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Lei Han

Publications and source records attributed to Lei Han.

At least 91 records · Page 5Linked to original sources

Learning Highly Dynamic Behaviors for Quadrupedal Robots

Learning highly dynamic behaviors for robots has been a longstanding challenge. Traditional approaches have demonstrated robust locomotion, but the exhibited behaviors lack diversity and agility. They employ approximate models, which lead to compromises in performance. Data-driven approaches have been shown to reproduce agile behaviors of animals, but typically have not been able to learn highly dynamic behaviors. In this paper, we propose a learning-based approach to enable robots to learn highly dynamic behaviors from animal motion data. The learned controller is deployed on a quadrupedal robot and the results show that the controller is able to reproduce highly dynamic behaviors including sprinting, jumping and sharp turning. Various behaviors can be activated through human interaction using a stick with markers attached to it. Based on the motion pattern of the stick, the robot exhibits walking, running, sitting and jumping, much like the way humans interact with a pet.

cs.RO↗

Electrical 180o switching of Néel vector in spin-splitting antiferromagnet

Antiferromagnetic spintronics have attracted wide attention due to its great potential in constructing ultra-dense and ultra-fast antiferromagnetic memory that suits modern high-performance information technology. The electrical 180o switching of Néel vector is a long-term goal for developing electrical-controllable antiferromagnetic memory with opposite Néel vectors as binary "0" and "1". However, the state-of-art antiferromagnetic switching mechanisms have long been limited for 90o or 120o switching of Néel vector, which unavoidably require multiple writing channels that contradicts ultra-dense integration. Here, we propose a deterministic switching mechanism based on spin-orbit torque with asymmetric energy barrier, and experimentally achieve electrical 180o switching of spin-splitting antiferromagnet Mn5Si3. Such a 180o switching is read out by the Néel vector-induced anomalous Hall effect. Based on our writing and readout methods, we fabricate an antiferromagnet device with electrical-controllable high and low resistance states that accomplishes robust write and read cycles. Besides fundamental advance, our work promotes practical spin-splitting antiferromagnetic devices based on spin-splitting antiferromagnet.

cond-mat.mtrl-sci↗

Relative Policy-Transition Optimization for Fast Policy Transfer

We consider the problem of policy transfer between two Markov Decision Processes (MDPs). We introduce a lemma based on existing theoretical results in reinforcement learning to measure the relativity gap between two arbitrary MDPs, that is the difference between any two cumulative expected returns defined on different policies and environment dynamics. Based on this lemma, we propose two new algorithms referred to as Relative Policy Optimization (RPO) and Relative Transition Optimization (RTO), which offer fast policy transfer and dynamics modelling, respectively. RPO transfers the policy evaluated in one environment to maximize the return in another, while RTO updates the parameterized dynamics model to reduce the gap between the dynamics of the two environments. Integrating the two algorithms results in the complete Relative Policy-Transition Optimization (RPTO) algorithm, in which the policy interacts with the two environments simultaneously, such that data collections from two environments, policy and transition updates are completed in one closed loop to form a principled learning framework for policy transfer. We demonstrate the effectiveness of RPTO on a set of MuJoCo continuous control tasks by creating policy transfer problems via variant dynamics.

cs.LG↗

Identification of Regulatory Requirements Relevant to Business Processes: A Comparative Study on Generative AI, Embedding-based Ranking, Crowd and Expert-driven Methods

Organizations face the challenge of ensuring compliance with an increasing amount of requirements from various regulatory documents. Which requirements are relevant depends on aspects such as the geographic location of the organization, its domain, size, and business processes. Considering these contextual factors, as a first step, relevant documents (e.g., laws, regulations, directives, policies) are identified, followed by a more detailed analysis of which parts of the identified documents are relevant for which step of a given business process. Nowadays the identification of regulatory requirements relevant to business processes is mostly done manually by domain and legal experts, posing a tremendous effort on them, especially for a large number of regulatory documents which might frequently change. Hence, this work examines how legal and domain experts can be assisted in the assessment of relevant requirements. For this, we compare an embedding-based NLP ranking method, a generative AI method using GPT-4, and a crowdsourced method with the purely manual method of creating relevancy labels by experts. The proposed methods are evaluated based on two case studies: an Australian insurance case created with domain experts and a global banking use case, adapted from SAP Signavio's workflow example of an international guideline. A gold standard is created for both BPMN2.0 processes and matched to real-world textual requirements from multiple regulatory documents. The evaluation and discussion provide insights into strengths and weaknesses of each method regarding applicability, automation, transparency, and reproducibility and provide guidelines on which method combinations will maximize benefits for given characteristics such as process usage, impact, and dynamics of an application scenario.

cs.CL↗

Topology-aware Debiased Self-supervised Graph Learning for Recommendation

In recommendation, graph-based Collaborative Filtering (CF) methods mitigate the data sparsity by introducing Graph Contrastive Learning (GCL). However, the random negative sampling strategy in these GCL-based CF models neglects the semantic structure of users (items), which not only introduces false negatives (negatives that are similar to anchor user (item)) but also ignores the potential positive samples. To tackle the above issues, we propose Topology-aware Debiased Self-supervised Graph Learning (TDSGL) for recommendation, which constructs contrastive pairs according to the semantic similarity between users (items). Specifically, since the original user-item interaction data commendably reflects the purchasing intent of users and certain characteristics of items, we calculate the semantic similarity between users (items) on interaction data. Then, given a user (item), we construct its negative pairs by selecting users (items) which embed different semantic structures to ensure the semantic difference between the given user (item) and its negatives. Moreover, for a user (item), we design a feature extraction module that converts other semantically similar users (items) into an auxiliary positive sample to acquire a more informative representation. Experimental results show that the proposed model outperforms the state-of-the-art models significantly on three public datasets. Our model implementation codes are available at https://github.com/malajikuai/TDSGL.

cs.IR↗

Terrain-Aware Quadrupedal Locomotion via Reinforcement Learning

In nature, legged animals have developed the ability to adapt to challenging terrains through perception, allowing them to plan safe body and foot trajectories in advance, which leads to safe and energy-efficient locomotion. Inspired by this observation, we present a novel approach to train a Deep Neural Network (DNN) policy that integrates proprioceptive and exteroceptive states with a parameterized trajectory generator for quadruped robots to traverse rough terrains. Our key idea is to use a DNN policy that can modify the parameters of the trajectory generator, such as foot height and frequency, to adapt to different terrains. To encourage the robot to step on safe regions and save energy consumption, we propose foot terrain reward and lifting foot height reward, respectively. By incorporating these rewards, our method can learn a safer and more efficient terrain-aware locomotion policy that can move a quadruped robot flexibly in any direction. To evaluate the effectiveness of our approach, we conduct simulation experiments on challenging terrains, including stairs, stepping stones, and poles. The simulation results demonstrate that our approach can successfully direct the robot to traverse such tough terrains in any direction. Furthermore, we validate our method on a real legged robot, which learns to traverse stepping stones with gaps over 25.5cm.

cs.RO↗

Neural Categorical Priors for Physics-Based Character Control

Recent advances in learning reusable motion priors have demonstrated their effectiveness in generating naturalistic behaviors. In this paper, we propose a new learning framework in this paradigm for controlling physics-based characters with significantly improved motion quality and diversity over existing state-of-the-art methods. The proposed method uses reinforcement learning (RL) to initially track and imitate life-like movements from unstructured motion clips using the discrete information bottleneck, as adopted in the Vector Quantized Variational AutoEncoder (VQ-VAE). This structure compresses the most relevant information from the motion clips into a compact yet informative latent space, i.e., a discrete space over vector quantized codes. By sampling codes in the space from a trained categorical prior distribution, high-quality life-like behaviors can be generated, similar to the usage of VQ-VAE in computer vision. Although this prior distribution can be trained with the supervision of the encoder's output, it follows the original motion clip distribution in the dataset and could lead to imbalanced behaviors in our setting. To address the issue, we further propose a technique named prior shifting to adjust the prior distribution using curiosity-driven RL. The outcome distribution is demonstrated to offer sufficient behavioral diversity and significantly facilitates upper-level policy learning for downstream tasks. We conduct comprehensive experiments using humanoid characters on two challenging downstream tasks, sword-shield striking and two-player boxing game. Our results demonstrate that the proposed framework is capable of controlling the character to perform considerably high-quality movements in terms of behavioral strategies, diversity, and realism. Videos, codes, and data are available at https://tencent-roboticsx.github.io/NCP/.

cs.GR↗

Antiferromagnetic magnonic charge current generation via ultrafast optical excitation

Néel spin-orbit torque allows a charge current pulse to efficiently manipulate the Néel vector in antiferromagnets, which offers a unique opportunity for ultrahigh density information storage with high speed. However, the reciprocal process of Néel spin-orbit torque, the generation of ultrafast charge current in antiferromagnets has not been demonstrated. Here, we report the experimental observation of charge current generation in antiferromagnetic metallic Mn2Au thin films using ultrafast optical excitation. The ultrafast laser pulse excites antiferromagnetic magnons, resulting in instantaneous non-equilibrium spin polarization at the antiferromagnetic spin sublattices with broken spatial symmetry. Then the charge current is generated directly via spin-orbit fields at the two sublattices, which is termed as the reciprocal phenomenon of Néel spin-orbit torque, and the associated THz emission can be detected at room temperature. Besides the fundamental significance on the Onsager reciprocity, the observed magnonic charge current generation in antiferromagnet would advance the development of antiferromagnetic THz emitter.

cond-mat.mtrl-sci↗

Robust Quadrupedal Locomotion via Risk-Averse Policy Learning

The robustness of legged locomotion is crucial for quadrupedal robots in challenging terrains. Recently, Reinforcement Learning (RL) has shown promising results in legged locomotion and various methods try to integrate privileged distillation, scene modeling, and external sensors to improve the generalization and robustness of locomotion policies. However, these methods are hard to handle uncertain scenarios such as abrupt terrain changes or unexpected external forces. In this paper, we consider a novel risk-sensitive perspective to enhance the robustness of legged locomotion. Specifically, we employ a distributional value function learned by quantile regression to model the aleatoric uncertainty of environments, and perform risk-averse policy learning by optimizing the worst-case scenarios via a risk distortion measure. Extensive experiments in both simulation environments and a real Aliengo robot demonstrate that our method is efficient in handling various external disturbances, and the resulting policy exhibits improved robustness in harsh and uncertain situations in legged locomotion. Videos are available at https://risk-averse-locomotion.github.io/.

cs.RO↗

Collaborative Route Planning of UAVs, Workers and Cars for Crowdsensing in Disaster Response

Efficiently obtaining the up-to-date information in the disaster-stricken area is the key to successful disaster response. Unmanned aerial vehicles (UAVs), workers and cars can collaborate to accomplish sensing tasks, such as data collection, in disaster-stricken areas. In this paper, we explicitly address the route planning for a group of agents, including UAVs, workers, and cars, with the goal of maximizing the task completion rate. We propose MANF-RL-RP, a heterogeneous multi-agent route planning algorithm that incorporates several efficient designs, including global-local dual information processing and a tailored model structure for heterogeneous multi-agent systems. Global-local dual information processing encompasses the extraction and dissemination of spatial features from global information, as well as the partitioning and filtering of local information from individual agents. Regarding the construction of the model structure for heterogeneous multi-agent, we perform the following work. We design the same data structure to represent the states of different agents, prove the Markovian property of the decision-making process of agents to simplify the model structure, and also design a reasonable reward function to train the model. Finally, we conducted detailed experiments based on the rich simulation data. In comparison to the baseline algorithms, namely Greedy-SC-RP and MANF-DNN-RP, MANF-RL-RP has exhibited a significant improvement in terms of task completion rate.

cs.AI↗

EQ-Net: Elastic Quantization Neural Networks

Current model quantization methods have shown their promising capability in reducing storage space and computation complexity. However, due to the diversity of quantization forms supported by different hardware, one limitation of existing solutions is that usually require repeated optimization for different scenarios. How to construct a model with flexible quantization forms has been less studied. In this paper, we explore a one-shot network quantization regime, named Elastic Quantization Neural Networks (EQ-Net), which aims to train a robust weight-sharing quantization supernet. First of all, we propose an elastic quantization space (including elastic bit-width, granularity, and symmetry) to adapt to various mainstream quantitative forms. Secondly, we propose the Weight Distribution Regularization Loss (WDR-Loss) and Group Progressive Guidance Loss (GPG-Loss) to bridge the inconsistency of the distribution for weights and output logits in the elastic quantization space gap. Lastly, we incorporate genetic algorithms and the proposed Conditional Quantization-Aware Accuracy Predictor (CQAP) as an estimator to quickly search mixed-precision quantized neural networks in supernet. Extensive experiments demonstrate that our EQ-Net is close to or even better than its static counterparts as well as state-of-the-art robust bit-width methods. Code can be available at \href{https://github.com/xuke225/EQ-Net.git}{https://github.com/xuke225/EQ-Net}.

cs.CV↗

Learning Terrain-Adaptive Locomotion with Agile Behaviors by Imitating Animals

In this paper, we present a general learning framework for controlling a quadruped robot that can mimic the behavior of real animals and traverse challenging terrains. Our method consists of two steps: an imitation learning step to learn from motions of real animals, and a terrain adaptation step to enable generalization to unseen terrains. We capture motions from a Labrador on various terrains to facilitate terrain adaptive locomotion. Our experiments demonstrate that our policy can traverse various terrains and produce a natural-looking behavior. We deployed our method on the real quadruped robot Max via zero-shot simulation-to-reality transfer, achieving a speed of 1.1 m/s on stairs climbing.

cs.RO↗

Learning Meta Representations for Agents in Multi-Agent Reinforcement Learning

In multi-agent reinforcement learning, the behaviors that agents learn in a single Markov Game (MG) are typically confined to the given agent number. Every single MG induced by varying the population may possess distinct optimal joint strategies and game-specific knowledge, which are modeled independently in modern multi-agent reinforcement learning algorithms. In this work, our focus is on creating agents that can generalize across population-varying MGs. Instead of learning a unimodal policy, each agent learns a policy set comprising effective strategies across a variety of games. To achieve this, we propose Meta Representations for Agents (MRA) that explicitly models the game-common and game-specific strategic knowledge. By representing the policy sets with multi-modal latent policies, the game-common strategic knowledge and diverse strategic modes are discovered through an iterative optimization procedure. We prove that by approximately maximizing the resulting constrained mutual information objective, the policies can reach Nash Equilibrium in every evaluation MG when the latent space is sufficiently large. When deploying MRA in practical settings with limited latent space sizes, fast adaptation can be achieved by leveraging the first-order gradient information. Extensive experiments demonstrate the effectiveness of MRA in improving training performance and generalization ability in challenging evaluation games.

cs.LG↗

Crossing the Reality Gap in Tactile-Based Learning

Tactile sensors are believed to be essential in robotic manipulation, and prior works often rely on experts to reason the sensor feedback and design a controller. With the recent advancement in data-driven approaches, complicated manipulation can be realised, but an accurate and efficient tactile simulation is necessary for policy training. To this end, we present an approach to model a commonly used pressure sensor array in simulation and to train a tactile-based manipulation policy with sim-to-real transfer in mind. Each taxel in our model is represented as a mass-spring-damper system, in which the parameters are iteratively identified as plausible ranges. This allows a policy to be trained with domain randomisation which improves its robustness to different environments. Then, we introduce encoders to further align the critical tactile features in a latent space. Finally, our experiments answer questions on tactile-based manipulation, tactile modelling and sim-to-real performance.

cs.RO↗

On the Impact of Data Quality on Image Classification Fairness

With the proliferation of algorithmic decision-making, increased scrutiny has been placed on these systems. This paper explores the relationship between the quality of the training data and the overall fairness of the models trained with such data in the context of supervised classification. We measure key fairness metrics across a range of algorithms over multiple image classification datasets that have a varying level of noise in both the labels and the training data itself. We describe noise in the labels as inaccuracies in the labelling of the data in the training set and noise in the data as distortions in the data, also in the training set. By adding noise to the original datasets, we can explore the relationship between the quality of the training data and the fairness of the output of the models trained on that data.

cs.CV↗

Is Stubborn Mining Severe in Imperfect GHOST Bitcoin-like Blockchains? Quantitative Analysis

GHOST, like the longest-chain protocol, is a chain selection protocol and its capability in resisting selfish mining attack has been validated in imperfect blockchains of Bitcoin and its variants (Bitcoin-like). This paper explores an analytical-model-based method to investigate the impact of stubborn mining attack in imperfect GHOST Bitcoin-like blockchains. We first quantify chain dynamics based on Markov chain and then derive the formulas of miner revenue and system throughput. We also propose a new metric, "Hazard Index", which can be used to compare attack severity and also assist attacker in determining whether it is profitable to conduct an attack. The experiment results show that 1) An attacker with more than 30% computing power can get huge profit and extremely downgrade system throughput by launching stubborn mining attack. 2) A rational attacker should not launch stubborn mining attack if it has less than 25% computing power. 3) Stubborn mining attack causes more damage than selfish mining attack under GHOST. Our work provides insight into stubborn mining attack and is helpful in designing countermeasures.

cs.CR↗

Ordered creation and motion of skyrmions with surface acoustic wave

Magnetic skyrmions with a well-defined spin texture have shown unprecedented potential for various spintronic applications owning to their topologically non-trivial and quasiparticle properties. To put skyrmions into practical technology, efficient manipulation, especially the inhibition of skyrmion Hall effect (SkHE) has been intensively pursued. In spite of the recent progress made on reducing SkHE in several substituted systems, such as ferrimagnets and synthetic antiferromagnets, the organized creation and current driven motion of skyrmions with negligible SkHE in ferromagnets remain challenging. Here, by embeding the [Co/Pd] multilayer into a surface acoustic wave (SAW) delay line, we experimentally realized the ordered generation of magnetic skyrmions. The resultant current-induced skyrmions movement with negligible SkHE was observed, which can be attributed to the energy redistribution of the system during the excitation of SAW. Our findings open up an unprecedentedly new perspective for manipulating topological solitons, and would advance the development of skyrmionics and spin acousto-electronics.

cond-mat.mtrl-sci↗

RORL: Robust Offline Reinforcement Learning via Conservative Smoothing

Offline reinforcement learning (RL) provides a promising direction to exploit massive amount of offline data for complex decision-making tasks. Due to the distribution shift issue, current offline RL algorithms are generally designed to be conservative in value estimation and action selection. However, such conservatism can impair the robustness of learned policies when encountering observation deviation under realistic conditions, such as sensor errors and adversarial attacks. To trade off robustness and conservatism, we propose Robust Offline Reinforcement Learning (RORL) with a novel conservative smoothing technique. In RORL, we explicitly introduce regularization on the policy and the value function for states near the dataset, as well as additional conservative value estimation on these states. Theoretically, we show RORL enjoys a tighter suboptimality bound than recent theoretical results in linear MDPs. We demonstrate that RORL can achieve state-of-the-art performance on the general offline RL benchmark and is considerably robust to adversarial observation perturbations.

cs.LG↗