SearcharxivSearch

arXiv subjects

Laxmidhar Behera

Publications and source records attributed to Laxmidhar Behera.

At least 19 recordsLinked to original sources

Calibrated uncertainty for wide-angle crustal models: how firmly is the Dharwar Craton Moho actually constrained?

Depth uncertainties for wide-angle crustal models are usually obtained by propagating an assumed picking error, yet picks from one shot gather are mutually dependent and velocity-depth trade-offs act at the level of the model class. We revisit the 210-km Perur-Chikmagalur profile across the Dharwar Craton using a permanently identified ledger of 2,000 primary P1-P2 first arrivals and 9,919 reflections from seven shots, with 852 later-turning P4 observations held aside for a conditional test. At fixed production velocity, a reciprocity-based fast-marching table makes it affordable to refit all six reflectors inside nested complete-shot validation and a receiver-coordinate block bootstrap. Withheld reflections are predicted to 68 ms RMS with standardized mean-squared residual 2.07 and 85 per cent coverage inside nominal 95 per cent limits; calibration is strongly phase-dependent, the Moho reflection specifically giving 73 ms and 2.12. First arrivals degrade from a 17 ms all-data RMS to 103 ms on untouched shots, driven by aperture extrapolation and a parameterization blind to the weathered near-surface. Exact window means place the Moho at 46.9 km beneath the western block and 39.4 km beneath the central block, a raw contrast of 7.47 km. Resampling receivers within shots gives a +/-0.10 km conditional spread; deleting whole shots gives +/-0.40 km, and two independent experiments agree the raw contrast is biased low by 0.36-0.48 km. Admissible velocity models span 6.46-8.64 km. Paired LVL-boundary reflections at 1,260 receivers separate beyond uncertainty everywhere, though the internal velocity shape stays unresolved. Sampling uncertainty and model-class uncertainty must be reported apart.

physics.geo-ph

Reliability-calibrated deep residual full-waveform inversion using geometry-invariant physics encoding: synthetic validation and zero-shot Marmousi-2 testing

Neural networks that map seismic data directly to velocity models tend to memorize the acquisition geometry they were trained on, and their uncertainty estimates are rarely trustworthy once the data drift away from the training distribution. We describe a laptop-scale pipeline that addresses both problems. The network never sees shot gathers. Instead, variable acquisition geometries are mapped into a fixed model-space representation computed by classical physics operators: the starting model, a regularized classical inversion, two misfit-gradient images, and six illumination and wavenumber-coverage maps from fast-marching traveltimes. The learned component is not a replacement for FWI; it is a calibrated residual corrector applied to this physics-derived prior. A six-member heterogeneous ensemble with per-pixel variance heads is calibrated by physics-conditioned conformal prediction, giving finite-sample pixel-wise marginal coverage on the calibration distribution. Beyond that distribution, a held-out-shot physics audit simulates shots the inversion never used through samples of the predictive distribution and rescales interval width where their data-space coverage peaks; no ground truth is involved. On a corpus of 1000 synthetic models spanning six acquisition families, the ensemble reduces error by 38% relative to its classical prior and transfers to never-seen geometries without measurable degradation. Applied zero-shot to the full 17 km Marmousi-2 line, it lowers the error from 354 to 304 m/s while raw coverage collapses to 0.42; the audit restores coverage to 0.89-0.91 across eleven corruption conditions covering noise, wavelet error, and shot decimation, and its peak height cleanly separates physics mismatch from benign corruptions. Budget-matched gather-based baselines underperform substantially off their training acquisition. Code and checkpoints will be archived on Zenodo.

physics.geo-ph

Match or Replay: Self Imitating Proximal Policy Optimization

Reinforcement Learning (RL) agents often struggle with inefficient exploration, particularly in environments with sparse rewards. Traditional exploration strategies can lead to slow learning and suboptimal performance because agents fail to systematically build on previously successful experiences, thereby reducing sample efficiency. To tackle this issue, we propose a self-imitating on-policy algorithm that enhances exploration and sample efficiency by leveraging past high-reward state-action pairs to guide policy updates. Our method incorporates self-imitation by using optimal transport distance in dense reward environments to prioritize state visitation distributions that match the most rewarding trajectory. In sparse-reward environments, we uniformly replay successful self-encountered trajectories to facilitate structured exploration. Experimental results across diverse environments demonstrate substantial improvements in learning efficiency, including MuJoCo for dense rewards and the partially observable 3D Animal-AI Olympics and multi-goal PointMaze for sparse rewards. Our approach achieves faster convergence and significantly higher success rates compared to state-of-the-art self-imitating RL baselines. These findings underscore the potential of self-imitation as a robust strategy for enhancing exploration in RL, with applicability to more complex tasks.

cs.LG

Topological Conditions for Echo Chamber Formation under the FJ model: A Cluster Consensus-based Approach

The Friedkin-Johnsen (FJ) model is a popular opinion dynamics model that explains the disagreement that can occur even among closely interacting individuals. Cluster consensus is a special type of disagreement, where agents in a network split into subgroups such that those within a subgroup agree and those in different subgroups disagree. In large-scale social networks, users often distribute into echo chambers (i.e. groups of users with aligned views) while discussing contested issues such as electoral politics, social norms, etc. Additionally, they are exposed only to opinions and news sources that align with their existing beliefs. Hence, the interaction network plays a key role in the formation of an echo chamber. Since cluster consensus can represent echo chambers in a social network, we examine the conditions for cluster consensus under the FJ model with the objective of determining the properties of the interaction network that lead to echo chamber formation. We present topology-based necessary and sufficient conditions for cluster consensus under the FJ model, regardless of the edge weights in the network and stubbornness values (which are difficult to estimate parameters in a social network). A major advantage of the proposed results is that they are applicable to arbitrary digraphs. Moreover, using the proposed conditions, we explain the emergence of bow-tie structures which are often observed in real-world echo chambers. Finally, we also develop a computationally feasible methodology to verify the proposed conditions for cluster consensus.

eess.SY

Instruct2Act: From Human Instruction to Actions Sequencing and Execution via Robot Action Network for Robotic Manipulation

Robots often struggle to follow free-form human instructions in real-world settings due to computational and sensing limitations. We address this gap with a lightweight, fully on-device pipeline that converts natural-language commands into reliable manipulation. Our approach has two stages: (i) the instruction to actions module (Instruct2Act), a compact BiLSTM with a multi-head-attention autoencoder that parses an instruction into an ordered sequence of atomic actions (e.g., reach, grasp, move, place); and (ii) the robot action network (RAN), which uses the dynamic adaptive trajectory radial network (DATRN) together with a vision-based environment analyzer (YOLOv8) to generate precise control trajectories for each sub-action. The entire system runs on a modest system with no cloud services. On our custom proprietary dataset, Instruct2Act attains 91.5% sub-actions prediction accuracy while retaining a small footprint. Real-robot evaluations across four tasks (pick-place, pick-pour, wipe, and pick-give) yield an overall 90% success; sub-action inference completes in < 3.8s, with end-to-end executions in 30-60s depending on task complexity. These results demonstrate that fine-grained instruction-to-action parsing, coupled with DATRN-based trajectory generation and vision-guided grounding, provides a practical path to deterministic, real-time manipulation in resource-constrained, single-camera settings.

cs.RO

RoboSubtaskNet: Temporal Sub-task Segmentation for Human-to-Robot Skill Transfer in Real-World Environments

Temporally locating and classifying fine-grained sub-task segments in long, untrimmed videos is crucial to safe human-robot collaboration. Unlike generic activity recognition, collaborative manipulation requires sub-task labels that are directly robot-executable. We present RoboSubtaskNet, a multi-stage human-to-robot sub-task segmentation framework that couples attention-enhanced I3D features (RGB plus optical flow) with a modified MS-TCN employing a Fibonacci dilation schedule to capture better short-horizon transitions such as reach-pick-place. The network is trained with a composite objective comprising cross-entropy and temporal regularizers (truncated MSE and a transition-aware term) to reduce over-segmentation and to encourage valid sub-task progressions. To close the gap between vision benchmarks and control, we introduce RoboSubtask, a dataset of healthcare and industrial demonstrations annotated at the sub-task level and designed for deterministic mapping to manipulator primitives. Empirically, RoboSubtaskNet outperforms MS-TCN and MS-TCN++ on GTEA and our RoboSubtask benchmark (boundary-sensitive and sequence metrics), while remaining competitive on the long-horizon Breakfast benchmark. Specifically, RoboSubtaskNet attains F1 @ 50 = 79.5%, Edit = 88.6%, Acc = 78.9% on GTEA; F1 @ 50 = 30.4%, Edit = 52.0%, Acc = 53.5% on Breakfast; and F1 @ 50 = 94.2%, Edit = 95.6%, Acc = 92.2% on RoboSubtask. We further validate the full perception-to-execution pipeline on a 7-DoF Kinova Gen3 manipulator, achieving reliable end-to-end behavior in physical trials (overall task success approx 91.25%). These results demonstrate a practical path from sub-task level video understanding to deployed robotic manipulation in real-world settings.

cs.RO

Dynamic Hand Gesture Recognition for Robot Manipulator Tasks

This paper proposes a novel approach to recognizing dynamic hand gestures facilitating seamless interaction between humans and robots. Here, each robot manipulator task is assigned a specific gesture. There may be several such tasks, hence, several gestures. These gestures may be prone to several dynamic variations. All such variations for different gestures shown to the robot are accurately recognized in real-time using the proposed unsupervised model based on the Gaussian Mixture model. The accuracy during training and real-time testing prove the efficacy of this methodology.

cs.RO

TEACH: Temporal Variance-Driven Curriculum for Reinforcement Learning

Reinforcement Learning (RL) has achieved significant success in solving single-goal tasks. However, uniform goal selection often results in sample inefficiency in multi-goal settings where agents must learn a universal goal-conditioned policy. Inspired by the adaptive and structured learning processes observed in biological systems, we propose a novel Student-Teacher learning paradigm with a Temporal Variance-Driven Curriculum to accelerate Goal-Conditioned RL. In this framework, the teacher module dynamically prioritizes goals with the highest temporal variance in the policy's confidence score, parameterized by the state-action value (Q) function. The teacher provides an adaptive and focused learning signal by targeting these high-uncertainty goals, fostering continual and efficient progress. We establish a theoretical connection between the temporal variance of Q-values and the evolution of the policy, providing insights into the method's underlying principles. Our approach is algorithm-agnostic and integrates seamlessly with existing RL frameworks. We demonstrate this through evaluation across 11 diverse robotic manipulation and maze navigation tasks. The results show consistent and notable improvements over state-of-the-art curriculum learning and goal-selection methods.

cs.LG

From Novelty to Imitation: Self-Distilled Rewards for Offline Reinforcement Learning

Offline Reinforcement Learning (RL) aims to learn effective policies from a static dataset without requiring further agent-environment interactions. However, its practical adoption is often hindered by the need for explicit reward annotations, which can be costly to engineer or difficult to obtain retrospectively. To address this, we propose ReLOAD (Reinforcement Learning with Offline Reward Annotation via Distillation), a novel reward annotation framework for offline RL. Unlike existing methods that depend on complex alignment procedures, our approach adapts Random Network Distillation (RND) to generate intrinsic rewards from expert demonstrations using a simple yet effective embedding discrepancy measure. First, we train a predictor network to mimic a fixed target network's embeddings based on expert state transitions. Later, the prediction error between these networks serves as a reward signal for each transition in the static dataset. This mechanism provides a structured reward signal without requiring handcrafted reward annotations. We provide a formal theoretical construct that offers insights into how RND prediction errors effectively serve as intrinsic rewards by distinguishing expert-like transitions. Experiments on the D4RL benchmark demonstrate that ReLOAD enables robust offline policy learning and achieves performance competitive with traditional reward-annotated methods.

cs.LG

MOORL: A Framework for Integrating Offline-Online Reinforcement Learning

Sample efficiency and exploration remain critical challenges in Deep Reinforcement Learning (DRL), particularly in complex domains. Offline RL, which enables agents to learn optimal policies from static, pre-collected datasets, has emerged as a promising alternative. However, offline RL is constrained by issues such as out-of-distribution (OOD) actions that limit policy performance and generalization. To overcome these limitations, we propose Meta Offline-Online Reinforcement Learning (MOORL), a hybrid framework that unifies offline and online RL for efficient and scalable learning. While previous hybrid methods rely on extensive design components and added computational complexity to utilize offline data effectively, MOORL introduces a meta-policy that seamlessly adapts across offline and online trajectories. This enables the agent to leverage offline data for robust initialization while utilizing online interactions to drive efficient exploration. Our theoretical analysis demonstrates that the hybrid approach enhances exploration by effectively combining the complementary strengths of offline and online data. Furthermore, we demonstrate that MOORL learns a stable Q-function without added complexity. Extensive experiments on 28 tasks from the D4RL and V-D4RL benchmarks validate its effectiveness, showing consistent improvements over state-of-the-art offline and hybrid RL baselines. With minimal computational overhead, MOORL achieves strong performance, underscoring its potential for practical applications in real-world scenarios.

cs.LG

Thrust Microstepping via Acceleration Feedback in Quadrotor Control for Aerial Grasping of Dynamic Payload

In this work, we propose an end-to-end Thrust Microstepping and Decoupled Control (TMDC) of quadrotors. TMDC focuses on precise off-centered aerial grasping of payloads dynamically, which are attached rigidly to the UAV body via a gripper contrary to the swinging payload. The dynamic payload grasping quickly changes UAV's mass, inertia etc, causing instability while performing a grasping operation in-air. We identify that to handle unknown payload grasping, the role of thrust controller is crucial. Hence, we focus on thrust control without involving system parameters such as mass etc. TMDC is based on our novel Thrust Microstepping via Acceleration Feedback (TMAF) thrust controller and Decoupled Motion Control (DMC). TMAF precisely estimates the desired thrust even at smaller loop rates while DMC decouples the horizontal and vertical motion to counteract disturbances in the case of dynamic payloads. We prove the controller's efficacy via exhaustive experiments in practically interesting and adverse real-world cases, such as fully onboard state estimation without any positioning sensor, narrow and indoor flying workspaces with intense wind turbulence, heavy payloads, non-uniform loop rates, etc. Our TMDC outperforms recent direct acceleration feedback thrust controller (DA) and geometric tracking control (GT) in flying stably for aerial grasping and achieves RMSE below 0.04m in contrast to 0.15m of DA and 0.16m of GT.

cs.RO

Design, Localization, Perception, and Control for GPS-Denied Autonomous Aerial Grasping and Harvesting

In this paper, we present a comprehensive UAV system design to perform the highly complex task of off-centered aerial grasping. This task has several interdisciplinary research challenges which need to be addressed at once. The main design challenges are GPS-denied functionality, solely onboard computing, and avoiding off-the-shelf costly positioning systems. While in terms of algorithms, visual perception, localization, control, and grasping are the leading research problems. Hence in this paper, we make interdisciplinary contributions: (i) A detailed description of the fundamental challenges in indoor aerial grasping, (ii) a novel lightweight gripper design, (iii) a complete aerial platform design and in-lab fabrication, and (iv) localization, perception, control, grasping systems, and an end-to-end flight autonomy state-machine. Finally, we demonstrate the resulting aerial grasping system Drone-Bee achieving a high grasping rate for a highly challenging agricultural task of apple-like fruit harvesting, indoors in a vertical farming setting (Fig. 1). To our knowledge, such a system has not been previously discussed in the literature, and with its capabilities, this system pushes aerial manipulation towards 4th generation.

cs.RO

High-Speed Stereo Visual SLAM for Low-Powered Computing Devices

We present an accurate and GPU-accelerated Stereo Visual SLAM design called Jetson-SLAM. It exhibits frame-processing rates above 60FPS on NVIDIA's low-powered 10W Jetson-NX embedded computer and above 200FPS on desktop-grade 200W GPUs, even in stereo configuration and in the multiscale setting. Our contributions are threefold: (i) a Bounded Rectification technique to prevent tagging many non-corner points as a corner in FAST detection, improving SLAM accuracy. (ii) A novel Pyramidal Culling and Aggregation (PyCA) technique that yields robust features while suppressing redundant ones at high speeds by harnessing a GPU device. PyCA uses our new Multi-Location Per Thread culling strategy (MLPT) and Thread-Efficient Warp-Allocation (TEWA) scheme for GPU to enable Jetson-SLAM achieving high accuracy and speed on embedded devices. (iii) Jetson-SLAM library achieves resource efficiency by having a data-sharing mechanism. Our experiments on three challenging datasets: KITTI, EuRoC, and KAIST-VIO, and two highly accurate SLAM backends: Full-BA and ICE-BA show that Jetson-SLAM is the fastest available accurate and GPU-accelerated SLAM system (Fig. 1).

cs.RO

Collective motion from quantum-inspired dynamics in visual perception

We propose a model of collective behavior in self-propelled active agents that incorporates a perceptual decision-making process. In this framework, the decision-making dynamics is modeled using quantum formalism. The perceptual decision state of each agent is an entangled or superposed state of the decision states for the neighboring agents within the vision cone. We suggest that in this framework, the force driving the movement of active agents is governed by the quantum average of its perception operator, providing a bridge between perceptual decision-making processes and classical dynamics. Additionally, we introduce two perceptual measures of cohesion in the flock, namely, perception strength and perceptual energy, to characterize collective behavior in terms of decision-making dynamics. Our model demonstrates that, with an appropriate choice of perceptual decision state, the well-known Vicsek model of flocking behavior can be derived as a specific case of this quantum-inspired approach. This approach provides fresh insights into collective behavior and multi-agent coordination, revealing how classical patterns of collective behavior emerge naturally from perception.

physics.soc-ph

Pick-or-Mix: Dynamic Channel Sampling for ConvNets

Channel pruning approaches for convolutional neural networks (ConvNets) deactivate the channels, statically or dynamically, and require special implementation. In addition, channel squeezing in representative ConvNets is carried out via 1x1 convolutions which dominates a large portion of computations and network parameters. Given these challenges, we propose an effective multi-purpose module for dynamic channel sampling, namely Pick-or-Mix (PiX), which does not require special implementation. PiX divides a set of channels into subsets and then picks from them, where the picking decision is dynamically made per each pixel based on the input activations. We plug PiX into prominent ConvNet architectures and verify its multi-purpose utilities. After replacing 1x1 channel squeezing layers in ResNet with PiX, the network becomes 25% faster without losing accuracy. We show that PiX allows ConvNets to learn better data representation than widely adopted approaches to enhance networks' representation power (e.g., SE, CBAM, AFF, SKNet, and DWP). We also show that PiX achieves state-of-the-art performance on network downscaling and dynamic channel pruning applications.

cs.CV

High-Speed Detector For Low-Powered Devices In Aerial Grasping

Autonomous aerial harvesting is a highly complex problem because it requires numerous interdisciplinary algorithms to be executed on mini low-powered computing devices. Object detection is one such algorithm that is compute-hungry. In this context, we make the following contributions: (i) Fast Fruit Detector (FFD), a resource-efficient, single-stage, and postprocessing-free object detector based on our novel latent object representation (LOR) module, query assignment, and prediction strategy. FFD achieves 100FPS@FP32 precision on the latest 10W NVIDIA Jetson-NX embedded device while co-existing with other time-critical sub-systems such as control, grasping, SLAM, a major achievement of this work. (ii) a method to generate vast amounts of training data without exhaustive manual labelling of fruit images since they consist of a large number of instances, which increases the labelling cost and time. (iii) an open-source fruit detection dataset having plenty of very small-sized instances that are difficult to detect. Our exhaustive evaluations on our and MinneApple dataset show that FFD, being only a single-scale detector, is more accurate than many representative detectors, e.g. FFD is better than single-scale Faster-RCNN by 10.7AP, multi-scale Faster-RCNN by 2.3AP, and better than latest single-scale YOLO-v8 by 8AP and multi-scale YOLO-v8 by 0.3 while being considerably faster.

cs.CV

Bin-picking of novel objects through category-agnostic-segmentation: RGB matters

This paper addresses category-agnostic instance segmentation for robotic manipulation, focusing on segmenting objects independent of their class to enable versatile applications like bin-picking in dynamic environments. Existing methods often lack generalizability and object-specific information, leading to grasp failures. We present a novel approach leveraging object-centric instance segmentation and simulation-based training for effective transfer to real-world scenarios. Notably, our strategy overcomes challenges posed by noisy depth sensors, enhancing the reliability of learning. Our solution accommodates transparent and semi-transparent objects which are historically difficult for depth-based grasping methods. Contributions include domain randomization for successful transfer, our collected dataset for warehouse applications, and an integrated framework for efficient bin-picking. Our trained instance segmentation model achieves state-of-the-art performance over WISDOM public benchmark [1] and also over the custom-created dataset. In a real-world challenging bin-picking setup our bin-picking framework method achieves 98% accuracy for opaque objects and 97% accuracy for non-opaque objects, outperforming the state-of-the-art baselines with a greater margin.

cs.RO

Aesthetics of Sanskrit Poetry from the Perspective of Computational Linguistics: A Case Study Analysis on Siksastaka

Sanskrit poetry has played a significant role in shaping the literary and cultural landscape of the Indian subcontinent for centuries. However, not much attention has been devoted to uncovering the hidden beauty of Sanskrit poetry in computational linguistics. This article explores the intersection of Sanskrit poetry and computational linguistics by proposing a roadmap of an interpretable framework to analyze and classify the qualities and characteristics of fine Sanskrit poetry. We discuss the rich tradition of Sanskrit poetry and the significance of computational linguistics in automatically identifying the characteristics of fine poetry. The proposed framework involves a human-in-the-loop approach that combines deterministic aspects delegated to machines and deep semantics left to human experts. We provide a deep analysis of Siksastaka, a Sanskrit poem, from the perspective of 6 prominent kavyashastra schools, to illustrate the proposed framework. Additionally, we provide compound, dependency, anvaya (prose order linearised form), meter, rasa (mood), alankar (figure of speech), and riti (writing style) annotations for Siksastaka and a web application to illustrate the poem's analysis and annotations. Our key contributions include the proposed framework, the analysis of Siksastaka, the annotations and the web application for future research. Link for interactive analysis: https://sanskritshala.github.io/shikshastakam/

cs.CL