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Leonardo Badia

Publications and source records attributed to Leonardo Badia.

26 records · Page 2Linked to original sources

The Role of Feedback in AoI Optimization Under Limited Transmission Opportunities

Scheduling updates from remote sensors is a key task for the internet of things (IoT). In this context, the mathematical concept of age of information is often used to capture the freshness of received data. This is, in turn, relevant to optimize the frequency of the exchanges, especially for resource constrained (e.g., energy-limited) sensors. Most investigations on the subject assume that the transmitter can leverage knowledge of the age of information at the receiver side to decide when to send data, even when the communication channel is unreliable. In reality, tracking the outcome of the updates would require additional consumption of resources to acquire a feedback. We investigate the optimal schedule of updates over a finite time horizon for a resource-constrained sensor that is allowed to perform a limited number of updates, as typical of IoT devices. We discuss the role of the feedback from the receiver, and whether it is convenient to ask for it whenever this causes additional energy consumption and consequently allows the transmission of a lower number of updates. We analytically identify regions for the feedback cost and the reliability of the channel where making use of feedback may or may not be beneficial.

cs.IT↗

Blockage-Peeking Game of Mobile Strategic Nodes in Millimeter Wave Communications

Given the importance of line-of-sight in mmWave communications, a strategic adversary can harm a transmission by obstructing the receiver, which in turn can react by trying to move around this hurdle. To expand on this point, we study one such scenario from the perspective of game theory, considering a mobile mmWave receiver and an adversary interacting strategically as players in a zero-sum game, where they want to maximize, or respectively minimize, the spectral efficiency of the communication. To do so, the adversary attempts at screening the receiver's line of sight as an obstacle, while the receiver can move around so as to avoid the blockage. We consider preset distances and the choices available to the players are to change their angular coordinates to go around each other. This is framed as a static game of complete information, for which we numerically find the Nash equilibrium in mixed strategies, drawing some interesting conclusions such as connecting it with the beamforming pattern of the transmitter.

cs.NI↗

Age-of-Information with Information Source Diversity in an Energy Harvesting System

Age of information (AoI) is one of the key performance metrics for Internet of things (IoT) systems. Timely status updates are essential for many IoT applications; however, they are subject to strict constraints related on the available energy and unreliability of underlying information sources. Hence, the scheduling of status updates must be carefully planned to preserve energy, but at the same time, it may happen that when a status update is needed, there is no reliable up-to-date information content to refresh. As a solution to overcome these unpredictabilities, one can employ multiple sources that track the same signal of interest, but with different energy costs and reliabilities, which we call information source diversity. We consider an energy-harvesting monitoring node equipped with a finite-size battery and collecting status updates from multiple heterogeneous information sources. We investigate the policies that minimize the average AoI, and evaluate the role of information source diversity on the system performance. To do so, we formulate the problem as a Markov decision process (MDP). The optimal policy represents the scheduling of actions, such as an update from one of the sources or remaining idle, based on the current energy level and the AoI at the monitoring node. We analyze the structure of the optimal solution for different cost/AoI distribution combinations, and compare the performance of the optimal policy with an aggressive strategy that transmits whenever possible.

cs.IT↗

Game-Theoretic Mode Scheduling for Dynamic TDD in 5G Systems

Dynamic time-division duplexing (TDD) enables independent uplink/downlink mode scheduling at each cell, based on the local traffic. However, this creates cross-interference among cells. Thus, the joint power allocation and scheduling problem becomes mixed-integer non-convex and turns out to be NP-hard. We propose a low-complexity and decentralized solution, where power allocation and scheduling are decoupled. First, power is allocated in a decentralized fashion, and then modes are scheduled by a non-cooperative game to achieve the mixed-strategy Nash equilibrium. We consider two possible approaches to compute the payoffs in the game, according to the cross-interference power model and the entailed communication overhead among cells. Simulation results are presented for an outdoor dense small-cell scenario, showing that our approaches outperform static TDD significantly.

eess.SP↗

Average Age-of-Information with a Backup Information Source

Data collected and transmitted by Internet of things (IoT) devices are typically used for control and monitoring purposes; and hence, their timely delivery is of utmost importance for the underlying applications. However, IoT devices operate with very limited energy sources, severely reducing their ability for timely collection and processing of status updates. IoT systems make up for these limitations by employing multiple low-power low-complexity devices that can monitor the same signal, possibly with different quality observations and different energy costs, to create diversity against the limitations of individual nodes. We investigate policies to minimize the average age of information (AoI) in a monitoring system that collects data from two sources of information denoted as primary and backup sources, respectively. We assume that each source offers a different trade-off between the AoI and the energy cost. The monitoring node is equipped with a finite size battery and harvests ambient energy. For this setup, we formulate the scheduling of status updates from the two sources as a Markov decision process (MDP), and obtain a policy that decides on the optimal action to take (i.e., which source to query or remain idle) depending on the current energy level and AoI. The performance of the obtained policy is compared with an aggressive policy for different system parameters. We identify few types of optimal solution structures and discuss the benefits of having a backup source of information in the system.

cs.IT↗

Classification of grasping tasks based on EEG-EMG coherence

This work presents an innovative application of the well-known concept of cortico-muscular coherence for the classification of various motor tasks, i.e., grasps of different kinds of objects. Our approach can classify objects with different weights (motor-related features) and different surface frictions (haptics-related features) with high accuracy (over 0:8). The outcomes presented here provide information about the synchronization existing between the brain and the muscles during specific activities; thus, this may represent a new effective way to perform activity recognition.

eess.SP↗

Game Theoretic Analysis of Road User Safety Scenarios Involving Autonomous Vehicles

Interactions between pedestrians, bikers, and human-driven vehicles have been a major concern in traffic safety over the years. The upcoming age of autonomous vehicles will further raise major problems on whether self-driving cars can accurately avoid accidents; on the other hand, usability issues arise on whether human-driven cars and pedestrians can dominate the road at the expense of the autonomous vehicles which will be programmed to avoid accidents. This paper proposes some game theoretical models applied to related traffic scenarios. In the first two games the reciprocal influence between a pedestrian and a vehicle (either autonomous or not) is analyzed, while the third game investigates the intersection of two vehicles, possibly autonomous. The games have been simulated in order to demonstrate the theoretical analysis and the predicted behaviors. These investigations can shed new lights on how novel urban traffic regulations could be required to allow for a better interaction of vehicles and a general improved management of traffic and communication vehicular networks.

cs.GT↗

A coherence study on EEG and EMG signals

The aim of this study is to investigate bursts- related EEG signals in a focal hand dystonia patient. Despite of considering time domain and frequency domain techniques as mutually exclusive analysis, in this contribution we have taken advantage from both of them: particularly, in the frequency domain, coherence was used to identify the most likely frequency bands of interaction between brain and muscles, then, in the time domain, cross-correlation was exploited to verify the physiological reliability of such a relationship in terms of signal transmission delay from the centre to the periphery. Our preliminary results suggest - in line with recent literature - that activity in the high beta band (around 30 Hz) could represent an electroencephalographic correlate for the pathological electromyographic bursts affecting the focal hand dystonia condition. Even though a future study on a larger sample is needed to statistically support these preliminary findings, this contribution allows to think of new kinds of rehabilitation from focal hand dystonia that could target the actual electroencephalographic correlate of the pathology, i.e. phenotypically expressed by bursts, with the consequence of a relevant functional improvement.

physics.med-ph↗