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Leonardo Lamanna

Publications and source records attributed to Leonardo Lamanna.

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Planning for Learning Object Properties

Autonomous agents embedded in a physical environment need the ability to recognize objects and their properties from sensory data. Such a perceptual ability is often implemented by supervised machine learning models, which are pre-trained using a set of labelled data. In real-world, open-ended deployments, however, it is unrealistic to assume to have a pre-trained model for all possible environments. Therefore, agents need to dynamically learn/adapt/extend their perceptual abilities online, in an autonomous way, by exploring and interacting with the environment where they operate. This paper describes a way to do so, by exploiting symbolic planning. Specifically, we formalize the problem of automatically training a neural network to recognize object properties as a symbolic planning problem (using PDDL). We use planning techniques to produce a strategy for automating the training dataset creation and the learning process. Finally, we provide an experimental evaluation in both a simulated and a real environment, which shows that the proposed approach is able to successfully learn how to recognize new object properties.

cs.AI

An Electrically Conductive Oleogel Paste for Edible Electronics

Edible electronics will facilitate point-of-care testing through safe and cheap devices that are digested or degraded in the body or environment after performing a specific function. Its thrive depends on creating a library of materials that are the basic building blocks for eatable technologies. Edible electrical conductors fabricated with green methods that allow production at a large scale and composed of food derivatives, ingestible in large amounts without risk for human health are needed. Here, conductive pastes made with materials with a high tolerable upper intake limit (major of mg/kg body weight /day) are proposed. Conductive oleogel paste composites, made with biodegradable and food-grade materials like natural waxes, oils, and activated carbon conductive fillers, are presented. The proposed pastes are compatible with manufacturing processes such as direct ink writing and thus are suitable for an industrial scale-up. These conductors are built without the use of solvents, and with tunable electromechanical features and adhesion depending on the composition. They have antibacterial and hydrophobic properties, so that they can be used in contact with food preventing contamination and preserving its organoleptic properties. As a proof-of-principle application, the edible conductive pastes are demonstrated to be effective edible contacts for food impedance analysis, to be integrated for example in smart fruit labels for ripening monitoring.

physics.app-ph

Online Grounding of Symbolic Planning Domains in Unknown Environments

If a robotic agent wants to exploit symbolic planning techniques to achieve some goal, it must be able to properly ground an abstract planning domain in the environment in which it operates. However, if the environment is initially unknown by the agent, the agent needs to explore it and discover the salient aspects of the environment needed to reach its goals. Namely, the agent has to discover: (i) the objects present in the environment, (ii) the properties of these objects and their relations, and finally (iii) how abstract actions can be successfully executed. The paper proposes a framework that aims to accomplish the aforementioned perspective for an agent that perceives the environment partially and subjectively, through real value sensors (e.g., GPS, and on-board camera) and can operate in the environment through low level actuators (e.g., move forward of 20 cm). We evaluate the proposed architecture in photo-realistic simulated environments, where the sensors are RGB-D on-board camera, GPS and compass, and low level actions include movements, grasping/releasing objects, and manipulating objects. The agent is placed in an unknown environment and asked to find objects of a certain type, place an object on top of another, close or open an object of a certain type. We compare our approach with the state of the art methods on object goal navigation based on reinforcement learning, showing better performances.

cs.AI

Online Learning of Reusable Abstract Models for Object Goal Navigation

In this paper, we present a novel approach to incrementally learn an Abstract Model of an unknown environment, and show how an agent can reuse the learned model for tackling the Object Goal Navigation task. The Abstract Model is a finite state machine in which each state is an abstraction of a state of the environment, as perceived by the agent in a certain position and orientation. The perceptions are high-dimensional sensory data (e.g., RGB-D images), and the abstraction is reached by exploiting image segmentation and the Taskonomy model bank. The learning of the Abstract Model is accomplished by executing actions, observing the reached state, and updating the Abstract Model with the acquired information. The learned models are memorized by the agent, and they are reused whenever it recognizes to be in an environment that corresponds to the stored model. We investigate the effectiveness of the proposed approach for the Object Goal Navigation task, relying on public benchmarks. Our results show that the reuse of learned Abstract Models can boost performance on Object Goal Navigation.

cs.CV