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Larissa Xu

Publications and source records attributed to Larissa Xu.

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The Price of Decentralization in Top-$K$ Arm Identification

Cooperative teams often need to agree on the best few options rather than simply accumulate reward, and they must do so while each member sees only a fragment of the team's collective experience. We study this as top-$K$ joint-arm identification in multi-agent multi-armed bandits: at every round $M$ agents simultaneously choose individual actions that compose a joint arm, and the team must ultimately return the $K$ joint arms of highest mean reward. The difficulty is that an agent may not observe the actions of others, their rewards, or either. We treat three observability regimes---(A) shared rewards with hidden actions, (B) observed actions with private rewards, and (C) full asymmetry---and design communication-free elimination algorithms (UCB-Intervals) that reconstruct implicit coordination from whatever signal each regime leaves intact: a shared arm ordering in (A), observable deviations in (B), and enlarged confidence radii under (C). We give matching analyses in both the fixed-budget and fixed-confidence objectives, then fold all three regimes into a single meta-guarantee indexed by a multiplicity $c$ and a consensus factor $\rho$. Our central result is quantitative rather than merely algorithmic: change-of-measure lower bounds show that shared-reward identification is optimal up to one universal logarithmic factor, and that the entire statistical price of removing communication is a multiplicative $\rho^2$ in sample complexity---a fixed $4\times$ penalty under full asymmetry. The resulting stopping time scales as $O\!\left(\sum_{\mathbf{a}} \frac{\log(A^M/\delta)}{\Delta_{\mathbf{a}}^2}\right)$ and the fixed-budget error as $\exp(-\Theta(T/H_1))$, with the dependence on the joint-action count $A^M$ shown to be unavoidable.

cs.LG

Decentralized Multi-Player Q-Learning in Episodic Markov Decision Processes with Information Asymmetry

We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose \texttt{mQ-learning} and \texttt{mQ-learning-intervals}, achieving $\tilde{O}(\sqrt{H^4 S A_{\text{joint}}\, T})$ regret, where $H$ is the horizon, $S$ the state count, $T = KH$ the total steps, and $A_{\text{joint}} = \prod_{i=1}^M |\mathcal{A}_i|$ the joint action space across $M$ players. For Problem C we give \texttt{mEXC} and \texttt{mEXC-Bellman}, two-phase explore-then-commit algorithms with regret $\tilde{O}(H (S A_{\text{joint}})^{1/3} T^{2/3})$. Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because $A_{\text{joint}}$ grows exponentially in $M$, the bounds are most meaningful for small $M$ or small per-player action sets.

cs.LG