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Laurent Massoulie

Publications and source records attributed to Laurent Massoulie.

14 recordsLinked to original sources

Noiseless Privacy-Preserving Decentralized Learning

Decentralized learning (DL) enables collaborative learning without a server and without training data leaving the users' devices. However, the models shared in DL can still be used to infer training data. Conventional defenses such as differential privacy and secure aggregation fall short in effectively safeguarding user privacy in DL, either sacrificing model utility or efficiency. We introduce Shatter, a novel DL approach in which nodes create virtual nodes (VNs) to disseminate chunks of their full model on their behalf. This enhances privacy by (i) preventing attackers from collecting full models from other nodes, and (ii) hiding the identity of the original node that produced a given model chunk. We theoretically prove the convergence of Shatter and provide a formal analysis demonstrating how Shatter reduces the efficacy of attacks compared to when exchanging full models between nodes. We evaluate the convergence and attack resilience of Shatter with existing DL algorithms, with heterogeneous datasets, and against three standard privacy attacks. Our evaluation shows that Shatter not only renders these privacy attacks infeasible when each node operates 16 VNs but also exhibits a positive impact on model utility compared to standard DL. In summary, Shatter enhances the privacy of DL while maintaining the utility and efficiency of the model.

cs.DC↗

Asynchronous speedup in decentralized optimization

In decentralized optimization, nodes of a communication network each possess a local objective function, and communicate using gossip-based methods in order to minimize the average of these per-node functions. While synchronous algorithms are heavily impacted by a few slow nodes or edges in the graph (the \emph{straggler problem}), their asynchronous counterparts are notoriously harder to parametrize. Indeed, their convergence properties for networks with heterogeneous communication and computation delays have defied analysis so far. In this paper, we use a \emph{ continuized} framework to analyze asynchronous algorithms in networks with delays. Our approach yields a precise characterization of convergence time and of its dependency on heterogeneous delays in the network. Our continuized framework benefits from the best of both continuous and discrete worlds: the algorithms it applies to are based on event-driven updates. They are thus essentially discrete and hence readily implementable. Yet their analysis is essentially in continuous time, relying in part on the theory of delayed ODEs. Our algorithms moreover achieve an \emph{asynchronous speedup}: their rate of convergence is controlled by the eigengap of the network graph weighted by local delays, instead of the network-wide worst-case delay as in previous analyses. Our methods thus enjoy improved robustness to stragglers.

math.OC↗

An Optimal Algorithm for Decentralized Finite Sum Optimization

Modern large-scale finite-sum optimization relies on two key aspects: distribution and stochastic updates. For smooth and strongly convex problems, existing decentralized algorithms are slower than modern accelerated variance-reduced stochastic algorithms when run on a single machine, and are therefore not efficient. Centralized algorithms are fast, but their scaling is limited by global aggregation steps that result in communication bottlenecks. In this work, we propose an efficient \textbf{A}ccelerated \textbf{D}ecentralized stochastic algorithm for \textbf{F}inite \textbf{S}ums named ADFS, which uses local stochastic proximal updates and decentralized communications between nodes. On $n$ machines, ADFS minimizes the objective function with $nm$ samples in the same time it takes optimal algorithms to optimize from $m$ samples on one machine. This scaling holds until a critical network size is reached, which depends on communication delays, on the number of samples $m$, and on the network topology. We give a lower bound of complexity to show that ADFS is optimal among decentralized algorithms. To derive ADFS, we first develop an extension of the accelerated proximal coordinate gradient algorithm to arbitrary sampling. Then, we apply this coordinate descent algorithm to a well-chosen dual problem based on an augmented graph approach, leading to the general ADFS algorithm. We illustrate the improvement of ADFS over state-of-the-art decentralized approaches with experiments.

math.OC↗

Statistically Preconditioned Accelerated Gradient Method for Distributed Optimization

We consider the setting of distributed empirical risk minimization where multiple machines compute the gradients in parallel and a centralized server updates the model parameters. In order to reduce the number of communications required to reach a given accuracy, we propose a \emph{preconditioned} accelerated gradient method where the preconditioning is done by solving a local optimization problem over a subsampled dataset at the server. The convergence rate of the method depends on the square root of the relative condition number between the global and local loss functions. We estimate the relative condition number for linear prediction models by studying \emph{uniform} concentration of the Hessians over a bounded domain, which allows us to derive improved convergence rates for existing preconditioned gradient methods and our accelerated method. Experiments on real-world datasets illustrate the benefits of acceleration in the ill-conditioned regime.

math.OC↗

An Accelerated Decentralized Stochastic Proximal Algorithm for Finite Sums

Modern large-scale finite-sum optimization relies on two key aspects: distribution and stochastic updates. For smooth and strongly convex problems, existing decentralized algorithms are slower than modern accelerated variance-reduced stochastic algorithms when run on a single machine, and are therefore not efficient. Centralized algorithms are fast, but their scaling is limited by global aggregation steps that result in communication bottlenecks. In this work, we propose an efficient \textbf{A}ccelerated \textbf{D}ecentralized stochastic algorithm for \textbf{F}inite \textbf{S}ums named ADFS, which uses local stochastic proximal updates and randomized pairwise communications between nodes. On $n$ machines, ADFS learns from $nm$ samples in the same time it takes optimal algorithms to learn from $m$ samples on one machine. This scaling holds until a critical network size is reached, which depends on communication delays, on the number of samples $m$, and on the network topology. We provide a theoretical analysis based on a novel augmented graph approach combined with a precise evaluation of synchronization times and an extension of the accelerated proximal coordinate gradient algorithm to arbitrary sampling. We illustrate the improvement of ADFS over state-of-the-art decentralized approaches with experiments.

math.OC↗

Adaptive Matching for Expert Systems with Uncertain Task Types

A matching in a two-sided market often incurs an externality: a matched resource may become unavailable to the other side of the market, at least for a while. This is especially an issue in online platforms involving human experts as the expert resources are often scarce. The efficient utilization of experts in these platforms is made challenging by the fact that the information available about the parties involved is usually limited. To address this challenge, we develop a model of a task-expert matching system where a task is matched to an expert using not only the prior information about the task but also the feedback obtained from the past matches. In our model the tasks arrive online while the experts are fixed and constrained by a finite service capacity. For this model, we characterize the maximum task resolution throughput a platform can achieve. We show that the natural greedy approaches where each expert is assigned a task most suitable to her skill is suboptimal, as it does not internalize the above externality. We develop a throughput optimal backpressure algorithm which does so by accounting for the `congestion' among different task types. Finally, we validate our model and confirm our theoretical findings with data-driven simulations via logs of Math.StackExchange, a StackOverflow forum dedicated to mathematics.

cs.AI↗

Group Synchronization on Grids

Group synchronization requires to estimate unknown elements $(θ_v)_{v\in V}$ of a compact group ${\mathfrak G}$ associated to the vertices of a graph $G=(V,E)$, using noisy observations of the group differences associated to the edges. This model is relevant to a variety of applications ranging from structure from motion in computer vision to graph localization and positioning, to certain families of community detection problems. We focus on the case in which the graph $G$ is the $d$-dimensional grid. Since the unknowns ${\boldsymbol θ}_v$ are only determined up to a global action of the group, we consider the following weak recovery question. Can we determine the group difference $θ_u^{-1}θ_v$ between far apart vertices $u, v$ better than by random guessing? We prove that weak recovery is possible (provided the noise is small enough) for $d\ge 3$ and, for certain finite groups, for $d\ge 2$. Viceversa, for some continuous groups, we prove that weak recovery is impossible for $d=2$. Finally, for strong enough noise, weak recovery is always impossible.

math.ST↗

On the capacity of information processing systems

We propose and analyze a family of information processing systems, where a finite set of experts or servers are employed to extract information about a stream of incoming jobs. Each job is associated with a hidden label drawn from some prior distribution. An inspection by an expert produces a noisy outcome that depends both on the job's hidden label and the type of the expert, and occupies the expert for a finite time duration. A decision maker's task is to dynamically assign inspections so that the resulting outcomes can be used to accurately recover the labels of all jobs, while keeping the system stable. Among our chief motivations are applications in crowd-sourcing, diagnostics, and experiment designs, where one wishes to efficiently learn the nature of a large number of items, using a finite pool of computational resources or human agents. We focus on the capacity of such an information processing system. Given a level of accuracy guarantee, we ask how many experts are needed in order to stabilize the system, and through what inspection architecture. Our main result provides an adaptive inspection policy that is asymptotically optimal in the following sense: the ratio between the required number of experts under our policy and the theoretical optimal converges to one, as the probability of error in label recovery tends to zero.

math.PR↗

A Utility Optimization Approach to Network Cache Design

In any caching system, the admission and eviction policies determine which contents are added and removed from a cache when a miss occurs. Usually, these policies are devised so as to mitigate staleness and increase the hit probability. Nonetheless, the utility of having a high hit probability can vary across contents. This occurs, for instance, when service level agreements must be met, or if certain contents are more difficult to obtain than others. In this paper, we propose utility-driven caching, where we associate with each content a utility, which is a function of the corresponding content hit probability. We formulate optimization problems where the objectives are to maximize the sum of utilities over all contents. These problems differ according to the stringency of the cache capacity constraint. Our framework enables us to reverse engineer classical replacement policies such as LRU and FIFO, by computing the utility functions that they maximize. We also develop online algorithms that can be used by service providers to implement various caching policies based on arbitrary utility functions.

cs.NI↗

From Small-World Networks to Comparison-Based Search

The problem of content search through comparisons has recently received considerable attention. In short, a user searching for a target object navigates through a database in the following manner: the user is asked to select the object most similar to her target from a small list of objects. A new object list is then presented to the user based on her earlier selection. This process is repeated until the target is included in the list presented, at which point the search terminates. This problem is known to be strongly related to the small-world network design problem. However, contrary to prior work, which focuses on cases where objects in the database are equally popular, we consider here the case where the demand for objects may be heterogeneous. We show that, under heterogeneous demand, the small-world network design problem is NP-hard. Given the above negative result, we propose a novel mechanism for small-world design and provide an upper bound on its performance under heterogeneous demand. The above mechanism has a natural equivalent in the context of content search through comparisons, and we establish both an upper bound and a lower bound for the performance of this mechanism. These bounds are intuitively appealing, as they depend on the entropy of the demand as well as its doubling constant, a quantity capturing the topology of the set of target objects. They also illustrate interesting connections between comparison-based search to classic results from information theory. Finally, we propose an adaptive learning algorithm for content search that meets the performance guarantees achieved by the above mechanisms.

cs.LG↗

Community detection thresholds and the weak Ramanujan property

Decelle et al.\cite{Decelle11} conjectured the existence of a sharp threshold for community detection in sparse random graphs drawn from the stochastic block model. Mossel et al.\cite{Mossel12} established the negative part of the conjecture, proving impossibility of meaningful detection below the threshold. However the positive part of the conjecture remained elusive so far. Here we solve the positive part of the conjecture. We introduce a modified adjacency matrix $B$ that counts self-avoiding paths of a given length $\ell$ between pairs of nodes and prove that for logarithmic $\ell$, the leading eigenvectors of this modified matrix provide non-trivial detection, thereby settling the conjecture. A key step in the proof consists in establishing a {\em weak Ramanujan property} of matrix $B$. Namely, the spectrum of $B$ consists in two leading eigenvalues $ρ(B)$, $λ_2$ and $n-2$ eigenvalues of a lower order $O(n^ε\sqrt{ρ(B)})$ for all $ε>0$, $ρ(B)$ denoting $B$'s spectral radius. $d$-regular graphs are Ramanujan when their second eigenvalue verifies $|λ|\le 2 \sqrt{d-1}$. Random $d$-regular graphs have a second largest eigenvalue $λ$ of $2\sqrt{d-1}+o(1)$ (see Friedman\cite{friedman08}), thus being {\em almost} Ramanujan. Erdős-Rényi graphs with average degree $d$ at least logarithmic ($d=Ω(\log n)$) have a second eigenvalue of $O(\sqrt{d})$ (see Feige and Ofek\cite{Feige05}), a slightly weaker version of the Ramanujan property. However this spectrum separation property fails for sparse ($d=O(1)$) Erdős-Rényi graphs. Our result thus shows that by constructing matrix $B$ through neighborhood expansion, we regularize the original adjacency matrix to eventually recover a weak form of the Ramanujan property.

cs.SI↗

Optimal control of end-user energy storage

An increasing number of retail energy markets show price fluctuations, providing users with the opportunity to buy energy at lower than average prices. We propose to temporarily store this inexpensive energy in a battery, and use it to satisfy demand when energy prices are high, thus allowing users to exploit the price variations without having to shift their demand to the low-price periods. We study the battery control policy that yields the best performance, i.e., minimizes the total discounted costs. The optimal policy is shown to have a threshold structure, and we derive these thresholds in a few special cases. The cost savings obtained from energy storage are demonstrated through extensive numerical experiments, and we offer various directions for future research.

cs.NI↗

Optimal Content Placement for Peer-to-Peer Video-on-Demand Systems

In this paper, we address the problem of content placement in peer-to-peer systems, with the objective of maximizing the utilization of peers' uplink bandwidth resources. We consider system performance under a many-user asymptotic. We distinguish two scenarios, namely "Distributed Server Networks" (DSN) for which requests are exogenous to the system, and "Pure P2P Networks" (PP2PN) for which requests emanate from the peers themselves. For both scenarios, we consider a loss network model of performance, and determine asymptotically optimal content placement strategies in the case of a limited content catalogue. We then turn to an alternative "large catalogue" scaling where the catalogue size scales with the peer population. Under this scaling, we establish that storage space per peer must necessarily grow unboundedly if bandwidth utilization is to be maximized. Relating the system performance to properties of a specific random graph model, we then identify a content placement strategy and a request acceptance policy which jointly maximize bandwidth utilization, provided storage space per peer grows unboundedly, although arbitrarily slowly, with system size.

cs.NI↗

Gossiping with Multiple Messages

This paper investigates the dissemination of multiple pieces of information in large networks where users contact each other in a random uncoordinated manner, and users upload one piece per unit time. The underlying motivation is the design and analysis of piece selection protocols for peer-to-peer networks which disseminate files by dividing them into pieces. We first investigate one-sided protocols, where piece selection is based on the states of either the transmitter or the receiver. We show that any such protocol relying only on pushes, or alternatively only on pulls, is inefficient in disseminating all pieces to all users. We propose a hybrid one-sided piece selection protocol -- INTERLEAVE -- and show that by using both pushes and pulls it disseminates $k$ pieces from a single source to $n$ users in $10(k+\log n)$ time, while obeying the constraint that each user can upload at most one piece in one unit of time, with high probability for large $n$. An optimal, unrealistic centralized protocol would take $k+\log_2 n$ time in this setting. Moreover, efficient dissemination is also possible if the source implements forward erasure coding, and users push the latest-released coded pieces (but do not pull). We also investigate two-sided protocols where piece selection is based on the states of both the transmitter and the receiver. We show that it is possible to disseminate $n$ pieces to $n$ users in $n+O(\log n)$ time, starting from an initial state where each user has a unique piece.

cs.NI↗