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Lennart Brüggemann

Publications and source records attributed to Lennart Brüggemann.

2 recordsLinked to original sources

Securely extending and running low-code applications with C#

Low-code development platforms provide an accessible infrastructure for the creation of software by domain experts, also called "citizen developers", without the need for formal programming education. Development is facilitated through graphical user interfaces, although traditional programming can still be used to extend low-code applications, for example when external services or complex business logic needs to be implemented that cannot be realized with the features available on a platform. Since citizen developers are usually not specifically trained in software development, they require additional support when writing code, particularly with regard to security and advanced techniques like debugging or versioning. In this thesis, several options to assist developers of low-code applications are investigated and implemented. A framework to quickly build code editor extensions is developed, and an approach to leverage the Roslyn compiler platform to implement custom static code analysis rules for low-code development platforms using the .NET platform is demonstrated. Furthermore, a sample application showing how Roslyn can be used to build a simple, integrated debugging tool, as well as an abstraction of the version control system Git for easier usage by citizen developers, is implemented. Security is a critical aspect when low-code applications are deployed. To provide an overview over possible options to ensure the secure and isolated execution of low-code applications, a threat model is developed and used as the basis for a comparison between OS-level virtualization, sandboxing, and runtime code security implementations.

cs.SE↗

Interaktion mit 3D-Objekten in Augmented Reality Anwendungen auf mobilen Android Geräten

This bachelor's thesis describes the conception and implementation of an augmented reality application for the Android platform. The intention is to demonstrate some possibilities of interaction within an augmented reality environment on mobile devices. For that purpose, a 3D-model is displayed on the devices' touchscreen using marker-based tracking. This enables the user to translate, rotate or scale the model as he wishes. He can additionally select and highlight preassigned parts of the model to display specific information for that element. To assist developers in modifying the application for changing requirements without re-writing large portions of the source code, the information for each part have been encapsulated into its own data type. After an introduction to augmented reality, its underlying technology and the Android platform, some possible usage scenarios and the resulting functionalities are outlined. Finally, the design as well as the developed implementation are described.

cs.HC↗