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Lars Mikelsons

Publications and source records attributed to Lars Mikelsons.

At least 19 recordsLinked to original sources

ROS2SmolVLA: Enabling Small Vision-Language-Action Models for Integration into Industrial-Grade Lightweight Robots

Industrial demand changes the paradigms of production. Due to smaller batch sizes and more variations in products, companies face a growing challenge to adopt more adaptive production systems. In particular, robot-based automation is usually static and fails to respond to constantly changing processes. Vision-Language-Action (VLA) Models are a promising opportunity to mitigate this challenge by generating robot actions based on the observed system state. However, current research either focuses on large models that cannot be computed on premise, creating compliance and security challenges, or use lab-grade robot hardware that obscures exploitation in real industrial settings. In this work, we adapt Hugging Face's SmolVLA for Universal Robots lightweight robots. Further, we release the open-source repository ROS2SmolVLA that implements an interface for ROS 2 to SmolVLA, and makes it applicable for industrial-grade hardware. By this, we allow a lenient adoption into lab and industrial environments. We validate the functionality of SmolVLA for a Universal Robots UR10e using a pick-and-place task and give implementation guidelines. Our findings support that SmolVLA is a well-suited option for small-sized tasks that need to be computed on premise.

cs.RO

Performance and Explainability Requirements of Evolutionary Algorithms in Real-World Physics-Informed Optimization

Evolutionary computation offers a variety of tools to solve complex real-world optimization problems. However, research often focuses on smaller, simplified problems and optimization algorithms that sometimes miss expectations in real-world scenarios. Additionally, trust in the applied algorithm and the solutions it provides is often essential in such settings, but requires an understanding of the search process itself. This leads to evolutionary computation often not being seriously considered by practitioners in many application contexts, among them physics-based modeling. In this article, techniques from evolutionary computation are detailed that can alleviate these problems. First, five real-world physics-based optimization problems are introduced and described by domain experts. For each of these, the requirements for the evolutionary algorithm regarding performance and explainability to increase trust and usability are presented. We found that all domain experts expect fast convergence to a good solution and want some explanations for how the results were formed, while other requirements strongly depend on the respective problem. Finally, we present existing approaches that can be leveraged to improve those aspects of evolutionary algorithms but have to our knowledge never been employed in complex real-world scenarios. This implies a gap between both domains that needs to be closed to exploit the full potential of evolutionary computation.

cs.NE

Persona-Based Process Design for Assistive Human-Robot Workplaces for Persons with Disabilities

Human-robot interaction is emerging as an important paradigm for integrating persons with disabilities into the workplace. While these systems can enable individuals to work, their design is mostly personalized, hindering widespread use beyond the individual user. The universal design paradigm is a central pillar of inclusive design, describing usability of systems by all. To incorporate universal design into process design for human-robot workplaces expert knowledge is required that is often not available. To simplify process design of human-robot workplaces, we propose a persona-based design approach. First, typical impairments prevalent in the workforce or particularly relevant for the processes are abstracted into personas with disabilities. The work process is subdivided into sequential actions. For each action and persona, strategies are developed to reach the action goal by a design thinking approach. The resulting actions are ordered by level of robot assistance, i.e. robot involvement, and implemented in a behavior tree. Therefore, the macro-behavior of the workplace may adapt to individual personas online. We demonstrate the method in a collaborative box folding process with a total of seven personas with disabilities. The persona-based process design shows promising results by generating more comprehensive process strategies while enabling adaptive behavior in the sense of universal design.

cs.HC

Assistive Robots and Reasonable Work Assignment Reduce Perceived Stigma toward Persons with Disabilities

Robots are becoming more prominent in assisting persons with disabilities (PwD). Whilst there is broad consensus that robots can assist in mitigating physical impairments, the extent to which they can facilitate social inclusion remains equivocal. In fact, the exposed status of assisted workers could likewise lead to reduced or increased perceived stigma by other workers. We present a vignette study on the perceived cognitive and behavioral stigma toward PwD in the workplace. We designed four experimental conditions depicting a coworker with an impairment in work scenarios: overburdened work, suitable work, and robot-assisted work only for the coworker, and an offer of robot-assisted work for everyone. Our results show that cognitive stigma is significantly reduced when the work task is adapted to the person's abilities or augmented by an assistive robot. In addition, offering robot-assisted work for everyone, in the sense of universal design, further reduces perceived cognitive stigma. Thus, we conclude that assistive robots reduce perceived cognitive stigma, thereby supporting the use of collaborative robots in work scenarios involving PwDs.

cs.HC

GeoDiffusion: A Training-Free Framework for Accurate 3D Geometric Conditioning in Image Generation

Precise geometric control in image generation is essential for engineering \& product design and creative industries to control 3D object features accurately in image space. Traditional 3D editing approaches are time-consuming and demand specialized skills, while current image-based generative methods lack accuracy in geometric conditioning. To address these challenges, we propose GeoDiffusion, a training-free framework for accurate and efficient geometric conditioning of 3D features in image generation. GeoDiffusion employs a class-specific 3D object as a geometric prior to define keypoints and parametric correlations in 3D space. We ensure viewpoint consistency through a rendered image of a reference 3D object, followed by style transfer to meet user-defined appearance specifications. At the core of our framework is GeoDrag, improving accuracy and speed of drag-based image editing on geometry guidance tasks and general instructions on DragBench. Our results demonstrate that GeoDiffusion enables precise geometric modifications across various iterative design workflows.

cs.CV

Holistic Specification of the Human Digital Twin: Stakeholders, Users, Functionalities, and Applications

The digital twin of humans is a relatively new concept. While many diverse definitions, architectures, and applications exist, a clear picture is missing on what, in fact, makes a human digital twin. Within this context, researchers and industrial use-case owners alike are unaware about the market potential of the - at the moment - rather theoretical construct. In this work, we draw a holistic vision of the human digital twin, and derive the specification of this holistic human digital twin in form of requirements, stakeholders, and users. For each group of users, we define exemplary applications that fall into the six levels of functionality: store, analyze, personalize, predict, control, and optimize. The functionality levels facilitate an abstraction of abilities of the human digital twin. From the manifold applications, we discuss three in detail to showcase the feasibility of the abstraction levels and the analysis of stakeholders and users. Based on the deep discussion, we derive a comprehensive list of requirements on the holistic human digital twin. These considerations shall be used as a guideline for research and industries for the implementation of human digital twins, particularly in context of reusability in multiple target applications.

cs.HC

Conjugated Capabilities: Interrelations of Elementary Human Capabilities and Their Implication on Human-Machine Task Allocation and Capability Testing Procedures

Human and automation capabilities are the foundation of every human-autonomy interaction and interaction pattern. Therefore, machines need to understand the capacity and performance of human doing, and adapt their own behavior, accordingly. In this work, we address the concept of conjugated capabilities, i.e. capabilities that are dependent or interrelated and between which effort can be distributed. These may be used to overcome human limitations, by shifting effort from a deficient to a conjugated capability with performative resources. For example: A limited arm's reach may be compensated by tilting the torso forward. We analyze the interrelation between elementary capabilities within the IMBA standard to uncover potential conjugation, and show evidence in data of post-rehabilitation patients. From the conjugated capabilities, within the example application of stationary manufacturing, we create a network of interrelations. With this graph, a manifold of potential uses is enabled. We showcase the graph's usage in optimizing IMBA test design to accelerate data recordings, and discuss implications of conjugated capabilities on task allocation between the human and an autonomy.

cs.HC

Beyond Features: How Dataset Design Influences Multi-Agent Trajectory Prediction Performance

Accurate trajectory prediction is critical for safe autonomous navigation, yet the impact of dataset design on model performance remains understudied. This work systematically examines how feature selection, cross-dataset transfer, and geographic diversity influence trajectory prediction accuracy in multi-agent settings. We evaluate a state-of-the-art model using our novel L4 Motion Forecasting dataset based on our own data recordings in Germany and the US. This includes enhanced map and agent features. We compare our dataset to the US-centric Argoverse 2 benchmark. First, we find that incorporating supplementary map and agent features unique to our dataset, yields no measurable improvement over baseline features, demonstrating that modern architectures do not need extensive feature sets for optimal performance. The limited features of public datasets are sufficient to capture convoluted interactions without added complexity. Second, we perform cross-dataset experiments to evaluate how effective domain knowledge can be transferred between datasets. Third, we group our dataset by country and check the knowledge transfer between different driving cultures.

cs.RO

Masked Conditioning for Deep Generative Models

Datasets in engineering domains are often small, sparsely labeled, and contain numerical as well as categorical conditions. Additionally. computational resources are typically limited in practical applications which hinders the adoption of generative models for engineering tasks. We introduce a novel masked-conditioning approach, that enables generative models to work with sparse, mixed-type data. We mask conditions during training to simulate sparse conditions at inference time. For this purpose, we explore the use of various sparsity schedules that show different strengths and weaknesses. In addition, we introduce a flexible embedding that deals with categorical as well as numerical conditions. We integrate our method into an efficient variational autoencoder as well as a latent diffusion model and demonstrate the applicability of our approach on two engineering-related datasets of 2D point clouds and images. Finally, we show that small models trained on limited data can be coupled with large pretrained foundation models to improve generation quality while retaining the controllability induced by our conditioning scheme.

cs.LG

Dynamic Intent Queries for Motion Transformer-based Trajectory Prediction

In autonomous driving, accurately predicting the movements of other traffic participants is crucial, as it significantly influences a vehicle's planning processes. Modern trajectory prediction models strive to interpret complex patterns and dependencies from agent and map data. The Motion Transformer (MTR) architecture and subsequent work define the most accurate methods in common benchmarks such as the Waymo Open Motion Benchmark. The MTR model employs pre-generated static intention points as initial goal points for trajectory prediction. However, the static nature of these points frequently leads to misalignment with map data in specific traffic scenarios, resulting in unfeasible or unrealistic goal points. Our research addresses this limitation by integrating scene-specific dynamic intention points into the MTR model. This adaptation of the MTR model was trained and evaluated on the Waymo Open Motion Dataset. Our findings demonstrate that incorporating dynamic intention points has a significant positive impact on trajectory prediction accuracy, especially for predictions over long time horizons. Furthermore, we analyze the impact on ground truth trajectories which are not compliant with the map data or are illegal maneuvers.

cs.RO

MeshFleet: Filtered and Annotated 3D Vehicle Dataset for Domain Specific Generative Modeling

Generative models have recently made remarkable progress in the field of 3D objects. However, their practical application in fields like engineering remains limited since they fail to deliver the accuracy, quality, and controllability needed for domain-specific tasks. Fine-tuning large generative models is a promising perspective for making these models available in these fields. Creating high-quality, domain-specific 3D datasets is crucial for fine-tuning large generative models, yet the data filtering and annotation process remains a significant bottleneck. We present MeshFleet, a filtered and annotated 3D vehicle dataset extracted from Objaverse-XL, the most extensive publicly available collection of 3D objects. Our approach proposes a pipeline for automated data filtering based on a quality classifier. This classifier is trained on a manually labeled subset of Objaverse, incorporating DINOv2 and SigLIP embeddings, refined through caption-based analysis and uncertainty estimation. We demonstrate the efficacy of our filtering method through a comparative analysis against caption and image aesthetic score-based techniques and fine-tuning experiments with SV3D, highlighting the importance of targeted data selection for domain-specific 3D generative modeling.

cs.CV

Balanced Neural ODEs: nonlinear model order reduction and Koopman operator approximations

Variational Autoencoders (VAEs) are a powerful framework for learning latent representations of reduced dimensionality, while Neural ODEs excel in learning transient system dynamics. This work combines the strengths of both to generate fast surrogate models with adjustable complexity reacting on time-varying inputs signals. By leveraging the VAE's dimensionality reduction using a nonhierarchical prior, our method adaptively assigns stochastic noise, naturally complementing known NeuralODE training enhancements and enabling probabilistic time series modeling. We show that standard Latent ODEs struggle with dimensionality reduction in systems with time-varying inputs. Our approach mitigates this by continuously propagating variational parameters through time, establishing fixed information channels in latent space. This results in a flexible and robust method that can learn different system complexities, e.g. deep neural networks or linear matrices. Hereby, it enables efficient approximation of the Koopman operator without the need for predefining its dimensionality. As our method balances dimensionality reduction and reconstruction accuracy, we call it Balanced Neural ODE (B-NODE). We demonstrate the effectiveness of this methods on several academic and real-world test cases, e.g. a power plant or MuJoCo data.

cs.LG

GeoBiked: A Dataset with Geometric Features and Automated Labeling Techniques to Enable Deep Generative Models in Engineering Design

We provide a dataset for enabling Deep Generative Models (DGMs) in engineering design and propose methods to automate data labeling by utilizing large-scale foundation models. GeoBiked is curated to contain 4 355 bicycle images, annotated with structural and technical features and is used to investigate two automated labeling techniques: The utilization of consolidated latent features (Hyperfeatures) from image-generation models to detect geometric correspondences (e.g. the position of the wheel center) in structural images and the generation of diverse text descriptions for structural images. GPT-4o, a vision-language-model (VLM), is instructed to analyze images and produce diverse descriptions aligned with the system-prompt. By representing technical images as Diffusion-Hyperfeatures, drawing geometric correspondences between them is possible. The detection accuracy of geometric points in unseen samples is improved by presenting multiple annotated source images. GPT-4o has sufficient capabilities to generate accurate descriptions of technical images. Grounding the generation only on images leads to diverse descriptions but causes hallucinations, while grounding it on categorical labels restricts the diversity. Using both as input balances creativity and accuracy. Successfully using Hyperfeatures for geometric correspondence suggests that this approach can be used for general point-detection and annotation tasks in technical images. Labeling such images with text descriptions using VLMs is possible, but dependent on the models detection capabilities, careful prompt-engineering and the selection of input information. Applying foundation models in engineering design is largely unexplored. We aim to bridge this gap with a dataset to explore training, finetuning and conditioning DGMs in this field and suggesting approaches to bootstrap foundation models to process technical images.

cs.CV

Perspectives-Observer-Transparency -- A Novel Paradigm for Modelling the Human in Human-To-Anything Interaction Based on a Structured Review of the Human Digital Twin

Modern modelling approaches fail when it comes to understanding rather than pure supervision of human behavior. As humans become more and more integrated into human-to-anything interactions, the understanding of the human as a whole becomes critical. In this paper, we conduct a structured review of the human digital twin to indicate where modern paradigms fail to model the human agent. Particularly, the mechanistic viewpoint limits the usability of human and general digital twins. Instead, we propose a novel way of thinking about models, states, and their relations: Perspectives-Observer-Transparency. The modelling paradigm indicates how transparency - or whiteness - relates to the abilities of an observer, which again allows to model the penetration depth of a system model into the human psyche. The split in between the human's outer and inner states is described with a perspectives model, featuring the introperspective and the exteroperspective. We explore this novel paradigm by employing two recent scenarios from ongoing research and give examples to emphasize specific characteristics of the modelling paradigm.

cs.HC

Exploring Capability-Based Control Distributions of Human-Robot Teams Through Capability Deltas: Formalization and Implications

The implicit assumption that human and autonomous agents have certain capabilities is omnipresent in modern teaming concepts. However, none formalize these capabilities in a flexible and quantifiable way. In this paper, we propose Capability Deltas, which establish a quantifiable source to craft autonomous assistance systems in which one agent takes the leader and the other the supporter role. We deduct the quantification of human capabilities based on an established assessment and documentation procedure from occupational inclusion of people with disabilities. This allows us to quantify the delta, or gap, between a team's current capability and a requirement established by a work process. The concept is then extended to the multi-dimensional capability space, which then allows to formalize compensation behavior and assess required actions by the autonomous agent.

cs.RO

InsertDiffusion: Identity Preserving Visualization of Objects through a Training-Free Diffusion Architecture

Recent advancements in image synthesis are fueled by the advent of large-scale diffusion models. Yet, integrating realistic object visualizations seamlessly into new or existing backgrounds without extensive training remains a challenge. This paper introduces InsertDiffusion, a novel, training-free diffusion architecture that efficiently embeds objects into images while preserving their structural and identity characteristics. Our approach utilizes off-the-shelf generative models and eliminates the need for fine-tuning, making it ideal for rapid and adaptable visualizations in product design and marketing. We demonstrate superior performance over existing methods in terms of image realism and alignment with input conditions. By decomposing the generation task into independent steps, InsertDiffusion offers a scalable solution that extends the capabilities of diffusion models for practical applications, achieving high-quality visualizations that maintain the authenticity of the original objects.

cs.CV

Exploring the Potentials and Challenges of Deep Generative Models in Product Design Conception

The synthesis of product design concepts stands at the crux of early-phase development processes for technical products, traditionally posing an intricate interdisciplinary challenge. The application of deep learning methods, particularly Deep Generative Models (DGMs), holds the promise of automating and streamlining manual iterations and therefore introducing heightened levels of innovation and efficiency. However, DGMs have yet to be widely adopted into the synthesis of product design concepts. This paper aims to explore the reasons behind this limited application and derive the requirements for successful integration of these technologies. We systematically analyze DGM-families (VAE, GAN, Diffusion, Transformer, Radiance Field), assessing their strengths, weaknesses, and general applicability for product design conception. Our objective is to provide insights that simplify the decision-making process for engineers, helping them determine which method might be most effective for their specific challenges. Recognizing the rapid evolution of this field, we hope that our analysis contributes to a fundamental understanding and guides practitioners towards the most promising approaches. This work seeks not only to illuminate current challenges but also to propose potential solutions, thereby offering a clear roadmap for leveraging DGMs in the realm of product design conception.

cs.LG

Learnable & Interpretable Model Combination in Dynamical Systems Modeling

During modeling of dynamical systems, often two or more model architectures are combined to obtain a more powerful or efficient model regarding a specific application area. This covers the combination of multiple machine learning architectures, as well as hybrid models, i.e., the combination of physical simulation models and machine learning. In this work, we briefly discuss which types of model are usually combined in dynamical systems modeling and propose a class of models that is capable of expressing mixed algebraic, discrete, and differential equation-based models. Further, we examine different established, as well as new ways of combining these models from the point of view of system theory and highlight two challenges - algebraic loops and local event functions in discontinuous models - that require a special approach. Finally, we propose a new wildcard architecture that is capable of describing arbitrary combinations of models in an easy-to-interpret fashion that can be learned as part of a gradient-based optimization procedure. In a final experiment, different combination architectures between two models are learned, interpreted, and compared using the methodology and software implementation provided.

cs.LG