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Lei Lei

Publications and source records attributed to Lei Lei.

At least 19 recordsLinked to original sources

Searching for Solar-Basin Axionlike-Particle Decay with XMM-Newton Blank-Sky Observations

Axion-like particles (ALPs) bound in the solar gravitational field form the so-called ALP solar-basin. Since the two-photon decay of non-relativistic particles is approximately isotropic, this population can be searched for using observations in the anti-solar direction. In this work, we propose a search strategy for narrow decay-line signals from the ALP solar basin using \textit{XMM-Newton} blank-sky observations (XMM-BSOs) stacked spectra data taken in directions opposite to the Sun. By jointly fitting the signal and background model, we obtain limits on $g_{a\gamma\gamma}^{95}$ in the mass range $m_a=1.4\text{--}16~{\rm keV}$, with typical sensitivities of $g_{a\gamma\gamma}\sim10^{-10}\text{--}10^{-11}~{\rm GeV}^{-1}$. We have implemented the first anti-solar search for the solar basin, demonstrating that this strategy can exploit the stacked exposure of a large number of X-ray observations and provide a scalable analysis framework for future searches.

hep-ph

Robust Bimanual Vision-Language-Action Models via Embarrassingly Simple Modality Masking

Query-based Vision-Language-Action (VLA) models offer low-latency inference that is attractive for bimanual robotic manipulation, but we observe that they can still exhibit discontinuous actions and execution failures in complex dual-arm tasks. We hypothesize that unstable multi-view and language fusion is one contributing factor in these failures, often coinciding with attention spreading to distracting regions. To improve robustness, we introduce the Modality Masking Mechanism (M3), an embarrassingly simple, training-only strategy that requires no architectural changes or large-scale robot pretraining. M3 stochastically masks subsets of modality channels during training, exposing the policy to controlled partial observations and encouraging it to rely less on distracting cues and more on evidence that remains reliable. We evaluate M3 on ten bimanual tasks from RoboTwin 2.0 and on three long-horizon real-world tasks. Compared with the Adapter baseline, M3 improves average success by 21.7% in the Clean setting and 11.4% in Clean2Rand, where policies are trained on clean demonstrations and evaluated on randomized scenes, while also improving averaged real-world full-task success by over 30%. These results suggest that structured training-time masking is a practical way to improve the robustness of query-based VLA policies for bimanual manipulation.

cs.RO

NTIRE 2026 Low-light Enhancement: Twilight Cowboy Challenge

This paper presents a review of the NTIRE 2026 Low-light Enhancement: Twilight Cowboy Challenge. The objective of the competition was to merge a set of misaligned smartphone images in the raw domain, captured in low-light conditions, into a single, clean image. Introduced setup simultaneously addresses two problems of low-light photography: visual degradations such as high noise and mixed scene illuminants, and the geometric inconsistencies caused by hand movement during multi-frame capture. To advance research in low-light and nighttime computational photography, a challenging dataset was collected comprising 585 real-world scenes, spanning indoor low-light and outdoor nighttime conditions, for training and benchmarking participant solutions. The competition employed a three-stage evaluation protocol: automatic validation via the CodaBench platform in stages one and two, followed by blind assessment on a private test set for the final ranking. Ten teams surpassed the established baseline, achieving improvements of up to +6.49 dB in PSNR and +0.0101 in SSIM, thereby establishing new state-of-the-art performance for burst-based low-light image enhancement. These results demonstrate significant progress in handling real-world noise, motion, and illumination variability in the low-light setting. Comprehensive results, leaderboards, and additional information are publicly available at https://nightimaging.org.

cs.CV

The Second LoViF 2026 Challenge on Real-World All-in-One Image Restoration: Methods and Results

This paper presents a review of the second LoViF Challenge on Real-World All-in-One Image Restoration. The challenge aims to advance unified image restoration under diverse real-world degradation conditions, including blur, low-light, haze, rain, and snow. It provides a common benchmark for evaluating the restoration accuracy, robustness, and generalization capability of models across multiple degradation categories within a unified framework. The competition attracted 158 registered participants, and 20 teams were included in the final ranking after their submitted results were successfully reproduced and verified. This report provides a comprehensive analysis of the submitted solutions and corresponding results, highlighting recent advances in real-world all-in-one image restoration. The summarized methods and empirical findings reveal effective design strategies and establish an updated benchmark for future research in real-world low-level vision.

cs.CV

Self-Driven Atomic Dispersion in Graphitic Layers

Carbon-supported single-atom catalysts maximize metal utilization, but how metal nanoparticles transform into isolated atoms within carbon remains unclear. We show that metal nanoparticles can undergo a self-driven dispersion process under hydrocarbon oxidation conditions, transforming into single atoms that are confined in carbon matrix. Using Pt-catalysed hydrocarbon oxidation as a model, we combine operando electron microscopy, near-ambient-pressure X-ray photoelectron spectroscopy and mass spectrometry to track coupled structural and chemical evolution. Graphitic carbon grows at step edges of Pt nanoparticle, continuously reconstructing Pt surface and generating undercoordinated sites for atom release. In-situ generated CO accumulates at the metal-carbon interface, weakening bonding and facilitating self-amplified atom release and migration. Defective carbon overlayers then trap, stabilize and transport liberated atoms, while oxidative etching preserves interfacial access of reaction-gas. Similar behaviour across other metals suggests a general atomization pathway for single-atom catalyst synthesis, yielding products with electrocatalytic hydrogen production activity beyond standard commercial benchmarks.

cond-mat.mtrl-sci

How is Water released in Hydrogen-Based Metal Oxide Reduction? Unraveling the Kinetic Bottleneck in Sustainable Metal Production

Hydrogen-based direct reduction of metal oxides is a ubiquitous solid-gas redox process central to geophysics, sustainable metallurgy, redox energy cycles and catalysis. During this process, hydrogen removes lattice oxygen to form water, yet product water has long been regarded as a passive exhaust, and its nanoscale formation, trapping and removal remain poorly understood. Here, we directly observe redox-product water release from iron oxide during hydrogen-based direct reduction. Because water removal emerges from coupled structural, chemical and crystallographic evolution across multiple length-scales under realistic non-equilibrium reaction-conditions, we establish a correlative multiscale in-situ approach that links pore evolution, molecular water signatures, phase transformation and chemical-state evolution during hematite reduction. We uncover a mechanism in which oxygen removal induces closed nanopores spatially delocalized from reaction surfaces, causing transient trapping of water vapor. Water is released only when these pores coalesce into a percolating network connected to the surface, coinciding with and accelerating the onset of the hematite-to-magnetite transformation. These findings show that dynamically evolving pore topology governs mass transport and redox kinetics in solid-gas reactions, closing a critical mechanistic gap in product-water removal and providing nanoscale guidance for hydrogen-based metal extraction, reactor design, and sustainable redox energy technologies under practical conditions.

physics.chem-ph

RATIO: Redundancy-Controlled Stochastic Routing for Reliable Vehicular Multi-Hop Networking

Reliable, low-latency multi-hop data delivery in vehicular networks is increasingly demanded, yet remains challenging due to frequent route failures caused by high mobility and intermittent blockage. While redundancy-based routing enhances robustness by forwarding packets over multiple paths, over-replication intensifies contention and introduces additional delay, highlighting the need to carefully managing redundancy--reliability trade-off. However, conventional deterministic multi-path replication typically duplicates packets to an integer number of branches, making the redundancy level hard to tune and adapt to time-varying network dynamics in vehicular networks. To this end, Redundancy-Controlled Stochastic (RATIO) routing is proposed in this paper. For each active flow, RATIO constructs a weighted reduced directed acyclic graph (DAG) as the routing structure, where edge weights specify per-link forwarding probabilities. At fork nodes, the aggregate outgoing forwarding probability is allowed to exceed one and a modulo-based stochastic forwarding rule is employed to guarantee feasible forwarding, thereby enabling continuously controllable redundancy. An idealized RATIO design is formulated as a load-minimizing optimization subject to per-flow timely-reliability and link-capacity constraints, but the problem is generally intractable under time-varying wireless dynamics. Accordingly, a practical heuristic, termed H-RATIO, is developed. H-RATIO constructs a compact reduced DAG by taking the union of candidate paths and optimizes forwarding probabilities via local scoring and replication-adjustment iterations. Extensive trace-driven SUMO/ns-3 co-simulations demonstrate that RATIO/H-RATIO consistently achieves the highest timely PDR compared to baselines, while providing substantially better delivery efficiency, especially under high-load scenarios.

cs.NI

StepAudio 2.5 Technical Report

Unified audio-language modeling has emerged as a prominent trend in modern speech systems, promising to bring the reasoning capabilities of large language models to auditory tasks. However, existing unified foundations often struggle to match the depth of specialized systems across automatic speech recognition (ASR), text-to-speech synthesis (TTS), and realtime spoken interaction. Bridging this gap remains an open challenge. This report presents StepAudio 2.5, a unified audio-language foundation model that matches or exceeds specialized systems across all three capabilities. Rather than treating these tasks as architecturally distinct, we operate on the premise that once text and audio share a multimodal representational space, task specialization becomes a matter of operational regimes: data construction, optimization targets, and decoding constraints. Guided by this insight, we advance the post-training paradigm from standard supervised learning to task-tailored Reinforcement Learning from Human Feedback (RLHF), using it as the primary mechanism to define complex optimization targets. We leverage this RLHF-centric alignment, alongside specialized decoding, to shape a shared backbone into three distinct operational modes. Concretely, the ASR branch advances transcription efficiency via verifiable multi-token decoding; the TTS branch achieves controllable, expressive synthesis through preference-based RLHF and context-rich supervision; and the Realtime branch realizes low-latency, persona-consistent dialogue via generative reward modeling within an RLHF framework. On standard benchmarks, StepAudio 2.5 achieves state-of-the-art results across ASR, TTS, and Realtime, demonstrating that a singular audio-language foundation can successfully internalize the distinct deployment objectives of speech understanding, generation, and live interaction.

eess.AS

The Very Late Time Afterglow of GW170817 Favors a Wobbling Jet

GW170817 remains the only binary neutron star merger detected through multimessenger emission. Its afterglow has been monitored for nearly a decade, offering an unprecedented opportunity to probe the properties of the outflow. The shallow decay of the very late-time afterglow challenges the prediction of a collimated structured jet. Motivated by recent general-relativistic magnetohydrodynamic simulations, we propose that the GW170817 afterglow is powered by a wobbling jet that drags a ring on the sky. This structure predicts a post-break decay rate shallower than that of a collimated jet, as observers will see a progressively longer emitting arc after the break. A misaligned ring-shaped jet can therefore self-consistently explain the multimessenger data without invoking any extra component. Through a Bayesian analysis of the multimessenger data, we find a ring-shaped jet is favored over a collimated jet at a significance level of 4.8$\sigma$. Our results imply a wobbling angle of $\sim 27^\circ$. Such a large angle points to a significant disk tilt, potentially arising from disk-infalling gas interaction or asymmetric angular momentum ejection. Similar shallow decays have also been found in other GRB afterglows, raising the possibility that wobbling jets are common among GRBs.

astro-ph.HE

DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos

World models for deformable objects should recover not only geometry and appearance, but also underlying physical dynamics, interaction grounding, and material behavior. Learning such a model from real videos is challenging because deformable linear, planar, and volumetric objects evolve under high-dimensional deformation, noisy interactions, and complex material response. The model must therefore infer a physical state from visual observations, roll it forward under new interactions, and render the resulting dynamics with high visual fidelity. We present DeformMaster, a video-derived interactive physics-neural world model that turns real interaction videos into an online interactive model of deformable objects within a unified dynamics-and-appearance framework. DeformMaster preserves structured physical rollout while using a neural residual to compensate for unmodeled effects, grounds sparse hand motion as distributed compliant actuator for hand-continuum interaction, represents material response with spatially varying constitutive experts, and drives high-fidelity 4D appearance from the predicted physical evolution. Experiments on real-world deformable-object sequences demonstrate DeformMaster's ability to roll out future dynamics and render dynamic appearance, outperforming state-of-the-art baselines while supporting novel action rollout, material-parameter variation, and dynamic novel-view synthesis. Project page: https://can-lee.github.io/deformmaster-web/

cs.CV

Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation

We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $\pi_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.

cs.RO

NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models: Datasets, Methods and Results

This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.

cs.CV

Instructing LLMs to Negotiate using Reinforcement Learning with Verifiable Rewards

The recent advancement of Large Language Models (LLMs) has established their potential as autonomous interactive agents. However, they often struggle in strategic games of incomplete information, such as bilateral price negotiation. In this paper, we investigate if Reinforcement Learning from Verifiable Rewards (RLVR) can effectively teach LLMs to negotiate. Specifically, we explore the strategic behaviors that emerge during the learning process. We introduce a framework that trains a mid-sized buyer agent against a regulated LLM seller across a wide distribution of real-world products. By grounding reward signals directly in the maximization of economic surplus and strict adherence to private budget constraints, we reveal a novel four-phase strategic evolution. The agent progresses from naive bargaining to using aggressive starting prices, moves through a phase of deadlock, and ultimately develops sophisticated persuasive skills. Our results demonstrate that this verifiable training allows a 30B agent to significantly outperform frontier models over ten times its size in extracting surplus. Furthermore, the trained agent generalizes robustly to stronger counterparties unseen during training and remains effective even when facing hostile, adversarial seller personas.

cs.AI

DISCOVER: A Solver for Distributional Counterfactual Explanations

Counterfactual explanations (CE) explain model decisions by identifying input modifications that lead to different predictions. Most existing methods operate at the instance level. Distributional Counterfactual Explanations (DCE) extend this setting by optimizing an optimal transport objective that balances proximity to a factual input distribution and alignment to a target output distribution, with statistical certification via chance constrained bounds. However, DCE relies on gradient based optimization, while many real-world tabular pipelines are dominated by non-differentiable models. We propose DISCOVER, a model-agnostic solver for distributional counterfactual explanations. DISCOVER preserves the original DCE objective and certification while replacing gradient descent with a budgeted propose-and-select search paradigm. It exploits a sample-wise decomposition of the transport objective to compute per-row impact scores and enforce a top-k intervention budget, focusing edits on the most influential samples. To guide candidate generation without predictor gradients, DISCOVER introduces an OT-guided cone sampling primitive driven by input-side transport geometry. Experiments on multiple tabular datasets demonstrate strong joint alignment of input and output distributions, extending distributional counterfactual reasoning to modern black box learning pipelines. A code repository is available at: https://github.com/VALHALLA9/Discover.

cs.LG

MiM-DiT: MoE in MoE with Diffusion Transformers for All-in-One Image Restoration

All-in-one image restoration is challenging because different degradation types, such as haze, blur, noise, and low-light, impose diverse requirements on restoration strategies, making it difficult for a single model to handle them effectively. In this paper, we propose a unified image restoration framework that integrates a dual-level Mixture-of-Experts (MoE) architecture with a pretrained diffusion model. The framework operates at two levels: the Inter-MoE layer adaptively combines expert groups to handle major degradation types, while the Intra-MoE layer further selects specialized sub-experts to address fine-grained variations within each type. This design enables the model to achieve coarse-grained adaptation across diverse degradation categories while performing fine-grained modulation for specific intra-class variations, ensuring both high specialization in handling complex, real-world corruptions. Extensive experiments demonstrate that the proposed method performs favorably against the state-of-the-art approaches on multiple image restoration task.

cs.CV

DMAligner: Enhancing Image Alignment via Diffusion Model Based View Synthesis

Image alignment is a fundamental task in computer vision with broad applications. Existing methods predominantly employ optical flow-based image warping. However, this technique is susceptible to common challenges such as occlusions and illumination variations, leading to degraded alignment visual quality and compromised accuracy in downstream tasks. In this paper, we present DMAligner, a diffusion-based framework for image alignment through alignment-oriented view synthesis. DMAligner is crafted to tackle the challenges in image alignment from a new perspective, employing a generation-based solution that showcases strong capabilities and avoids the problems associated with flow-based image warping. Specifically, we propose a Dynamics-aware Diffusion Training approach for learning conditional image generation, synthesizing a novel view for image alignment. This incorporates a Dynamics-aware Mask Producing (DMP) module to adaptively distinguish dynamic foreground regions from static backgrounds, enabling the diffusion model to more effectively handle challenges that classical methods struggle to solve. Furthermore, we develop the Dynamic Scene Image Alignment (DSIA) dataset using Blender, which includes 1,033 indoor and outdoor scenes with over 30K image pairs tailored for image alignment. Extensive experimental results demonstrate the superiority of the proposed approach on DSIA benchmarks, as well as on a series of widely-used video datasets for qualitative comparisons. Our code is available at https://github.com/boomluo02/DMAligner.

cs.CV

Multi-Agent Reinforcement Learning for V2X Resource Allocation: Disentangling MARL Challenges Through Benchmarking

Radio resource allocation (RRA) is a critical function in cellular vehicle-to-everything (C-V2X) networks, where vehicles must share limited wireless resources to support safety-critical communications. Multi-agent reinforcement learning (MARL) has emerged as a promising approach for this problem. However, key MARL challenges, including non-stationarity, coordination difficulty, large action space, partial observability, and limited robustness and generalization, are often intertwined, making it difficult to assess their individual impact on performance in vehicular environments. Moreover, existing studies primarily focus on developing new algorithms, while systematic benchmarking and comparative analyses remain limited. To address this gap, we formulate C-V2X RRA as a hierarchy of multi-agent interference games that progressively introduce key MARL challenges. Based on this framework, we develop a suite of benchmark learning tasks and construct training and testing datasets from SUMO-generated highway traces with diverse vehicular topologies and interference conditions. Using the proposed benchmark, we evaluate representative MARL algorithms spanning value-based, actor-critic, Independent Learning (IL), and Centralized Training with Decentralized Execution (CTDE) paradigms. The results identify robustness and generalization across diverse vehicular topologies as the dominant challenge among those considered in this work, reducing average normalized return by up to 59 percentage points, and show that, on the most challenging task, the best actor-critic method outperforms the best value-based method by 42\%. By revealing the relative strengths and limitations of different MARL paradigms and open-sourcing the code, datasets, and benchmark suite, this work provides a systematic and reproducible foundation for evaluating and advancing MARL algorithms in vehicular networks.

cs.MA

OpAgent: Operator Agent for Web Navigation

To fulfill user instructions, autonomous web agents must contend with the inherent complexity and volatile nature of real-world websites. Conventional paradigms predominantly rely on Supervised Fine-Tuning (SFT) or Offline Reinforcement Learning (RL) using static datasets. However, these methods suffer from severe distributional shifts, as offline trajectories fail to capture the stochastic state transitions and real-time feedback of unconstrained wide web environments. In this paper, we propose a robust Online Reinforcement Learning WebAgent, designed to optimize its policy through direct, iterative interactions with unconstrained wide websites. Our approach comprises three core innovations: 1) Hierarchical Multi-Task Fine-tuning: We curate a comprehensive mixture of datasets categorized by functional primitives -- Planning, Acting, and Grounding -- establishing a Vision-Language Model (VLM) with strong instruction-following capabilities for Web GUI tasks. 2) Online Agentic RL in the Wild: We develop an online interaction environment and fine-tune the VLM using a specialized RL pipeline. We introduce a Hybrid Reward Mechanism that combines a ground-truth-agnostic WebJudge for holistic outcome assessment with a Rule-based Decision Tree (RDT) for progress reward. This system effectively mitigates the credit assignment challenge in long-horizon navigation. Notably, our RL-enhanced model achieves a 38.1\% success rate (pass@5) on WebArena, outperforming all existing monolithic baselines. 3) Operator Agent: We introduce a modular agentic framework, namely \textbf{OpAgent}, orchestrating a Planner, Grounder, Reflector, and Summarizer. This synergy enables robust error recovery and self-correction, elevating the agent's performance to a new State-of-the-Art (SOTA) success rate of \textbf{71.6\%}.

cs.AI