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Le Ma

Publications and source records attributed to Le Ma.

17 recordsLinked to original sources

Intern-S2-Preview: Scientific Agentic Foundation Model

Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.

cs.LG

SpaceDG: Benchmarking Spatial Intelligence under Visual Degradation

Multimodal Large Language Models (MLLMs) have made rapid progress in spatial intelligence, yet existing spatial reasoning benchmarks largely assume pristine visual inputs and overlook the degradations that commonly occur in real-world deployment, such as motion blur, low light, adverse weather, lens distortion, and compression artifacts. This raises a fundamental question: how robust is the spatial intelligence of current MLLMs when visual observations are imperfect? To answer this question, we introduce SpaceDG, the first large-scale dataset for degradation-aware spatial understanding. It is constructed with a physically grounded degradation synthesis engine that embeds degradation formation process into 3D Gaussian Splatting (3DGS) rendering, enabling realistic simulation of nine degradation types. The resulting dataset contains approximately 1M QA pairs from nearly 1,000 indoor scenes. We further introduce SpaceDG-Bench, an human-verified benchmark with 1,102 questions spanning 11 reasoning categories and 9 visual degradation types, yielding over 10K VQA instances. Evaluating 25 open- and closed-source MLLMs reveals that visual degradations consistently and substantially impair spatial reasoning, exposing a critical robustness gap. Finally, we show that finetuning on SpaceDG markedly improves degradation robustness and can even surpass human performance under degraded conditions without any performance drop on clean images, highlighting the promise of degradation-aware training for robust spatial intelligence.

cs.CV

SHANDS: A Multi-View Dataset and Benchmark for Surgical Hand-Gesture and Error Recognition Toward Medical Training

In surgical training for medical students, proficiency development relies on expert-led skill assessment, which is costly, time-limited, difficult to scale, and its expertise remains confined to institutions with available specialists. Automated AI-based assessment offers a viable alternative, but progress is constrained by the lack of datasets containing realistic trainee errors and the multi-view variability needed to train robust computer vision approaches. To address this gap, we present Surgical-Hands (SHands), a large-scale multi-view video dataset for surgical hand-gesture and error recognition for medical training. \textsc{SHands} captures linear incision and suturing using five RGB cameras from complementary viewpoints, performed by 52 participants (20 experts and 32 trainees), each completing three standardized trials per procedure. The videos are annotated at the frame level with 15 gesture primitives and include a validated taxonomy of 8 trainee error types, enabling both gesture recognition and error detection. We further define standardized evaluation protocols for single-view, multi-view, and cross-view generalization, and benchmark state-of-the-art deep learning models on the dataset. SHands is publicly released to support the development of robust and scalable AI systems for surgical training grounded in clinically curated domain knowledge.

cs.CV

OmniClone: Engineering a Robust, All-Rounder Whole-Body Humanoid Teleoperation System

Whole-body humanoid teleoperation enables humans to remotely control humanoid robots, serving as both a real-time operational tool and a scalable engine for collecting demonstrations for autonomous learning. Despite recent advances, existing systems are validated using aggregate metrics that conflate distinct motion regimes, masking critical failure modes. This lack of diagnostic granularity, compounded by tightly coupled and labor-intensive system configurations, hinders robust real-world deployment. A key open challenge is building a teleoperation system that is simultaneously robust, versatile, and affordable for practical use. Here we present OmniClone, a whole-body humanoid teleoperation system that achieves high-fidelity, multi-skill control on a single consumer GPU with modest data requirements. Central to our approach is OmniBench, a diagnostic benchmark that evaluates policies across stratified motion categories and difficulty levels on unseen motions, exposing the narrow specialization of prior systems. Guided by these diagnostics, we identify an optimized training data recipe and integrate system-level improvements: subject-agnostic retargeting and robust communication, that collectively reduce Mean Per-Joint Position Error (MPJPE) by over 66% while requiring orders-of-magnitude fewer computational resources than comparable methods. Crucially, OmniClone is control-source-agnostic: a single unified policy supports real-time teleoperation, generated motion playback, and Vision-Language-Action (VLA) models, while generalizing across operators of vastly different body proportions. By uniting diagnostic evaluation with practical engineering, OmniClone provides an accessible foundation for scalable humanoid teleoperation and autonomous learning.

cs.RO

Comparison and Rigidity Theorems for geodesic curvatures in two dimensional Alexandrov spaces

In this work, we study geodesic curvature of the boundary of a two dimensional Alexandrov space of curvature bounded below (CBB). We prove several comparison and globalization theorems for the geodesic curvature, generalizing the known results for curves in space of curvature bounded above (CBA) by Alexander and Bishop (Differ. Geom. Appl. 6, No. 1, 67-86 (1996)). We also prove a rigidity theorem for boundary with corners and geodesic curvature lower bound. This generalizes the known rigidity result by Grove and Peterson (Geom. Topol. 26 (4) 1635 - 1668, (2022)) in 2d.

math.DG

Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform

Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines, resulting in high deployment friction and limited support for dynamic content and generative models. In this work, we present Visionary, an open, web-native platform for real-time various Gaussian Splatting and meshes rendering. Built on an efficient WebGPU renderer with per-frame ONNX inference, Visionary enables dynamic neural processing while maintaining a lightweight, "click-to-run" browser experience. It introduces a standardized Gaussian Generator contract, which not only supports standard 3DGS rendering but also allows plug-and-play algorithms to generate or update Gaussians each frame. Such inference also enables us to apply feedforward generative post-processing. The platform further offers a plug in three.js library with a concise TypeScript API for seamless integration into existing web applications. Experiments show that, under identical 3DGS assets, Visionary achieves superior rendering efficiency compared to current Web viewers due to GPU-based primitive sorting. It already supports multiple variants, including MLP-based 3DGS, 4DGS, neural avatars, and style transformation or enhancement networks. By unifying inference and rendering directly in the browser, Visionary significantly lowers the barrier to reproduction, comparison, and deployment of 3DGS-family methods, serving as a unified World Model Carrier for both reconstructive and generative paradigms.

cs.CV

SafeFall: Learning Protective Control for Humanoid Robots

Bipedal locomotion makes humanoid robots inherently prone to falls, causing catastrophic damage to the expensive sensors, actuators, and structural components of full-scale robots. To address this critical barrier to real-world deployment, we present \method, a framework that learns to predict imminent, unavoidable falls and execute protective maneuvers to minimize hardware damage. SafeFall is designed to operate seamlessly alongside existing nominal controller, ensuring no interference during normal operation. It combines two synergistic components: a lightweight, GRU-based fall predictor that continuously monitors the robot's state, and a reinforcement learning policy for damage mitigation. The protective policy remains dormant until the predictor identifies a fall as unavoidable, at which point it activates to take control and execute a damage-minimizing response. This policy is trained with a novel, damage-aware reward function that incorporates the robot's specific structural vulnerabilities, learning to shield critical components like the head and hands while absorbing energy with more robust parts of its body. Validated on a full-scale Unitree G1 humanoid, SafeFall demonstrated significant performance improvements over unprotected falls. It reduced peak contact forces by 68.3\%, peak joint torques by 78.4\%, and eliminated 99.3\% of collisions with vulnerable components. By enabling humanoids to fail safely, SafeFall provides a crucial safety net that allows for more aggressive experiments and accelerates the deployment of these robots in complex, real-world environments.

cs.RO

Assessing Data Replication in Symbolic Music via Adapted Structural Similarity Index Measure

AI-generated music may inadvertently replicate samples from the training data, raising concerns of plagiarism. Similarity measures can quantify such replication, thereby offering supervision and guidance for music generation models. Existing similarity measure methods for symbolic music mainly target melody repetition, leaving a gap in assessing complex music with rich textures and expressive performance characteristics. To address this gap, we introduce SSIMuse, the first adaptation of the Structural Similarity Index Measure (SSIM) from images to symbolic music. Specifically, we represent symbolic music as image-like piano rolls in binary and velocity-based forms. Build upon these representations, we reinterprete and suitably modify the SSIM components in the musical context to develop two variants, i.e., SSIMuse-B and SSIMuse-V, for evaluating data replication in composition and dynamic performance, respectively. Controlled experiments on synthetic samples from multiple datasets show that SSIMuse can reliably detect exact replication at a granularity of at least one bar. SSIMuse enables open evaluation of replication in music generation and draws attention to its broader ethical, social, legal, and economic implications. The code is available at https://github.com/Tayjsl97/SSIMuse.

eess.AS

Losing is for Cherishing: Data Valuation Based on Machine Unlearning and Shapley Value

The proliferation of large models has intensified the need for efficient data valuation methods to quantify the contribution of individual data providers. Traditional approaches, such as game-theory-based Shapley value and influence-function-based techniques, face prohibitive computational costs or require access to full data and model training details, making them hardly achieve partial data valuation. To address this, we propose Unlearning Shapley, a novel framework that leverages machine unlearning to estimate data values efficiently. By unlearning target data from a pretrained model and measuring performance shifts on a reachable test set, our method computes Shapley values via Monte Carlo sampling, avoiding retraining and eliminating dependence on full data. Crucially, Unlearning Shapley supports both full and partial data valuation, making it scalable for large models (e.g., LLMs) and practical for data markets. Experiments on benchmark datasets and large-scale text corpora demonstrate that our approach matches the accuracy of state-of-the-art methods while reducing computational overhead by orders of magnitude. Further analysis confirms a strong correlation between estimated values and the true impact of data subsets, validating its reliability in real-world scenarios. This work bridges the gap between data valuation theory and practical deployment, offering a scalable, privacy-compliant solution for modern AI ecosystems.

cs.AI

StyleLoco: Generative Adversarial Distillation for Natural Humanoid Robot Locomotion

Humanoid robots are anticipated to acquire a wide range of locomotion capabilities while ensuring natural movement across varying speeds and terrains. Existing methods encounter a fundamental dilemma in learning humanoid locomotion: reinforcement learning with handcrafted rewards can achieve agile locomotion but produces unnatural gaits, while Generative Adversarial Imitation Learning (GAIL) with motion capture data yields natural movements but suffers from unstable training processes and restricted agility. Integrating these approaches proves challenging due to the inherent heterogeneity between expert policies and human motion datasets. To address this, we introduce StyleLoco, a novel two-stage framework that bridges this gap through a Generative Adversarial Distillation (GAD) process. Our framework begins by training a teacher policy using reinforcement learning to achieve agile and dynamic locomotion. It then employs a multi-discriminator architecture, where distinct discriminators concurrently extract skills from both the teacher policy and motion capture data. This approach effectively combines the agility of reinforcement learning with the natural fluidity of human-like movements while mitigating the instability issues commonly associated with adversarial training. Through extensive simulation and real-world experiments, we demonstrate that StyleLoco enables humanoid robots to perform diverse locomotion tasks with the precision of expertly trained policies and the natural aesthetics of human motion, successfully transferring styles across different movement types while maintaining stable locomotion across a broad spectrum of command inputs.

cs.RO

SongGLM: Lyric-to-Melody Generation with 2D Alignment Encoding and Multi-Task Pre-Training

Lyric-to-melody generation aims to automatically create melodies based on given lyrics, requiring the capture of complex and subtle correlations between them. However, previous works usually suffer from two main challenges: 1) lyric-melody alignment modeling, which is often simplified to one-syllable/word-to-one-note alignment, while others have the problem of low alignment accuracy; 2) lyric-melody harmony modeling, which usually relies heavily on intermediates or strict rules, limiting model's capabilities and generative diversity. In this paper, we propose SongGLM, a lyric-to-melody generation system that leverages 2D alignment encoding and multi-task pre-training based on the General Language Model (GLM) to guarantee the alignment and harmony between lyrics and melodies. Specifically, 1) we introduce a unified symbolic song representation for lyrics and melodies with word-level and phrase-level (2D) alignment encoding to capture the lyric-melody alignment; 2) we design a multi-task pre-training framework with hierarchical blank infilling objectives (n-gram, phrase, and long span), and incorporate lyric-melody relationships into the extraction of harmonized n-grams to ensure the lyric-melody harmony. We also construct a large-scale lyric-melody paired dataset comprising over 200,000 English song pieces for pre-training and fine-tuning. The objective and subjective results indicate that SongGLM can generate melodies from lyrics with significant improvements in both alignment and harmony, outperforming all the previous baseline methods.

eess.AS

SaMoye: Zero-shot Singing Voice Conversion Model Based on Feature Disentanglement and Enhancement

Singing voice conversion (SVC) aims to convert a singer's voice to another singer's from a reference audio while keeping the original semantics. However, existing SVC methods can hardly perform zero-shot due to incomplete feature disentanglement or dependence on the speaker look-up table. We propose the first open-source high-quality zero-shot SVC model SaMoye that can convert singing to human and non-human timbre. SaMoye disentangles the singing voice's features into content, timbre, and pitch features, where we combine multiple ASR models and compress the content features to reduce timbre leaks. Besides, we enhance the timbre features by unfreezing the speaker encoder and mixing the speaker embedding with top-3 similar speakers. We also establish an unparalleled large-scale dataset to guarantee zero-shot performance, which comprises more than 1,815 hours of pure singing voice and 6,367 speakers. We conduct objective and subjective experiments to find that SaMoye outperforms other models in zero-shot SVC tasks even under extreme conditions like converting singing to animals' timbre. The code and weight of SaMoye are available on https://github.com/CarlWangChina/SaMoye-SVC. The weights, code, dataset, and documents of SaMoye are publicly available on \url{https://github.com/CarlWangChina/SaMoye-SVC}.

cs.SD

A Comprehensive Survey on Vector Database: Storage and Retrieval Technique, Challenge

As high-dimensional vector data increasingly surpasses the processing capabilities of traditional database management systems, Vector Databases (VDBs) have emerged and become tightly integrated with large language models, being widely applied in modern artificial intelligence systems. However, existing research has primarily focused on underlying technologies such as approximate nearest neighbor search, with relatively few studies providing a systematic architectural-level review of VDBs or analyzing how these core technologies collectively support the overall capacity of VDBs. This survey aims to offer a comprehensive overview of the core designs and algorithms of VDBs, establishing a holistic understanding of this rapidly evolving field. First, we systematically review the key technologies and design principles of VDBs from the two core dimensions of storage and retrieval, tracing their technological evolution. Next, we conduct an in-depth comparison of several mainstream VDB architectures, summarizing their strengths, limitations, and typical application scenarios. Finally, we explore emerging directions for integrating VDBs with large language models, including open research challenges and trends such as novel indexing strategies. This survey serves as a systematic reference guide for researchers and practitioners, helping readers quickly grasp the technological landscape and development trends in the field of vector databases, and promoting further innovation in both theoretical and applied aspects.

cs.DB

REMAST: Real-time Emotion-based Music Arrangement with Soft Transition

Music as an emotional intervention medium has important applications in scenarios such as music therapy, games, and movies. However, music needs real-time arrangement according to changing emotions, bringing challenges to balance emotion real-time fit and soft emotion transition due to the fine-grained and mutable nature of the target emotion. Existing studies mainly focus on achieving emotion real-time fit, while the issue of smooth transition remains understudied, affecting the overall emotional coherence of the music. In this paper, we propose REMAST to address this trade-off. Specifically, we recognize the last timestep's music emotion and fuse it with the current timestep's input emotion. The fused emotion then guides REMAST to generate the music based on the input melody. To adjust music similarity and emotion real-time fit flexibly, we downsample the original melody and feed it into the generation model. Furthermore, we design four music theory features by domain knowledge to enhance emotion information and employ semi-supervised learning to mitigate the subjective bias introduced by manual dataset annotation. According to the evaluation results, REMAST surpasses the state-of-the-art methods in objective and subjective metrics. These results demonstrate that REMAST achieves real-time fit and smooth transition simultaneously, enhancing the coherence of the generated music.

cs.SD

Symmetry-Breaking and Self-Sorting in Block Copolymer-based Multicomponent Nanocomposites

Co-assembly of inorganic nanoparticles (NPs) and nanostructured polymer matrix represents an intricate interplay of enthalpic or entropic forces. Particle size largely affects the phase behavior of the nanocomposite. Theoretical studies indicate that new morphologies would emerge when the particles become comparable to the soft matrix's size, but this has rarely been supported experimentally. By designing a multicomponent blend composed of NPs, block copolymer-based supramolecules, and small molecules, a 3-D ordered lattice beyond the native BCP's morphology was recently reported when the particle is larger than the microdomain of BCP. The blend can accommodate various formulation variables. In this contribution, when the particle size equals the microdomain size, a symmetry-broken phase appears in a narrow range of particle sizes and compositions, which we named the "train track" structure. In this phase, the NPs aligned into a 3-D hexagonal lattice and packed asymmetrically along the c axis, making the projection of the ac and the bc plane resemble train tracks. Computation studies show that the broken symmetry reduces the polymer chain deformation and stabilizes the metastable hexagonally perforated lamellar morphology. Given the mobility of the multicomponent blend, the system shows a self-sorting behavior: segregating into two macroscopic phases with different nanostructures based on only a few nanometers NP size differences. Smaller NPs form "train track" morphology, while larger NPs form "simple hexagon" structure, where the NPs take a symmetric hexagonal arrangement. Detailed structural evolution and simulation studies confirm the systematic-wide cooperativity across different components, indicating the strong self-regulation of the multicomponent system.

cond-mat.soft

High Precision Medicine Bottles Vision Online Inspection System and Classification Based on Multi-Features and Ensemble Learning via Independence Test

To address the problem of online automatic inspection of drug liquid bottles in production line, an implantable visual inspection system is designed and the ensemble learning algorithm for detection is proposed based on multi-features fusion. A tunnel structure is designed for visual inspection system, which allows bottles inspection to be automated without changing original

cs.CV

Design, Modeling and Dynamic Compensation PID Control of a Fully-Actuated Aerial Manipulation System

This paper addresses design, modeling and dynamic-compensation PID (dc-PID) control of a novel type of fully-actuated aerial manipulation (AM) system. Firstly, design of novel mechanical structure of the AM is presented. Secondly, kinematics and dynamics of AM are modeled using Craig parameters and recursion Newton-Euler equations respectively, which give rise to a more accurate dynamic relationship between aerial platform and manipulator. Then, the dynamic-compensation PID control is proposed to solve the problem of fully-actuated control of AM. Finally, uniform coupled matrix equations between driving forces/moments and rotor speeds are derived, which can support design and analysis of parameters and decoupling theoretically. It is taken into account practical problems including noise and perturbation, parameter uncertainty, and power limitation in simulations, and results from simulations shows that the AM system presented can be fully-actued controlled with advanced control performances, which can not achieved theoretically in traditional AM. And with compared to backstepping control dc-PID has better control accuracy and capability to disturbance rejection in two simulations of aerial operation tasks with motion of joint. The experiment of dc-pid proves the availability and effectiveness of the method proposed.

cs.RO