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Laura Sevilla-Lara

Publications and source records attributed to Laura Sevilla-Lara.

At least 19 recordsLinked to original sources

Why Do Vision Language Models Struggle To Recognize Human Emotions?

Understanding emotions is a fundamental ability for intelligent systems to be able to interact with humans. Vision-language models (VLMs) have made tremendous progress in the last few years for many visual tasks, potentially offering a promising solution for understanding emotions. However, it is surprising that even the most sophisticated contemporary VLMs struggle to recognize human emotions or to outperform even specialized vision-only classifiers. In this paper we ask the question 'Why do VLMs struggle to recognize human emotions?', and observe that the inherently continuous and dynamic task of facial expression recognition (DFER) exposes two critical VLM vulnerabilities. First, emotion datasets are naturally long-tailed, and the web-scale data used to pre-train VLMs exacerbates this head-class bias, causing them to systematically collapse rare, under-represented emotions into common categories. We propose alternative sampling strategies that prevent favoring common concepts. Second, temporal information is critical for understanding emotions. However, VLMs are unable to represent temporal information over dense frame sequences, as they are limited by context size and the number of tokens that can fit in memory, which poses a clear challenge for emotion recognition. We demonstrate that the sparse temporal sampling strategy used in VLMs is inherently misaligned with the fleeting nature of micro-expressions (0.25-0.5 seconds), which are often the most critical affective signal. As a diagnostic probe, we propose a multi-stage context enrichment strategy that utilizes the information from 'in-between' frames by first converting them into natural language summaries. This enriched textual context is provided as input to the VLM alongside sparse keyframes, preventing attentional dilution from excessive visual data while preserving the emotional trajectory.

cs.CV

The TIME Machine: On The Power of Motion for Efficient Perception

Video representation learning has seen tremendous progress in recent years. This has been driven by many factors, including the scale of training and the success of visual models trained contrastively with language. While these factors have pushed the boundaries of what video models can do, they also introduce their own set of limitations: first, scaling video models can reach prohibitive costs and second, learning from language restricts the range of concepts that can be learned to those in captions. As a result, video models still struggle with temporal understanding. In this paper we propose a novel approach that uses motion as the central modality for video representation. In particular, given the motion in a video in the form of point-tracks, we use a masked-autoencoder to mask some of the tracks and train the autoencoder to reconstruct the missing tracks. This allows us to learn a representation in a self-supervised manner. We show that using motion to represent videos actually addresses both of the core limitations of video technology. First, it allows us to massively reduce the scale of training data, as motion is inherently appearance-independent and hence needs fewer examples to generalize well. Second, motion allows us to bypass the language-dependent training paradigm, learning better fine-grained concepts. The result is an embedding that we call TIME (Temporally Informed Motion Embedding), a representation trained exclusively on synthetic motion data. We test this embedding on a wide set of tasks in a zero-shot manner. We observe that without bells and whistles, performance is on par with state-of-the-art models using up to 4 orders of magnitude less training data. This is a stepping stone towards a new paradigm of video models that are both more temporally aware as well as more scalable.

cs.CV

It's a Matter of Time: Three Lessons on Long-Term Motion for Perception

Temporal information has long been considered to be essential for perception. While there is extensive research on the role of image information for perceptual tasks, the role of the temporal dimension remains less well understood: What can we learn about the world from long-term motion information? What properties does long-term motion information have for visual learning? We leverage recent success in point-track estimation, which offers an excellent opportunity to learn temporal representations and experiment on a variety of perceptual tasks. We draw 3 clear lessons: 1) Long-term motion representations contain information to understand actions, but also objects, materials, and spatial information, often even better than images. 2) Long-term motion representations generalize far better than image representations in low-data settings and in zero-shot tasks. 3) The very low dimensionality of motion information makes motion representations a better trade-off between GFLOPs and accuracy than standard video representations, and used together they achieve higher performance than video representations alone. We hope these insights will pave the way for the design of future models that leverage the power of long-term motion information for perception.

cs.CV

GaussianHeadTalk: Wobble-Free 3D Talking Heads with Audio Driven Gaussian Splatting

Speech-driven talking heads have recently emerged and enable interactive avatars. However, real-world applications are limited, as current methods achieve high visual fidelity but slow or fast yet temporally unstable. Diffusion methods provide realistic image generation, yet struggle with oneshot settings. Gaussian Splatting approaches are real-time, yet inaccuracies in facial tracking, or inconsistent Gaussian mappings, lead to unstable outputs and video artifacts that are detrimental to realistic use cases. We address this problem by mapping Gaussian Splatting using 3D Morphable Models to generate person-specific avatars. We introduce transformer-based prediction of model parameters, directly from audio, to drive temporal consistency. From monocular video and independent audio speech inputs, our method enables generation of real-time talking head videos where we report competitive quantitative and qualitative performance.

cs.CV

Mask2IV: Interaction-Centric Video Generation via Mask Trajectories

Generating interaction-centric videos, such as those depicting humans or robots interacting with objects, is crucial for embodied intelligence, as they provide rich and diverse visual priors for robot learning, manipulation policy training, and affordance reasoning. However, existing methods often struggle to model such complex and dynamic interactions. While recent studies show that masks can serve as effective control signals and enhance generation quality, obtaining dense and precise mask annotations remains a major challenge for real-world use. To overcome this limitation, we introduce Mask2IV, a novel framework specifically designed for interaction-centric video generation. It adopts a decoupled two-stage pipeline that first predicts plausible motion trajectories for both actor and object, then generates a video conditioned on these trajectories. This design eliminates the need for dense mask inputs from users while preserving the flexibility to manipulate the interaction process. Furthermore, Mask2IV supports versatile and intuitive control, allowing users to specify the target object of interaction and guide the motion trajectory through action descriptions or spatial position cues. To support systematic training and evaluation, we curate two benchmarks covering diverse action and object categories across both human-object interaction and robotic manipulation scenarios. Extensive experiments demonstrate that our method achieves superior visual realism and controllability compared to existing baselines.

cs.CV

Progressive Data Dropout: An Embarrassingly Simple Approach to Faster Training

The success of the machine learning field has reliably depended on training on large datasets. While effective, this trend comes at an extraordinary cost. This is due to two deeply intertwined factors: the size of models and the size of datasets. While promising research efforts focus on reducing the size of models, the other half of the equation remains fairly mysterious. Indeed, it is surprising that the standard approach to training remains to iterate over and over, uniformly sampling the training dataset. In this paper we explore a series of alternative training paradigms that leverage insights from hard-data-mining and dropout, simple enough to implement and use that can become the new training standard. The proposed Progressive Data Dropout reduces the number of effective epochs to as little as 12.4% of the baseline. This savings actually do not come at any cost for accuracy. Surprisingly, the proposed method improves accuracy by up to 4.82%. Our approach requires no changes to model architecture or optimizer, and can be applied across standard training pipelines, thus posing an excellent opportunity for wide adoption. Code can be found here: https://github.com/bazyagami/LearningWithRevision

cs.CV

Learning Precise Affordances from Egocentric Videos for Robotic Manipulation

Affordance, defined as the potential actions that an object offers, is crucial for embodied AI agents. For example, such knowledge directs an agent to grasp a knife by the handle for cutting or by the blade for safe handover. While existing approaches have made notable progress, affordance research still faces three key challenges: data scarcity, poor generalization, and real-world deployment. Specifically, there is a lack of large-scale affordance datasets with precise segmentation maps, existing models struggle to generalize across different domains or novel object and affordance classes, and little work demonstrates deployability in real-world scenarios. In this work, we address these issues by proposing a complete affordance learning system that (1) takes in egocentric videos and outputs precise affordance annotations without human labeling, (2) leverages geometric information and vision foundation models to improve generalization, and (3) introduces a framework that facilitates affordance-oriented robotic manipulation such as tool grasping and robot-to-human tool handover. Experimental results show that our model surpasses the state-of-the-art by 13.8% in mIoU, and the framework achieves 77.1% successful grasping among 179 trials, including evaluations on seen, unseen classes, and cluttered scenes. Project page: https://reagan1311.github.io/affgrasp.

cs.RO

Predicting Implicit Arguments in Procedural Video Instructions

Procedural texts help AI enhance reasoning about context and action sequences. Transforming these into Semantic Role Labeling (SRL) improves understanding of individual steps by identifying predicate-argument structure like {verb,what,where/with}. Procedural instructions are highly elliptic, for instance, (i) add cucumber to the bowl and (ii) add sliced tomatoes, the second step's where argument is inferred from the context, referring to where the cucumber was placed. Prior SRL benchmarks often miss implicit arguments, leading to incomplete understanding. To address this, we introduce Implicit-VidSRL, a dataset that necessitates inferring implicit and explicit arguments from contextual information in multimodal cooking procedures. Our proposed dataset benchmarks multimodal models' contextual reasoning, requiring entity tracking through visual changes in recipes. We study recent multimodal LLMs and reveal that they struggle to predict implicit arguments of what and where/with from multi-modal procedural data given the verb. Lastly, we propose iSRL-Qwen2-VL, which achieves a 17% relative improvement in F1-score for what-implicit and a 14.7% for where/with-implicit semantic roles over GPT-4o.

cs.CL

Principles of Visual Tokens for Efficient Video Understanding

Video understanding has made huge strides in recent years, relying largely on the power of transformers. As this architecture is notoriously expensive and video data is highly redundant, research into improving efficiency has become particularly relevant. Some creative solutions include token selection and merging. While most methods succeed in reducing the cost of the model and maintaining accuracy, an interesting pattern arises: most methods do not outperform the baseline of randomly discarding tokens. In this paper we take a closer look at this phenomenon and observe 5 principles of the nature of visual tokens. For example, we observe that the value of tokens follows a clear Pareto-distribution where most tokens have remarkably low value, and just a few carry most of the perceptual information. We build on these and further insights to propose a lightweight video model, LITE, that can select a small number of tokens effectively, outperforming state-of-the-art and existing baselines across datasets (Kinetics-400 and Something-Something-V2) in the challenging trade-off of computation (GFLOPs) vs accuracy. Experiments also show that LITE generalizes across datasets and even other tasks without the need for retraining.

cs.CV

Telling Stories for Common Sense Zero-Shot Action Recognition

Video understanding has long suffered from reliance on large labeled datasets, motivating research into zero-shot learning. Recent progress in language modeling presents opportunities to advance zero-shot video analysis, but constructing an effective semantic space relating action classes remains challenging. We address this by introducing a novel dataset, Stories, which contains rich textual descriptions for diverse action classes extracted from WikiHow articles. For each class, we extract multi-sentence narratives detailing the necessary steps, scenes, objects, and verbs that characterize the action. This contextual data enables modeling of nuanced relationships between actions, paving the way for zero-shot transfer. We also propose an approach that harnesses Stories to improve feature generation for training zero-shot classification. Without any target dataset fine-tuning, our method achieves new state-of-the-art on multiple benchmarks, improving top-1 accuracy by up to 6.1%. We believe Stories provides a valuable resource that can catalyze progress in zero-shot action recognition. The textual narratives forge connections between seen and unseen classes, overcoming the bottleneck of labeled data that has long impeded advancements in this exciting domain. The data can be found here: https://github.com/kini5gowda/Stories .

cs.CV

Continual Learning Improves Zero-Shot Action Recognition

Zero-shot action recognition requires a strong ability to generalize from pre-training and seen classes to novel unseen classes. Similarly, continual learning aims to develop models that can generalize effectively and learn new tasks without forgetting the ones previously learned. The generalization goals of zero-shot and continual learning are closely aligned, however techniques from continual learning have not been applied to zero-shot action recognition. In this paper, we propose a novel method based on continual learning to address zero-shot action recognition. This model, which we call {\em Generative Iterative Learning} (GIL) uses a memory of synthesized features of past classes, and combines these synthetic features with real ones from novel classes. The memory is used to train a classification model, ensuring a balanced exposure to both old and new classes. Experiments demonstrate that {\em GIL} improves generalization in unseen classes, achieving a new state-of-the-art in zero-shot recognition across multiple benchmarks. Importantly, {\em GIL} also boosts performance in the more challenging generalized zero-shot setting, where models need to retain knowledge about classes seen before fine-tuning.

cs.CV

Watt For What: Rethinking Deep Learning's Energy-Performance Relationship

Deep learning models have revolutionized various fields, from image recognition to natural language processing, by achieving unprecedented levels of accuracy. However, their increasing energy consumption has raised concerns about their environmental impact, disadvantaging smaller entities in research and exacerbating global energy consumption. In this paper, we explore the trade-off between model accuracy and electricity consumption, proposing a metric that penalizes large consumption of electricity. We conduct a comprehensive study on the electricity consumption of various deep learning models across different GPUs, presenting a detailed analysis of their accuracy-efficiency trade-offs. By evaluating accuracy per unit of electricity consumed, we demonstrate how smaller, more energy-efficient models can significantly expedite research while mitigating environmental concerns. Our results highlight the potential for a more sustainable approach to deep learning, emphasizing the importance of optimizing models for efficiency. This research also contributes to a more equitable research landscape, where smaller entities can compete effectively with larger counterparts. This advocates for the adoption of efficient deep learning practices to reduce electricity consumption, safeguarding the environment for future generations whilst also helping ensure a fairer competitive landscape.

cs.LG

Efficient Pre-training for Localized Instruction Generation of Videos

Procedural videos, exemplified by recipe demonstrations, are instrumental in conveying step-by-step instructions. However, understanding such videos is challenging as it involves the precise localization of steps and the generation of textual instructions. Manually annotating steps and writing instructions is costly, which limits the size of current datasets and hinders effective learning. Leveraging large but noisy video-transcript datasets for pre-training can boost performance but demands significant computational resources. Furthermore, transcripts contain irrelevant content and differ in style from human-written instructions. To mitigate these issues, we propose a novel technique, Sieve-&-Swap, to automatically generate high-quality training data for the recipe domain: (i) Sieve: filters irrelevant transcripts and (ii) Swap: acquires high-quality text by replacing transcripts with human-written instruction from a text-only recipe dataset. The resulting dataset is three orders of magnitude smaller than current web-scale datasets but enables efficient training of large-scale models. Alongside Sieve-&-Swap, we propose Procedure Transformer (ProcX), a model for end-to-end step localization and instruction generation for procedural videos. When pre-trained on our curated dataset, this model achieves state-of-the-art performance on YouCook2 and Tasty while using a fraction of the training data. We have released code and dataset.

cs.CV

Coarse or Fine? Recognising Action End States without Labels

We focus on the problem of recognising the end state of an action in an image, which is critical for understanding what action is performed and in which manner. We study this focusing on the task of predicting the coarseness of a cut, i.e., deciding whether an object was cut "coarsely" or "finely". No dataset with these annotated end states is available, so we propose an augmentation method to synthesise training data. We apply this method to cutting actions extracted from an existing action recognition dataset. Our method is object agnostic, i.e., it presupposes the location of the object but not its identity. Starting from less than a hundred images of a whole object, we can generate several thousands images simulating visually diverse cuts of different coarseness. We use our synthetic data to train a model based on UNet and test it on real images showing coarsely/finely cut objects. Results demonstrate that the model successfully recognises the end state of the cutting action despite the domain gap between training and testing, and that the model generalises well to unseen objects.

cs.CV

One-Shot Open Affordance Learning with Foundation Models

We introduce One-shot Open Affordance Learning (OOAL), where a model is trained with just one example per base object category, but is expected to identify novel objects and affordances. While vision-language models excel at recognizing novel objects and scenes, they often struggle to understand finer levels of granularity such as affordances. To handle this issue, we conduct a comprehensive analysis of existing foundation models, to explore their inherent understanding of affordances and assess the potential for data-limited affordance learning. We then propose a vision-language framework with simple and effective designs that boost the alignment between visual features and affordance text embeddings. Experiments on two affordance segmentation benchmarks show that the proposed method outperforms state-of-the-art models with less than 1% of the full training data, and exhibits reasonable generalization capability on unseen objects and affordances.

cs.CV

Learning Action Changes by Measuring Verb-Adverb Textual Relationships

The goal of this work is to understand the way actions are performed in videos. That is, given a video, we aim to predict an adverb indicating a modification applied to the action (e.g. cut "finely"). We cast this problem as a regression task. We measure textual relationships between verbs and adverbs to generate a regression target representing the action change we aim to learn. We test our approach on a range of datasets and achieve state-of-the-art results on both adverb prediction and antonym classification. Furthermore, we outperform previous work when we lift two commonly assumed conditions: the availability of action labels during testing and the pairing of adverbs as antonyms. Existing datasets for adverb recognition are either noisy, which makes learning difficult, or contain actions whose appearance is not influenced by adverbs, which makes evaluation less reliable. To address this, we collect a new high quality dataset: Adverbs in Recipes (AIR). We focus on instructional recipes videos, curating a set of actions that exhibit meaningful visual changes when performed differently. Videos in AIR are more tightly trimmed and were manually reviewed by multiple annotators to ensure high labelling quality. Results show that models learn better from AIR given its cleaner videos. At the same time, adverb prediction on AIR is challenging, demonstrating that there is considerable room for improvement.

cs.CV

LOCATE: Localize and Transfer Object Parts for Weakly Supervised Affordance Grounding

Humans excel at acquiring knowledge through observation. For example, we can learn to use new tools by watching demonstrations. This skill is fundamental for intelligent systems to interact with the world. A key step to acquire this skill is to identify what part of the object affords each action, which is called affordance grounding. In this paper, we address this problem and propose a framework called LOCATE that can identify matching object parts across images, to transfer knowledge from images where an object is being used (exocentric images used for learning), to images where the object is inactive (egocentric ones used to test). To this end, we first find interaction areas and extract their feature embeddings. Then we learn to aggregate the embeddings into compact prototypes (human, object part, and background), and select the one representing the object part. Finally, we use the selected prototype to guide affordance grounding. We do this in a weakly supervised manner, learning only from image-level affordance and object labels. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods by a large margin on both seen and unseen objects.

cs.CV

Capturing Temporal Information in a Single Frame: Channel Sampling Strategies for Action Recognition

We address the problem of capturing temporal information for video classification in 2D networks, without increasing their computational cost. Existing approaches focus on modifying the architecture of 2D networks (e.g. by including filters in the temporal dimension to turn them into 3D networks, or using optical flow, etc.), which increases computation cost. Instead, we propose a novel sampling strategy, where we re-order the channels of the input video, to capture short-term frame-to-frame changes. We observe that without bells and whistles, the proposed sampling strategy improves performance on multiple architectures (e.g. TSN, TRN, TSM, and MVFNet) and datasets (CATER, Something-Something-V1 and V2), up to 24% over the baseline of using the standard video input. In addition, our sampling strategies do not require training from scratch and do not increase the computational cost of training and testing. Given the generality of the results and the flexibility of the approach, we hope this can be widely useful to the video understanding community. Code is available on our website: https://github.com/kiyoon/channel_sampling.

cs.CV