Task with Self-Skill-Exploration Agent

Most daily activities are inherently procedural. However, existing evaluations for egocentric video understanding seldom address procedural understanding and largely overlook complex key-step-level reasoning under the widely used video question answering (VQA) paradigm for MLLMs. Such capabilities are crucial for building procedural AI assistants deployable on wearable devices. To bridge this gap, we introduce the Egocentric Procedural Understanding VQA task (EgoProceVQA), which systematically evaluates egocentric procedural reasoning abilities of current MLLMs and agents through six types of key-step-centric questions. Furthermore, we develop EgoProceGen, a data generation platform that efficiently constructs QA data tailored to different question types. Based on this platform, we build a benchmark with 3,600 questions, four common procedural scenarios, and 31 everyday procedural tasks. Evaluations on EgoProceVQA show that existing MLLMs and agents still have substantial room for improvement in procedural understanding. Therefore, we further propose EgoProceAgent, a self-skill-exploration agentic framework. We design a generic tool library for procedural understanding and a standardized sub-skill library shared across tools and models, enabling self-exploration without ground-truth supervision. By exploring how to compose and select sub-skills, the agent discovers effective skill strategies for diverse problems, and attains state-of-the-art performance among open-source models on multiple tasks. Together, our benchmark, generation platform, and agentic framework establish a unified foundation for EgoProceVQA. Project page: https://z1oong.github.io/EgoProceVQA/.

cs.CV

TextDS: Parameter-Efficient Representation Alignment for Scene Text Detection under Distribution Shifts

In real-world deployments, scene text detectors inevitably face distribution shifts beyond the training distribution. Prior work often depends on large-scale scene-text pretraining, yet evaluation under cross-domain changes and real-world imaging degradations remains limited. We propose TextDS, an efficient framework for scene text detection under distribution shifts. First, we propose a data-efficient dual-encoder design with visual foundation models, eliminating the reliance on large-scale scene-text pretraining. Second, we introduce Step-wise LoRA adaptation (SWLoRA), which performs progressive low-rank refinement with a dynamic early-exit mechanism for effective feature adaptation. Third, we propose Common Subspace Fusion (CSF) to align and fuse the two branches in a shared subspace while retaining complementary, shift-robust information. Finally, we construct adverse-condition scene text detection datasets to address the gap in evaluating under imaging degradation. Experiments show that TextDS achieves competitive performance in scene text detection, demonstrating robustness across domains and adverse imaging conditions with only 4.9M trainable parameters.

cs.CV

GUI-C$^2$: Coarse-to-Fine GUI Grounding via Difficulty-Aware Reinforcement Learning

Existing agentic reinforcement learning methods for GUI grounding have limitations at two levels. At the data level, current approaches typically treat all training samples equally, although their training value to the baseline model varies with difficulty. Overlooking this can greatly reduce training efficiency or even cause collapse. At the strategy level, existing frameworks struggle to balance the trade-off between cropping larger regions for sufficient context and smaller ones for reduced redundancy, a tension inherent to tool-augmented grounding agents. In addition, overly complex decision-making is difficult for small-parameter models and significantly increases inference time. To address these issues, at the data level, we propose GUI-D, a data mining and difficulty scoring pipeline that identifies the training-worthy samples by proper testing and assigns difficulty scores to guide subsequent training weights. At the strategy level, we propose GUI-C$^2$, which employs an area-gated coarse-to-fine refinement mechanism that progressively narrows the visual field via model-internal uncertainty signals, adaptively reserving context for large targets while amplifying precision for small ones, reinforced by improvement-aware stage rewards that ensure each refinement genuinely advances grounding. Meanwhile, we simplify the decision-making process to greatly reduce additional inference time. Finally, extensive experiments show that our method achieves state-of-the-art performance. The code and data will be publicly available.

cs.CV

SP-MoMamba: Superpixel-driven Mixture of State Space Experts for Efficient Image Super-Resolution

State space models (SSMs) have emerged as a powerful paradigm for efficient single-image super-resolution (SR) due to their linear complexity and long-range modeling capabilities. However, existing Mamba-based methods typically rely on data-agnostic rigid scanning, which reshapes 2D images into 1D sequences over a fixed grid, inevitably disrupting spatial-semantic topology and introducing artifacts. Inspired by the \textbf{Gestalt perceptual grouping theory}, we propose \textbf{SP-MoMamba}, a superpixel-driven mixture of state space experts designed for content-aware SR. Our core idea is to transform the traditional rigid scanning into a \textbf{semantic-level interaction} by treating superpixels as fundamental units. Specifically, we introduce the \textbf{Superpixel-driven State Space Model (SP-SSM)}, which compresses semantically homogeneous regions into high-order tokens to preserve global topological consistency. To address the conflict between fixed scanning scales and diverse semantic granularities, we develop the \textbf{Multi-Scale Superpixel Mixture of State Space Experts (MSS-MoE)}. This module utilizes a dynamic routing mechanism to adaptively assign scale-specific experts, effectively capturing multi-scale textures while reducing computational redundancy. Furthermore, to prevent the loss of high-frequency details during global abstraction, we introduce a \textbf{Local Spatial Modulation Expert (LSME)} to complement the global modeling, ensuring a precise reconstruction of sharp edges and fine structures. Extensive experiments on standard benchmarks demonstrate that SP-MoMamba achieves superior reconstruction fidelity and a more favorable efficiency-performance trade-off compared to state-of-the-art efficient SR methods.

cs.CV

RoboFlow4D: A Lightweight Flow World Model Toward Real-Time Flow-Guided Robotic Manipulation

Planning and acting in 3D environments is a fundamental capability for robotic manipulation in the real world. Although prior work has explored predictive flow planners to guide 3D manipulation, existing approaches often rely on modular pipelines stacking multiple submodels, resulting in high computational overhead and limited real-time performance. To address these challenges, we introduce RoboFlow4D, a lightweight flow world model that unifies perception and planning by estimating temporal motion in physical 3D space. As an end-to-end framework, RoboFlow4D directly predicts multi-frame 3D flows from visual observations and textual instructions, providing explicit flow-based planning to guide action generation. This design allows seamless integration with general action policies, forming an efficient observation-planning-execution closed loop. Through slow-fast collaboration between flow prediction and action control, RoboFlow4D enables real-time and resource-efficient manipulation. Extensive experiments in both simulation and real-world settings demonstrate that RoboFlow4D consistently improves manipulation success rates and computational efficiency, advancing flow-guided planning for embodied intelligence.

cs.RO

EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding

Understanding human--environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction reasoning and fine-grained pixel grounding. To this end, this paper introduces EARL, an Egocentric Analysis-guided Reinforcement Learning framework that explicitly transfers coarse interaction semantics to query-oriented answering and grounding. Specifically, EARL adopts a two-stage parsing framework including coarse-grained interpretation and fine-grained response. The first stage holistically interprets egocentric interactions and generates a structured textual description. The second stage produces the textual answer and pixel-level mask in response to the user query. To bridge the two stages, we extract a global interaction descriptor as a semantic prior, which is integrated via a novel Analysis-guided Feature Synthesizer (AFS) for query-oriented reasoning. To optimize heterogeneous outputs, including textual answers, bounding boxes, and grounding masks, we design a multi-faceted reward function and train the response stage with GRPO. Experiments on Ego-IRGBench show that EARL achieves 65.48% cIoU for pixel grounding, outperforming previous RL-based methods by 8.37%, while OOD grounding results on EgoHOS indicate strong transferability to unseen egocentric grounding scenarios.

cs.CV

LLM-Agnostic Semantic Representation Attack

Large Language Models (LLMs) increasingly employ alignment techniques to prevent harmful outputs. Despite these safeguards, attackers can circumvent them by crafting adversarial prompts. Predominant token-level optimization methods primarily rely on optimizing for exact affirmative templates (e.g., ``\textit{Sure, here is...}''). However, these paradigms frequently encounter bottlenecks such as suboptimal convergence, compromised prompt naturalness, and poor cross-model generalization. To address these limitations, we propose Semantic Representation Attack (SRA), a novel LLM-agnostic paradigm that fundamentally reconceptualizes adversarial objectives from exact textual targeting to malicious semantic representations. Theoretically, we establish the semantic Coherence-Convergence Relationship and derive a Cross-Model Semantic Generalization bound, proving that maintaining semantic coherence guarantees both white-box semantic convergence and black-box transferability. Technically, we operationalize this framework via the Semantic Representation Heuristic Search (SRHS) algorithm, which preserves interpretability and structural coherence of the adversarial prompts during incremental discrete token chunk expansion. Extensive evaluations demonstrate that our framework achieves a 99.71% average attack success rate across 26 open-source LLMs, with strong transferability and stealth.

cs.CL

Evolution-Inspired Sample Competition for Deep Neural Network Optimization

Conventional deep network training generally optimizes all samples under a largely uniform learning paradigm, without explicitly modeling the heterogeneous competition among them. Such an oversimplified treatment can lead to several well-known issues, including bias under class imbalance, insufficient learning of hard samples, and the erroneous reinforcement of noisy samples. In this work, we present \textit{Natural Selection} (NS), a novel evolution-inspired optimization method that explicitly incorporates competitive interactions into deep network training. Unlike conventional sample reweighting strategies that rely mainly on predefined heuristics or static criteria, NS estimates the competitive status of each sample in a group-wise context and uses it to adaptively regulate its training contribution. Specifically, NS first assembles multiple samples into a composite image and rescales it to the original input size for model inference. Based on the resulting predictions, a natural selection score is computed for each sample to characterize its relative competitive variation within the constructed group. These scores are then used to dynamically reweight the sample-wise loss, thereby introducing an explicit competition-driven mechanism into the optimization process. In this way, NS provides a simple yet effective means of moving beyond uniform sample treatment and enables more adaptive and balanced model optimization. Extensive experiments on 12 public datasets across four image classification tasks demonstrate the effectiveness of the proposed method. Moreover, NS is compatible with diverse network architectures and does not depend on task-specific assumptions, indicating its strong generality and practical potential. The code will be made publicly available.

cs.CV

NTIRE 2026 Challenge on Bitstream-Corrupted Video Restoration: Methods and Results

This paper reports on the NTIRE 2026 Challenge on Bitstream-Corrupted Video Restoration (BSCVR). The challenge aims to advance research on recovering visually coherent videos from corrupted bitstreams, whose decoding often produces severe spatial-temporal artifacts and content distortion. Built upon recent progress in bitstream-corrupted video recovery, the challenge provides a common benchmark for evaluating restoration methods under realistic corruption settings. We describe the dataset, evaluation protocol, and participating methods, and summarize the final results and main technical trends. The challenge highlights the difficulty of this emerging task and provides useful insights for future research on robust video restoration under practical bitstream corruption.

cs.CV

HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis

Recent methods have made notable progress in the visual quality of hand-object interaction video synthesis. However, most approaches rely on 2D control signals that lack spatial expressiveness and limit the utilization of synthetic 3D conditional data. To address these limitations, we propose HVG-3D, a unified framework for 3D-aware hand-object interaction (HOI) video synthesis conditioned on explicit 3D representations. Specifically, we develop a diffusion-based architecture augmented with a 3D ControlNet, which encodes geometric and motion cues from 3D inputs to enable explicit 3D reasoning during video synthesis. To achieve high-quality synthesis, HVG-3D is designed with two core components: (i) a 3D-aware HOI video generation diffusion architecture that encodes geometric and motion cues from 3D inputs for explicit 3D reasoning; and (ii) a hybrid pipeline for constructing input and condition signals, enabling flexible and precise control during both training and inference. During inference, given a single real image and a 3D control signal from either simulation or real data, HVG-3D generates high-fidelity, temporally consistent videos with precise spatial and temporal control. Experiments on the TASTE-Rob dataset demonstrate that HVG-3D achieves state-of-the-art spatial fidelity, temporal coherence, and controllability, while enabling effective utilization of both real and simulated data.

cs.CV

Accelerating Diffusion-based Video Editing via Heterogeneous Caching: Beyond Full Computing at Sampled Denoising Timestep

Diffusion-based video editing has emerged as an important paradigm for high-quality and flexible content generation. However, despite their generality and strong modeling capacity, Diffusion Transformers (DiT) remain computationally expensive due to the iterative denoising process, posing challenges for practical deployment. Existing video diffusion acceleration methods primarily exploit denoising timestep-level feature reuse, which mitigates the redundancy in denoising process, but overlooks the architectural redundancy within the DiT that many attention operations over spatio-temporal tokens are redundantly executed, offering little to no incremental contribution to the model output. This work introduces HetCache, a training-free diffusion acceleration framework designed to exploit the inherent heterogeneity in diffusion-based masked video-to-video (MV2V) generation and editing. Instead of uniformly reuse or randomly sampling tokens, HetCache assesses the contextual relevance and interaction strength among various types of tokens in designated computing steps. Guided by spatial priors, it divides the spatial-temporal tokens in DiT model into context and generative tokens, and selectively caches the context tokens that exhibit the strongest correlation and most representative semantics with generative ones. This strategy reduces redundant attention operations while maintaining editing consistency and fidelity. Experiments show that HetCache achieves a noticeable acceleration, including a 2.67$\times$ latency speedup and FLOPs reduction over commonly used foundation models, with negligible degradation in editing quality.

cs.CV

ProCal: Probability Calibration for Neighborhood-Guided Source-Free Domain Adaptation

Source-Free Domain Adaptation (SFDA) adapts pre-trained models to unlabeled target domains without requiring access to source data. Although state-of-the-art methods leveraging local neighborhood structures show promise for SFDA, they tend to over-rely on prediction similarity among neighbors. This over-reliance accelerates the forgetting of source knowledge and increases susceptibility to local noise overfitting. To address these issues, we introduce ProCal, a probability calibration method that dynamically calibrates neighborhood-based predictions through a dual-model collaborative prediction mechanism. ProCal integrates the source model's initial predictions with the current model's online outputs to effectively calibrate neighbor probabilities. This strategy not only mitigates the interference of local noise but also preserves the discriminative information from the source model, thereby achieving a balance between knowledge retention and domain adaptation. Furthermore, we design a joint optimization objective that combines a soft supervision loss with a diversity loss to guide the target model. Our theoretical analysis shows that ProCal converges to an equilibrium where source knowledge and target information are effectively fused, reducing both knowledge forgetting and overfitting. We validate the effectiveness of our approach through extensive experiments on 31 cross-domain tasks across four public datasets. Our code is available at: https://github.com/zhengyinghit/ProCal.

cs.CV

HAMMER: Harnessing MLLM via Cross-Modal Integration for Intention-Driven 3D Affordance Grounding

Humans commonly identify 3D object affordance through observed interactions in images or videos, and once formed, such knowledge can be generically generalized to novel objects. Inspired by this principle, we advocate for a novel framework that leverages emerging multimodal large language models (MLLMs) for interaction intention-driven 3D affordance grounding, namely HAMMER. Instead of generating explicit object attribute descriptions or relying on off-the-shelf 2D segmenters, we alternatively aggregate the interaction intention depicted in the image into a contact-aware embedding and guide the model to infer textual affordance labels, ensuring it thoroughly excavates object semantics and contextual cues. We further devise a hierarchical cross-modal integration mechanism to fully exploit the complementary information from the MLLM for 3D representation refinement and introduce a multi-granular geometry lifting module that infuses spatial characteristics into the extracted intention embedding, thus facilitating accurate 3D affordance localization. Extensive experiments on public datasets and our newly constructed corrupted benchmark demonstrate the superiority and robustness of HAMMER compared to existing approaches. All code and weights are publicly available.

cs.CV

Interaction-aware Representation Modeling with Co-occurrence Consistency for Egocentric Hand-Object Parsing

A fine-grained understanding of egocentric human-environment interactions is crucial for developing next-generation embodied agents. One fundamental challenge in this area involves accurately parsing hands and active objects. While transformer-based architectures have demonstrated considerable potential for such tasks, several key limitations remain unaddressed: 1) existing query initialization mechanisms rely primarily on semantic cues or learnable parameters, demonstrating limited adaptability to changing active objects across varying input scenes; 2) previous transformer-based methods utilize pixel-level semantic features to iteratively refine queries during mask generation, which may introduce interaction-irrelevant content into the final embeddings; and 3) prevailing models are susceptible to "interaction illusion", producing physically inconsistent predictions. To address these issues, we propose an end-to-end Interaction-aware Transformer (InterFormer), which integrates three key components, i.e., a Dynamic Query Generator (DQG), a Dual-context Feature Selector (DFS), and the Conditional Co-occurrence (CoCo) loss. The DQG explicitly grounds query initialization in the spatial dynamics of hand-object contact, enabling targeted generation of interaction-aware queries for hands and various active objects. The DFS fuses coarse interactive cues with semantic features, thereby suppressing interaction-irrelevant noise and emphasizing the learning of interactive relationships. The CoCo loss incorporates hand-object relationship constraints to enhance physical consistency in prediction. Our model achieves state-of-the-art performance on both the EgoHOS and the challenging out-of-distribution mini-HOI4D datasets, demonstrating its effectiveness and strong generalization ability. Code and models are publicly available at https://github.com/yuggiehk/InterFormer.

cs.CV

LaSSM: Efficient Semantic-Spatial Query Decoding via Local Aggregation and State Space Models for 3D Instance Segmentation

Query-based 3D scene instance segmentation from point clouds has attained notable performance. However, existing methods suffer from the query initialization dilemma due to the sparse nature of point clouds and rely on computationally intensive attention mechanisms in query decoders. We accordingly introduce LaSSM, prioritizing simplicity and efficiency while maintaining competitive performance. Specifically, we propose a hierarchical semantic-spatial query initializer to derive the query set from superpoints by considering both semantic cues and spatial distribution, achieving comprehensive scene coverage and accelerated convergence. We further present a coordinate-guided state space model (SSM) decoder that progressively refines queries. The novel decoder features a local aggregation scheme that restricts the model to focus on geometrically coherent regions and a spatial dual-path SSM block to capture underlying dependencies within the query set by integrating associated coordinates information. Our design enables efficient instance prediction, avoiding the incorporation of noisy information and reducing redundant computation. LaSSM ranks first place on the latest ScanNet++ V2 leaderboard, outperforming the previous best method by 2.5% mAP with only 1/3 FLOPs, demonstrating its superiority in challenging large-scale scene instance segmentation. LaSSM also achieves competitive performance on ScanNet, ScanNet200, S3DIS and ScanNet++ V1 benchmarks with less computational cost. Extensive ablation studies and qualitative results validate the effectiveness of our design. The code and weights are available at https://github.com/RayYoh/LaSSM.

cs.CV

GVSynergy-Det: Synergistic Gaussian-Voxel Representations for Multi-View 3D Object Detection

Image-based 3D object detection aims to identify and localize objects in 3D space using only RGB images, eliminating the need for expensive depth sensors required by point cloud-based methods. Existing image-based approaches face two critical challenges: methods achieving high accuracy typically require dense 3D supervision, while those operating without such supervision struggle to extract accurate geometry from images alone. In this paper, we present GVSynergy-Det, a novel framework that enhances 3D detection through synergistic Gaussian-Voxel representation learning. Our key insight is that continuous Gaussian and discrete voxel representations capture complementary geometric information: Gaussians excel at modeling fine-grained surface details while voxels provide structured spatial context. We introduce a dual-representation architecture that: 1) adapts generalizable Gaussian Splatting to extract complementary geometric features for detection tasks, and 2) develops a cross-representation enhancement mechanism that enriches voxel features with geometric details from Gaussian fields. Unlike previous methods that either rely on time-consuming per-scene optimization or utilize Gaussian representations solely for depth regularization, our synergistic strategy directly leverages features from both representations through learnable integration, enabling more accurate object localization. Extensive experiments demonstrate that GVSynergy-Det achieves state-of-the-art results on challenging indoor benchmarks, significantly outperforming existing methods on both ScanNetV2 and ARKitScenes datasets, all without requiring any depth or dense 3D geometry supervision (e.g., point clouds or TSDF).

cs.CV