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Laura Piispanen

Publications and source records attributed to Laura Piispanen.

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Citizen Science Games on the Timeline of Quantum Games

This article provides an overview of existing quantum physics-related games, referred to as \textit{quantum games}, that serve citizen science research in quantum physics. Additionally, we explore the connection between citizen science and \textit{quantum computer games}, games played on quantum computers. The information presented is derived from academic references and supplemented by diverse sources, including social media publications, conference presentations, and blog posts from research groups and developers associated with the presented games. We observe that the current landscape of quantum games is shaped by three distinct driving forces: the serious application of games, the evolution of quantum computers, and open game development events such as \textit{Quantum Game Jams}. Notably, citizen science plays an influential role in all three aspects. The article points to existing design guides for citizen science quantum games and views future prospects of citizen science projects and quantum games through collaborative endeavours, human-machine collaboration, and open access quantum computers.

quant-ph

Quantum Game Jam -- Making Games with Quantum Physicists

In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game development events, science game jams, organized five times 2014-2019. In these events game makers and quantum physicists created games about quantum mechanics, games for quantum research and games utilizing quantum computers. QGJ has worked as a platform for multidisciplinary and collaborative exploration and learning: through creating 68 game prototypes throughout the years the participants have networked and learned from each other. In addition to this, at least three prototypes have been taken into further development. In this paper we evaluate how the format of QGJ performed. We discuss both the organizing of the events as well as the utility of the game prototypes. In addition to our observations on the jams, we have evaluated the game submissions of all events (2014-2019) and gathered survey data from the participants of the fifth event (2019).

quant-ph

Online Quantum Game Jam

This paper presents and discusses the online version of Quantum Game Jams, events where quantum physics related games are created. It consists of a two-part investigation into online Quantum Game Jams. The first part involves examining three events that took place between 2020 and 2021. The second part provides a detailed account of organising the Global Quantum Game Jam from 2021 to 2022, evaluating its outcomes based on participant feedback and experiences. Additionally, it examines the backgrounds of the participants in the global events of 2021 and 2022. Based on the findings, this paper proposes a set of guidelines for organising future online Quantum Game Jams, which can also be applicable to game jams and science game jams in general

quant-ph

The History of Quantum Games

In this paper, we explore the historical development of playable quantum physics related games (\textit{\textbf{quantum games}}). For the purpose of this examination, we have collected over 260 quantum games ranging from commercial games, applied and serious games, and games that have been developed at quantum themed game jams and educational courses. We provide an overview of the journey of quantum games across three dimensions: \textit{the perceivable dimension of quantum physics, the dimension of scientific purposes, and the dimension of quantum technologies}. We then further reflect on the definition of quantum games and its implications. While motivations behind developing quantum games have typically been educational or academic, themes related to quantum physics have begun to be more broadly utilised across a range of commercial games. In addition, as the availability of quantum computer hardware has grown, entirely new variants of quantum games have emerged to take advantage of these machines' inherent capabilities, \textit{quantum computer games}

cs.GL

Defining Quantum Games

In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.

quant-ph