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Leon Tran

Publications and source records attributed to Leon Tran.

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Generative modeling for the bootstrap

Generative modeling builds on and substantially advances the classical idea of simulating synthetic data from observed samples. This paper shows that this principle is not only natural but also theoretically well-founded for bootstrap inference: it yields statistically valid confidence intervals that apply simultaneously to both regular and irregular estimators, including settings in which Efron's bootstrap fails. In this sense, the generative modeling-based bootstrap can be viewed as a modern version of the smoothed bootstrap: it could mitigate the curse of dimensionality and remain effective in challenging regimes where estimators may lack root-$n$ consistency or a Gaussian limit.

stat.ME

On a rank-based Azadkia-Chatterjee correlation coefficient

Azadkia and Chatterjee (Azadkia and Chatterjee, 2021) recently introduced a graph-based correlation coefficient that has garnered significant attention. The method relies on a nearest neighbor graph (NNG) constructed from the data. While appealing in many respects, NNGs typically lack the desirable property of scale invariance; that is, changing the scales of certain covariates can alter the structure of the graph. This paper addresses this limitation by employing a rank-based NNG proposed by Rosenbaum (2005) and gives necessary theoretical guarantees for the corresponding rank-based Azadkia-Chatterjee correlation coefficient.

math.ST

FlapAI Bird: Training an Agent to Play Flappy Bird Using Reinforcement Learning Techniques

Reinforcement learning is one of the most popular approaches for automated game playing. This method allows an agent to estimate the expected utility of its state in order to make optimal actions in an unknown environment. We seek to apply reinforcement learning algorithms to the game Flappy Bird. We implement SARSA and Q-Learning with some modifications such as $\epsilon$-greedy policy, discretization and backward updates. We find that SARSA and Q-Learning outperform the baseline, regularly achieving scores of 1400+, with the highest in-game score of 2069.

cs.AI