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Lei Zhong

Publications and source records attributed to Lei Zhong.

At least 19 recordsLinked to original sources

LifePlanner: Evaluating LLM Agents for Geo-spatial Planning with Social Media Data

Geo-spatial planning, like trip design, is a realistic testbed for LLM agents because it requires grounded tool use, noisy evidence retrieval, and multi-constraint reasoning. Most benchmarks, however, only provide clean geospatial data and tools, missing the open-ended social signals that people use in daily planning. We introduce LifePlanner, a benchmark that enriches map data with large-scale local social media posts and provides access through an MCP toolset. LifePlanner provides an evaluation suite spanning four task categories and three difficulty levels. Experiments show frontier LLMs perform well on simple retrieval but degrade sharply on complex planning, with the Pass Rate dropping to 40.2%. Results show that failures mainly stem from incomplete evidence acquisition from such a large multimodal database, imprecise tool use, and weak constraint integration rather than model size or reasoning length, suggesting that future progress requires effective grounded planning instead of scaling alone.

cs.AI

AnyAct: Towards Human Reenactment of Character Motion From Video

We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself but to reinterpret its motion as a plausible and editable human performance for downstream animation authoring. This task is challenging because existing video-based motion capture methods are largely restricted to human-centric structural spaces, while motion retargeting methods typically require structured 3D source motions and known source topologies. Our key insight is that sparse local articulated motion cues can preserve essential dynamics across large structural differences, providing a stable bridge from character video to human reenactment. Based on this observation, we propose AnyAct, which formulates character-video-driven human reenactment as conditional human motion generation from transferable sparse local 2D articulated motion. To make this practical, we introduce three key designs: human-motion-only supervision via augmented 3D-to-2D projection, progressive 3D-to-2D training to alleviate conditioning ambiguity, and global-local motion decoupling for reliable local motion control. We further construct a benchmark primarily covering diverse non-human character videos. Experiments on the benchmark show that AnyAct produces high-fidelity initial human reenactments that preserve the essential dynamics of the characters in reference videos, and further ablation studies validate the effectiveness of its core designs.

cs.CV

Seeking Physics in Diffusion Noise

Do video diffusion models encode signals predictive of physical plausibility? We probe intermediate denoising representations of pretrained Diffusion Transformers (DiTs) and find that physically plausible and implausible videos are partially separable in mid-layer feature space, even at high noise levels. Within-source and perceptual-quality controls suggest that this signal is not fully explained by generator identity or generic visual quality. We distill the signal into a lightweight, backbone-specific physics verifier trained on frozen features and use it in two complementary inference-time mechanisms under a fixed multi-trajectory budget: progressive trajectory selection, which scores trajectories at intermediate checkpoints and prunes weak candidates early, and reward-gradient guidance, which steers surviving trajectories by backpropagating through only the first few DiT blocks. Experiments on PhyGenBench and Physics-IQ across CogVideoX-2B/5B and Wan 2.1-14B show that progressive selection matches verifier-based Best-of-4 on CogVideoX-2B while reducing wall-clock inference time by 37%, whereas reward-gradient guidance substantially improves physical consistency on CogVideoX-5B, all without fine-tuning the video generator.

cs.CV

DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies

Creating compelling 3D character animations typically requires either expert use of professional software or expensive motion capture systems operated by skilled actors. We present DancingBox, a lightweight, vision-based system that makes motion capture accessible to novices by reimagining the process as digital puppetry. Instead of tracking precise human motions, DancingBox captures the approximate movements of everyday objects manipulated by users with a single webcam. These coarse proxy motions are then refined into realistic character animations by conditioning a generative motion model on bounding-box representations, enriched with human motion priors learned from large-scale datasets. To overcome the lack of paired proxy-animation data, we synthesize training pairs by converting existing motion capture sequences into proxy representations. A user study demonstrates that DancingBox enables intuitive and creative character animation using diverse proxies, from plush toys to bananas, lowering the barrier to entry for novice animators.

cs.GR

SMooGPT: Stylized Motion Generation using Large Language Models

Stylized motion generation is actively studied in computer graphics, especially benefiting from the rapid advances in diffusion models. The goal of this task is to produce a novel motion respecting both the motion content and the desired motion style, e.g., ``walking in a loop like a Monkey''. Existing research attempts to address this problem via motion style transfer or conditional motion generation. They typically embed the motion style into a latent space and guide the motion implicitly in a latent space as well. Despite the progress, their methods suffer from low interpretability and control, limited generalization to new styles, and fail to produce motions other than ``walking'' due to the strong bias in the public stylization dataset. In this paper, we propose to solve the stylized motion generation problem from a new perspective of reasoning-composition-generation, based on our observations: i) human motion can often be effectively described using natural language in a body-part centric manner, ii) LLMs exhibit a strong ability to understand and reason about human motion, and iii) human motion has an inherently compositional nature, facilitating the new motion content or style generation via effective recomposing. We thus propose utilizing body-part text space as an intermediate representation, and present SMooGPT, a fine-tuned LLM, acting as a reasoner, composer, and generator when generating the desired stylized motion. Our method executes in the body-part text space with much higher interpretability, enabling fine-grained motion control, effectively resolving potential conflicts between motion content and style, and generalizes well to new styles thanks to the open-vocabulary ability of LLMs. Comprehensive experiments and evaluations, and a user perceptual study, demonstrate the effectiveness of our approach, especially under the pure text-driven stylized motion generation.

cs.GR

Compressing Multi-Task Model for Autonomous Driving via Pruning and Knowledge Distillation

Autonomous driving systems rely on panoptic perception to jointly handle object detection, drivable area segmentation, and lane line segmentation. Although multi-task learning is an effective way to integrate these tasks, its increasing model parameters and complexity make deployment on on-board devices difficult. To address this challenge, we propose a multi-task model compression framework that combines task-aware safe pruning with feature-level knowledge distillation. Our safe pruning strategy integrates Taylor-based channel importance with gradient conflict penalty to keep important channels while removing redundant and conflicting channels. To mitigate performance degradation after pruning, we further design a task head-agnostic distillation method that transfers intermediate backbone and encoder features from a teacher to a student model as guidance. Experiments on the BDD100K dataset demonstrate that our compressed model achieves a 32.7% reduction in parameters while segmentation performance shows negligible accuracy loss and only a minor decrease in detection (-1.2% for Recall and -1.8% for mAP50) compared to the teacher. The compressed model still runs at 32.7 FPS in real-time. These results show that combining pruning and knowledge distillation provides an effective compression solution for multi-task panoptic perception.

cs.CV

Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation

Storyboarding is widely used for creating 3D animations. Animators use the 2D sketches in storyboards as references to craft the desired 3D animations through a trial-and-error process. The traditional approach requires exceptional expertise and is both labor-intensive and time-consuming. Consequently, there is a high demand for automated methods that can directly translate 2D storyboard sketches into 3D animations. This task is under-explored to date and inspired by the significant advancements of motion diffusion models, we propose to address it from the perspective of conditional motion synthesis. We thus present Sketch2Anim, composed of two key modules for sketch constraint understanding and motion generation. Specifically, due to the large domain gap between the 2D sketch and 3D motion, instead of directly conditioning on 2D inputs, we design a 3D conditional motion generator that simultaneously leverages 3D keyposes, joint trajectories, and action words, to achieve precise and fine-grained motion control. Then, we invent a neural mapper dedicated to aligning user-provided 2D sketches with their corresponding 3D keyposes and trajectories in a shared embedding space, enabling, for the first time, direct 2D control of motion generation. Our approach successfully transfers storyboards into high-quality 3D motions and inherently supports direct 3D animation editing, thanks to the flexibility of our multi-conditional motion generator. Comprehensive experiments and evaluations, and a user perceptual study demonstrate the effectiveness of our approach.

cs.GR

PoseTraj: Pose-Aware Trajectory Control in Video Diffusion

Recent advancements in trajectory-guided video generation have achieved notable progress. However, existing models still face challenges in generating object motions with potentially changing 6D poses under wide-range rotations, due to limited 3D understanding. To address this problem, we introduce PoseTraj, a pose-aware video dragging model for generating 3D-aligned motion from 2D trajectories. Our method adopts a novel two-stage pose-aware pretraining framework, improving 3D understanding across diverse trajectories. Specifically, we propose a large-scale synthetic dataset PoseTraj-10K, containing 10k videos of objects following rotational trajectories, and enhance the model perception of object pose changes by incorporating 3D bounding boxes as intermediate supervision signals. Following this, we fine-tune the trajectory-controlling module on real-world videos, applying an additional camera-disentanglement module to further refine motion accuracy. Experiments on various benchmark datasets demonstrate that our method not only excels in 3D pose-aligned dragging for rotational trajectories but also outperforms existing baselines in trajectory accuracy and video quality.

cs.CV

MulSMo: Multimodal Stylized Motion Generation by Bidirectional Control Flow

Generating motion sequences conforming to a target style while adhering to the given content prompts requires accommodating both the content and style. In existing methods, the information usually only flows from style to content, which may cause conflict between the style and content, harming the integration. Differently, in this work we build a bidirectional control flow between the style and the content, also adjusting the style towards the content, in which case the style-content collision is alleviated and the dynamics of the style is better preserved in the integration. Moreover, we extend the stylized motion generation from one modality, i.e. the style motion, to multiple modalities including texts and images through contrastive learning, leading to flexible style control on the motion generation. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, while also enabling multimodal signals control. The code of our method will be made publicly available.

cs.CV

ReFu: Recursive Fusion for Exemplar-Free 3D Class-Incremental Learning

We introduce a novel Recursive Fusion model, dubbed ReFu, designed to integrate point clouds and meshes for exemplar-free 3D Class-Incremental Learning, where the model learns new 3D classes while retaining knowledge of previously learned ones. Unlike existing methods that either rely on storing historical data to mitigate forgetting or focus on single data modalities, ReFu eliminates the need for exemplar storage while utilizing the complementary strengths of both point clouds and meshes. To achieve this, we introduce a recursive method which continuously accumulates knowledge by updating the regularized auto-correlation matrix. Furthermore, we propose a fusion module, featuring a Pointcloud-guided Mesh Attention Layer that learns correlations between the two modalities. This mechanism effectively integrates point cloud and mesh features, leading to more robust and stable continual learning. Experiments across various datasets demonstrate that our proposed framework outperforms existing methods in 3D class-incremental learning.

cs.CV

Decoupling of carbonate-organic carbon isotope during the Carnian Pluvial Episode

The Carnian Pluvial Episode (CPE) was a major global climate change event in the early Late Triassic that significantly affected marine ecosystems and carbon cycles. One of the most prominent features of the CPE is the coupled multiple negative carbonate-organic carbon isotope excursions. However, at Erguan and Xiashulao from eastern Tethys, a decoupling between carbonate-organic carbon isotope during CPE was observed. At the end of early Carnian (Julian), the carbonate carbon isotope showed a negative excursion of 2-3 per-mille, while the organic carbon isotope exhibited a positive excursion of about 3-4 per-mille. In addition, increased terrestrial inputs is indicated by the rising C/N (3 to 10) and decreasing Y/Ho (42 to 27) that coexist with this decoupling. The coupling of carbon isotope negative excursions is from the shallow shelves and the deep slopes, whereas the decoupling occurs from the deep shelf to the shallow slope. In the deep shelf to the shallow slope, sedimentary organic matter is mainly sourced from pelagic before the CPE as evidenced by low C/N (3) and high Y/Ho (36-42). During the CPE, the increased fresh water flux (Sr/Ba <1) enhanced terrestrial input in organic matter, which may cause positive excursions in the carbon isotope record with elevated TOC content. As a result, the carbonate-organic carbon isotope decoupled. In contrast, organic matter in sediments from the shallow shelf and deep slope are mainly from terrestrial and pelagic sources, respectively. This study reveals the significant impact of terrestrial inputs on marine carbon cycling during the Carnian Pluvial Episode, highlighting the crucial role of climate events in modifying the carbon isotope record.

physics.ao-ph

SMooDi: Stylized Motion Diffusion Model

We introduce a novel Stylized Motion Diffusion model, dubbed SMooDi, to generate stylized motion driven by content texts and style motion sequences. Unlike existing methods that either generate motion of various content or transfer style from one sequence to another, SMooDi can rapidly generate motion across a broad range of content and diverse styles. To this end, we tailor a pre-trained text-to-motion model for stylization. Specifically, we propose style guidance to ensure that the generated motion closely matches the reference style, alongside a lightweight style adaptor that directs the motion towards the desired style while ensuring realism. Experiments across various applications demonstrate that our proposed framework outperforms existing methods in stylized motion generation.

cs.CV

Performance analysis for a rotary compressor at high speed: experimental study and mathematical modeling

This paper conducted a comprehensive study on the performance of a rotary compressor over a rotational speed range of 80Hz to 200Hz through experimental tests and mathematical modeling. A compressor performance test rig was designed to conduct the performance tests, with fast-response pressure sensors and displacement sensors capturing the P-V diagram and dynamic motion of the moving components. Results show that the compressor efficiency degrades at high speeds due to the dominant loss factors of leakage and discharge power loss. Supercharging effects become significant at speeds above 160Hz, and its net effects reduce the compressor efficiency, especially at high speeds. This study identifies and analyzes the loss factors on the mass flow rate and power consumption based on experimental data, and hypothesizes possible mechanisms for each loss factor, which can aid in the design of a high-speed rotary compressor with higher efficiency.

eess.SP

OmniControl: Control Any Joint at Any Time for Human Motion Generation

We present a novel approach named OmniControl for incorporating flexible spatial control signals into a text-conditioned human motion generation model based on the diffusion process. Unlike previous methods that can only control the pelvis trajectory, OmniControl can incorporate flexible spatial control signals over different joints at different times with only one model. Specifically, we propose analytic spatial guidance that ensures the generated motion can tightly conform to the input control signals. At the same time, realism guidance is introduced to refine all the joints to generate more coherent motion. Both the spatial and realism guidance are essential and they are highly complementary for balancing control accuracy and motion realism. By combining them, OmniControl generates motions that are realistic, coherent, and consistent with the spatial constraints. Experiments on HumanML3D and KIT-ML datasets show that OmniControl not only achieves significant improvement over state-of-the-art methods on pelvis control but also shows promising results when incorporating the constraints over other joints.

cs.CV

Microwave excitations and hysteretic magnetization dynamics of stripe domain films

FeNi films with the stripe domain (SD) pattern are prepared by electrodeposition and sputtering methods. The magnetic domain, static magnetic parameters, and quality factor, as well as dynamic properties of the two films, are respectively performed. The results show the magnetizations of the film were dependent on the direction of SD, and the rotation of the SD is lagging behind the magnetization reversal. The microwave properties of the SD emerge dynamic hysteresis before the saturation magnetic field. These microwave properties are selectively excited with acoustic mode, optical mode, and spin-wave mode. The frequency and intensity of different resonance modes of stripe domain are determined by the local magnetization. The magnetization variations and the rotation of SD of different modes are further illuminated by the micromagnetic simulation. The magnetic anisotropy and the resonance intensity of permeability of different modes were finally described by the modified resonance equations.

cond-mat.mtrl-sci

Article Reranking by Memory-Enhanced Key Sentence Matching for Detecting Previously Fact-Checked Claims

False claims that have been previously fact-checked can still spread on social media. To mitigate their continual spread, detecting previously fact-checked claims is indispensable. Given a claim, existing works focus on providing evidence for detection by reranking candidate fact-checking articles (FC-articles) retrieved by BM25. However, these performances may be limited because they ignore the following characteristics of FC-articles: (1) claims are often quoted to describe the checked events, providing lexical information besides semantics; (2) sentence templates to introduce or debunk claims are common across articles, providing pattern information. Models that ignore the two aspects only leverage semantic relevance and may be misled by sentences that describe similar but irrelevant events. In this paper, we propose a novel reranker, MTM (Memory-enhanced Transformers for Matching) to rank FC-articles using key sentences selected with event (lexical and semantic) and pattern information. For event information, we propose a ROUGE-guided Transformer which is finetuned with regression of ROUGE. For pattern information, we generate pattern vectors for matching with sentences. By fusing event and pattern information, we select key sentences to represent an article and then predict if the article fact-checks the given claim using the claim, key sentences, and patterns. Experiments on two real-world datasets show that MTM outperforms existing methods. Human evaluation proves that MTM can capture key sentences for explanations. The code and the dataset are at https://github.com/ICTMCG/MTM.

cs.CL

Integrating Pattern- and Fact-based Fake News Detection via Model Preference Learning

To defend against fake news, researchers have developed various methods based on texts. These methods can be grouped as 1) pattern-based methods, which focus on shared patterns among fake news posts rather than the claim itself; and 2) fact-based methods, which retrieve from external sources to verify the claim's veracity without considering patterns. The two groups of methods, which have different preferences of textual clues, actually play complementary roles in detecting fake news. However, few works consider their integration. In this paper, we study the problem of integrating pattern- and fact-based models into one framework via modeling their preference differences, i.e., making the pattern- and fact-based models focus on respective preferred parts in a post and mitigate interference from non-preferred parts as possible. To this end, we build a Preference-aware Fake News Detection Framework (Pref-FEND), which learns the respective preferences of pattern- and fact-based models for joint detection. We first design a heterogeneous dynamic graph convolutional network to generate the respective preference maps, and then use these maps to guide the joint learning of pattern- and fact-based models for final prediction. Experiments on two real-world datasets show that Pref-FEND effectively captures model preferences and improves the performance of models based on patterns, facts, or both.

cs.CL

Mining Dual Emotion for Fake News Detection

Emotion plays an important role in detecting fake news online. When leveraging emotional signals, the existing methods focus on exploiting the emotions of news contents that conveyed by the publishers (i.e., publisher emotion). However, fake news often evokes high-arousal or activating emotions of people, so the emotions of news comments aroused in the crowd (i.e., social emotion) should not be ignored. Furthermore, it remains to be explored whether there exists a relationship between publisher emotion and social emotion (i.e., dual emotion), and how the dual emotion appears in fake news. In this paper, we verify that dual emotion is distinctive between fake and real news and propose Dual Emotion Features to represent dual emotion and the relationship between them for fake news detection. Further, we exhibit that our proposed features can be easily plugged into existing fake news detectors as an enhancement. Extensive experiments on three real-world datasets (one in English and the others in Chinese) show that our proposed feature set: 1) outperforms the state-of-the-art task-related emotional features; 2) can be well compatible with existing fake news detectors and effectively improve the performance of detecting fake news.

cs.CL