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Lemeng Wu

Publications and source records attributed to Lemeng Wu.

34 records · Page 2Linked to original sources

AutoML-GPT: Automatic Machine Learning with GPT

AI tasks encompass a wide range of domains and fields. While numerous AI models have been designed for specific tasks and applications, they often require considerable human efforts in finding the right model architecture, optimization algorithm, and hyperparameters. Recent advances in large language models (LLMs) like ChatGPT show remarkable capabilities in various aspects of reasoning, comprehension, and interaction. Consequently, we propose developing task-oriented prompts and automatically utilizing LLMs to automate the training pipeline. To implement this concept, we present the AutoML-GPT, which employs GPT as the bridge to diverse AI models and dynamically trains models with optimized hyperparameters. AutoML-GPT dynamically takes user requests from the model and data cards and composes the corresponding prompt paragraph. Ultimately, with this prompt paragraph, AutoML-GPT will automatically conduct the experiments from data processing to model architecture, hyperparameter tuning, and predicted training log. By leveraging {\ours}'s robust language capabilities and the available AI models, AutoML-GPT can tackle numerous intricate AI tasks across various tasks and datasets. This approach achieves remarkable results in computer vision, natural language processing, and other challenging areas. Extensive experiments and ablation studies demonstrate that our method can be general, effective, and beneficial for many AI tasks.

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Fast Point Cloud Generation with Straight Flows

Diffusion models have emerged as a powerful tool for point cloud generation. A key component that drives the impressive performance for generating high-quality samples from noise is iteratively denoise for thousands of steps. While beneficial, the complexity of learning steps has limited its applications to many 3D real-world. To address this limitation, we propose Point Straight Flow (PSF), a model that exhibits impressive performance using one step. Our idea is based on the reformulation of the standard diffusion model, which optimizes the curvy learning trajectory into a straight path. Further, we develop a distillation strategy to shorten the straight path into one step without a performance loss, enabling applications to 3D real-world with latency constraints. We perform evaluations on multiple 3D tasks and find that our PSF performs comparably to the standard diffusion model, outperforming other efficient 3D point cloud generation methods. On real-world applications such as point cloud completion and training-free text-guided generation in a low-latency setup, PSF performs favorably.

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First Hitting Diffusion Models for Generating Manifold, Graph and Categorical Data

We propose a family of First Hitting Diffusion Models (FHDM), deep generative models that generate data with a diffusion process that terminates at a random first hitting time. This yields an extension of the standard fixed-time diffusion models that terminate at a pre-specified deterministic time. Although standard diffusion models are designed for continuous unconstrained data, FHDM is naturally designed to learn distributions on continuous as well as a range of discrete and structure domains. Moreover, FHDM enables instance-dependent terminate time and accelerates the diffusion process to sample higher quality data with fewer diffusion steps. Technically, we train FHDM by maximum likelihood estimation on diffusion trajectories augmented from observed data with conditional first hitting processes (i.e., bridge) derived based on Doob's $h$-transform, deviating from the commonly used time-reversal mechanism. We apply FHDM to generate data in various domains such as point cloud (general continuous distribution), climate and geographical events on earth (continuous distribution on the sphere), unweighted graphs (distribution of binary matrices), and segmentation maps of 2D images (high-dimensional categorical distribution). We observe considerable improvement compared with the state-of-the-art approaches in both quality and speed.

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Neural Volumetric Mesh Generator

Deep generative models have shown success in generating 3D shapes with different representations. In this work, we propose Neural Volumetric Mesh Generator(NVMG) which can generate novel and high-quality volumetric meshes. Unlike the previous 3D generative model for point cloud, voxel, and implicit surface, the volumetric mesh representation is a ready-to-use representation in industry with details on both the surface and interior. Generating this such highly-structured data thus brings a significant challenge. We first propose a diffusion-based generative model to tackle this problem by generating voxelized shapes with close-to-reality outlines and structures. We can simply obtain a tetrahedral mesh as a template with the voxelized shape. Further, we use a voxel-conditional neural network to predict the smooth implicit surface conditioned on the voxels, and progressively project the tetrahedral mesh to the predicted surface under regularizations. The regularization terms are carefully designed so that they can (1) get rid of the defects like flipping and high distortion; (2) force the regularity of the interior and surface structure during the deformation procedure for a high-quality final mesh. As shown in the experiments, our pipeline can generate high-quality artifact-free volumetric and surface meshes from random noise or a reference image without any post-processing. Compared with the state-of-the-art voxel-to-mesh deformation method, we show more robustness and better performance when taking generated voxels as input.

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Residual Mixture of Experts

Mixture of Experts (MoE) is able to scale up vision transformers effectively. However, it requires prohibiting computation resources to train a large MoE transformer. In this paper, we propose Residual Mixture of Experts (RMoE), an efficient training pipeline for MoE vision transformers on downstream tasks, such as segmentation and detection. RMoE achieves comparable results with the upper-bound MoE training, while only introducing minor additional training cost than the lower-bound non-MoE training pipelines. The efficiency is supported by our key observation: the weights of an MoE transformer can be factored into an input-independent core and an input-dependent residual. Compared with the weight core, the weight residual can be efficiently trained with much less computation resource, e.g., finetuning on the downstream data. We show that, compared with the current MoE training pipeline, we get comparable results while saving over 30% training cost. When compared with state-of-the-art non- MoE transformers, such as Swin-T / CvT-13 / Swin-L, we get +1.1 / 0.9 / 1.0 mIoU gain on ADE20K segmentation and +1.4 / 1.6 / 0.6 AP gain on MS-COCO object detection task with less than 3% additional training cost.

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Diffusion-based Molecule Generation with Informative Prior Bridges

AI-based molecule generation provides a promising approach to a large area of biomedical sciences and engineering, such as antibody design, hydrolase engineering, or vaccine development. Because the molecules are governed by physical laws, a key challenge is to incorporate prior information into the training procedure to generate high-quality and realistic molecules. We propose a simple and novel approach to steer the training of diffusion-based generative models with physical and statistics prior information. This is achieved by constructing physically informed diffusion bridges, stochastic processes that guarantee to yield a given observation at the fixed terminal time. We develop a Lyapunov function based method to construct and determine bridges, and propose a number of proposals of informative prior bridges for both high-quality molecule generation and uniformity-promoted 3D point cloud generation. With comprehensive experiments, we show that our method provides a powerful approach to the 3D generation task, yielding molecule structures with better quality and stability scores and more uniformly distributed point clouds of high qualities.

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Let us Build Bridges: Understanding and Extending Diffusion Generative Models

Diffusion-based generative models have achieved promising results recently, but raise an array of open questions in terms of conceptual understanding, theoretical analysis, algorithm improvement and extensions to discrete, structured, non-Euclidean domains. This work tries to re-exam the overall framework, in order to gain better theoretical understandings and develop algorithmic extensions for data from arbitrary domains. By viewing diffusion models as latent variable models with unobserved diffusion trajectories and applying maximum likelihood estimation (MLE) with latent trajectories imputed from an auxiliary distribution, we show that both the model construction and the imputation of latent trajectories amount to constructing diffusion bridge processes that achieve deterministic values and constraints at end point, for which we provide a systematic study and a suit of tools. Leveraging our framework, we present 1) a first theoretical error analysis for learning diffusion generation models, and 2) a simple and unified approach to learning on data from different discrete and constrained domains. Experiments show that our methods perform superbly on generating images, semantic segments and 3D point clouds.

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How to Fill the Optimum Set? Population Gradient Descent with Harmless Diversity

Although traditional optimization methods focus on finding a single optimal solution, most objective functions in modern machine learning problems, especially those in deep learning, often have multiple or infinite numbers of optima. Therefore, it is useful to consider the problem of finding a set of diverse points in the optimum set of an objective function. In this work, we frame this problem as a bi-level optimization problem of maximizing a diversity score inside the optimum set of the main loss function, and solve it with a simple population gradient descent framework that iteratively updates the points to maximize the diversity score in a fashion that does not hurt the optimization of the main loss. We demonstrate that our method can efficiently generate diverse solutions on a variety of applications, including text-to-image generation, text-to-mesh generation, molecular conformation generation and ensemble neural network training.

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FuseDream: Training-Free Text-to-Image Generation with Improved CLIP+GAN Space Optimization

Generating images from natural language instructions is an intriguing yet highly challenging task. We approach text-to-image generation by combining the power of the retrained CLIP representation with an off-the-shelf image generator (GANs), optimizing in the latent space of GAN to find images that achieve maximum CLIP score with the given input text. Compared to traditional methods that train generative models from text to image starting from scratch, the CLIP+GAN approach is training-free, zero shot and can be easily customized with different generators. However, optimizing CLIP score in the GAN space casts a highly challenging optimization problem and off-the-shelf optimizers such as Adam fail to yield satisfying results. In this work, we propose a FuseDream pipeline, which improves the CLIP+GAN approach with three key techniques: 1) an AugCLIP score which robustifies the CLIP objective by introducing random augmentation on image. 2) a novel initialization and over-parameterization strategy for optimization which allows us to efficiently navigate the non-convex landscape in GAN space. 3) a composed generation technique which, by leveraging a novel bi-level optimization formulation, can compose multiple images to extend the GAN space and overcome the data-bias. When promoted by different input text, FuseDream can generate high-quality images with varying objects, backgrounds, artistic styles, even novel counterfactual concepts that do not appear in the training data of the GAN we use. Quantitatively, the images generated by FuseDream yield top-level Inception score and FID score on MS COCO dataset, without additional architecture design or training. Our code is publicly available at \url{https://github.com/gnobitab/FuseDream}.

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Steepest Descent Neural Architecture Optimization: Escaping Local Optimum with Signed Neural Splitting

Developing efficient and principled neural architecture optimization methods is a critical challenge of modern deep learning. Recently, Liu et al.[19] proposed a splitting steepest descent (S2D) method that jointly optimizes the neural parameters and architectures based on progressively growing network structures by splitting neurons into multiple copies in a steepest descent fashion. However, S2D suffers from a local optimality issue when all the neurons become "splitting stable", a concept akin to local stability in parametric optimization. In this work, we develop a significant and surprising extension of the splitting descent framework that addresses the local optimality issue. The idea is to observe that the original S2D is unnecessarily restricted to splitting neurons into positive weighted copies. By simply allowing both positive and negative weights during splitting, we can eliminate the appearance of splitting stability in S2D and hence escape the local optima to obtain better performance. By incorporating signed splittings, we significantly extend the optimization power of splitting steepest descent both theoretically and empirically. We verify our method on various challenging benchmarks such as CIFAR-100, ImageNet and ModelNet40, on which we outperform S2D and other advanced methods on learning accurate and energy-efficient neural networks.

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Firefly Neural Architecture Descent: a General Approach for Growing Neural Networks

We propose firefly neural architecture descent, a general framework for progressively and dynamically growing neural networks to jointly optimize the networks' parameters and architectures. Our method works in a steepest descent fashion, which iteratively finds the best network within a functional neighborhood of the original network that includes a diverse set of candidate network structures. By using Taylor approximation, the optimal network structure in the neighborhood can be found with a greedy selection procedure. We show that firefly descent can flexibly grow networks both wider and deeper, and can be applied to learn accurate but resource-efficient neural architectures that avoid catastrophic forgetting in continual learning. Empirically, firefly descent achieves promising results on both neural architecture search and continual learning. In particular, on a challenging continual image classification task, it learns networks that are smaller in size but have higher average accuracy than those learned by the state-of-the-art methods.

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Centroid Transformers: Learning to Abstract with Attention

Self-attention, as the key block of transformers, is a powerful mechanism for extracting features from the inputs. In essence, what self-attention does is to infer the pairwise relations between the elements of the inputs, and modify the inputs by propagating information between input pairs. As a result, it maps inputs to N outputs and casts a quadratic $O(N^2)$ memory and time complexity. We propose centroid attention, a generalization of self-attention that maps N inputs to M outputs $(M\leq N)$, such that the key information in the inputs are summarized in the smaller number of outputs (called centroids). We design centroid attention by amortizing the gradient descent update rule of a clustering objective function on the inputs, which reveals an underlying connection between attention and clustering. By compressing the inputs to the centroids, we extract the key information useful for prediction and also reduce the computation of the attention module and the subsequent layers. We apply our method to various applications, including abstractive text summarization, 3D vision, and image processing. Empirical results demonstrate the effectiveness of our method over the standard transformers.

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Greedy Optimization Provably Wins the Lottery: Logarithmic Number of Winning Tickets is Enough

Despite the great success of deep learning, recent works show that large deep neural networks are often highly redundant and can be significantly reduced in size. However, the theoretical question of how much we can prune a neural network given a specified tolerance of accuracy drop is still open. This paper provides one answer to this question by proposing a greedy optimization based pruning method. The proposed method has the guarantee that the discrepancy between the pruned network and the original network decays with exponentially fast rate w.r.t. the size of the pruned network, under weak assumptions that apply for most practical settings. Empirically, our method improves prior arts on pruning various network architectures including ResNet, MobilenetV2/V3 on ImageNet.

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Energy-Aware Neural Architecture Optimization with Fast Splitting Steepest Descent

Designing energy-efficient networks is of critical importance for enabling state-of-the-art deep learning in mobile and edge settings where the computation and energy budgets are highly limited. Recently, Liu et al. (2019) framed the search of efficient neural architectures into a continuous splitting process: it iteratively splits existing neurons into multiple off-springs to achieve progressive loss minimization, thus finding novel architectures by gradually growing the neural network. However, this method was not specifically tailored for designing energy-efficient networks, and is computationally expensive on large-scale benchmarks. In this work, we substantially improve Liu et al. (2019) in two significant ways: 1) we incorporate the energy cost of splitting different neurons to better guide the splitting process, thereby discovering more energy-efficient network architectures; 2) we substantially speed up the splitting process of Liu et al. (2019), which requires expensive eigen-decomposition, by proposing a highly scalable Rayleigh-quotient stochastic gradient algorithm. Our fast algorithm allows us to reduce the computational cost of splitting to the same level of typical back-propagation updates and enables efficient implementation on GPU. Extensive empirical results show that our method can train highly accurate and energy-efficient networks on challenging datasets such as ImageNet, improving a variety of baselines, including the pruning-based methods and expert-designed architectures.

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Splitting Steepest Descent for Growing Neural Architectures

We develop a progressive training approach for neural networks which adaptively grows the network structure by splitting existing neurons to multiple off-springs. By leveraging a functional steepest descent idea, we derive a simple criterion for deciding the best subset of neurons to split and a splitting gradient for optimally updating the off-springs. Theoretically, our splitting strategy is a second-order functional steepest descent for escaping saddle points in an $\infty$-Wasserstein metric space, on which the standard parametric gradient descent is a first-order steepest descent. Our method provides a new computationally efficient approach for optimizing neural network structures, especially for learning lightweight neural architectures in resource-constrained settings.

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Path-Invariant Map Networks

Optimizing a network of maps among a collection of objects/domains (or map synchronization) is a central problem across computer vision and many other relevant fields. Compared to optimizing pairwise maps in isolation, the benefit of map synchronization is that there are natural constraints among a map network that can improve the quality of individual maps. While such self-supervision constraints are well-understood for undirected map networks (e.g., the cycle-consistency constraint), they are under-explored for directed map networks, which naturally arise when maps are given by parametric maps (e.g., a feed-forward neural network). In this paper, we study a natural self-supervision constraint for directed map networks called path-invariance, which enforces that composite maps along different paths between a fixed pair of source and target domains are identical. We introduce path-invariance bases for efficient encoding of the path-invariance constraint and present an algorithm that outputs a path-variance basis with polynomial time and space complexities. We demonstrate the effectiveness of our approach on optimizing object correspondences, estimating dense image maps via neural networks, and semantic segmentation of 3D scenes via map networks of diverse 3D representations. In particular, for 3D semantic segmentation, our approach only requires 8% labeled data from ScanNet to achieve the same performance as training a single 3D segmentation network with 30% to 100% labeled data.

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