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Laurent Itti

Publications and source records attributed to Laurent Itti.

At least 19 recordsLinked to original sources

3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code

Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack. Authoring such procedural content, however, demands deep expertise in 3D software APIs, parametric design, and code-level geometric reasoning. In this paper, we propose 3DCodeBench, a systematic benchmark for evaluating vision-language model (VLM) agents for procedural 3D generation in 3D modeling software. Specifically, 3DCodeBench evaluates how effectively 12 advanced VLMs can serve as procedural 3D modelers by translating text and image references into procedural code for 3D modeling software. Recognizing that automated metrics may not fully capture the perceptual quality of 3D shapes, we build 3DCodeArena, a ranking platform based on pairwise human preferences over generated 3D outputs. From extensive evaluations and results, we observe that: (1) Failures mostly arise from API mismatches, while successful renders still suffer from disconnected or floating 3D geometric components. (2) Test-time scaling, such as higher thinking budgets and multi-turn refinement, improves performance overall. Our findings highlight a critical need for high-quality procedural coding data to advance commercial VLMs. Furthermore, effective procedural 3D modeling requires a robust execution environment that provides high-fidelity feedback for iterative refinement. We release 3DCodeBench, including the curated large-scale dataset of multimodal (text/image) prompts, procedural code, 3D object triplets, evaluation protocol, and the public 3DCodeArena platform as a foundational toolkit for exploring VLM-based procedural 3D modelers.

cs.CV

Value Explicit Pretraining for Learning Transferable Representations

Understanding visual inputs for a given task amidst varied changes is a key challenge posed by visual reinforcement learning agents. We propose \textit{Value Explicit Pretraining} (VEP), a method that learns generalizable representations for transfer reinforcement learning. VEP enables efficient learning of new tasks that share similar objectives as previously learned tasks, by learning an encoder that trains representations to be invariant to changes in environment dynamics and appearance. To pretrain the encoder with \textit{suboptimal unlabeled demonstration data} (sequence of observations and sparse reward signals), we use a self-supervised contrastive loss that enables the model to relate states across different tasks based on the Monte Carlo value estimate that is reflective of task progress, resulting in temporally smooth representations that capture the objective of the task. A major difference between our method and the existing approaches is the use of suboptimal unlabeled data that do not always solve the task. Experiments on Ant locomotion, a realistic navigation simulator and the Atari benchmark show that VEP outperforms current SoTA pretraining methods on the ability to generalize to unseen tasks. VEP achieves up to $2\times$ improvement in rewards, and up to $3\times$ improvement in sample efficiency. For videos of VEP policies, visit our \href{https://sites.google.com/view/value-explicit-pretraining/}{website}.

cs.LG

Three-Step Nav: A Hierarchical Global-Local Planner for Zero-Shot Vision-and-Language Navigation

Breakthrough progress in vision-based navigation through unknown environments has been achieved by using multimodal large language models (MLLMs). These models can plan a sequence of motions by evaluating the current view at each time step against the task and goal given to the agent. However, current zero-shot Vision-and-Language Navigation (VLN) agents powered by MLLMs still tend to drift off course, halt prematurely, and achieve low overall success rates. We propose Three-Step Nav to counteract these failures with a three-view protocol: First, "look forward" to extract global landmarks and sketch a coarse plan. Then, "look now" to align the current visual observation with the next sub-goal for fine-grained guidance. Finally, "look backward" audits the entire trajectory to correct accumulated drift before stopping. Requiring no gradient updates or task-specific fine-tuning, our planner drops into existing VLN pipelines with minimal overhead. Three-Step Nav achieves state-of-the-art zero-shot performance on the R2R-CE and RxR-CE dataset. Our code is available at https://github.com/ZoeyZheng0/3-step-Nav.

cs.CV

Riemannian-Geometric Fingerprints of Generative Models

Recent breakthroughs and rapid integration of generative models (GMs) have sparked interest in the problem of model attribution and their fingerprints. For instance, service providers need reliable methods of authenticating their models to protect their IP, while users and law enforcement seek to verify the source of generated content for accountability and trust. In addition, a growing threat of model collapse is arising, as more model-generated data are being fed back into sources (e.g., YouTube) that are often harvested for training ("regurgitative training"), heightening the need to differentiate synthetic from human data. Yet, a gap still exists in understanding generative models' fingerprints, we believe, stemming from the lack of a formal framework that can define, represent, and analyze the fingerprints in a principled way. To address this gap, we take a geometric approach and propose a new definition of artifact and fingerprint of GMs using Riemannian geometry, which allows us to leverage the rich theory of differential geometry. Our new definition generalizes previous work (Song et al., 2024) to non-Euclidean manifolds by learning Riemannian metrics from data and replacing the Euclidean distances and nearest-neighbor search with geodesic distances and kNN-based Riemannian center of mass. We apply our theory to a new gradient-based algorithm for computing the fingerprints in practice. Results show that it is more effective in distinguishing a large array of GMs, spanning across 4 different datasets in 2 different resolutions (64 by 64, 256 by 256), 27 model architectures, and 2 modalities (Vision, Vision-Language). Using our proposed definition significantly improves the performance on model attribution, as well as a generalization to unseen datasets, model types, and modalities, suggesting its practical efficacy.

cs.LG

NaviSense: A Multimodal Assistive Mobile application for Object Retrieval by Persons with Visual Impairment

People with visual impairments often face significant challenges in locating and retrieving objects in their surroundings. Existing assistive technologies present a trade-off: systems that offer precise guidance typically require pre-scanning or support only fixed object categories, while those with open-world object recognition lack spatial feedback for reaching the object. To address this gap, we introduce 'NaviSense', a mobile assistive system that combines conversational AI, vision-language models, augmented reality (AR), and LiDAR to support open-world object detection with real-time audio-haptic guidance. Users specify objects via natural language and receive continuous spatial feedback to navigate toward the target without needing prior setup. Designed with insights from a formative study and evaluated with 12 blind and low-vision participants, NaviSense significantly reduced object retrieval time and was preferred over existing tools, demonstrating the value of integrating open-world perception with precise, accessible guidance.

cs.HC

Exploring the Performance of Perforated Backpropagation through Further Experiments

Perforated Backpropagation is a neural network optimization technique based on modern understanding of the computational importance of dendrites within biological neurons. This paper explores further experiments from the original publication, generated from a hackathon held at the Carnegie Mellon Swartz Center in February 2025. Students and local Pittsburgh ML practitioners were brought together to experiment with the Perforated Backpropagation algorithm on the datasets and models which they were using for their projects. Results showed that the system could enhance their projects, with up to 90% model compression without negative impact on accuracy, or up to 16% increased accuracy of their original models.

cs.LG

DreamDistribution: Learning Prompt Distribution for Diverse In-distribution Generation

The popularization of Text-to-Image (T2I) diffusion models enables the generation of high-quality images from text descriptions. However, generating diverse customized images with reference visual attributes remains challenging. This work focuses on personalizing T2I diffusion models at a more abstract concept or category level, adapting commonalities from a set of reference images while creating new instances with sufficient variations. We introduce a solution that allows a pretrained T2I diffusion model to learn a set of soft prompts, enabling the generation of novel images by sampling prompts from the learned distribution. These prompts offer text-guided editing capabilities and additional flexibility in controlling variation and mixing between multiple distributions. We also show the adaptability of the learned prompt distribution to other tasks, such as text-to-3D. Finally we demonstrate effectiveness of our approach through quantitative analysis including automatic evaluation and human assessment. Project website: https://briannlongzhao.github.io/DreamDistribution

cs.CV

Perforated Backpropagation: A Neuroscience Inspired Extension to Artificial Neural Networks

The neurons of artificial neural networks were originally invented when much less was known about biological neurons than is known today. Our work explores a modification to the core neuron unit to make it more parallel to a biological neuron. The modification is made with the knowledge that biological dendrites are not simply passive activation funnels, but also compute complex non-linear functions as they transmit activation to the cell body. The paper explores a novel system of ``perforated'' backpropagation empowering the artificial neurons of deep neural networks to achieve better performance coding for the same features they coded for in the original architecture. After an initial network training phase, additional ``dendrite'' nodes are added to the network and separately trained with a different objective: to correlate their output with the remaining error of the original neurons. The trained dendrites are then frozen, and the original neurons are further trained, now taking into account the additional error signals provided by the dendrites. The cycle of training the original neurons and then adding and training dendrites can be repeated several times until satisfactory performance is achieved. Our algorithm was successfully added to modern state-of-the-art PyTorch networks across multiple domains, improving upon original accuracies and allowing for significant model compression without a loss in accuracy.

cs.NE

BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation

The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels, which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative, particularly for embodied AI tasks, they often fall short for computer vision tasks due to low asset and rendering quality, limited diversity, and unrealistic physical properties. We introduce the BEHAVIOR Vision Suite (BVS), a set of tools and assets to generate fully customized synthetic data for systematic evaluation of computer vision models, based on the newly developed embodied AI benchmark, BEHAVIOR-1K. BVS supports a large number of adjustable parameters at the scene level (e.g., lighting, object placement), the object level (e.g., joint configuration, attributes such as "filled" and "folded"), and the camera level (e.g., field of view, focal length). Researchers can arbitrarily vary these parameters during data generation to perform controlled experiments. We showcase three example application scenarios: systematically evaluating the robustness of models across different continuous axes of domain shift, evaluating scene understanding models on the same set of images, and training and evaluating simulation-to-real transfer for a novel vision task: unary and binary state prediction. Project website: https://behavior-vision-suite.github.io/

cs.CV

Bird's Eye View Based Pretrained World model for Visual Navigation

Sim2Real transfer has gained popularity because it helps transfer from inexpensive simulators to real world. This paper presents a novel system that fuses components in a traditional World Model into a robust system, trained entirely within a simulator, that Zero-Shot transfers to the real world. To facilitate transfer, we use an intermediary representation that is based on \textit{Bird's Eye View (BEV)} images. Thus, our robot learns to navigate in a simulator by first learning to translate from complex \textit{First-Person View (FPV)} based RGB images to BEV representations, then learning to navigate using those representations. Later, when tested in the real world, the robot uses the perception model that translates FPV-based RGB images to embeddings that were learned by the FPV to BEV translator and that can be used by the downstream policy. The incorporation of state-checking modules using \textit{Anchor images} and Mixture Density LSTM not only interpolates uncertain and missing observations but also enhances the robustness of the model in the real-world. We trained the model using data from a Differential drive robot in the CARLA simulator. Our methodology's effectiveness is shown through the deployment of trained models onto a real-world Differential drive robot. Lastly we release a comprehensive codebase, dataset and models for training and deployment (\url{https://sites.google.com/view/value-explicit-pretraining}).

cs.RO

Evaluating Pretrained models for Deployable Lifelong Learning

We create a novel benchmark for evaluating a Deployable Lifelong Learning system for Visual Reinforcement Learning (RL) that is pretrained on a curated dataset, and propose a novel Scalable Lifelong Learning system capable of retaining knowledge from the previously learnt RL tasks. Our benchmark measures the efficacy of a deployable Lifelong Learning system that is evaluated on scalability, performance and resource utilization. Our proposed system, once pretrained on the dataset, can be deployed to perform continual learning on unseen tasks. Our proposed method consists of a Few Shot Class Incremental Learning (FSCIL) based task-mapper and an encoder/backbone trained entirely using the pretrain dataset. The policy parameters corresponding to the recognized task are then loaded to perform the task. We show that this system can be scaled to incorporate a large number of tasks due to the small memory footprint and fewer computational resources. We perform experiments on our DeLL (Deployment for Lifelong Learning) benchmark on the Atari games to determine the efficacy of the system.

cs.LG

3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e.g., locations, appearances, sizes, etc.) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection. Project website: https://gyhandy.github.io/3D-Copy-Paste/

cs.CV

RoboCLIP: One Demonstration is Enough to Learn Robot Policies

Reward specification is a notoriously difficult problem in reinforcement learning, requiring extensive expert supervision to design robust reward functions. Imitation learning (IL) methods attempt to circumvent these problems by utilizing expert demonstrations but typically require a large number of in-domain expert demonstrations. Inspired by advances in the field of Video-and-Language Models (VLMs), we present RoboCLIP, an online imitation learning method that uses a single demonstration (overcoming the large data requirement) in the form of a video demonstration or a textual description of the task to generate rewards without manual reward function design. Additionally, RoboCLIP can also utilize out-of-domain demonstrations, like videos of humans solving the task for reward generation, circumventing the need to have the same demonstration and deployment domains. RoboCLIP utilizes pretrained VLMs without any finetuning for reward generation. Reinforcement learning agents trained with RoboCLIP rewards demonstrate 2-3 times higher zero-shot performance than competing imitation learning methods on downstream robot manipulation tasks, doing so using only one video/text demonstration.

cs.AI

Beyond Generation: Harnessing Text to Image Models for Object Detection and Segmentation

We propose a new paradigm to automatically generate training data with accurate labels at scale using the text-to-image synthesis frameworks (e.g., DALL-E, Stable Diffusion, etc.). The proposed approach1 decouples training data generation into foreground object generation, and contextually coherent background generation. To generate foreground objects, we employ a straightforward textual template, incorporating the object class name as input prompts. This is fed into a text-to-image synthesis framework, producing various foreground images set against isolated backgrounds. A foreground-background segmentation algorithm is then used to generate foreground object masks. To generate context images, we begin by creating language descriptions of the context. This is achieved by applying an image captioning method to a small set of images representing the desired context. These textual descriptions are then transformed into a diverse array of context images via a text-to-image synthesis framework. Subsequently, we composite these with the foreground object masks produced in the initial step, utilizing a cut-and-paste method, to formulate the training data. We demonstrate the advantages of our approach on five object detection and segmentation datasets, including Pascal VOC and COCO. We found that detectors trained solely on synthetic data produced by our method achieve performance comparable to those trained on real data (Fig. 1). Moreover, a combination of real and synthetic data yields even much better results. Further analysis indicates that the synthetic data distribution complements the real data distribution effectively. Additionally, we emphasize the compositional nature of our data generation approach in out-of-distribution and zero-shot data generation scenarios. We open-source our code at https://github.com/gyhandy/Text2Image-for-Detection

cs.CV

CLR: Channel-wise Lightweight Reprogramming for Continual Learning

Continual learning aims to emulate the human ability to continually accumulate knowledge over sequential tasks. The main challenge is to maintain performance on previously learned tasks after learning new tasks, i.e., to avoid catastrophic forgetting. We propose a Channel-wise Lightweight Reprogramming (CLR) approach that helps convolutional neural networks (CNNs) overcome catastrophic forgetting during continual learning. We show that a CNN model trained on an old task (or self-supervised proxy task) could be ``reprogrammed" to solve a new task by using our proposed lightweight (very cheap) reprogramming parameter. With the help of CLR, we have a better stability-plasticity trade-off to solve continual learning problems: To maintain stability and retain previous task ability, we use a common task-agnostic immutable part as the shared ``anchor" parameter set. We then add task-specific lightweight reprogramming parameters to reinterpret the outputs of the immutable parts, to enable plasticity and integrate new knowledge. To learn sequential tasks, we only train the lightweight reprogramming parameters to learn each new task. Reprogramming parameters are task-specific and exclusive to each task, which makes our method immune to catastrophic forgetting. To minimize the parameter requirement of reprogramming to learn new tasks, we make reprogramming lightweight by only adjusting essential kernels and learning channel-wise linear mappings from anchor parameters to task-specific domain knowledge. We show that, for general CNNs, the CLR parameter increase is less than 0.6\% for any new task. Our method outperforms 13 state-of-the-art continual learning baselines on a new challenging sequence of 53 image classification datasets. Code and data are available at https://github.com/gyhandy/Channel-wise-Lightweight-Reprogramming

cs.CV

Meta Adaptation using Importance Weighted Demonstrations

Imitation learning has gained immense popularity because of its high sample-efficiency. However, in real-world scenarios, where the trajectory distribution of most of the tasks dynamically shifts, model fitting on continuously aggregated data alone would be futile. In some cases, the distribution shifts, so much, that it is difficult for an agent to infer the new task. We propose a novel algorithm to generalize on any related task by leveraging prior knowledge on a set of specific tasks, which involves assigning importance weights to each past demonstration. We show experiments where the robot is trained from a diversity of environmental tasks and is also able to adapt to an unseen environment, using few-shot learning. We also developed a prototype robot system to test our approach on the task of visual navigation, and experimental results obtained were able to confirm these suppositions.

cs.LG

Shaped Policy Search for Evolutionary Strategies using Waypoints

In this paper, we try to improve exploration in Blackbox methods, particularly Evolution strategies (ES), when applied to Reinforcement Learning (RL) problems where intermediate waypoints/subgoals are available. Since Evolutionary strategies are highly parallelizable, instead of extracting just a scalar cumulative reward, we use the state-action pairs from the trajectories obtained during rollouts/evaluations, to learn the dynamics of the agent. The learnt dynamics are then used in the optimization procedure to speed-up training. Lastly, we show how our proposed approach is universally applicable by presenting results from experiments conducted on Carla driving and UR5 robotic arm simulators.

cs.RO

Building One-class Detector for Anything: Open-vocabulary Zero-shot OOD Detection Using Text-image Models

We focus on the challenge of out-of-distribution (OOD) detection in deep learning models, a crucial aspect in ensuring reliability. Despite considerable effort, the problem remains significantly challenging in deep learning models due to their propensity to output over-confident predictions for OOD inputs. We propose a novel one-class open-set OOD detector that leverages text-image pre-trained models in a zero-shot fashion and incorporates various descriptions of in-domain and OOD. Our approach is designed to detect anything not in-domain and offers the flexibility to detect a wide variety of OOD, defined via fine- or coarse-grained labels, or even in natural language. We evaluate our approach on challenging benchmarks including large-scale datasets containing fine-grained, semantically similar classes, distributionally shifted images, and multi-object images containing a mixture of in-domain and OOD objects. Our method shows superior performance over previous methods on all benchmarks. Code is available at https://github.com/gyhandy/One-Class-Anything

cs.CV