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Lei Yang

Publications and source records attributed to Lei Yang.

At least 361 records · Page 20Linked to original sources

Transient radio emission from low-redshift galaxies at z<0.3 revealed by VLASS and FIRST surveys

We present the discovery of a sample of 18 low-redshift (z<0.3) galaxies with transient nuclear radio emission. These galaxies are not or weakly detected in the Faint Images of the Radio Sky at Twenty cm survey performed on 1993-2009, but have brightened significantly in the radio flux (by a factor of >5) in the epoch I (2017-2019) observations of Very Large Array Sky Survey (VLASS). All the 18 galaxies have been detected in the epoch II VLASS observations in 2020-2021, for which the radio flux is found to evolve slowly (by a factor of ~40%) over a period of about three years. 15 galaxies have been observed in the Rapid ASKAP Continuum Survey, and a flat or inverted spectral slope between 888 MHz and 3 GHz is found. Based on the Sloan Digital Sky Survey spectra taken before the radio brightening, 14 out of 18 can be classified to be LINERs or normal galaxies with weak or no nuclear activity. Most galaxies are red and massive, with more than half having central black hole masses above 10^8Msun. We find that only one galaxy in our sample displays optical flare lasting for at least two months, and a long decay in the infrared light curve that can be explained as the dust-heated echo emission of central optical flare, such as a stellar tidal disruption event. We discuss several possibilities for the transient radio emission and conclude that it is likely associated with a new-born radio jet triggered by short sporadic fueling of supermassive black hole. Such a scenario can be tested with further multi-frequency radio observations of these sources through measuring their radio flux variability and spectral evolution.

astro-ph.GA↗

Visual-Tactile Sensing for Real-time Liquid Volume Estimation in Grasping

We propose a deep visuo-tactile model for realtime estimation of the liquid inside a deformable container in a proprioceptive way.We fuse two sensory modalities, i.e., the raw visual inputs from the RGB camera and the tactile cues from our specific tactile sensor without any extra sensor calibrations.The robotic system is well controlled and adjusted based on the estimation model in real time. The main contributions and novelties of our work are listed as follows: 1) Explore a proprioceptive way for liquid volume estimation by developing an end-to-end predictive model with multi-modal convolutional networks, which achieve a high precision with an error of around 2 ml in the experimental validation. 2) Propose a multi-task learning architecture which comprehensively considers the losses from both classification and regression tasks, and comparatively evaluate the performance of each variant on the collected data and actual robotic platform. 3) Utilize the proprioceptive robotic system to accurately serve and control the requested volume of liquid, which is continuously flowing into a deformable container in real time. 4) Adaptively adjust the grasping plan to achieve more stable grasping and manipulation according to the real-time liquid volume prediction.

cs.RO↗

CreatureShop: Interactive 3D Character Modeling and Texturing from a Single Color Drawing

Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality textured 3D character models from 2D drawings with ease and efficiency. CreatureShop takes an input bitmap drawing of a character (such as an animal or other creature), depicted from an arbitrary descriptive pose and viewpoint, and creates a 3D shape with plausible geometric details and textures from a small number of user annotations on the 2D drawing. Our key contributions are a novel oblique view modeling method, a set of systematic approaches for producing plausible textures on the invisible or occluded parts of the 3D character (as viewed from the direction of the input drawing), and a user-friendly interactive system. We validate our system and methods by creating numerous 3D characters from various drawings, and compare our results with related works to show the advantages of our method. We perform a user study to evaluate the usability of our system, which demonstrates that our system is a practical and efficient approach to create fully-textured 3D character models for novice users.

cs.GR↗

Intelligent Amphibious Ground-Aerial Vehicles: State of the Art Technology for Future Transportation

Amphibious ground-aerial vehicles fuse flying and driving modes to enable more flexible air-land mobility and have received growing attention recently. By analyzing the existing amphibious vehicles, we highlight the autonomous fly-driving functionality for the effective uses of amphibious vehicles in complex three-dimensional urban transportation systems. We review and summarize the key enabling technologies for intelligent flying-driving in existing amphibious vehicle designs, identify major technological barriers and propose potential solutions for future research and innovation. This paper aims to serve as a guide for research and development of intelligent amphibious vehicles for urban transportation toward the future.

cs.RO↗

SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videos

When analyzing human motion videos, the output jitters from existing pose estimators are highly-unbalanced with varied estimation errors across frames. Most frames in a video are relatively easy to estimate and only suffer from slight jitters. In contrast, for rarely seen or occluded actions, the estimated positions of multiple joints largely deviate from the ground truth values for a consecutive sequence of frames, rendering significant jitters on them. To tackle this problem, we propose to attach a dedicated temporal-only refinement network to existing pose estimators for jitter mitigation, named SmoothNet. Unlike existing learning-based solutions that employ spatio-temporal models to co-optimize per-frame precision and temporal smoothness at all the joints, SmoothNet models the natural smoothness characteristics in body movements by learning the long-range temporal relations of every joint without considering the noisy correlations among joints. With a simple yet effective motion-aware fully-connected network, SmoothNet improves the temporal smoothness of existing pose estimators significantly and enhances the estimation accuracy of those challenging frames as a side-effect. Moreover, as a temporal-only model, a unique advantage of SmoothNet is its strong transferability across various types of estimators and datasets. Comprehensive experiments on five datasets with eleven popular backbone networks across 2D and 3D pose estimation and body recovery tasks demonstrate the efficacy of the proposed solution. Code is available at https://github.com/cure-lab/SmoothNet.

cs.CV↗

DISP6D: Disentangled Implicit Shape and Pose Learning for Scalable 6D Pose Estimation

Scalable 6D pose estimation for rigid objects from RGB images aims at handling multiple objects and generalizing to novel objects. Building on a well-known auto-encoding framework to cope with object symmetry and the lack of labeled training data, we achieve scalability by disentangling the latent representation of auto-encoder into shape and pose sub-spaces. The latent shape space models the similarity of different objects through contrastive metric learning, and the latent pose code is compared with canonical rotations for rotation retrieval. Because different object symmetries induce inconsistent latent pose spaces, we re-entangle the shape representation with canonical rotations to generate shape-dependent pose codebooks for rotation retrieval. We show state-of-the-art performance on two benchmarks containing textureless CAD objects without category and daily objects with categories respectively, and further demonstrate improved scalability by extending to a more challenging setting of daily objects across categories.

cs.CV↗

DeciWatch: A Simple Baseline for 10x Efficient 2D and 3D Pose Estimation

This paper proposes a simple baseline framework for video-based 2D/3D human pose estimation that can achieve 10 times efficiency improvement over existing works without any performance degradation, named DeciWatch. Unlike current solutions that estimate each frame in a video, DeciWatch introduces a simple yet effective sample-denoise-recover framework that only watches sparsely sampled frames, taking advantage of the continuity of human motions and the lightweight pose representation. Specifically, DeciWatch uniformly samples less than 10% video frames for detailed estimation, denoises the estimated 2D/3D poses with an efficient Transformer architecture, and then accurately recovers the rest of the frames using another Transformer-based network. Comprehensive experimental results on three video-based human pose estimation and body mesh recovery tasks with four datasets validate the efficiency and effectiveness of DeciWatch. Code is available at https://github.com/cure-lab/DeciWatch.

cs.CV↗

Not All Models Are Equal: Predicting Model Transferability in a Self-challenging Fisher Space

This paper addresses an important problem of ranking the pre-trained deep neural networks and screening the most transferable ones for downstream tasks. It is challenging because the ground-truth model ranking for each task can only be generated by fine-tuning the pre-trained models on the target dataset, which is brute-force and computationally expensive. Recent advanced methods proposed several lightweight transferability metrics to predict the fine-tuning results. However, these approaches only capture static representations but neglect the fine-tuning dynamics. To this end, this paper proposes a new transferability metric, called \textbf{S}elf-challenging \textbf{F}isher \textbf{D}iscriminant \textbf{A}nalysis (\textbf{SFDA}), which has many appealing benefits that existing works do not have. First, SFDA can embed the static features into a Fisher space and refine them for better separability between classes. Second, SFDA uses a self-challenging mechanism to encourage different pre-trained models to differentiate on hard examples. Third, SFDA can easily select multiple pre-trained models for the model ensemble. Extensive experiments on $33$ pre-trained models of $11$ downstream tasks show that SFDA is efficient, effective, and robust when measuring the transferability of pre-trained models. For instance, compared with the state-of-the-art method NLEEP, SFDA demonstrates an average of $59.1$\% gain while bringing $22.5$x speedup in wall-clock time. The code will be available at \url{https://github.com/TencentARC/SFDA}.

cs.LG↗

Compact and variable radio emission from an active galaxy with supersoft X-ray emission

RX J1301.9+2747 is a unique active galaxy with supersoft X-ray spectrum that lacks significant emission at energies above 2 keV. In addition, it is one of few galaxies displaying quasi-periodic X-ray eruptions that recur on a timescale of 13-20 ks. We present multi-epoch radio observations of RX J1301.9+2747 using GMRT, VLA and VLBA. The VLBA imaging at 1.6 GHz reveals a compact radio emission unresolved at a scale of <0.7 pc, with a brightness temperature of T_b>5x10^7 K. The radio emission is variable by more than a factor of 2.5 over a few days, based on the data taken from VLA monitoring campaigns. The short-term radio variability suggests that the radio emitting region has a size as small as 8x10^{-4} pc, resulting in an even higher brightness temperature of T_b ~10^{12} K. A similar limit on the source size can be obtained if the observed flux variability is not intrinsic and caused by the interstellar scintillation effect. The overall radio spectrum is steep with a time-averaged spectral index alpha=-0.78+/-0.03 between 0.89 GHz and 14 GHz. These observational properties rule out a thermal or star-formation origin of the radio emission, and appear to be consistent with the scenario of episodic jet ejections driven by magnetohydrodynamic process. Simultaneous radio and X-ray monitoring observations down to a cadence of hours are required to test whether the compact and variable radio emission is correlated with the quasi-periodic X-ray eruptions.

astro-ph.GA↗

Mix-Teaching: A Simple, Unified and Effective Semi-Supervised Learning Framework for Monocular 3D Object Detection

Monocular 3D object detection is an essential perception task for autonomous driving. However, the high reliance on large-scale labeled data make it costly and time-consuming during model optimization. To reduce such over-reliance on human annotations, we propose Mix-Teaching, an effective semi-supervised learning framework applicable to employ both labeled and unlabeled images in training stage. Mix-Teaching first generates pseudo-labels for unlabeled images by self-training. The student model is then trained on the mixed images possessing much more intensive and precise labeling by merging instance-level image patches into empty backgrounds or labeled images. This is the first to break the image-level limitation and put high-quality pseudo labels from multi frames into one image for semi-supervised training. Besides, as a result of the misalignment between confidence score and localization quality, it's hard to discriminate high-quality pseudo-labels from noisy predictions using only confidence-based criterion. To that end, we further introduce an uncertainty-based filter to help select reliable pseudo boxes for the above mixing operation. To the best of our knowledge, this is the first unified SSL framework for monocular 3D object detection. Mix-Teaching consistently improves MonoFlex and GUPNet by significant margins under various labeling ratios on KITTI dataset. For example, our method achieves around +6.34% AP@0.7 improvement against the GUPNet baseline on validation set when using only 10% labeled data. Besides, by leveraging full training set and the additional 48K raw images of KITTI, it can further improve the MonoFlex by +4.65% improvement on AP@0.7 for car detection, reaching 18.54% AP@0.7, which ranks the 1st place among all monocular based methods on KITTI test leaderboard. The code and pretrained models will be released at https://github.com/yanglei18/Mix-Teaching.

cs.CV↗

Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motions

Understanding human intentions during interactions has been a long-lasting theme, that has applications in human-robot interaction, virtual reality and surveillance. In this study, we focus on full-body human interactions with large-sized daily objects and aim to predict the future states of objects and humans given a sequential observation of human-object interaction. As there is no such dataset dedicated to full-body human interactions with large-sized daily objects, we collected a large-scale dataset containing thousands of interactions for training and evaluation purposes. We also observe that an object's intrinsic physical properties are useful for the object motion prediction, and thus design a set of object dynamic descriptors to encode such intrinsic properties. We treat the object dynamic descriptors as a new modality and propose a graph neural network, HO-GCN, to fuse motion data and dynamic descriptors for the prediction task. We show the proposed network that consumes dynamic descriptors can achieve state-of-the-art prediction results and help the network better generalize to unseen objects. We also demonstrate the predicted results are useful for human-robot collaborations.

cs.CV↗

A Large-scale Comprehensive Dataset and Copy-overlap Aware Evaluation Protocol for Segment-level Video Copy Detection

In this paper, we introduce VCSL (Video Copy Segment Localization), a new comprehensive segment-level annotated video copy dataset. Compared with existing copy detection datasets restricted by either video-level annotation or small-scale, VCSL not only has two orders of magnitude more segment-level labelled data, with 160k realistic video copy pairs containing more than 280k localized copied segment pairs, but also covers a variety of video categories and a wide range of video duration. All the copied segments inside each collected video pair are manually extracted and accompanied by precisely annotated starting and ending timestamps. Alongside the dataset, we also propose a novel evaluation protocol that better measures the prediction accuracy of copy overlapping segments between a video pair and shows improved adaptability in different scenarios. By benchmarking several baseline and state-of-the-art segment-level video copy detection methods with the proposed dataset and evaluation metric, we provide a comprehensive analysis that uncovers the strengths and weaknesses of current approaches, hoping to open up promising directions for future works. The VCSL dataset, metric and benchmark codes are all publicly available at https://github.com/alipay/VCSL.

cs.CV↗

RT-DNAS: Real-time Constrained Differentiable Neural Architecture Search for 3D Cardiac Cine MRI Segmentation

Accurately segmenting temporal frames of cine magnetic resonance imaging (MRI) is a crucial step in various real-time MRI guided cardiac interventions. To achieve fast and accurate visual assistance, there are strict requirements on the maximum latency and minimum throughput of the segmentation framework. State-of-the-art neural networks on this task are mostly hand-crafted to satisfy these constraints while achieving high accuracy. On the other hand, while existing literature have demonstrated the power of neural architecture search (NAS) in automatically identifying the best neural architectures for various medical applications, they are mostly guided by accuracy, sometimes with computation complexity, and the importance of real-time constraints are overlooked. A major challenge is that such constraints are non-differentiable and are thus not compatible with the widely used differentiable NAS frameworks. In this paper, we present a strategy that directly handles real-time constraints in a differentiable NAS framework named RT-DNAS. Experiments on extended 2017 MICCAI ACDC dataset show that compared with state-of-the-art manually and automatically designed architectures, RT-DNAS is able to identify ones with better accuracy while satisfying the real-time constraints.

eess.IV↗

Longest Chain Consensus Under Bandwidth Constraint

Spamming attacks are a serious concern for consensus protocols, as witnessed by recent outages of a major blockchain, Solana. They cause congestion and excessive message delays in a real network due to its bandwidth constraints. In contrast, longest chain (LC), an important family of consensus protocols, has previously only been proven secure assuming an idealized network model in which all messages are delivered within bounded delay. This model-reality mismatch is further aggravated for Proof-of-Stake (PoS) LC where the adversary can spam the network with equivocating blocks. Hence, we extend the network model to capture bandwidth constraints, under which nodes now need to choose carefully which blocks to spend their limited download budget on. To illustrate this point, we show that 'download along the longest header chain', a natural download rule for Proof-of-Work (PoW) LC, is insecure for PoS LC. We propose a simple rule 'download towards the freshest block', formalize two common heuristics 'not downloading equivocations' and 'blocklisting', and prove in a unified framework that PoS LC with any one of these download rules is secure in bandwidth-constrained networks. In experiments, we validate our claims and showcase the behavior of these download rules under attack. By composing multiple instances of a PoS LC protocol with a suitable download rule in parallel, we obtain a PoS consensus protocol that achieves a constant fraction of the network's throughput limit even under worst-case adversarial strategies.

cs.CR↗

Bregman Proximal Point Algorithm Revisited: A New Inexact Version and its Inertial Variant

We study a general convex optimization problem, which covers various classic problems in different areas and particularly includes many optimal transport related problems arising in recent years. To solve this problem, we revisit the classic Bregman proximal point algorithm (BPPA) and introduce a new inexact stopping condition for solving the subproblems, which can circumvent the underlying feasibility difficulty often appearing in existing inexact conditions when the problem has a complex feasible set. Our inexact condition also covers several existing inexact conditions as special cases and hence makes our inexact BPPA (iBPPA) more flexible to fit different scenarios in practice. Moreover, inspired by Nesterov's acceleration technique, we develop an inertial variant of our iBPPA, denoted by V-iBPPA, and establish the iteration complexity of $O(1/k^λ)$, where $λ\geq1$ is a quadrangle scaling exponent of the kernel function. In particular, when the proximal parameter is a constant and the kernel function is strongly convex with Lipschitz continuous gradient (hence $λ=2$), our V-iBPPA achieves a faster rate of $O(1/k^2)$ just as existing accelerated inexact proximal point algorithms. Some preliminary numerical experiments for solving the standard OT problem are conducted to show the convergence behaviors of our iBPPA and V-iBPPA under different inexactness settings. The experiments also empirically verify the potential of our V-iBPPA on improving the convergence speed.

math.OC↗

AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars

3D avatar creation plays a crucial role in the digital age. However, the whole production process is prohibitively time-consuming and labor-intensive. To democratize this technology to a larger audience, we propose AvatarCLIP, a zero-shot text-driven framework for 3D avatar generation and animation. Unlike professional software that requires expert knowledge, AvatarCLIP empowers layman users to customize a 3D avatar with the desired shape and texture, and drive the avatar with the described motions using solely natural languages. Our key insight is to take advantage of the powerful vision-language model CLIP for supervising neural human generation, in terms of 3D geometry, texture and animation. Specifically, driven by natural language descriptions, we initialize 3D human geometry generation with a shape VAE network. Based on the generated 3D human shapes, a volume rendering model is utilized to further facilitate geometry sculpting and texture generation. Moreover, by leveraging the priors learned in the motion VAE, a CLIP-guided reference-based motion synthesis method is proposed for the animation of the generated 3D avatar. Extensive qualitative and quantitative experiments validate the effectiveness and generalizability of AvatarCLIP on a wide range of avatars. Remarkably, AvatarCLIP can generate unseen 3D avatars with novel animations, achieving superior zero-shot capability.

cs.CV↗

Coded Transaction Broadcasting for High-throughput Blockchains

High-throughput blockchains require efficient transaction broadcast mechanisms that can deliver transactions to most network nodes with low bandwidth overhead and latency. Existing schemes coordinate transmissions across peers to avoid sending redundant data, but they either incur a high latency or are not robust against adversarial network nodes. We present Strokkur, a new transaction broadcasting mechanism that provides both low bandwidth overhead and low latency. The core idea behind Strokkur is to avoid explicit coordination through randomized transaction coding. Rather than forward individual transactions. Strokkur nodes send out codewords -- XOR sums of multiple transactions selected at random. Since almost every codeword is useful for the receiver to decode new transactions, Strokkur nodes do not require coordination, for example, to determine which transactions the receiver is missing. Strokkur's coding strategy builds on LT codes, a popular class of rateless erasure codes, and extends them to support multiple uncoordinated senders with partially-overlapping continual streams of transaction data. Strokkur introduces mechanisms to cope with adversarial senders that may send corrupt codewords, and a simple rate control algorithm that enables each node to independently determine an appropriate sending rate of codewords for each peer. Our implementation of Strokkur in Golang supports 647k transactions per second using only one CPU core. Our evaluation across a 19-node Internet deployment and large-scale simulation show that Strokkur consumes 2--7.6x less bandwidth than the existing scheme in Bitcoin, and 9x lower latency that Shrec when only 4% of nodes are adversarial.

cs.NI↗

Characterization of GaN-based HEMTs Down to 4.2 K for Cryogenic Applications

The cryogenic performance of GaN-based HEMTs (high-electron-mobility transistors) is systematically investigated by the direct current (DC) and low-frequency noise (LFN) characteristics within the temperature (T) range from 300 K to 4.2 K. The important electrical merits of the device, including drain saturation current (IDsat), on-resistance (RON), transductance, subthreshold swing (SS), gate leakage current, and Schottky barrier height, are comprehensively characterized and their temperature-dependent behavior was statistically analyzed. In addition, the LFN of the device shows an evident behavior of 1/f noise from 10 Hz to 10 kHz in the measured temperature range and can be significantly reduced at cryogenic temperature. These results are of great importance to motivate further studies into the GaN-based cryo-devices and systems.

physics.app-ph↗