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Lee F. Richardson

Publications and source records attributed to Lee F. Richardson.

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Going Deep: Models for Continuous-Time Within-Play Valuation of Game Outcomes in American Football with Tracking Data

Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were recorded at the play-by-play level. While measures such as expected points and win probability are useful for evaluating football plays and game situations, there has been no research into how these values change throughout the course of a play. In this work, we make two main contributions: First, we introduce a general framework for continuous-time within-play valuation in the National Football League using player-tracking data. Our modular framework incorporates several modular sub-models, to easily incorporate recent work involving player tracking data in football. Second, we use a long short-term memory recurrent neural network to construct a ball-carrier model to estimate how many yards the ball-carrier is expected to gain from their current position, conditional on the locations and trajectories of the ball-carrier, their teammates and opponents. Additionally, we demonstrate an extension with conditional density estimation so that the expectation of any measure of play value can be calculated in continuous-time, which was never before possible at such a granular level.

stat.AP

Continuously Updated Data Analysis Systems

When doing data science, it's important to know what you're building. This paper describes an idealized final product of a data science project, called a Continuously Updated Data-Analysis System (CUDAS). The CUDAS concept synthesizes ideas from a range of successful data science projects, such as Nate Silver's FiveThirtyEight. A CUDAS can be built for any context, such as the state of the economy, the state of the climate, and so on. To demonstrate, we build two CUDAS systems. The first provides continuously-updated ratings for soccer players, based on the newly developed Augmented Adjusted Plus-Minus statistic. The second creates a large dataset of synthetic ecosystems, which is used for agent-based modeling of infectious diseases.

stat.OT

Augmenting Adjusted Plus-Minus in Soccer with FIFA Ratings

In basketball and hockey, state-of-the-art player value statistics are often variants of Adjusted Plus-Minus (APM). But APM hasn't had the same impact in soccer, since soccer games are low scoring with a low number of substitutions. In soccer, perhaps the most comprehensive player value statistics come from video games, and in particular FIFA. FIFA ratings combine the subjective evaluations of over 9000 scouts, coaches, and season-ticket holders into ratings for over 18,000 players. This paper combines FIFA ratings and APM into a single metric, which we call Augmented APM. The key idea is recasting APM into a Bayesian framework, and incorporating FIFA ratings into the prior distribution. We show that Augmented APM predicts better than both standard APM and a model using only FIFA ratings. We also show that Augmented APM decorrelates players that are highly collinear.

stat.AP

The Sliding Window Discrete Fourier Transform

This paper introduces a new tool for time-series analysis: the Sliding Window Discrete Fourier Transform (SWDFT). The SWDFT is especially useful for time-series with local- in-time periodic components. We define a 5-parameter model for noiseless local periodic signals, then study the SWDFT of this model. Our study illustrates several key concepts crucial to analyzing time-series with the SWDFT, in particular Aliasing, Leakage, and Ringing. We also show how these ideas extend to R > 1 local periodic components, using the linearity property of the Fourier transform. Next, we propose a simple procedure for estimating the 5 parameters of our local periodic signal model using the SWDFT. Our estimation procedure speeds up computation by using a trigonometric identity that linearizes estimation of 2 of the 5 parameters. We conclude with a very small Monte Carlo simulation study of our estimation procedure under different levels of noise.

stat.ME

The 2D Tree Sliding Window Discrete Fourier Transform

We present a new algorithm for the 2D Sliding Window Discrete Fourier Transform (SWDFT). Our algorithm avoids repeating calculations in overlapping windows by storing them in a tree data-structure based on the ideas of the Cooley- Tukey Fast Fourier Transform (FFT). For an $N_0 \times N_1$ array and $n_0 \times n_1$ windows, our algorithm takes $O(N_0 N_1 n_0 n_1)$ operations. We provide a C implementation of our algorithm for the Radix-2 case, compare ours with existing algorithms, and show how our algorithm easily extends to higher dimensions.

cs.DS