Searcharxiv⌕ Search

arXiv subjects

Laura Schütz

Publications and source records attributed to Laura Schütz.

6 recordsLinked to original sources

[MM/AI] Mental Models in Human-AI Interaction: Methods and Challenges in the Generative and Agentic AI Era (Workshop)

The mental model construct is widely used in HCI to refer to the knowledge structure people hold in order to reason about and interact with computing systems. Yet it is often operationalized intuitively: the construct is often used interchangeably with related concepts (e.g., folk theories, sensemaking) and methods of studying it (e.g., through elicitation) are many and diverse, with each method resting on distinct assumptions about what counts as a mental model. Generative and agentic AI systems may further complicate mental model formation and elicitation as such systems are opaque by design and increasingly act on users' behalf across files, applications, and on the web. Together, these challenges may hinder the commensurability of research on people's mental models of AI systems. The MM/AI workshop calls for a critical reassessment of how we understand and study mental models in human-AI interaction research. It aims to foster theoretical and methodological exchange on mental models in human-AI interaction, identify open challenges, and develop directions for future research. We invite short papers on users' or stakeholders' mental models of AI systems, particularly contributions that reflect on the conceptual and methodological foundations of the construct. The half-day workshop combines lightning talks, hands-on elicitation exercises, and structured discussions on key questions concerning the future of the mental model for human-AI interaction research.

cs.HC↗

Typing Behavior in Human-LLM Interaction: Keystroke Dynamics Reveal Cognitive Effort During Prompting

As Large Language Models (LLMs) become increasingly integrated into daily routines, understanding how users interact with these systems is crucial for effective human-AI collaboration. This work investigates keystroke dynamics as a behavioral measure of user mental effort and perceived output usefulness in human-LLM interaction. We conducted a user study (N = 36) to examine how task difficulty (easy vs. hard) and device type (desktop vs. mobile) influence typing behavior and workload (NASA-TLX) during interactions. Our results indicate that hard tasks led to significantly more keystrokes, slower typing, increased pauses, and higher self-reported workload. Device type had weaker effects, with mobile use slightly reducing input length and typing speed. While keystrokes captured differences in cognitive effort, they did not predict perceived LLM output usefulness. These findings highlight the potential of keystroke dynamics as real-time indicators of cognitive effort during LLM prompting, while also showing their limitations in capturing perceived collaboration success.

cs.HC↗

BioSonix: Can Physics-Based Sonification Perceptualize Tissue Deformations From Tool Interactions?

Perceptualizing tool interactions with deformable structures in surgical procedures remains challenging, as unimodal visualization techniques often fail to capture the complexity of these interactions due to constraints such as occlusion and limited depth perception. This paper presents a novel approach to augment tool navigation in mixed reality environments by providing auditory representations of tool-tissue dynamics, particularly for interactions with soft tissue. BioSonix, a physics-informed design framework, utilizes tissue displacements in 3D space to compute excitation forces for a sound model encoding tissue properties such as stiffness and density. Biomechanical simulations were employed to model particle displacements resulting from tool-tissue interactions, establishing a robust foundation for the method. An optimization approach was used to define configurations for capturing diverse interaction scenarios with varying tool trajectories. Experiments were conducted to validate the accuracy of the sound-displacement mappings. Additionally, two user studies were performed: the first involved two clinical professionals (a neuroradiologist and a cardiologist), who confirmed the method's impact and achieved high task accuracy; the second included 22 biomedical experts, who demonstrated high discrimination accuracy in tissue differentiation and targeting tasks. The results revealed a strong correlation between tool-tissue dynamics and their corresponding auditory profiles, highlighting the potential of these sound representations to enhance the intuitive understanding of complex interactions.

cs.SD↗

Sonify Anything: Towards Context-Aware Sonic Interactions in AR

In Augmented Reality (AR), virtual objects interact with real objects. However, the lack of physicality of virtual objects leads to the absence of natural sonic interactions. When virtual and real objects collide, either no sound or a generic sound is played. Both lead to an incongruent multisensory experience, reducing interaction and object realism. Unlike in Virtual Reality (VR) and games, where predefined scenes and interactions allow for the playback of pre-recorded sound samples, AR requires real-time sound synthesis that dynamically adapts to novel contexts and objects to provide audiovisual congruence during interaction. To enhance real-virtual object interactions in AR, we propose a framework for context-aware sounds using methods from computer vision to recognize and segment the materials of real objects. The material's physical properties and the impact dynamics of the interaction are used to generate material-based sounds in real-time using physical modelling synthesis. In a user study with 24 participants, we compared our congruent material-based sounds to a generic sound effect, mirroring the current standard of non-context-aware sounds in AR applications. The results showed that material-based sounds led to significantly more realistic sonic interactions. Material-based sounds also enabled participants to distinguish visually similar materials with significantly greater accuracy and confidence. These findings show that context-aware, material-based sonic interactions in AR foster a stronger sense of realism and enhance our perception of real-world surroundings.

cs.HC↗

A Framework for Multimodal Medical Image Interaction

Medical doctors rely on images of the human anatomy, such as magnetic resonance imaging (MRI), to localize regions of interest in the patient during diagnosis and treatment. Despite advances in medical imaging technology, the information conveyance remains unimodal. This visual representation fails to capture the complexity of the real, multisensory interaction with human tissue. However, perceiving multimodal information about the patient's anatomy and disease in real-time is critical for the success of medical procedures and patient outcome. We introduce a Multimodal Medical Image Interaction (MMII) framework to allow medical experts a dynamic, audiovisual interaction with human tissue in three-dimensional space. In a virtual reality environment, the user receives physically informed audiovisual feedback to improve the spatial perception of anatomical structures. MMII uses a model-based sonification approach to generate sounds derived from the geometry and physical properties of tissue, thereby eliminating the need for hand-crafted sound design. Two user studies involving 34 general and nine clinical experts were conducted to evaluate the proposed interaction framework's learnability, usability, and accuracy. Our results showed excellent learnability of audiovisual correspondence as the rate of correct associations significantly improved (p < 0.001) over the course of the study. MMII resulted in superior brain tumor localization accuracy (p < 0.05) compared to conventional medical image interaction. Our findings substantiate the potential of this novel framework to enhance interaction with medical images, for example, during surgical procedures where immediate and precise feedback is needed.

cs.HC↗

Interactive Shape Sonification for Tumor Localization in Breast Cancer Surgery

About 20 percent of patients undergoing breast-conserving surgery require reoperation due to cancerous tissue remaining inside the breast. Breast cancer localization systems utilize auditory feedback to convey the distance between a localization probe and a small marker (seed) implanted into the breast tumor prior to surgery. However, no information on the location of the tumor margin is provided. To reduce the reoperation rate by improving the usability and accuracy of the surgical task, we developed an auditory display using shape sonification to assist with tumor margin localization. Accuracy and usability of the interactive shape sonification were determined on models of the female breast in three user studies with both breast surgeons and non-clinical participants. The comparative studies showed a significant increase in usability (p<0.05) and localization accuracy (p<0.001) of the shape sonification over the auditory feedback currently used in surgery.

cs.HC↗