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Laurent Charlin

Publications and source records attributed to Laurent Charlin.

At least 55 records · Page 3Linked to original sources

IG-RL: Inductive Graph Reinforcement Learning for Massive-Scale Traffic Signal Control

Scaling adaptive traffic-signal control involves dealing with combinatorial state and action spaces. Multi-agent reinforcement learning attempts to address this challenge by distributing control to specialized agents. However, specialization hinders generalization and transferability, and the computational graphs underlying neural-networks architectures -- dominating in the multi-agent setting -- do not offer the flexibility to handle an arbitrary number of entities which changes both between road networks, and over time as vehicles traverse the network. We introduce Inductive Graph Reinforcement Learning (IG-RL) based on graph-convolutional networks which adapts to the structure of any road network, to learn detailed representations of traffic-controllers and their surroundings. Our decentralized approach enables learning of a transferable-adaptive-traffic-signal-control policy. After being trained on an arbitrary set of road networks, our model can generalize to new road networks, traffic distributions, and traffic regimes, with no additional training and a constant number of parameters, enabling greater scalability compared to prior methods. Furthermore, our approach can exploit the granularity of available data by capturing the (dynamic) demand at both the lane and the vehicle levels. The proposed method is tested on both road networks and traffic settings never experienced during training. We compare IG-RL to multi-agent reinforcement learning and domain-specific baselines. In both synthetic road networks and in a larger experiment involving the control of the 3,971 traffic signals of Manhattan, we show that different instantiations of IG-RL outperform baselines.

cs.LG↗

Pretraining Representations for Data-Efficient Reinforcement Learning

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning representations which capture diverse aspects of the underlying MDP, we employ a combination of latent dynamics modelling and unsupervised goal-conditioned RL. When limited to 100k steps of interaction on Atari games (equivalent to two hours of human experience), our approach significantly surpasses prior work combining offline representation pretraining with task-specific finetuning, and compares favourably with other pretraining methods that require orders of magnitude more data. Our approach shows particular promise when combined with larger models as well as more diverse, task-aligned observational data -- approaching human-level performance and data-efficiency on Atari in our best setting. We provide code associated with this work at https://github.com/mila-iqia/SGI.

cs.LG↗

Comparative Study of Learning Outcomes for Online Learning Platforms

Personalization and active learning are key aspects to successful learning. These aspects are important to address in intelligent educational applications, as they help systems to adapt and close the gap between students with varying abilities, which becomes increasingly important in the context of online and distance learning. We run a comparative head-to-head study of learning outcomes for two popular online learning platforms: Platform A, which follows a traditional model delivering content over a series of lecture videos and multiple-choice quizzes, and Platform B, which creates a personalized learning environment and provides problem-solving exercises and personalized feedback. We report on the results of our study using pre- and post-assessment quizzes with participants taking courses on an introductory data science topic on two platforms. We observe a statistically significant increase in the learning outcomes on Platform B, highlighting the impact of well-designed and well-engineered technology supporting active learning and problem-based learning in online education. Moreover, the results of the self-assessment questionnaire, where participants reported on perceived learning gains, suggest that participants using Platform B improve their metacognition.

cs.CY↗

Online Fast Adaptation and Knowledge Accumulation: a New Approach to Continual Learning

Continual learning studies agents that learn from streams of tasks without forgetting previous ones while adapting to new ones. Two recent continual-learning scenarios have opened new avenues of research. In meta-continual learning, the model is pre-trained to minimize catastrophic forgetting of previous tasks. In continual-meta learning, the aim is to train agents for faster remembering of previous tasks through adaptation. In their original formulations, both methods have limitations. We stand on their shoulders to propose a more general scenario, OSAKA, where an agent must quickly solve new (out-of-distribution) tasks, while also requiring fast remembering. We show that current continual learning, meta-learning, meta-continual learning, and continual-meta learning techniques fail in this new scenario. We propose Continual-MAML, an online extension of the popular MAML algorithm as a strong baseline for this scenario. We empirically show that Continual-MAML is better suited to the new scenario than the aforementioned methodologies, as well as standard continual learning and meta-learning approaches.

cs.AI↗

Synbols: Probing Learning Algorithms with Synthetic Datasets

Progress in the field of machine learning has been fueled by the introduction of benchmark datasets pushing the limits of existing algorithms. Enabling the design of datasets to test specific properties and failure modes of learning algorithms is thus a problem of high interest, as it has a direct impact on innovation in the field. In this sense, we introduce Synbols -- Synthetic Symbols -- a tool for rapidly generating new datasets with a rich composition of latent features rendered in low resolution images. Synbols leverages the large amount of symbols available in the Unicode standard and the wide range of artistic font provided by the open font community. Our tool's high-level interface provides a language for rapidly generating new distributions on the latent features, including various types of textures and occlusions. To showcase the versatility of Synbols, we use it to dissect the limitations and flaws in standard learning algorithms in various learning setups including supervised learning, active learning, out of distribution generalization, unsupervised representation learning, and object counting.

cs.CV↗

Multi-XScience: A Large-scale Dataset for Extreme Multi-document Summarization of Scientific Articles

Multi-document summarization is a challenging task for which there exists little large-scale datasets. We propose Multi-XScience, a large-scale multi-document summarization dataset created from scientific articles. Multi-XScience introduces a challenging multi-document summarization task: writing the related-work section of a paper based on its abstract and the articles it references. Our work is inspired by extreme summarization, a dataset construction protocol that favours abstractive modeling approaches. Descriptive statistics and empirical results---using several state-of-the-art models trained on the Multi-XScience dataset---reveal that Multi-XScience is well suited for abstractive models.

cs.CL↗

A Large-Scale, Open-Domain, Mixed-Interface Dialogue-Based ITS for STEM

We present Korbit, a large-scale, open-domain, mixed-interface, dialogue-based intelligent tutoring system (ITS). Korbit uses machine learning, natural language processing and reinforcement learning to provide interactive, personalized learning online. Korbit has been designed to easily scale to thousands of subjects, by automating, standardizing and simplifying the content creation process. Unlike other ITS, a teacher can develop new learning modules for Korbit in a matter of hours. To facilitate learning across a widerange of STEM subjects, Korbit uses a mixed-interface, which includes videos, interactive dialogue-based exercises, question-answering, conceptual diagrams, mathematical exercises and gamification elements. Korbit has been built to scale to millions of students, by utilizing a state-of-the-art cloud-based micro-service architecture. Korbit launched its first course in 2019 on machine learning, and since then over 7,000 students have enrolled. Although Korbit was designed to be open-domain and highly scalable, A/B testing experiments with real-world students demonstrate that both student learning outcomes and student motivation are substantially improved compared to typical online courses.

cs.CY↗

Language GANs Falling Short

Generating high-quality text with sufficient diversity is essential for a wide range of Natural Language Generation (NLG) tasks. Maximum-Likelihood (MLE) models trained with teacher forcing have consistently been reported as weak baselines, where poor performance is attributed to exposure bias (Bengio et al., 2015; Ranzato et al., 2015); at inference time, the model is fed its own prediction instead of a ground-truth token, which can lead to accumulating errors and poor samples. This line of reasoning has led to an outbreak of adversarial based approaches for NLG, on the account that GANs do not suffer from exposure bias. In this work, we make several surprising observations which contradict common beliefs. First, we revisit the canonical evaluation framework for NLG, and point out fundamental flaws with quality-only evaluation: we show that one can outperform such metrics using a simple, well-known temperature parameter to artificially reduce the entropy of the model's conditional distributions. Second, we leverage the control over the quality / diversity trade-off given by this parameter to evaluate models over the whole quality-diversity spectrum and find MLE models constantly outperform the proposed GAN variants over the whole quality-diversity space. Our results have several implications: 1) The impact of exposure bias on sample quality is less severe than previously thought, 2) temperature tuning provides a better quality / diversity trade-off than adversarial training while being easier to train, easier to cross-validate, and less computationally expensive. Code to reproduce the experiments is available at github.com/pclucas14/GansFallingShort

cs.CL↗

Exact Combinatorial Optimization with Graph Convolutional Neural Networks

Combinatorial optimization problems are typically tackled by the branch-and-bound paradigm. We propose a new graph convolutional neural network model for learning branch-and-bound variable selection policies, which leverages the natural variable-constraint bipartite graph representation of mixed-integer linear programs. We train our model via imitation learning from the strong branching expert rule, and demonstrate on a series of hard problems that our approach produces policies that improve upon state-of-the-art machine-learning methods for branching and generalize to instances significantly larger than seen during training. Moreover, we improve for the first time over expert-designed branching rules implemented in a state-of-the-art solver on large problems. Code for reproducing all the experiments can be found at https://github.com/ds4dm/learn2branch.

cs.LG↗

Online Continual Learning with Maximally Interfered Retrieval

Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting has gained attention recently as a natural setting that is difficult to tackle. Methods based on replay, either generative or from a stored memory, have been shown to be effective approaches for continual learning, matching or exceeding the state of the art in a number of standard benchmarks. These approaches typically rely on randomly selecting samples from the replay memory or from a generative model, which is suboptimal. In this work, we consider a controlled sampling of memories for replay. We retrieve the samples which are most interfered, i.e. whose prediction will be most negatively impacted by the foreseen parameters update. We show a formulation for this sampling criterion in both the generative replay and the experience replay setting, producing consistent gains in performance and greatly reduced forgetting. We release an implementation of our method at https://github.com/optimass/Maximally_Interfered_Retrieval.

cs.LG↗

Continual Learning of New Sound Classes using Generative Replay

Continual learning consists in incrementally training a model on a sequence of datasets and testing on the union of all datasets. In this paper, we examine continual learning for the problem of sound classification, in which we wish to refine already trained models to learn new sound classes. In practice one does not want to maintain all past training data and retrain from scratch, but naively updating a model with new data(sets) results in a degradation of already learned tasks, which is referred to as "catastrophic forgetting." We develop a generative replay procedure for generating training audio spectrogram data, in place of keeping older training datasets. We show that by incrementally refining a classifier with generative replay a generator that is 4% of the size of all previous training data matches the performance of refining the classifier keeping 20% of all previous training data. We thus conclude that we can extend a trained sound classifier to learn new classes without having to keep previously used datasets.

cs.LG↗

The Deconfounded Recommender: A Causal Inference Approach to Recommendation

The goal of recommendation is to show users items that they will like. Though usually framed as a prediction, the spirit of recommendation is to answer an interventional question---for each user and movie, what would the rating be if we "forced" the user to watch the movie? To this end, we develop a causal approach to recommendation, one where watching a movie is a "treatment" and a user's rating is an "outcome." The problem is there may be unobserved confounders, variables that affect both which movies the users watch and how they rate them; unobserved confounders impede causal predictions with observational data. To solve this problem, we develop the deconfounded recommender, a way to use classical recommendation models for causal recommendation. Following Wang & Blei [23], the deconfounded recommender involves two probabilistic models. The first models which movies the users watch; it provides a substitute for the unobserved confounders. The second one models how each user rates each movie; it employs the substitute to help account for confounders. This two-stage approach removes bias due to confounding. It improves recommendation and enjoys stable performance against interventions on test sets.

cs.IR↗

Session-based Social Recommendation via Dynamic Graph Attention Networks

Online communities such as Facebook and Twitter are enormously popular and have become an essential part of the daily life of many of their users. Through these platforms, users can discover and create information that others will then consume. In that context, recommending relevant information to users becomes critical for viability. However, recommendation in online communities is a challenging problem: 1) users' interests are dynamic, and 2) users are influenced by their friends. Moreover, the influencers may be context-dependent. That is, different friends may be relied upon for different topics. Modeling both signals is therefore essential for recommendations. We propose a recommender system for online communities based on a dynamic-graph-attention neural network. We model dynamic user behaviors with a recurrent neural network, and context-dependent social influence with a graph-attention neural network, which dynamically infers the influencers based on users' current interests. The whole model can be efficiently fit on large-scale data. Experimental results on several real-world data sets demonstrate the effectiveness of our proposed approach over several competitive baselines including state-of-the-art models.

cs.IR↗

Towards Deep Conversational Recommendations

There has been growing interest in using neural networks and deep learning techniques to create dialogue systems. Conversational recommendation is an interesting setting for the scientific exploration of dialogue with natural language as the associated discourse involves goal-driven dialogue that often transforms naturally into more free-form chat. This paper provides two contributions. First, until now there has been no publicly available large-scale dataset consisting of real-world dialogues centered around recommendations. To address this issue and to facilitate our exploration here, we have collected ReDial, a dataset consisting of over 10,000 conversations centered around the theme of providing movie recommendations. We make this data available to the community for further research. Second, we use this dataset to explore multiple facets of conversational recommendations. In particular we explore new neural architectures, mechanisms, and methods suitable for composing conversational recommendation systems. Our dataset allows us to systematically probe model sub-components addressing different parts of the overall problem domain ranging from: sentiment analysis and cold-start recommendation generation to detailed aspects of how natural language is used in this setting in the real world. We combine such sub-components into a full-blown dialogue system and examine its behavior.

cs.LG↗

Focused Hierarchical RNNs for Conditional Sequence Processing

Recurrent Neural Networks (RNNs) with attention mechanisms have obtained state-of-the-art results for many sequence processing tasks. Most of these models use a simple form of encoder with attention that looks over the entire sequence and assigns a weight to each token independently. We present a mechanism for focusing RNN encoders for sequence modelling tasks which allows them to attend to key parts of the input as needed. We formulate this using a multi-layer conditional sequence encoder that reads in one token at a time and makes a discrete decision on whether the token is relevant to the context or question being asked. The discrete gating mechanism takes in the context embedding and the current hidden state as inputs and controls information flow into the layer above. We train it using policy gradient methods. We evaluate this method on several types of tasks with different attributes. First, we evaluate the method on synthetic tasks which allow us to evaluate the model for its generalization ability and probe the behavior of the gates in more controlled settings. We then evaluate this approach on large scale Question Answering tasks including the challenging MS MARCO and SearchQA tasks. Our models shows consistent improvements for both tasks over prior work and our baselines. It has also shown to generalize significantly better on synthetic tasks as compared to the baselines.

stat.ML↗

Sparse Attentive Backtracking: Long-Range Credit Assignment in Recurrent Networks

A major drawback of backpropagation through time (BPTT) is the difficulty of learning long-term dependencies, coming from having to propagate credit information backwards through every single step of the forward computation. This makes BPTT both computationally impractical and biologically implausible. For this reason, full backpropagation through time is rarely used on long sequences, and truncated backpropagation through time is used as a heuristic. However, this usually leads to biased estimates of the gradient in which longer term dependencies are ignored. Addressing this issue, we propose an alternative algorithm, Sparse Attentive Backtracking, which might also be related to principles used by brains to learn long-term dependencies. Sparse Attentive Backtracking learns an attention mechanism over the hidden states of the past and selectively backpropagates through paths with high attention weights. This allows the model to learn long term dependencies while only backtracking for a small number of time steps, not just from the recent past but also from attended relevant past states.

cs.AI↗

Learnable Explicit Density for Continuous Latent Space and Variational Inference

In this paper, we study two aspects of the variational autoencoder (VAE): the prior distribution over the latent variables and its corresponding posterior. First, we decompose the learning of VAEs into layerwise density estimation, and argue that having a flexible prior is beneficial to both sample generation and inference. Second, we analyze the family of inverse autoregressive flows (inverse AF) and show that with further improvement, inverse AF could be used as universal approximation to any complicated posterior. Our analysis results in a unified approach to parameterizing a VAE, without the need to restrict ourselves to use factorial Gaussians in the latent real space.

cs.LG↗

A Survey of Available Corpora for Building Data-Driven Dialogue Systems

During the past decade, several areas of speech and language understanding have witnessed substantial breakthroughs from the use of data-driven models. In the area of dialogue systems, the trend is less obvious, and most practical systems are still built through significant engineering and expert knowledge. Nevertheless, several recent results suggest that data-driven approaches are feasible and quite promising. To facilitate research in this area, we have carried out a wide survey of publicly available datasets suitable for data-driven learning of dialogue systems. We discuss important characteristics of these datasets, how they can be used to learn diverse dialogue strategies, and their other potential uses. We also examine methods for transfer learning between datasets and the use of external knowledge. Finally, we discuss appropriate choice of evaluation metrics for the learning objective.

cs.CL↗