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Leonidas Bakopoulos

Publications and source records attributed to Leonidas Bakopoulos.

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A Novel Framework for Uncertainty-Driven Adaptive Exploration

Adaptive exploration methods propose ways to learn complex policies via alternating between exploration and exploitation. An important question for such methods is to determine the appropriate moment to switch between exploration and exploitation and vice versa. This is critical in domains that require the learning of long and complex sequences of actions. In this work, we present a generic adaptive exploration framework that employs uncertainty to address this important issue in a principled manner. Our framework includes previous adaptive exploration approaches as special cases. Moreover, we can incorporate in our framework any uncertainty-measuring mechanism of choice, for instance mechanisms used in intrinsic motivation or epistemic uncertainty-based exploration methods. We experimentally demonstrate that our framework gives rise to adaptive exploration strategies that outperform standard ones across several environments.

cs.AI

Graph Neural Networks, Deep Reinforcement Learning and Probabilistic Topic Modeling for Strategic Multiagent Settings

This paper provides a comprehensive review of mainly GNN, DRL, and PTM methods with a focus on their potential incorporation in strategic multiagent settings. We draw interest in (i) ML methods currently utilized for uncovering unknown model structures adaptable to the task of strategic opponent modeling, and (ii) the integration of these methods with Game Theoretic concepts that avoid relying on assumptions often invalid in real-world scenarios, such as the Common Prior Assumption (CPA) and the Self-Interest Hypothesis (SIH). We analyze the ability to handle uncertainty and heterogeneity, two characteristics that are very common in real-world application cases, as well as scalability. As a potential answer to effectively modeling relationships and interactions in multiagent settings, we champion the use of GNN. Such approaches are designed to operate upon graph-structured data, and have been shown to be a very powerful tool for performing tasks such as node classification and link prediction. Next, we review the domain of RL, and in particular that of multiagent deep reinforcement learning. Single-agent deep RL has been widely used for decision making in demanding game settings. Its application in multiagent settings though is hindered due to, e.g., varying relationships between agents, and non-stationarity of the environment. We describe existing relevant game theoretic solution concepts, and consider properties such as fairness and stability. Our review comes complete with a note on the literature that utilizes probabilistic topic modeling (PTM) in domains other than that of document analysis and classification. Finally, we identify certain open challenges -- specifically, the need to (i) fit non-stationary environments, (ii) balance the degrees of stability and adaptation, (iii) tackle uncertainty and heterogeneity, (iv) guarantee scalability and solution tractability.

cs.AI

On Altruism and Spite in Bimatrix Games

One common assumption in game theory is that any player optimizes a utility function that takes into account only its own payoff. However, it has long been observed that in real life players may adopt an altruistic or even spiteful behaviour. As such, there are numerous attempts in the economics literature that strive to explain the fact that players are not entirely selfish, but most of these works do not focus on the algorithmic implications of altruism or spite in games. In this paper, we relax the aforementioned ``self-interest'' assumption, and initiate the study of algorithmic aspects of bimatrix games -- such as the complexity and the quality of their (approximate) Nash equilibria -- under altruism or spite. We provide both a theoretical and an experimental treatment of these topics. Moreover, we demonstrate the potential for learning the degree of an opponent's altruistic/spiteful behaviour, and employing this for opponent selection and transfer of knowledge in bimatrix games.

cs.GT

Seldonian Reinforcement Learning for Ad Hoc Teamwork

Most offline RL algorithms return optimal policies but do not provide statistical guarantees on desirable behaviors. This could generate reliability issues in safety-critical applications, such as in some multiagent domains where agents, and possibly humans, need to interact to reach their goals without harming each other. In this work, we propose a novel offline RL approach, inspired by Seldonian optimization, which returns policies with good performance and statistically guaranteed properties with respect to predefined desirable behaviors. In particular, our focus is on Ad Hoc Teamwork settings, where agents must collaborate with new teammates without prior coordination. Our method requires only a pre-collected dataset, a set of candidate policies for our agent, and a specification about the possible policies followed by the other players -- it does not require further interactions, training, or assumptions on the type and architecture of the policies. We test our algorithm in Ad Hoc Teamwork problems and show that it consistently finds reliable policies while improving sample efficiency with respect to standard ML baselines.

cs.LG