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Leihui Li

Publications and source records attributed to Leihui Li.

3 recordsLinked to original sources

3D Hand-Eye Calibration for Collaborative Robot Arm: Look at Robot Base Once

Hand-eye calibration is a common problem in the field of collaborative robotics, involving the determination of the transformation matrix between the visual sensor and the robot flange to enable vision-based robotic tasks. However, this process typically requires multiple movements of the robot arm and an external calibration object, making it both time-consuming and inconvenient, especially in scenarios where frequent recalibration is necessary. In this work, we extend our previous method which eliminates the need for external calibration objects such as a chessboard. We propose a generic dataset generation approach for point cloud registration, focusing on aligning the robot base point cloud with the scanned data. Furthermore, a more detailed simulation study is conducted involving several different collaborative robot arms, followed by real-world experiments in an industrial setting. Our improved method is simulated and evaluated using a total of 14 robotic arms from 9 different brands, including KUKA, Universal Robots, UFACTORY, and Franka Emika, all of which are widely used in the field of collaborative robotics. Physical experiments demonstrate that our extended approach achieves performance comparable to existing commercial hand-eye calibration solutions, while completing the entire calibration procedure in just a few seconds. In addition, we provide a user-friendly hand-eye calibration solution, with the code publicly available at github.com/leihui6/LRBO.

cs.RO

Boundary Exploration of Next Best View Policy in 3D Robotic Scanning

The Next Best View (NBV) problem is a pivotal challenge in 3D robotic scanning, with the potential to significantly improve the efficiency of object capture and reconstruction. Existing methods for determining the NBV often overlook view overlap, assume a fixed virtual origin for the camera, and rely on voxel-based representations of 3D data. To address these limitations and enhance the practicality of scanning unknown objects, we propose an NBV policy in which the next view explores the boundary of the scanned point cloud, with overlap intrinsically considered. The scanning or working distance of the camera is user-defined and remains flexible throughout the process. To this end, we first introduce a model-based approach in which candidate views are iteratively proposed based on a reference model. Scores are computed using a carefully designed strategy that accounts for both view overlap and convergence. In addition, we propose a learning-based method, the Boundary Exploration NBV Network (BENBV-Net), which predicts the NBV directly from the scanned data without requiring a reference model. BENBV-Net estimates scores for candidate boundaries, selecting the one with the highest score as the target for the next best view. It offers a significant improvement in NBV generation speed while maintaining the performance level of the model-based approach. We evaluate both methods on the ShapeNet, ModelNet, and 3D Repository datasets. Experimental results demonstrate that our approach outperforms existing methods in terms of scanning efficiency, final coverage, and overlap stability, all of which are critical for practical 3D scanning applications. The related code is available at github.com/leihui6/BENBV.

cs.CV

Automatic Robot Hand-Eye Calibration Enabled by Learning-Based 3D Vision

Hand-eye calibration, as a fundamental task in vision-based robotic systems, aims to estimate the transformation matrix between the coordinate frame of the camera and the robot flange. Most approaches to hand-eye calibration rely on external markers or human assistance. We proposed Look at Robot Base Once (LRBO), a novel methodology that addresses the hand-eye calibration problem without external calibration objects or human support, but with the robot base. Using point clouds of the robot base, a transformation matrix from the coordinate frame of the camera to the robot base is established as I=AXB. To this end, we exploit learning-based 3D detection and registration algorithms to estimate the location and orientation of the robot base. The robustness and accuracy of the method are quantified by ground-truth-based evaluation, and the accuracy result is compared with other 3D vision-based calibration methods. To assess the feasibility of our methodology, we carried out experiments utilizing a low-cost structured light scanner across varying joint configurations and groups of experiments. The proposed hand-eye calibration method achieved a translation deviation of 0.930 mm and a rotation deviation of 0.265 degrees according to the experimental results. Additionally, the 3D reconstruction experiments demonstrated a rotation error of 0.994 degrees and a position error of 1.697 mm. Moreover, our method offers the potential to be completed in 1 second, which is the fastest compared to other 3D hand-eye calibration methods. Code is released at github.com/leihui6/LRBO.

cs.RO